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Release date: 21.12.2025 at 15:30 - update is already up. Note: You need to update your client via Launcher - highly recommended to close both clients and re-open them. Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [FIXED] Castle Siege Registration max hour & Sign of Lord max hour being on the older GMT (22:59 instead of 23:59). [DOCUMENTED] [FIXED] Blood Howling bleed debuff working in PvP. [UPDATED] Slightly nerfed the damage of Quest 3 part 2 monsters (Barracks/Refuge). [UPDATED] Added the missing extra skill stat scale damage info on the skills tooltips for Death Stab, Destruction, Spirit Hook, Shining Peak, Fire Blow, Dark Phoenix Shot & Holy Bolt. [UPDATED] Now there's AoE Immunity on 25x25 range of Cursed Towers from Acheron Guardian Event. You can no longer use (any) AoE skills in that range. [UPDATED] Slightly nerfed Cursed Towers HP.
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Release date: 19.12.2025 at around 15:30. Note: You will need to update your client via Launcher - highly recommended to close both clients and re-open them, after the patch is up. Note2: No server restart will be needed, unless something goes wrong. Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [DOCUMENTED] [FIXED] Doppelganger winners message and Silver Chest reward not correctly being shown/given when a player from party disconnects/leaves after the event start. [DOCUMENTED] [FIXED] Some MUUNs visually showing a higher increase in Character (C) than they had in reality (their written value) due to "MUUN bonus x2~x20" that was removed long time ago in server, but remained in client. [UPDATED] We've added a custom system message to all party members when a character from party picks a jewel that's not part of shared drops (example: from events) so it always shows who picked it for the party, even in those cases when it doesn't show, by default. [UPDATED] Now when you use /treereset or the change race feature, all effects will be deleted from your character. [UPDATED] Reduced the damage of Sapi Queens in order to lower the number of casualties in Swamp, during Medusa. [FIXED] Characters can no longer be pushed "inside" the crown chair on CS room to get stuck there, or into the crown itself. [UPDATED] Slight reduction on Stage 1 content (spots & events monsters) Elemental Defense. [UPDATED] Increased the AoE Range of Lightning Storm (RW) from 1 to 2 to reduce the desyncs when attacking moving targets. [UPDATED] Acheron Guardian fully reworked: You can no longer stay inside the Obelisks (like on bosses). Changed the NPC option title into "Join the Acheron Guardian Event". Changed the message when trying to join the event before it is started (to actually let you know that you can't join before it starts). Added new starting messages every 1 minute before the event starts (instead of only one 5 minutes before the event starts). Reworked the default gameplay into a new, custom one, as follows: There's now a "main" Cursed Tower - always spawned in Alkmaar event location. If you destroy it, the event is over. There's now a "secondary" Cursed Tower - always spawned in the Ubaid event location. If you destroy it - event will still continue. There's now a "secondary" Cursed Tower - always spawned in the Debenter event location. If you destroy it - event will still continue. Now only "normal" monsters spawn in Alkmaar, with 15 of them guarding the "main" Cursed Tower, without any extra monsters on Alkmaar. Now only "normal" monsters spawn in Ubaid, with 10 of them guarding the "secondary" Cursed Tower, as well as extra 20 of them roaming around the Ubaid event map (only in the first part of the map, before the Tower). Now only "boss" monsters spawn in Debenter, with 4 of them guardiang the "secondary" Cursed Tower, as well as extra 10 of them roaming around the Debenter event map (only in the first part of the map, before the Tower). The "main" Cursed Tower has always a random Element (and all its guards having the same element as the tower). The "secondary" Cursed Towers have pre-defined Elements as follows: At 08:20 there's Water Tower in Ubaid and Earth Tower in Debenter. At 20:20 there's Wind Tower in Ubaid and Dark Tower in Debenter. The monsters guarding them have random Elements, as well as the roaming monsters. Now "boss" monsters can take normal damage as well (instead of only elemental-damage), "normal" monsters still can take only elemental damage. Slightly increased the Cursed Towers HP. Reduced the Defense & Elemental Defense of towers, "normal" & "boss" monsters. Reduced the Damage & Elemental Damage of "normal" & "boss" monsters. Highly increased the HP of "boss" monsters. Increased the chance for "normal" monsters to drop their reward from 8% to 30%. Increased the chance for "boss" monsters to drop their reward from 60% to 100%, and the Early NS Box chance from 5% to 20%. "Normal" monsters now also give 7 PvM Points, 5 credits & 40~85 RUUD. "Boss" monsters now also give 12 PvM Points, 8 credits & 100~150 RUUD. Raised the total Shared RUUD per Cursed Tower from 500 to 800. Added new PvM rankings for the Acheron Guardian event (while it is already up, it will only count the Acherons after the patch).
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Release date: 16.12.2025 at around 10:00. Note: You will need to update your client via Launcher - closing both clients and re-opening them. Note2: No server restart will be needed, unless something goes wrong. Note3: Stage reward for those that progressed over level 480 can be taken by typing /takereward stage, after the patch will be up. The reward is 2x Jewel of Creation + 3x Elemental Rune for each level after 480. Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [UPDATED] EXP for level 480~500 is back to normal (as it was before level 480). [UPDATED] Released Mining System. [UPDATED] Released Mid NS Box & Mix. [UPDATED] Released Medusa. [UPDATED] Released Selupan. [UPDATED] Released Tier 1 Elite Monsters. [UPDATED] Released MUUN Monsters. [UPDATED] Released Acheron Guardian. [UPDATED] Released Mercenary Squad. Note: You can join the squad by typing /registerpvp. [UPDATED] Released Gens Raids & Rewards. Note: The first gens season ends on 01 January 2026. [UPDATED] Crywolf Fortress difficulty increased. [UPDATED] [WEBSITE] Released Gold VIP. [UPDATED] [WEBSITE] Released Chaos Machine feature from +11 to +12. [UPDATED] [WEBSITE] Increase ADD Option feature. [UPDATED] Newbies EXP Boost: Level 1-309 now has a +200% EXP boost applied to its default, dynamic values. Level 310-349 now has a +160% EXP boost applied to its default, dynamic values. Level 350-400 now has a +120% EXP boost applied to its default, dynamic values. Level 400-480 now has a +60% EXP boost applied to its default, dynamic values. [UPDATED] Starter Ring level 80 will now drop the Small Wings for the class that drops the Ring. [UPDATED] Raised the chance to get an item for your character from Silver Medals & Gold Medals to 35% (from 16%). [ADDED] Newbies Pentagram: All newly created characters now starts with a Newbies Pentagram in their inventory: It can be equipped starting with level 25. It can be normally upgraded with jewels. It has a base Elemental Defense of 50 and a base Elemental Damage of 110~160. It can't be traded/sold/moved to vault/etc. It can be used only until level 350, when it will be automatically deleted from inventory and/or equipment. When you drop the level 80 Starter Ring, you now also get 1x Newbies Errtel of Anger, which can be equipped into the Newbies Pentagram for a +50 Elemental Damage. If you have between level 200 and 300, and you either relog/reconnect or move between sub-servers, you will gain 1x Newbies Errtel of Blessing, which can be equipped into the Newbies Pentagram, for a +25 Elemental Defense as well as unlocking the Pentagram Option: Increase Pentagram's DMG +50%. Note: Newbies Errtels can't be upgraded, they are always Rank 1 Level 0. [UPDATED] Monsters Elemental Defense Rate for level 1-350 maps, to accommodate the new Newbies Pentagram: Monsters between level 1 and 69 maps now have 20 Elemental Defense Rate (from 250). Monsters between level 70 and 169 maps now have 60 Elemental Defense Rate (from 250). Monsters between level 170 and 269 maps now have 130 Elemental Defense Rate (from 250). Monsters between level 270 and 350 maps now have 200 Elemental Defense Rate (from 250). [UPDATED] Reduced the Elemental Defense of monsters between maps level 1-350, to accommodate the new Newbies Pentagram. [UPDATED] RW tweaks: Removed the 20% AG cost increase for all party members when using the Haste buff. Haste Attack Speed formula changed from (3 + AGI/60) to (6 + AGI/70). Reduced the Mana cost increase of Runic Burst from +120% to +20%. Slightly buffed Lightning Storm scale% damage to bring it more closer to the Magic Arrow Mastery DPS (but still behind it, as a long-range skill). [DOCUMENTED] [UPDATED] You can no longer enter the Chaos Castle Event in the last second (xx:59:59), from normal & gens-maps. You will be teleported out of the Event and have your entry returned, to prevent desyncs where you're not actually registered to the Event due to late-entry. [FIXED] Gigas Golem (CS System) respawning like a "normal" monster after being killed, instead of only one spawn per Gigas fight. We no longer have to manually guard new spawns (lol).
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Release date: 12.12.2025 at around 18:00 - Update will be up after the Global Maintenance. Today at around 17:30 we'll have a Global Maintenance. Our systems also needs to cool-down in order to keep the performance smooth. Entire process will last between 10 and 30 minutes, and while reconnect may be possible, it is not guaranteed, so make sure to be online if you don't want to lose EXP. Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [DOCUMENTED] [FIXED] Dragon Blade having the same visual render as Xeno Blade, instead of its own "skin". [DOCUMENTED] [ADDED] Class discussions forums section in Discord, here: https://discord.com/channels/978603123566317588/1448822862579367997 [FIXED] Kundun PvP state not being kept after Illusions despawn timer. [UPDATED] Removed the special, closer-to-monster respawn when being killed on PvP invasions. You now normally respawn in safe-zones after being killed. [UPDATED] CC tweaks: Slightly reduced the HP of CC Monsters. Slightly reduced the Monsters explosion chance when killed. Now when there are less than 5 monsters remaining alive in CC, they will no longer explode. [UPDATED] Applied a new small nerf on HP of Doppelganger monsters & bosses, both on DG1 and on DG2, to make the event more accessible. [UPDATED] Further reduced the Elemental Defense of monsters from maps between level 300 and 500, as well as of the event monsters.
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Release date: 09.12.2025 at 20:20 Note: Update has just been applied! Friendly reminder that the first Castle Siege will this Sunday (14.12.2025)! Registration in-game ends tomorrow evening! Top 3 alliances in terms of registration ranking will qualify for the Sunday's event, along with the NewSquad defenders. Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [UPDATED] Tweaked the following Early NS Box chances: 18% chance for 1x Sealed Bloodangel Item (from 14%). 6.5% chance for 1x Bloodadngel Weapon (from 5%). 21% chance for 1x Loch Feather (from 24%) 11% chance for 1x Zen Stone (from 12%). 30% chance for 1x High Tier Ancient (from 31%). 5.5% chance for 1x Wings Level 2 (from 6%). Note: This part will help any random player that's active & lucky enough to have even more access to BA items. [UPDATED] Tweaked the following bosses drops related to Bloodangel items: Cursed Dragon: It now has 100% chance for 1x Sealed Bloodangel Boots/Gloves as the extra drop (instead of 70% chance). Death King: It now has 100% chance for 1x Cracked Bloodangel Item as the extra drop (instead of 50% chance). Nightmare: It now has 100% chance for 1x Sealed Bloodangel Helm (instead of 70% chance), and it now has a new separate, 100% extra drop as: 30% chance for 1x Bloodangel Weapon - 70% chance for 1x Cracked Bloodangel Item. (instead of being in the same loot pool with the Helm - with 15% each). Kundun: It now has 100% chance for 1x Sealed Bloodangel Pants (instead of 70% chance) and it now has a new separate, 100% extra drop as 30% chance for 1x Bloodangel Weapon - 70% chance for 1x Cracked Bloodangel Item. (instead of being in the same loot pool with the Pants - with 15% each). Bloody Witch Queen: It now has 100% chance 1x Sealed Bloodangel Armor (instead of 70% chance) and it now has a new separate, 100% extra drop as 1x Bloodangel Weapon (Cracked Bloodangel Item has been removed from the loot pool). Note: This part will help with making the guild fights more worth with the updated BA loot changes, and increase the available Bloodangel items at server-level. [UPDATED] Removed Tier 1 Elite Monsters from Swamp of Peace & Debenter, and added new Tier 0 Elites (released from current stage): 5x in Swamp of Peace & 4x in Debenter. They spawn in the same way like rest of Elites (same time as Goldens). They are way harder than the BoK+4 Goldens (but weaker than the Elites Tier 1). Debuffs values: Bleeding: 140 Bleeding damage is received every second. Poison: 100 Poison damage is received every second. Damage Decrease: 40 Damage is reduced from your Character. Attack Speed Decrease: 5 Attack Speed is reduced from your Character. Defense Decrease: 80 Defense is reduced from your Character. They have the following reward: 5x Cracked Armor Fragment + 1x Mithril + 3x Elemental Rune + 7 Credits + 80~120 RUUD. Note: These consumables are sent to the Gremory Case (K). + 1x extra drop as: 36% chance for 1x random Sealed Bloodangel Item. 13% chance for 1x random Bloodangel Weapon. 21% chance for 1x Pentagram Tier 2. 15% chance for 1x Mastery Skill Box. 15% chance for 1x Early NS Box. Note: This part will actually bring the BA farm in line, while making more space for lower players at the Goldens (and giving high level parties new valuable monsters to farm and fight for).
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Release date: 08.12.2025 at around 15:30 Note: You will need to update your client via Launcher. Note2: No server restart will be needed, unless something goes wrong. Yesterday we've reached a new "online record" of 736! Thank you for the interest in our project! We've released our first "feedback" post where we look to gather your experience in the first 10 days here, in order to better adjust our gameplay in future. You can earn 100~150 credits if you bring your feedback, here: https://discord.com/channels/978603123566317588/1447567278462865408 Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [DOCUMENTED] [ADDED] [WEBSITE] Element info for Mithrils as well as colored name based on their element (not for the "older" mithrils though). [UPDATED] Slightly nerfed BC1 & BC2 monsters, as well as the HP of Gates & Statues. [UPDATED] Added a "try-fix" for Gold Rabbits & WW Orcs desyncs (where your client thinks the monster is in that position but in reality is in another position and you don't do damage). [UPDATED] Reduced the Change Race cost from 4200 credits to 3000 credits, to make it more accessible to new players that want to experiment around. Note: This change is NOT retroactive, any change race made before this price change remains as it was, as the opportunity-cost. [ADDED] Anti-Switch protection on all bosses, as follows: If you switch/disconnect in 20x20 range of Cursed Dragon, you'll be moved to Elbeland safe-zone. If you switch/disconnect in 20x20 range of Death King, you'll be moved to Lost Tower safe-zone. If you switch/disconnect in the entire Kalima zone of Kundun (& Illusions), you'll be moved to the entrance of that Kalima. If you switch/disconnect in the entire zone outside of Kanturu Refinery gate, you'll be moved to Kanturu Relics safe-zone. If you switch/disconnect in 20x20 range of Bloody Witch Queen, you'll be moved to Vulcanus safe-zone. If you switch/disconnect in 20x20 range of Medusa, you'll be moved to Swamp of Peace safe-zone. If you switch/disconnect in Selupan's room or in the entire zone outside of Selupan room, you'll be moved to Raklion safe-zone. If you switch/disconnect in Lord of Silvester's entire zone, you'll be moved to Acheron safe-zone. If you switch/disconnect in Core Magriffy's room on in the entire zone outside of Core Magriffy room, you'll be moved to Acheron safe-zone. If you switch/disconnect in Lord of Ferea's room on in the entire zone outside of Lord of Ferea room, you'll be moved to Ferea safe-zone. If you switch/disconnect in God of Darkness's room on in the entire zone outside of God of Darkness room, you'll be moved to Swamp of Dark safe-zone. [UPDATED] Applied the DG1 monster nerfs to DG2 as well (proportionally). [UPDATED] Slightly reduced Dark Elves HP (Crywolf Fortress). [UPDATED] Increased the drop chance of Archangel Weapons from Dark Elves (Crywolf Fortress) from 25% to 50% and removed the 10B/10S as part of the jewels drop. [UPDATED] Balgass tweaks: Removed push-back skill as part of his kit. Reduced stun duration from 3s/4s to 2s on each application. Increased Stun chance from 50% to 60% on each Stun skill attempt. Reduced Attack Speed from 1 Attack every 1.2 seconds to 1 Attack every 2 seconds. Reduced HP by 30%. Increased the base Damage and it now deals Damage on each hit, to everyone in its AoE range. [UPDATED] Global messages now resets the moving counter when a new message appears - making it more clean and consistent when there are multiple messages in a row (example: events timers + current event players, sometimes being displayed on 3 rows). [UPDATED] Reduced Kundun's Illusions HP by 15%. [UPDATED] Increased Kundun's Illusionism duration from 15m to 20m and its total duration from 20m to 25m. [UPDATED] Changed the way potions are rendered so they no longer overlap and look more clean. [FIXED] Switching pages inside "Search Party" in the Party Matching when you have an open Party AD redirecting you to "Search Members" page. [ADDED] Real info (monster levels and maps) related to quests 1, 2 & Marlon directly in-game (either when talking with the NPC or in the "T" menu at your Class Quest). [UPDATED] You can no longer pick-up Quest 1 & 2 items if you have under level 150 or Marlon Quest items if you have under level 220. [UPDATED] Slightly reduced the Elemental Defense of monsters between level 350 & 500 maps & the Elemental Damage of monsters between 400 and 500 maps. [UPDATED] Increased the drop chance of Reset Stat Fruits from Gold Rabbits from 12% to 18%, and for the extra Mithril drop from 16% to 20%.
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Release date: 06.12.2025 at around 15:30 Note: You will need to update your client via Launcher. Note2: No server restart will be needed, unless something goes wrong. Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [DOCUMENTED] [UPDATED] Reworked the Illusion Temple Anti-AFK system: Now there are 2 separate checks: 1. Movement detection -> if no movement detection for more than 60 seconds (when not a Ball Holder) -> you'll be kicked and banned from IT. 2. PvP activity -> if no PvP activity/engagement found for more than 150 seconds -> you'll be kicked and banned from IT. Now there are warnings sent to players (30s before AFK kick and 60s before PvP Activity kick). Now if teams difference is more than 1 (example 1v3 or 2v4, or 3v5) -> PvP activity will no longer matter for anyone inside that IT, only the AFK counter will still run. What counts now as "PvP activity" and resets the timer: Holding the Ball. Attacking other enemy players. Being killed by another player or by the special summoned monster. Now there are also "grace time" bonuses on the PvP Activity timer: If there's a round reset (a team scored a point) -> everyone will receive +30 seconds grace time on their last PvP Activity (to have enough time to leave base and re-engage in PvP). If a player kills a normal IT Monster -> it will receive +20 seconds grace time on its last PvP Activity. If a player is killed by a normal IT Monster -> it will receive +10 seconds grace time on its last PvP Activity. So, as long as you respect the event and engage accordingly in it (and not use it as an easy-reward farm), no matter your team chances to win, you'll be able to continue playing it. [DOCUMENTED] [FIXED] Obsidian & Demolish getting stuck in a cast-loop while using the Helper when players from party were further than the maximum range of the skill. [DOCUMENTED] [FIXED] Illusion Knight's Twisting Slash not working in /off-attack. [DOCUMENTED] [FIXED] Kundun Mage's Decay not working in /off-attack. [DOCUMENTED] [FIXED] [WEBSITE] IK's weapons not correctly showing its class or being found by the filter for its class. [DOCUMENTED] [ADDED] [WEBSITE] Magical DMG % & Curse DMG % for Staff, Books, Guns, etc. on Website as well as Magical DMG instead of Attack Power for Magic Books. [DOCUMENTED] [FIXED] [WEBSITE] Divine Weapons showing wrong damage as if they had the EXC. item bonus damage (but Divine Weapons are never "non-exc" so their base damage is their "EXC" damage). [DOCUMENTED] [UPDATED] Removed "Monarch Crest" from default Helper pick-ups. [FIXED] Sealed Bloodangel Illusionist Pants, Helm & Gloves not correctly being rendered visually. [UPDATED] Replaced the default "shield" system of Kundun & Illusions with a new custom one: Each Shield application now have a fixed, consistent duration of 5 seconds. There's now minimum 30 seconds between Shield casts. Result: no more random, annoying infinite shield loops that aren't consistent. Illusions HP have been buffed with +25% HP to compensate. Illusions DEF is now progressive (lower Kalima Illusions have lower DEF now and higher have higher DEF). [UPDATED] Replaced the "teleport" skill of Cursed Dragon with a new custom mechanic: Take Flight 2 times per fight (when reaching under 70% HP and when reaching under 30% HP), Cursed Dragon will become immune to damage and, after 5 seconds, it will fly to a new random location in Elbeland. In many cases, you'll be able to see its "flight path" (when he shoots off) and guess the zone where it may land. [UPDATED] Buffed GGDs and BoK+4 Goldens HP. [UPDATED] Slightly buffed Derkons & BoK+3 Goldens HP. [UPDATED] Slightly nerfed Doppelganger monsters HP & DEF. [UPDATED] Slightly nerfed BC1 & CC1 monsters DEF. [UPDATED] Slightly reduced the Elemental Defense of monsters between level 300 and 400 maps. [UPDATED] Slightly reduced the Defense of Dark Elves & Balgass from Crywolf Fortress. [UPDATED] Replaced the Jewel of Creation rare consumables drop from Alkmaar with Elemental Rune. [UPDATED] Slightly increased the drop-rate of Mithrils. We know it's a bit harder for new players to level-up in the lower maps when most of players already level in higher maps (so easier for them to find parties), which forces new players to level in a lower map than they should, for a prolonged time, in order to have a decent kill-rate. And while there will still be a higher boost for entire level 1-480 after the Stage 1 is over, we're adding a small bonus exp for level 1-240 to help newcomers overcome the difficulty to find parties: Level 1-240 boosted with +50% EXP compared to their default, dynamic rates.
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Release date: 02.12.2025 at around 15:30 Note: You will need to update your client via Launcher. Note2: No server restart will be needed, unless something goes wrong. IMPORTANT: YOU NEED TO CLOSE BOTH CLIENTS OPENED AND THEN START THE LAUNCHER, IN ORDER FOR THE LAUNCHER UPDATE TO HAPPEN (CAN'T UPDATE WITH GAME OPEN ON THIS SPECIFIC UPDATE)! Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [DOCUMENTED] [FIXED] Chaos Items Mix letting you Mix even without the correct space needed for the creation of the item. [DOCUMENTED] [FIXED] Event entries visually showing the "old" max-entries in the Gens sub-server. Now all sub-servers are synced and visually shows the correct max-entries. [DOCUMENTED] [FIXED] Destruction skill tooltip not mentioning Marlon Quest requirement. [DOCUMENTED] [FIXED] [WEBSITE] Excellent & Ancient extra damage/defense increases of items (set items, weapons & shields) showing on website, to match the in-game increases for this type of items. [DOCUMENTED] [FIXED] Illusion Avatar not correctly gaining the ignore defense when there were multiple Avatars summoned in the server (only 1 was always getting it). [UPDATED] Slightly increased the drop-rate of Lost Maps (1~7). [UPDATED] Highly increased the drop-rate of Pumpkins. [UPDATED] Increased the drop-rate of Uniria, Guardian, IMP, Rudolf & Guardian Angel. [UPDATED] Increased the drop-rate of Non-Exc. Rings & Pendants. [UPDATED] Removed the "impenetrable base defense" of Kundun's Illusions, Maya's Hands, White Wizards, Cursed Dragon, Death King, Kundun, Nightmare, Bloody Witch Queen & Training Dummies. [UPDATED] Nerfed Death Bones HP by 20%. [UPDATED] [DISCORD] messages (sent from Discord) color replaced with a new, more clean one. [UPDATED] Alliance chat color is now the same as the Guild chat color. [UPDATED] Dark Plasma skill tooltip to be fully explained how it works. [UPDATED] Illusion Avatar tooltip to specify that it doesn't do damage in PvP, and removed the "ignores SD" confusion which was from S18P1. [FIXED] RUUD Shop showing wrong "hand" for Gladiator 2-Hand Sword, as well as removed the "Magical DMG increase" shown, same for the 1-Hand one. [UPDATED] Added extra message related to stopping Helper when anomalous movement is triggered. [UPDATED] Slightly increased the number of Goldens that are spawning, so more items can be injected into economy for your high numbers, as follows: BoK+1: +2 Knights and +3 Vepars. BoK+2: +2 Tantalos and +2 Golems. BoK+3: +2 Satyros and +1 Soldier. BoK+4: +1 Iron Knight and +1 Twin. [UPDATED] We heard you want a bit of quality of life related to Mana, especially this early, but without affecting too much the integrity of our mana systems, and we've used this to also increase the Zen importance in the game: Added new Mana stacks: Luxury Mana Potions. They are 100 per stack (compared to 55 of the Large ones). They restore 85% of Mana (compared to the 75% of the Large ones). They cost 500.000 400.000 Zen per stack. [UPDATED] Reduced minimum level required to equip Combat & Devilwood Quivers from 180 to 130. [FIXED] Bomb Hunt rewards description showing the older reward. Now it shows the correct reward from the official info topic.
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Hello NewSquaders & New comers, Less than 24 hours remained for the grand opening of our 1st official edition of NewSquad - Project Zenith! The server will be launched officially today (Friday) at 19:00 GMT+2 (follow counter from website). You will be able to make sure that client works, make parties, etc. The MOBS will spawn at 20:00 GMT+2 (after 1 hour). Share the news to your friends, families, mu contacts, strangers, pets, and gather at the start to conquer, FOR THE FIRST TIME, the NewSquad World! Important Info: ZERO TOLERANCE FOR TOXICITY - this is what we'll live and die by. There will be direct mutes applied and if you continue to cross lines, direct bans. No questions asked. Play the game as you want, do whatever the game allows you to do, fight your enemies, argue about anything you want, but ALWAYS keep it civil and respectful, without bad vibes. It's very easy to get into our black list, no matter who you are or how much money you spend in this game. In order to use the WEBSITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent, check SPAM/PROMOTIONS as well). Weekly Rankings & Rewards are disabled until Monday, when the first official week starts. There are Hall of Fame Achievements that are given to first characters from each class, on each Stage. HoF here: https://newsquad.mu/forum/topic/214-hof-1-edition-28-november-2025 Don't forget that ENERGY ELVES are OUT OF GAME! Their buffs are disabled on normal maps, and LEMURIA ELF BUFFS are also removed from the game! Note: You can still play EE at CS where buffs works, but there you can adjust points with /rebuild command, only for the CS. Note2: Also don't make TANK builds as they can be used "for free" at CS via /rebuild, only for the CS. You can create all characters from level 1, with or without VIP. You have access to OFF-Attack for up to 5 hours. Note: VIP is boosting its duration. You can use the Test Server that is always online (before and after official server starts) to test different things, as much as you want. You can warp from WEBSITE if you are PK - but it costs much more & does have a cooldown! The first Castle Siege will be from 2nd week (14 December - Sunday). Note: First part of CS rewards (as well as the NetWorth participation rewards) will be directly unlocked after the 1st CS. This is an 100% International Server, that means you MUST type in English ONLY on /post, /lfg, /market and Gens Chat. If you won't do this you can get Muted and even Banned! Please keep in mind that Zenith is a truly SEMI-HARD & PROGRESSIVE Server that is fully custom with a lot of nice features for you to enjoy but it is also totally different than any of your previous MU experience - Game was totally reworked from 0! So yes, you need to read our entire info to get used to our project. Also, we want to share you some of the important topics and info that you MUST read for a full experience here: Official Info Topic: https://newsquad.mu/info-zenith Info about CREDITS: https://newsquad.mu/forum/topic/113-zenith-info-about-credits/ Characters Info & Guides: https://newsquad.mu/forum/topic/122-zenith-info-about-characters/ Test Server Documentation: https://newsquad.mu/forum/topic/54-zenith-test-server-documentation/ If you need any kind of assistance please contact us on Facebook: https://facebook.com/NewSquadMU - we will be there most of the time! NewSquad Team #KeepingMUGreat!
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Stage 1 Unlockers (first from each class to reach level 480+) Wizard: AutiSM Knight: Kenshi Elf: Evis Gladiator: Stefan Lord: Knightmare Summoner: Alex Fighter: Hellsing Lancer: Chukundah Runist: Izzet Slayer: Eternity Gunner: Tadeusz Kundun: MVPscama Lemurian: OverDose Illusionist: Pulse Stage 2 Unlockers (first from each class to reach level 780+) Wizard: Knight: Elf: Gladiator: Lord: Summoner: Fighter: Lancer: Runist: Slayer: Gunner: Kundun: Lemurian: Illusionist: Stage 3 Unlockers (first from each class to reach level 1080+) Wizard: Knight: Elf: Gladiator: Lord: Summoner: Fighter: Lancer: Runist: Slayer: Gunner: Kundun: Lemurian: Illusionist: First from each class to reach Maximum Level Wizard: Knight: Elf: Gladiator: Lord: Summoner: Fighter: Lancer: Runist: Slayer: Gunner: Kundun: Lemurian: Illusionist: First Castle Siege WINNER: All CS WINNERS (in order of weeks):
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Hello & welcome NewSquaders and new comers! The first Official Edition of Zenith will start on Friday, 28 November at 19:00 GMT+2 (Monsters will spawn at 20:00 GMT+2). Official Client & the Public Test Server will be available with around ~1 week before the official launch. After 3 years of development, from Alpha to Closed Beta, to Public Closed Beta, to Open Beta Edition and then back to Closed Beta, we are finally launching our first Official Edition! It has been a pretty wild ride, with a lot of ups and downs, thousands of changes, additions, fixes, reworks after reworks, balances, formulas, and whatever you can think of. An incredible amount of work, time and passion has been put into this project so far, but we're still not "perfect" yet, and probably won't be anytime soon. Ever wondered why there are very few (if any) good "low exp - non reset - high season servers"? Because nobody sane enough would ever do the amount of work we did for this game to actually make it good. Because WebZen did a very poor job with its game, and its balance, and its systems, that is basically impossible to balance/have quality gameplay without a rework from scratch. But sure, let's create new seasons every year where 80% of the new content is either a new character or a new mastery/earring/guardian set/item (/s). Anyway, could we have opened our first official edition faster? Yes and no. Yes, we could have opened it earlier this year, but I personally had some rough events in my life that paused the development. And I also didn't expect the characters balance process to take this much time (never imagined that I would have to rework everything characters-related from 0 - master trees, enhancement trees, skills, items, etc.). No, because "good enough" is the enemy of humanity. Anyone can buy some MU files, install a website, make few changes, open a server and call it a day. I do things differently, I want everything to be as close as possible to "perfect", every detail, every part of the game. Yes this is a business and we want to make money (like any other paid work), but we are not money-hungry and the number 1 goal has always been quality. Money comes after. So it took a long time until we were truly satisfied with our product and felt it was "ready" for an official launch. Why you should trust and try this project? Well, 10 years ago, when 98% of MU Online servers still had their gameplay around leveling 24/7 in "Arena" map and fighting for spots, I created OldSquad - the community that basically brought MU Online to a whole new level: Removing the "Arena" from the game and opening up the gameplay around all maps was the first step. Then, I was the first person to create the Stages System (progression limited/locked around reset/level intervals). Yes, whatever you see these days that has "Stages" comes from my idea, every single server. When Castle Siege was still decided in the last 2 minutes on most servers (with 1:58 hours of meaningless fights - if there were actually participants before the last 2 minutes) I created the first Custom Castle Siege System - based on points - where every fight during the 2 hours mattered. Servers with 2000 online? 10~15 alts per person farming low maps and characters left in off-store? Yes, that's how MU looked (and still looks nowadays in most cases) - I introduced the limit of (initially) 3 accounts/IP/HWID which was changed to 2 accounts/IP/HWID once the next feature was introduced: Energy Elves? You didn't have them - you couldn't progress/compete. I was the one getting rid of this bad aspect of the game - and they were removed. And tons of other unique systems that were created from scratch by me, which you couldn't find in any other server/community. Copycats are everywhere, it is way easier to copy something than to innovate, but we are here to INNOVATE. And this is our plan with NewSquad, to be once again pioneers in MU Online, to innovate, to show that it is still possible to have quality gameplay even on higher seasons. We'll continue to work hard towards this goal. But there will be problems, there will be bugs, there will be miss-configs. They are natural in the process of development and basically in the game industry (and not only). It took OldSquad 7 years of development and it was still not perfect. Thank you to all Closed & Open Beta participants - your feedback helped us develop faster! Your earned credits from the contributions will be handled by @Mario in the next days, so make sure to be in our Discord channel to settle it up. Let's #KeepMUGreat!
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Zenith Patch 14.14.0 - 22.10.2025 - Game reworked from scratch
rDy posted a topic in Updates Tracker
Release date: 22.10.2025 at 17:20 Note: This is a mega-ultra-huge patch like nothing before, that has been developed during the last ~10 months, only by me, and it is basically a rework from scratch of the game in order to have a "real" balance. Note2: We are launching officially in November, stay tuned for the release date! Note3: Official Client is not available currently but it will be released in the coming weeks. Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: General Changes: [UPDATED] Removed Combat PWR % damage from weapons & from the supported characters (since only half of physical characters support it, it is not worth to create a separate balance around them). [UPDATED] Reduced maximum Attack Speed of all characters from 300 to 220. [UPDATED] Archangel Will nerfed from +100 DMG & +30 Skill DMG to +75 DMG & +25 Skill DMG. [UPDATED] Increased default SD Regeneration of all characters from 4% to 7% (in safe-zones). [UPDATED] Removed Nova skill. [UPDATED] Removed the Uppercut skill (weapon skill replaced with Cyclone). [UPDATED] Removed the Lunge skill from all characters that had it except GL (and replaced the weapon skill with Cyclone) - only GL spears have the Lunge skill now. [UPDATED] Removed the Slash skill (weapon skill replaced with Cyclone). [UPDATED] Removed the Falling Slash skill (weapon skill replaced with Cyclone). [UPDATED] Tweaked the base Damage, stats specialization & scaling % damage of most skills in the game. [UPDATED] The following skills can now be learned after finishing the 2nd Class Quest: Evil Spirit, Teleport, Damage Reflection, Explosion, Requiem, Magic Arrow, Dragon Violent, Marvel Burst, Unleash Marvel, Sword Inertia, Charge Slash, Illusion Blade. [UPDATED] Elf Soldier (starter) Damage buff nerfed from 50 + (LVL/5) to 15 + (LVL/3). [UPDATED] Elf Soldier (starter) Defense buff nerfed from 45 + (LVL/3) to 25 + (LVL/4). [UPDATED] Now all skills have a 10% Elemental Imprint (from 100%~190%). [UPDATED] The AoE skills now have a separate DMG reduction in PvP as follows: 20% reduction: Ice Blood, Twisting Slash, Pollution, Fire Burst, Flame Strike, Inferno, Plasma Ball, Spirit Hook, Dragon Violent, Sword Blow, Unleash Marvel, Blood Storm. 50% reduction: Blade Storm, Ice Blast, Breche, Spin Step, Evil Spirit, Meteor Storm, Lightning Shock, Death Scythe, Gigantic Storm, Havok Spear, Dragon Roar, Raining Arrow, Spear Storm, Rageful Blow. 0% reduction: Fire Blood, Dark Side, Destruction, Ice Storm. [UPDATED] Removed Condor Flame drop from Vulcanus. [UPDATED] Removed Magic Backpack drop from Old Kethothum. [UPDATED] Added Magic Backpack drop to Vulcanus. [UPDATED] Reduced the bonus Fruit Points when reaching 100+ Fruit Points from +150 to +60. [UPDATED] All characters now start with the same stats distribution: 20 points in each stat. [UPDATED] All characters now start with the same initial HP: 80 HP. [UPDATED] Monsters starting from Icarus now have a minimum range of 2 (instead of 1). [UPDATED] Monsters starting from Nars now have a minimum range of 3 (instead of 1/2). [UPDATED] Potion prices: 1x Apple: From 20 zen to 18 zen. 1x Small Healing Potion: From 80 zen to 60 zen. 1x Healing Potion: From 330 zen to 280 zen. 1x Large Healing Potion: From 1500 zen to 1000 zen. 1x Small Mana Potion: From 80 zen to 40 zen. 1x Large Mana Potion: From 1500 zen to 640 zen. [UPDATED] Tweaked all monsters in the game (spots, events, invasions, etc.) with all of their stats to match our new characters, options & item balance. Note: Future tweaks may be needed based on public feedback. [UPDATED] Dynamic EXC early: Instead of starting the lowest and increasing after level 100, 180, etc. it now start a bit higher from level 1, then it goes down at level 30, 60, 90 & 120 and then it continues with only increases from level 180, 240, etc. Items Changes: [UPDATED] Slightly reduced the STR required to equip Mastery (Bloodangel, Darkangel, etc.), 380, Divine & Blessed Rune Maces, Staffs, Sticks, Books, Orbs & Magic Guns. [UPDATED] Slightly reduced the STR required to equip Skull Shield, Legendary Shield & Grand Soul Shield. [UPDATED] All Mastery items base Defense (Bloodangel, Darkangel, etc.) in order to balance them across classes and tiers. [UPDATED] All Socket items (both Tier 1 and Tier 2) Defense in order to balance them across classes. [UPDATED] Reduced Kriss Attack Speed from 50 to 40. [UPDATED] Reduced the bonus DMG of Dinorant from 15% to 3%. [UPDATED] Reduced the bonus DMG of Black Fenrir from 10% to 6%. [UPDATED] Reduced the bonus DMG of IMP from 12% to 8%. [UPDATED] Reduced the bonus DMG of Demon from 18% to 12%. [UPDATED] Reduced the bonus Attack Speed of Demon from 10 to 4. [UPDATED] Reduced the bonus Absorb of Dinorant from 10% to 3%. [UPDATED] Reduced the bonus Absorb of Blue Fenrir from 10% to 8%. [UPDATED] Reduced the bonus Absorb of Guardian Angel from 20% to 10%. [UPDATED] Increased the bonus Maximum Health of Guardian Angel from +50 to +75. [UPDATED] Reduced the bonus Absorb of Guardian Spirit from 30% to 15%. [UPDATED] Increased the bonus Maximum Health of Guardian Spirit from +50 to +120. [UPDATED] Reduced the bonus Attack Speed of Wizard Ring from +10 to +5. [UPDATED] Reduced the bonus Magical DMG & Attack Power of Wizard Ring from +10% to +5%. [UPDATED] Pumpkin buffs: Removed Jack Lantern Blessings (Attack Speed). Jack Lantern Wrath (Attack Power/Magical DMG/Curse DMG) from +25 to +20. Jack Lantern Food (Maximum HP) from +300 to +150. Jack Lantern Drink (Maximum MP) from +600 to +250. Jack Lantern Cry (Defense) from +50 to +30. [UPDATED] Further reduced the base Damage % and Absorb % increases of Wings as follows: Reduced base Damage % and Absorb % of Small Wings from 8% to 6%. Reduced base Damage % and Absorb % of Wings Level 1 from 10% to 7%. Reduced base Damage % and Absorb % of Wings Level 2 from 20% to 16%. Reduced base Damage % and Absorb % of Wings Level 3 from 32% to 24%. Reduced base Damage % and Absorb % of Wings level 4 from 37% to 29%. [UPDATED] Wings Level 3 now requires level 500 (from 400). [UPDATED] Nerfed MUUNs increases as follows: Normal MUUNs: Maximum Damage from +20/+30/+40/+50/+60/+90 (level 1/2/3/4/5/Evolution) to +10/+17/+24/+31/+38/+55 (level 1/2/3/4/5/Evolution). Critical Damage from +45/+65/+85/+105/+125/+185 (level 1/2/3/4/5/Evolution) to +20/+32/+44/+56/+68/+95 (level 1/2/3/4/5/Evolution). Excellent Damage from +45/+65/+85/+105/+125/+185 (level 1/2/3/4/5/Evolution) to +30/+44/+58/+72/+86/+120 (level 1/2/3/4/5/Evolution). Defense from +45/+60/+75/+90/+105/+150 (level 1/2/3/4/5/Evolution) to +40/+52/+64/+76/+88/+124 (level 1/2/3/4/5/Evolution). Premium MUUNs: Maximum Damage from +15/+30/+45/+75 (level 1/2/3/Evolution) to +6/+14/+22/+40 (level 1/2/3/Evolution). Critical Damage from +35/+65/+95/+155 (level 1/2/3/Evolution) to +15/+28/+41/+70 (level 1/2/3/Evolution). Excellent Damage from +35/+65/+95/+155 (level 1/2/3/Evolution) to +25/+40/+55/+90 (level 1/2/3/Evolution). Defense from +40/+60/+80/+120 (level 1/2/3/Evolution) to +30/+48/+66/+102 (level 1/2/3/Evolution). [UPDATED] Reduced the Tier 1 Necklace level required from 700 to 650. [UPDATED] Guardian options: Removed Guardian base Defense for all Guardians. Base Attack Speed nerfed from +7 to +3, for all Guardians. Tier 1 [Ghost Horse]: Increase Damage every 20 Lvl nerfed from 1.3~3.8 (level 0 / level 15) to 0.5~2.2 (level 0 / level 15). Increase Defense every 20 Lvl nerfed from 2.0~5.1 (level 0 / level 15) to 1.1~2.8 (level 0 / level 15). Tier 2 [Ice Dragon]: Increase Damage every 20 Lvl nerfed from 1.6~4.8 (level 0 / level 15) to 1.0~2.7 (level 0 / level 15). Increase Defense every 20 Lvl nerfed from 2.5~6.3 (level 0 / level 15) to 1.8~3.5 (level 0 / level 15). Tier 3 [Pierce Lion]: Increase Damage every 20 Lvl nerfed from 2.0~6.0 (level 0 / level 15) to 1.5~3.2 (level 0 / level 15). Increase Defense every 20 Lvl nerfed from 3.1~7.9 (level 0 / level 15) to 2.5~4.2 (level 0 / level 15). Tier 4 [Shining Tail]: Increase Damage every 20 Lvl nerfed from 2.5~7.5 (level 0 / level 15) to 2.0~3.7 (level 0 / level 15). Increase Defense every 20 Lvl nerfed from 3.9~9.9 (level 0 / level 15) to 3.2~4.9 (level 0 / level 15). Tier 5 [Armored Bear]: Increase Damage every 20 Lvl nerfed from 3.2~9.4 (level 0 / level 15) to 2.5~4.2 (level 0 / level 15). Increase Defense every 20 Lvl nerfed from 4.9~12.3 (level 0 / level 15) to 3.9~5.6 (level 0 / level 15). [UPDATED] Tweaked Wings Options: Wings Level 2 Ignore Defense Rate from +3% to +2%. Wings Level 3 Ignore Defense Rate from +5% to +3%. Wings Level 4: Base Damage from 45~133 (level 0 / level 15) to 10~61 (level 0 / level 15). Base Defense from 80~407 (level 0 / level 15) to 180~296 (level 0 / level 15). Bonus Base Defense of +11~+15 from +17~+192 (level 11 / level 15) to +5~+41 (level 11 / level 15). Ignore Defense Rate from 5% up to 8% to 3% up to 5%. Increase Excellent Damage Rate % from 6% up to 12% to 4% up to 8%. Increase Double Damage Rate % from 2% up to 5% to 1% up to 3%. [UPDATED] Tweaked Harmony Option - Damage Decrease: Tier 1 [8~16], Tier 2 [17~27], Tier 3 [28~40], Tier 4 [55]. [UPDATED] Tweaked Excellent Option - Increase Maximum Health: From +4% to +6%. [UPDATED] Tweaked Excellent Option - Increase Health after Killing Monsters: From Health/8 to Health/16. [UPDATED] Tweaked Socket Option - Increase Automatic HP Recovery: 10 ~ 18 ~ 26 ~ 30 ~ 34 (level 1 / 2 / 3 / 4 / 5). [UPDATED] Tweaked Bonus Mastery Options: All Stats (Weapons): From 6/12/20 to 5/10/16. Damage Decrease (Set Items): From 15/25/40 to 6/12/20. [UPDATED] Tweaked Mastery Sets starting from Holyangel as follows: Holyangel: Increase Damage from +105 to +100. Increase Main Stat (STR/ENE/AGI) from +60 to +55. Increase Excellent Damage from +160 to +145. Increase Critical Damage from +160 to +145. Increase All Stats from +20 to +18. Soul: Increase Mastery Damage from +80~184 (level 0 / level 15) to +40~132 (level 0 / level 15). Increase Main Stat (STR/ENE/AGI) from +75 to +65. Increase Mastery Excellent Damage from +120~292 (level 0 / level 15) to +56~180 (level 0 / level 15). Increase Mastery Critical Damage from +120~292 (level 0 / level 15) to +56~180 (level 0 / level 15). Increase All Stats from +25 to +21. Blue Eye: Increase Mastery Damage from +140~244 (level 0 / level 15) to +56~164 (level 0 / level 15). Increase Main Stat (STR/ENE/AGI) from +90 to +75. Increase Mastery Excellent Damage from +200~372 (level 0 / level 15) to +68~220 (level 0 / level 15). Increase Mastery Critical Damage from +200~372 (level 0 / level 15) to +68~220 (level 0 / level 15). Increase All Stats from +30 to +24. Silver Heart: Increase Mastery Damage from +200~304 (level 0 / level 15) to +64~196 (level 0 / level 15). Increase Mastery Main Stat (STR/ENE/AGI) from +40~160 (level 0 / level 15) to +24~92 (level 0 / level 15). Increase Mastery Excellent Damage from +280~452 (level 0 / level 15) to +80~260 (level 0 / level 15). Increase Mastery Critical Damage from +280~452 (level 0 / level 15) to +80~260 (level 0 / level 15). Increase All Stats from +35 to +27. Manticore: Increase Mastery Damage from +260~364 (level 0 / level 15) to +72~228 (level 0 / level 15). Increase Mastery Main Stat (STR/ENE/AGI) from +64~184 (level 0 / level 15) to +32~108 (level 0 / level 15). Increase Mastery Excellent Damage from +360~532 (level 0 / level 15) to +92~300 (level 0 / level 15). Increase Mastery Critical Damage from +360~532 (level 0 / level 15) to +92~300 (level 0 / level 15). Increase Mastery All Stats from +4~64 (level 0 / level 15) to +4~36 (level 0 / level 15). Brilliant: Increase Mastery Damage from +300~404 (level 0 / level 15) to +80~252 (level 0 / level 15). Increase Mastery Main Stat (STR/ENE/AGI) from +80~200 (level 0 / level 15) to +40~124 (level 0 / level 15). Increase Mastery Excellent Damage from +416~588 (level 0 / level 15) to +100~332 (level 0 / level 15). Increase Mastery Critical Damage from +416~588 (level 0 / level 15) to +100~332 (level 0 / level 15). Increase Mastery All Stats from +16~76 (level 0 / level 15) to +8~48 (level 0 / level 15). Apocalypse: Increase Mastery Damage from +340~444 (level 0 / level 15) to +88~276 (level 0 / level 15). Increase Mastery Main Stat (STR/ENE/AGI) from +96~216 (level 0 / level 15) to +48~140 (level 0 / level 15). Increase Mastery Excellent Damage from +472~644 (level 0 / level 15) to +108~364 (level 0 / level 15). Increase Mastery Critical Damage from +472~644 (level 0 / level 15) to +108~364 (level 0 / level 15). Increase Mastery All Stats from +28~88 (level 0 / level 15) to +12~60 (level 0 / level 15). [UPDATED] Tweaked Artifacts: Reduced the bonus of having entire Spider Artifact completed from All Stats +60 to All Stats +25. Increase Defense: Initial value is now between 40~85 (from 50~113) and the increase is now between 4~12 per level (from 5~14 per level). Increase Damage Reduction: Initial value is now between 15~42 (from 25~61) and the increase is now between 4~12 per level (from 5~14 per level). Increase Strength/Agility/Energy/Vitality: Initial value is now between 25~61 (from 40~85) and the increase is now between 2~6 per level (from 3~8 per level). Increase Health: Initial value is now between 85~193 (from 115~250) and the increase is now between 18~35 per level (from 36~74 per level). Increase AG: Initial value is now between 15~42 (from 20~47) and the increase is now between 3~9 per level (from 5~14 per level). Increase Excellent DMG: Initial value is now between 25~52 (from 30~66) and the increase is now between 2~6 per level (from 3~8 per level). Increase Critical DMG: Initial value is now between 10~28 (from 12~39) and the increase is now between 2~6 per level (from 3~8 per level). Increase Attack Speed: Initial value is now between 1~5 (from 2~10) and the increase is now 1 per level (from 1~2 per level). Increase Skill DMG: Initial value is now between 8~17 (from 8~26) and the increase is now between 1~3 per level (from 2~4 per level). Increase Elemental Defense: Initial value is now between 16~34 (from 25~52) and the increase is now between 2~6 per level (from 3~8 per level). Increase Elemental Damage: Initial value is now between 37~64 (from 12~30) and the increase is now between 2~6 per level (from 3~8 per level). Increase Max. Attack Power/Magical DMG (Type 6): Initial value is now between 10~28 (from 18~45) and the increase is now between 1~3 per level (from 2~4 per level). Increase Min. Attack Power/Magical DMG (Type 6): Initial value is now between 18~45 (from 30~66) and the increase is now between 1~3 per level (from 2~4 per level). Increase Attack Power/Magical DMG & Increase Curse DMG (Type 6): Initial value is now between 5~23 (from 12~30) and the increase is now between 1~3 per level (from 2~4 per level). Increase Max. Attack Power/Magical DMG (Type 7): Initial value is now between 12~39 (from 12~48) and the increase is now between 2~6 per level (from 3~8 per level). Increase Attack Power/Magical DMG & Increase Curse DMG (Type 7): Initial value is now between 8~30 (from 5~32) and the increase is now between 2~6 per level (from 3~8 per level). Global Master Tree Tweaks & Balance: [UPDATED] "Improve Health" nerfed from 102 ~ 567 ~ 766 (level 1 / 10 / 20) to 63 ~ 353 ~ 477. [UPDATED] "Health Boost" nerfed from 189 ~ 862 ~ 1209 (level 1 / 10 / 20) to 118 ~ 537 ~ 754. [UPDATED] "HP Recovery from Monster Kills" nerfed from HP/43.19 ~ HP/7.79 ~ HP/5.77 (level 1 / 10 / 20) to HP/68 ~ HP/31.51 ~ HP/22. [UPDATED] "SD Recovery from Monster Kills" nerfed from SD/9.14 ~ SD/1.65 ~ SD/1.22 (level 1 / 10 / 20) to SD/42 ~ SD/19 ~ SD/12. [UPDATED] "Health Recovery" now requires 10 Points and the increase is now 2%. [UPDATED] "Improve Elemental Defense" buffed from 3.5 DEF / level to 5 DEF / level. [UPDATED] "Lifesteal Mastery" buffed from 6SD ~ 39SD ~ 53SD (level 1 / 10 / 20) to 81SD ~ 304SD ~ 400SD (level 1 / 10 / 20). [UPDATED] "Improve Defense" nerfed from 60 ~ 333 ~ 450 (level 1 / 10 / 20) to 10 ~ 60 ~ 85 (level 1 / 10 / 20). [UPDATED] "Improve Set Bonus" buffed from 6 ~ 39 ~ 53 (level 1 / 10 / 20) to 15 ~ 84 ~ 120 (level 1 / 10 / 20). [UPDATED] "Improve Wings Defense" from 12 ~ 66 ~ 90 (level 1 / 10 / 20) to 13 ~ 73 ~ 105 (level 1 / 10 / 20). [UPDATED] "Improve Wings Damage" from 12 ~ 66 ~ 90 (level 1 / 10 / 20) to 7 ~ 42 ~ 60 (level 1 / 10 / 20). [UPDATED] "Steel Armor" nerfed from 33 ~ 186 ~ 252 (level 1 / 10 / 20) to 20 ~ 112 ~ 160 (level 1 / 10 / 20). [UPDATED] "Shield Block" nerfed from 1% ~ 6.48% ~ 8.82% (level 1 / 10 / 20) to 0.46% ~ 4.07% ~ 5.61% (level 1 / 10 / 20). [UPDATED] "Shield Absorb" nerfed from 1% ~ 3.73% ~ 4.9% (level 1 / 10 / 20) to 0.21% ~ 2.57% ~ 3.57% (level 1 / 10 / 20). [UPDATED] "Two-Handed Sword Strengthener", "Two-Handed Sword Mastery", "Two-Handed Staff Strengthener", "Two-Handed Staff Mastery" nerfed from 16 ~ 93 ~ 126 (level 1 / 10 / 20) to 13 ~ 57 ~ 76 (level 1 / 10 / 20) - all tree options have the same increase now. [UPDATED] Weapons upgrades (like "Spear Mastery", "Glove Mastery", etc.) that had Double Damage increase were nerfed from different values to 0.6% ~ 3% (level 1 / 10) - all weapons options have the same increase. [UPDATED] "Improve PvM Defense Rate" buffed from 1.20% ~ 6.68% ~ 9.02% (level 1 / 10 / 20) to 10% ~ 36.5% ~ 50% (level 1 / 10 / 20). [UPDATED] "Improve PvM Attack Rate" nerfed from 511 ~ 2838 ~ 3831 (level 1 / 10 / 20) to 106 ~ 735 ~ 1004. [UPDATED] "Improve PvP Defense Rate" nerfed from 614 ~ 3405 ~ 4598 (level 1 / 10 / 20) to 44 ~ 430 ~ 595. [UPDATED] "Improve PvP Attack Rate" nerfed from 818 ~ 4541 ~ 6130 (level 1 / 10 / 20) to 176 ~ 1605 ~ 2215. [UPDATED] "Wizardry Expansion Mastery" nerfed from 1.20% ~ 6.68% ~ 9.02% (level 1 / 10 / 20) to 0.51% ~ 3.05% ~ 4.14% (level 1 / 10 / 20). [UPDATED] Removed "Shield Mastery" from the Tree. [UPDATED] "Evil Spirit Strengthener" (SM & MG) nerfed from 8 ~ 52 ~ 71 (level 1 / 10 / 20) to 5 ~ 24 ~ 32 (level 1 / 10 / 20). [UPDATED] "Wizardry Expansion Strengthener" nerfed from 1.20% ~ 6.68% ~ 9.02% (level 1 / 10 / 20) to 1% ~ 3.98% ~ 5.26% (level 1 / 10 / 20). [UPDATED] "Rune Mace Mastery", "Magic Book Mastery", "Magic Gun Mastery", "Two-Handed Sword Mastery", "Blade Mastery", "Glove Mastery" & "Lance Mastery" now requires 10 points and gives a flat 1.2% increase of Double Damage Rate. [UPDATED] "Magic Mastery", "Weapon Mastery", "Improve Minimum Damage", "Improve Minimum Magical DMG", "One-Handed Staff Strengthener", "Stick Strengthener", "Book Strengthener", "Rune Mace Strengthener", "Magic Gun Strengthener", "Orb Strengthener", "One-Handed Sword Strengthener", "Bow Strengthener", "Glove Strengthener", "Scepter Strengthener", "Lance Strengthener", "Short Sword Strengthener", "Outrange" & "Battle Mind" nerfed from 5 ~ 32 ~ 45 (level 1 / 10 / 20) to 2 ~ 23 ~ 34 (level 1 / 10 / 20). [UPDATED] "Improve Maximum Damage" & "Improve Maximum Magical DMG" nerfed from 6 ~ 39 ~ 53 (level 1 / 10 / 20) to 2 ~ 27 ~ 40 (level 1 / 10 / 20). [UPDATED] "Improve Critical Damage" now requires 10 points and gives a flat 3% increase of Critical Damage Rate. [UPDATED] "Improve Excellent Damage" now requires 10 points and gives a flat 2% increase of Excellent Damage Rate. [UPDATED] "Improve Double Damage" now requires 10 points and gives a flat 1% increase of Double Damage Rate. [UPDATED] "Improve Ignore Defense" now requires 10 points and gives a flat 1.5% increase of Ignore Defense Rate. Global Enhancement Tree Tweaks & Balance: [UPDATED] "AoE Range Enhancement" now requires 15 points instead of 10 (and in some cases, 20 points). [UPDATED] "Cast Range Enhancement" now requires 15 points instead of 10 (and in some cases, 20 points). [UPDATED] "Hits per Cast Enhancement" now requires 20 points instead of 15. [UPDATED] "Cooldown Removal Enhancement" now requires 20 points instead of 10. [UPDATED] "Attack Speed Enhancement" now requires 15 points and it increases Attack Speed by +8. [UPDATED] "Weapon Damage Enhancement" nerfed from 0.75% ~ 7.5% ~ 15% (level 1 / 10 / 20) to 0.25% ~ 2.5% ~ 5% (level 1 / 10 / 20). [UPDATED] "Weapon Magical Damage Enhancement" & "Weapon Curse Damage Enhancement" nerfed from 1% ~ 10% ~ 20% (level 1 / 10 / 20) to 0.25% ~ 2.5% ~ 5% (level 1 / 10 / 20). [UPDATED] "Additional Hit per Cast" now has the same increase for all skills/characters as follows: 0.29% ~ 1.51% ~ 3% (level 1 / 10 / 20). [UPDATED] "Skill Damage Enhancement" nerfed from 243 ~ 401 ~ 600 (level 1 / 10 / 20) to 5 ~ 21 ~ 43 (level 1 / 10 / 20) for most characters/skills outside of specific cases that are mentioned on each character. [UPDATED] The Skill Damage increase for all Enhancement Tree skills (1st Tree upgrade from each character) is now the same for all characters & skills: 3 ~ 15 ~ 33 (level 1 / 10 / 20). [UPDATED] Switched the place of Weapon Damage Enhancement / Weapon Magical Damage Enhancement & Weapon Curse Damage Enhancement (last Tree upgrade) with the 2nd Tree upgrade of all characters & skills. Debuff Explosion: [UPDATED] Reduced the base Damage of Poison Storm, Frozen Slayer & Bloodying Hit skills from 25000 to 13000 [UPDATED] Poison Storm Damage Enhancement I nerfed from 2277 ~ 4378 ~ 8500 (level 1 / 10 / 20) to 750 ~ 1705 ~ 3500 (level 1 / 10 / 20). [UPDATED] Frozen Slayer Damage Enhancement I nerfed from 2277 ~ 4378 ~ 8500 (level 1 / 10 / 20) to 750 ~ 1705 ~ 3500 (level 1 / 10 / 20). [UPDATED] Bloodying Hit Damage Enhancement I nerfed from 2277 ~ 4378 ~ 8500 (level 1 / 10 / 20) to 750 ~ 1705 ~ 3500 (level 1 / 10 / 20). [UPDATED] Poison Storm Damage Enhancement II nerfed from 3019 ~ 5513 ~ 10500 (level 1 / 10 / 20) to 1198 ~ 2686 ~ 5500 (level 1 / 10 / 20). [UPDATED] Frozen Slayer Damage Enhancement II nerfed from 3019 ~ 5513 ~ 10500 (level 1 / 10 / 20) to 1198 ~ 2686 ~ 5500 (level 1 / 10 / 20). [UPDATED] Bloodying Hit Damage Enhancement II nerfed from 3019 ~ 5513 ~ 10500 (level 1 / 10 / 20) to 1198 ~ 2686 ~ 5500 (level 1 / 10 / 20). Enhancement Side Tree: [UPDATED] Removed "Base DEF Enhancement" (Side Tree 1) & "Stats Enhancement" (Side Tree 2) from the Enhancement Tree. [UPDATED] "HP Enhancement" nerfed from +70 HP/lvl (up to level 30) and +42 HP/lvl (from level 30 to 40) to +30 HP/lvl (up to level 30) and +50 HP/lvl (from level 30 to 40). [UPDATED] "4th Wings DEF Enhancement" tweaked from +7 DEF/lvl (up to level 40) to +6 DEF/lvl (up to level 30) and +10 DEF/lvl (from level 30 to 40). [UPDATED] "ATK PWR Enhancement", "Magical DMG Enhancement", "Damage Enhancement" nerfed from +13 DMG/lvl (up to level 30) and +8 DMG/lvl (from level 30 to 40) to +3 DMG/lvl (up to level 30) and +5 DMG/lvl (from level 30 to 40). [UPDATED] "Skill Damage Enhancement" nerfed from +50 DMG/lvl (up to level 30) and +30 DMG/lvl (from level 30 to 40) to +4 DMG/lvl (up to level 30) and +7 DMG/lvl (from level 30 to 40). [UPDATED] "4th Wings DMG Enhancement" nerfed from +7 DMG/lvl (up to level 40) to +5 DMG/lvl (up to level 30) and +8 DMG/lvl (from level 30 to 40). Bloody Circle Debuff: [UPDATED] Bloody Circle duration is now 5s (from 10s). [UPDATED] Bleed & Hemorrhage debuffs duration (from last application) is now 4s (from 10s). [UPDATED] Removed the "Circle Duration Enhancement" skill for the Icy Circle from the Tree. [UPDATED] "Bloody Circle I" - chance to create the Circle - nerfed from 6.24% ~ 11.1% ~ 20% (level 1 / 10 / 20) to 1.26% ~ 2.23% ~ 4% (level 1 / 10 / 20). [UPDATED] "Bloody Circle II" now requires 20 Points (from 10 Points). [UPDATED] "Bloody Circle Enhancement" now requires 15 Points and it adds a flat 1% chance to create the Circle. [UPDATED] "Bleeding Effect Enhancement" nerfed from 178 ~ 852 ~ 1852 ~ 3000 (level 1 / 10 / 20 / 30) to 39 ~ 207 ~ 456 ~ 742 (level 1 / 10 / 20 / 30). [UPDATED] "Hemorrhage Effect Enhancement I" nerfed from 136 ~ 739 ~ 1574 ~ 2500 (level 1 / 10 / 20 / 30) to 28 ~ 148 ~ 315 ~ 500 (level 1 / 10 / 20 / 30). [UPDATED] "Hemorrhage Effect Enhancement II" nerfed from 118 ~ 471 ~ 959 ~ 1500 (level 1 / 10 / 20 / 30) to 33 ~ 192 ~ 412 ~ 655 (level 1 / 10 / 20 / 30). Icy Circle Debuff: [UPDATED] Icy Circle duration is now 5s (from 10s). [UPDATED] Freezing & Frostbite debuffs duration (from last application) is now 8s (from 10s). [UPDATED] Freezing debuff defense reduced is now 150 (from 200). [UPDATED] Frostbite debuff attack speed reduced is now 12% (from 20%). [UPDATED] Removed the "Circle Duration Enhancement" skill for the Icy Circle from the Tree. [UPDATED] "Icy Circle I" - chance to create the Circle - nerfed from 6.24% ~ 11.1% ~ 20% (level 1 / 10 / 20) to 3.26% ~ 4.23% ~ 6% (level 1 / 10 / 20). [UPDATED] "Icy Circle II" now requires 20 Points (from 10 Points). [UPDATED] "Icy Circle Enhancement" now requires 15 Points and it adds a flat 2% chance to create the Circle. [UPDATED] "Freezing Effect Enhancement" nerfed from 29 ~ 90 ~ 215 ~ 400 (level 1 / 10 / 20 / 30) to 15 ~ 42 ~ 98 ~ 180 (level 1 / 10 / 20 / 30). [UPDATED] "Frostbite Effect Enhancement I" nerfed from 1.10% ~ 4.69% ~ 10.21% ~ 16.67% (level 1 / 10 / 20 / 30) to 1.01% ~ 2.16% ~ 3.93% ~ 6% (level 1 / 10 / 20 / 30). [UPDATED] "Frostbite Effect Enhancement II" nerfed from 1.03% ~ 4.42% ~ 9.37% ~ 15% (level 1 / 10 / 20 / 30) to 1.01% ~ 2.47% ~ 4.6% ~ 7.04% (level 1 / 10 / 20 / 30). Venomous Circle Debuff: [UPDATED] Venomous Circle duration is now 5s (from 10s). [UPDATED] Poisoning & Toxic debuffs duration (from last application) is now 7s (from 10s). [UPDATED] Poisoning & Toxic debuffs base damage per second is now 2500 (from 4000). [UPDATED] Removed the "Circle Duration Enhancement" skill for the Venomous Circle from the Tree. [UPDATED] "Venomous Circle I" - chance to create the Circle - nerfed from 6.24% ~ 11.1% ~ 20% (level 1 / 10 / 20) to 2.26% ~ 3.23% ~ 5% (level 1 / 10 / 20). [UPDATED] "Venomous Circle II" now requires 20 Points (from 10 Points). [UPDATED] "Venomous Circle Enhancement" now requires 15 Points and it adds a flat 1.5% chance to create the Circle. [UPDATED] "Poisoning Effect Enhancement" nerfed from 106 ~ 882 ~ 2498 ~ 4700 (level 1 / 10 / 20 / 30) to 95 ~ 416 ~ 1087 ~ 2000 (level 1 / 10 / 20 / 30). [UPDATED] "Toxic Effect Enhancement I" nerfed from 145 ~ 774 ~ 1962 ~ 3500 (level 1 / 10 / 20 / 30) to 131 ~ 332 ~ 710 ~ 1200 (level 1 / 10 / 20 / 30). [UPDATED] "Toxic Effect Enhancement II" nerfed from 119 ~ 472 ~ 1138 ~ 2000 (level 1 / 10 / 20 / 30) to 114 ~ 392 ~ 919 ~ 1600 (level 1 / 10 / 20 / 30). Characters Specific Changes (Items, Skills, Trees, etc.), Tweaks & Formulas: BK: [UPDATED] Min. Attack Power formula is now STR/7 (from STR/6) and Max. Attack Power formula is now STR/4 (from STR/3). [UPDATED] Attack Speed formula is now AGI/22 (from AGI/18). [UPDATED] Defense formula is now AGI/4 (from AGI/3). [UPDATED] Death Stab: Now requires 650 STR (from 550 STR). AoE Range is now 0 (from 1). [UPDATED] Rageful Blow: Now requires 900 STR (from 620 STR). AoE Range is now 4 (from 5). [UPDATED] Sword Blow: Cast Range is now 4 (from 3) AoE Range is now 4 (from 3). [UPDATED] Greater Fortitude: Formula: 6 + ENE/9 (from 5 + ENE/11). [UPDATED] Sword Fury: Now requires 1200 STR (from 1060 STR). Can now be learned by Blade Knight (instead of Blade Master). [UPDATED] Solid Protection: Can now be learned by Blade Knight (instead of Blade Master). Damage Formula: AGI/35 (from AGI/30). Max Rate for HP Transfer: 15% (from 10%). HP Transfer Formula: 1 + AGI/200 (from 1 + AGI/300). Max Rate for Damage Transfer: 20% (from 15%). Damage Transfer Formula: 4 + VIT/100 (from 3 + VIT/200). Now has a cooldown of 25 seconds and a duration of 15 seconds. [UPDATED] Strong Belief: Now requires 800 AGI (from 860 AGI). Can now be learned by Blade Knight (instead of Blade Master). Defense Increase is now +33% (from +50%). [UPDATED] Reduced the STR required to equip Mastery (Bloodangel, Darkangel, etc.) set items of BK. [UPDATED] Slightly reduced the STR required to equip Mastery (Bloodangel, Darkangel, etc.) Knight Swords. [UPDATED] Changes to Socket for BK: Removed the Brave & Lazy Wind socket sets from the game. Titan (Tier 1) & Stormwing (Tier 2) sets now require low STR & low AGI in order to equip them (so they can be used by both SBK & ABK). [UPDATED] [Master Tree] Removed "Sword Fury Strengthener" from the Master Tree. [UPDATED] [Master Tree] "Solid Protection Mastery" nerfed from 4 ~ 31 ~ 50 (level 1 / 10 / 20) to 3 ~ 19 ~ 29 (level 1 / 10 / 20). [UPDATED] [Enhancement Tree] Removed "Health Conversion Enhancement", "Damage Conversion Enhancement" & "Party Defense Enhancement" skills (part of Solid Protection Enhancement). [UPDATED] [Enhancement Tree] "Solid Protection Enhancement" nerfed from 63 ~ 90 ~ 120 (level 1 / 10 / 20) to 6 ~ 30 ~ 80 (level 1 / 10 / 20). [UPDATED] [Enhancement Tree] "Health Enhancement" (part of Solid Protection Enhancement) now has a maximum level of 20 (instead of 15) and the increase is now 103 ~ 241 ~ 462 (level 1 / 10 / 20). [UPDATED] [Enhancement Tree] "Party Damage Enhancement" (part of Solid Protection Enhancement) nerfed from 29 ~ 57 ~ 107 (level 1 / 10 / 20) to 4 ~ 19 ~ 53 (level 1 / 10 / 20). [UPDATED] [Enhancement Tree] Replaced "Splash Damage Enhancement" of Fire Blow with "Attack Speed Enhancement". [UPDATED] [Enhancement Tree] Removed Hits per Cast Enhancement of Fire Blow. [UPDATED] [Enhancement Tree] Removed "Cast Range Enhancement" of Fire Blow. [UPDATED] [Enhancement Tree] Skill Damage Enhancement of Fire Blow now requires 20 Points and the increase is now 600 (as a special increase). [UPDATED] [Enhancement Tree] Removed "AoE Range Enhancement" & "Hits per Cast Enhancement" of Death Stab. [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Death Stab now requires 20 Points and the increase is now 600 (as a special increase). [UPDATED] [Enhancement Tree] Removed "Attack Speed Enhancement" of Rageful Blow. [UPDATED] [Enhancement Tree] Replaced "Hits per Cast Enhancement (+3)" of Rageful Blow with "Hits per Cast Enhancement (+1)". [UPDATED] [Enhancement Tree] Replaced "Attack Speed Enhancement"t of Sword Blow with "AoE Range Enhancement". [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" & "Hits per Cast Enhancement" of Sword Blow. [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Sword Blow now requires 20 Points and the increase is now 300 (as a special increase). [UPDATED] [Enhancement Tree] Removed "AoE Range Enhancement" & "Splash Damage Enhancement" of Destruction. [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Destruction now requires 20 Points and the increase is now 600 (as a special increase). SM: [UPDATED] Min. Magical DMG formula is now ENE/5 (from ENE/6) and Max. Magical DMG formula is now ENE/3 (from ENE/2). [UPDATED] Attack Speed formula is now AGI/16 (from AGI/12). [UPDATED] Defense formula is now AGI/3 (from AGI/4). [UPDATED] Twister now requires 140 ENE (from 155 ENE). [UPDATED] Inferno now requires 255 ENE (from 225). [UPDATED] Evil Spirit now requires 485 ENE (from 330 ENE). [UPDATED] Teleport now requires 300 AGI (from 250 AGI). [UPDATED] Ice Storm now requires 610 ENE and 500 AGI (from 850 ENE and 450 AGI). [UPDATED] Decay now requires 840 ENE (from 720 ENE). [UPDATED] Slightly reduced the STR required to equip Mastery (Bloodangel, Darkangel, etc.) & Tier 1 Socket set items of SM. [UPDATED] Meteor Strike now requires 1180 ENE (from 1220). [UPDATED] Soul Barrier: Max Rate: 20% (from 25%). Formula: 2 + ENE/130 (from 3 + ENE/80). [UPDATED] [Master Tree] Removed "Decay Strengthener" from the SM's Master Tree. [UPDATED] [Master Tree] "Soul Barrier Strengthener" nerfed from 1.81% ~ 10.02% ~ 13.52% (level 1 / 10 / 20) to 0.5% ~ 4.3% ~ 6% (level 1 / 10 / 20). [UPDATED] [Master Tree] "Soul Barrier Proficiency" nerfed from 8s ~ 51s ~ 70s (level 1 / 10 / 20) to 3s ~ 24s ~ 33s (level 1 / 10 / 20). [UPDATED] [Enhancement Tree] Replaced "Splash Damage Enhancement" of Meteor Strike with "Attack Speed Enhancement". [UPDATED] [Enhancement Tree] Removed "Hits per Cast Enhancement" of Meteor Strike. [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Meteor Strike now requires 20 Points and the increase is now 250 (as a special increase). [UPDATED] [Enhancement Tree] Replaced "Hits per Cast Enhancement" of Meteor Storm with "Cooldown Removal Enhancement". [UPDATED] [Enhancement Tree] Removed "Hits per Cast Enhancement" & "Attack Speed Enhancement" of Meteor Storm. [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" of Evil Spirit. [UPDATED] [Enhancement Tree] "AoE Range Enhancement" of Evil Spirit now requires 20 points and now adds +2 AoE Range. ELF: [UPDATED] Min. Attack Power formula is now STR/6 + AGI/11 (from STR/6 + AGI/12) and Max. Attack Power formula is now STR/4 + AGI/9 (from STR/3 + AGI/8). [UPDATED] Attack Speed formula is now AGI/33 (from AGI/30). [UPDATED] Defense formula is now AGI/8 (from AGI/7). [UPDATED] Penetration now requires 360 AGI (from 280 AGI). [UPDATED] Ice Arrow now requires 250 ENE (from 350 ENE). [UPDATED] Multi-Shot now requires 880 AGI (from 640 AGI). [UPDATED] Dex Booster: Can now be learned by Muse Elf (instead of High Elf). Now requires 1000 AGI & 250 ENE (from 1000 AGI). Now it increases Attack Speed by 15 (from 40). [UPDATED] Focus Shot Cast Range is now 4 (from 5) and AoE Range is now 1 (from 2). [UPDATED] Party Healing: Formula: 150 + ((AGI*2)/5) (from 200 + AGI/2). Cooldown reduced from 8s to 5s. [UPDATED] Removed Greater Elemental Defense & Greater Elemental Damage skills from the game, including the 4th Tree. [UPDATED] Removed the Triple Shot weapon skill from all starter (noria) Bows/Crossbows, it is now available starting with Tiger Bow (devias). [UPDATED] Increased the STR & AGI required to equip Combat Quiver & Devilwood Quiver. [UPDATED] Changes to Socket for ELF: Removed the Divine & Light Lord socket sets from the game. Seraphim (Tier 1) & Sticky (Tier 2) sets now require low AGI & low ENE in order to equip them (so they can be used by both AE & CS-EE). [UPDATED] Tweaked the base Attack Power of the ELF's Quivers: Combat Quiver: 20~30 (from 70~80). Devilwood Quiver: 70~80 (from 130~140). Bloodangel Quiver: 100~110 (from 175~185). Darkangel Quiver: 135~145 (from 220~230). Holyangel Quiver: 170~180 (from 265~275). Soul Quiver: 205~215 (from 310~320). Blue Eye Quiver: 240~250 (from 355~365). Silver Heart Quiver: 275~285 (from 400~410). Manticore Quiver: 310~320 (from 445~455). Brilliant Quiver: 345~355 (from 490~500). [UPDATED] Replaced Celestial Bow from BoK+2 & Silver Medal with Saint Crossbow (while having the same stats, damage, etc. as Celestial). [UPDATED] Tweaked the base Attack Power of the ELF's Bows: Aileen Bow: 185~205 (from 200~220). Bloodangel Bow: 235~255 (from 295~315). Sylph Wind Bow: 265~285 (from 345~365). Darkangel Bow: 290~310 (from 385~405). Holyangel Bow: 340~360 (from 475~495). Blessed Crossbow of Archangel: 360~380 (from 525~545) Soul Bow: 390~410 (from 565~585). Blue Eye Bow: 440~460 (from 655~675). Silver Heart Bow: 490~510 (from 745~765). Manticore Bow: 540~560 (from 835~855). Brilliant Bow: 590~610 (from 925~945). [UPDATED] [Master Tree] "Triple Shot Strengthener" nerfed from 8 ~ 52 ~ 71 (level 1 / 10 / 20) to 2 ~ 19 ~ 28 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Multi-Shot Strengthener" nerfed from 5 ~ 32 ~ 45 (level 1 / 10 / 20) to 2 ~ 19 ~ 28 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Infinity Arrow Strengthener" nerfed from 1.2% ~ 6.68% ~ 9.02% (level 1 / 10 / 20) to 1% ~ 3.98% ~ 5.26% (level 1 / 10 / 20). [UPDATED] [Master Tree] "Greater Defense Strengthener" nerfed from 5.76% ~ 32.07% ~ 45.68% (level 1 / 10 / 20) to 3.34% ~ 18.6% ~ 26.49% (level 1 / 10 / 20). [UPDATED] [Master Tree] "Greater Defense Mastery" nerfed from 5.76% ~ 32.07% ~ 45.68% (level 1 / 10 / 20) to 3.34% ~ 18.6% ~ 26.49% (level 1 / 10 / 20). [UPDATED] [Master Tree] "Greater Damage Strengthener" nerfed from 5.76% ~ 32.07% ~ 45.68% (level 1 / 10 / 20) to 3.34% ~ 18.6% ~ 26.49% (level 1 / 10 / 20). [UPDATED] [Master Tree] "Greater Damage Mastery" nerfed from 5.76% ~ 32.07% ~ 45.68% (level 1 / 10 / 20) to 3.34% ~ 18.6% ~ 26.49% (level 1 / 10 / 20). [UPDATED] [Master Tree] "Ice Arrow Strengthener" now requires 15 Points, it increases the Skill Damage by 40 and it also reduces the Cooldown by 0.5 seconds. [UPDATED] [Enhancement Tree] "Party Healing Enhancement" buffed from 37 ~ 151 ~ 365 (level 1 / 10 / 20) to 62 ~ 249 ~ 603 (level 1 / 10 / 20). [UPDATED] [Enhancement Tree] "Greater Damage Enhancement" now has a maximum level of 20 (instead of 10) and the increase is now 15 ~ 60 ~ 135 (level 1 / 10 / 20). [UPDATED] [Enhancement Tree] "Greater Defense Enhancement" now has a maximum level of 20 (instead of 10) and the increase is now 8 ~ 39 ~ 101 (level 1 / 10 / 20). [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" of Focus Shot. [UPDATED] [Enhancement Tree] Replaced "Hits per Cast Enhancement (+2)" of Focus Shot with "Cast Range Enhancement (+2)". [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" of Triple Shot. [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" & "Hits per Cast Enhancement" of Multi-Shot. [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Multi-Shot now requires 20 Points and the increase is now 600 (as a special increase). [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" & "Hits per Cast Enhancement" of Raining Arrow. [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Raining Arrow now requires 20 Points and the increase is now 300 (as a special increase). [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" & "Attack Speed Enhancement" of Holy Bolt. [UPDATED] [Enhancement Tree] Replaced "Hits per Cast Enhancement (+1)" of Holy Bolt with "Hits per Cast Enhancement (+2)". MG: [UPDATED] Min. Attack Power formula is now STR/6 (from STR/5) and Max. Attack Power formula is now STR/4 (from STR/3). [UPDATED] Min. Magical DMG formula is now ENE/6.5 (from ENE/7) and Max. Magical DMG formula is now ENE/3.6 (from ENE/4). [UPDATED] Attack Speed formula is now AGI/18 (from AGI/15). [UPDATED] Crusher Charge: Now requires 250 ENE & 400 AGI (from 350 ENE). Can be now learned by Magic Gladiator (instead of Dual Master). Attack Speed formula is now LVL/100 + AGI/30 (from LVL/150 + AGI/25). Defense formula is now LVL/9 + AGI/7 (from [LVL/20 + AGI/8]*2.5). [UPDATED] Spiral Charge: Now requires 250 ENE & 1200 STR (from 350 ENE). Can be now learned by Magic Gladiator (instead of Dual Master). Attack Power formula is now LVL/10 + STR*0.12 (from LVL/8 + STR*0.15). [UPDATED] Elemental Charge: Can be now learned by Magic Gladiator (instead of Dual Master). Magical DMG formula is now LVL/15 + ENE*0.03 (from LVL/14 + ENE*0.1). Defense formula is now LVL/8 + ENE/30 (from ((LVL/12 + ENE/40)*2)). [UPDATED] Flame Strike: Now requires 620 STR (from 460 STR). Range & AoE is now 2 (from 3). Can now be used only when wearing a Two-Handed weapon. [UPDATED] Fire Slash now requires 950 STR (from 720 STR). [UPDATED] Chaos Blade: Now requires 1200 STR (from 950). Cast Range is now 1 (from 2). [UPDATED] Fire Blood: Now requires 1550 STR (from 1450). Can now be used only when wearing a Two-Handed weapon. [UPDATED] Ice Blood: Now requires 750 AGI & 1000 STR (from 700 AGI & 700 STR). Cast Range is now 2 (from 3). AoE Range is now 3 (from 2). Its Sword Explosion now does damage in a 2x2 range of the targets hit. Can now be used only when wearing a One-Handed weapon. [UPDATED] Havok Spear now requires 1150 ENE (from 1200 ENE). [UPDATED] Dark Blast AoE Range is now 1 (from 2). [UPDATED] Meteor Slap now requires 1400 ENE (from 1450 ENE) & its AoE Range is now 1 (from 2). [UPDATED] Fire Slash debuff: Formula: 3 + STR/180 (from 1 + STR/200). Duration: 3 + VIT/120 (from 5 + VIT/100). [UPDATED] Added back Rune Blade to the Tier 2 Shop of MG (Devias) & slightly increased the STR & AGI required to equip it. [UPDATED] Removed the ENE & reduced the AGI required to equip Mastery (Bloodangel, Darkangel, etc.) Gladiator 2-Hand Swords while slightly increasing the STR required. [UPDATED] Removed the ENE required to equip Mastery (Bloodangel, Darkangel, etc.) Gladiator (1H) Swords. [UPDATED] Reduced the ENE required to equip Mastery (Bloodangel, Darkangel, etc.) set items of EMG. [UPDATED] Reduced the STR required to equip Tier 1 Socket set items of EMG. [UPDATED] Slightly reduced the AGI required to equip Mastery (Bloodangel, Darkangel, etc.) set items of SMG. [UPDATED] Resurrection Staff now have the same stats required & damage as the Dragoul Soul Staff, can be equipped only by MG, and can now drop from Silver Medal & BoK+2 as the EMG weapon of that Tier. [UPDATED] [Master Tree] "Gigantic Storm Strengthener" nerfed from 6 ~ 39 ~ 53 (level 1 / 10 / 20) to 5 ~ 24 ~ 32 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Fire Slash Mastery" nerfed from 1.13% ~ 3.44% ~ 7% (level 1 / 10 / 20) to 1.13% ~ 2.71% ~ 5.14% (level 1 / 10 / 20). [UPDATED] [Enhancement Tree] Replaced "Cast Range Enhancement" of Dark Blast with "Attack Speed Enhancement". [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" of Dark Blast. [UPDATED] [Enhancement Tree] Replaced "Hits per Cast Enhancement" of Dark Blast with "Cast Range Enhancement (+2)". [UPDATED] [Enhancement Tree] Removed "Hits per Cast Enhancement" of Havok Spear. [UPDATED] [Enhancement Tree] Removed "AoE Range Enhancement", "Splash Damage Enhancement" & "Hits per Cast Enhancement" of Gigantic Storm. [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" of Evil Spirit. [UPDATED] [Enhancement Tree] "AoE Range Enhancement" of Evil Spirit now requires 20 points and now adds +2 AoE Range. [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" & "Hits per Cast Enhancement" of Chaos Blade. [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" & "Cast Range Enhancement" of Fire Slash. [UPDATED] [Enhancement Tree] Removed "Attack Speed Enhancement" of Fire Blood. [UPDATED] [Enhancement Tree] Replaced "Splash Damage Enhancement" of Fire Blood with "AoE Range Enhancement". [UPDATED] [Enhancement Tree] Removed "Attack Speed Enhancement", "Splash Damage Enhancement" & "Hits per Cast Enhancement" of Ice Blood. [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Ice Blood now requires 20 Points and the increase is now 300 (as a special increase). DL: [UPDATED] Min. Attack Power formula is now STR/6 (from STR/5 + ENE/9) and Max. Attack Power formula is now STR/3.5 (from STR/3 + ENE/5). [UPDATED] Attack Speed formula is now AGI/18 (from AGI/12). [UPDATED] Fire Burst: Now requires 320 STR (from 230 STR). AoE Range is now 3 (from 4). [UPDATED] Fire Scream now requires 900 STR (from 520 STR). [UPDATED] Chaotic Diseier now requires 1100 STR (from 770 STR). [UPDATED] Electric Spark is now a Tier 2 skill (from Tier 3) and now requires 100 ENE (from 150 ENE & 250 CMD). [UPDATED] Summon: Now requires 180 ENE (from 150 ENE & 250 CMD). Cooldown is now 45 seconds (from 30 seconds). [UPDATED] Earthquake formula is now STR/12 + CMD/6 + HorseLVL*5 (from STR/10 + CMD/5 + HorseLVL*10). [UPDATED] Wind Soul: Cast Range is now 4 (from 3) AoE Range is now 1 (from 2). Now requires 1400 STR (from 1150). [UPDATED] Critical Damage: Now it is a Tier 3 skill (from Tier 2). Now requires 250 ENE (from 350 ENE). Formula: 30 + AGI/7 (from 20 + ENE/8 + CMD/10). [UPDATED] Removed the Force Wave weapon skill from Battle Scepter & Master Scepter. Note: Force Wave adds "AoE" to the "Force" starting skill, and it is now available starting with Great Scepter. [UPDATED] [Master Tree] "Fire Scream Strengthener" buffed from 5 ~ 32 ~ 45 (level 1 / 10 / 20) to 9 ~ 53 ~ 75 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Fire Scream Mastery" buffed from 66 to 110. [UPDATED] [Master Tree] "Critical Damage Proficiency" nerfed from 8s ~ 51s ~ 70s (level 1 / 10 / 20) to 3s ~ 24s ~ 33s (level 1 / 10 / 20). [UPDATED] [Master Tree] "Critical Damage Mastery" nerfed from 1.07% ~ 4.56% ~ 6.05% (level 1 / 10 / 20) to 0.51% ~ 3.05% ~ 4.14% (level 1 / 10 / 20). [UPDATED] [Master Tree] "Critical Damage Mastery+" nerfed from 1.07% ~ 4.56% ~ 6.05% (level 1 / 10 / 20) to 0.56% ~ 1.69% ~ 3.03% (level 1 / 10 / 20). [UPDATED] [Enhancement Tree] Removed "AoE Range Enhancement" of Wind Soul. [UPDATED] [Enhancement Tree] Removed "AoE Range Enhancement" & "Hits per Cast Enhancement" of Chaotic Diseier. [UPDATED] [Enhancement Tree] Replaced "Cast Range Enhancement" of Fire Burst with "Attack Speed Enhancement". [UPDATED] [Enhancement Tree] Removed "Hits per Cast Enhancement" of Fire Burst. [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Fire Burst now requires 20 Points and the increase is now 300 (as a special increase). SUM: [UPDATED] Min. Magical DMG formula is now ENE/7 (from ENE/8) and Max. Magical DMG formula is now ENE/4.5 (from ENE/4). [UPDATED] Attack Speed formula is now AGI/22 (from AGI/18). [UPDATED] Lightning Shock now requires 840 ENE (from 740 ENE). [UPDATED] Explosion: Now requires 400 ENE (from 280 ENE). Extra damage per second is now 50% of the initial damage (from 60%). [UPDATED] Requiem: Now requires 610 ENE (from 460). Extra damage per second is now 65% of the initial damage (from 75%). [UPDATED] Pollution now requires 650 ENE and 650 AGI (from 820 ENE). [UPDATED] Drain Life HP absorb: Formula: ((DMG*4)/100) + ENE/20 (from DMG/10 + ENE/25). [UPDATED] Damage Reflection: Cooldown removed. Max Rate: 15% (from 25%). Formula: 2 + AGI/100 + ENE/250 (from 3 + AGI/40 + ENE/150). Duration: 60 + VIT/6 (from 60 + VIT/5). [UPDATED] Innovation: Max Rate: 18% (from 25%). Formula: 2 + AGI/55 (from 3 + AGI/42). Duration: 4 + VIT/120 (from 5 + VIT/80). [UPDATED] Weakness: Max Rate: 12% (from 20%). Formula: 1 + ENE/150 (from 2 + ENE/100). Duration: 4 + VIT/120 (from 5 + VIT/80). [UPDATED] Darkness: Base HP Reduction: 30% (from 25%). Curse DMG Increase: ENE/11 (from ENE/3.5). Defense Increase: ENE/12 (from ENE/4). [UPDATED] Berserker: Base DEF Reduction: 25% (from 30%). Base HP Reduction: 15% (from 20%). Magical DMG Increase: ENE/9 (from ENE/3.5). Attack Speed Increase: ENE/85 (from ENE/50). [UPDATED] Death Scythe: Now requires 600 AGI & 1200 ENE (from 1240 ENE). Cast & AoE Range is now 4 (from 3). [UPDATED] Aqua Beast: Now requires 700 AGI & 900 ENE (from 800 AGI & 1000 ENE). Cast Range is now 4 (from 5). [UPDATED] Fire Beast now requires 1600 ENE (from 1450 ENE). [UPDATED] Slightly reduced the STR & ENE required to equip Tier 1 Socket set items of SUM. [UPDATED] Slightly reduced the STR required to equip Tier 2 Socket set items of SUM. [UPDATED] [Master Tree] "Pollution Strengthener" nerfed from 6 ~ 39 ~ 53 (level 1 / 10 / 20) to 5 ~ 24 ~ 32 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Pollution Proficiency" nerfed from from 32 to 18. [UPDATED] [Master Tree] "Pollution Mastery" nerfed from 32 to 18. [UPDATED] [Master Tree] "Chain Lightning Strengthener" nerfed from 5 ~ 32 ~ 45 (level 1 / 10 / 20) to 2 ~ 19 ~ 28 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Berserker Strengthener" nerfed from 5 ~ 32 ~ 45 (level 1 / 10 / 20) to 2 ~ 19 ~ 28 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Berserk Mastery" now increases Attack Speed by 10 instead of 20. [UPDATED] [Master Tree] "Darkness Mastery" now increases Defense by 80 instead of 300. [UPDATED] [Enhancement Tree] Replaced "Cooldown Removal Enhancement" of Fire Beast with "Attack Speed Enhancement". [UPDATED] [Enhancement Tree] Replaced "Hits per Cast Enhancement" of Fire Beast with "Cooldown Removal Enhancement". [UPDATED] [Enhancement Tree] Removed "AoE Range Enhancement" of Fire Beast. [UPDATED] [Enhancement Tree] Replaced "Cooldown Removal Enhancement" of Aqua Beast with "Attack Speed Enhancement". [UPDATED] [Enhancement Tree] Replaced "Hits per Cast Enhancement" of Aqua Beast with "Cooldown Removal Enhancement". [UPDATED] [Enhancement Tree] Removed "AoE Range Enhancement" of Aqua Beast. [UPDATED] [Enhancement Tree] Removed "Hits per Cast Enhancement" of Death Scythe. [UPDATED] [Enhancement Tree] Removed "Hits per Cast Enhancement" of Lightning Shock. [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Lightning Shock now requires 20 Points and the increase is now 300 (as a special increase). RF: [UPDATED] Min. Attack Power formula is now STR/6 + VIT/10 (from STR/4 + VIT/9) and Max. Attack Power formula is now STR/4 + VIT/7 (from STR/2 + VIT/4). [UPDATED] Attack Speed formula is now AGI/25 (from AGI/12). [UPDATED] Defense formula is now AGI/6 (from AGI/5). [UPDATED] Chain Drive is now a Tier 2 skill (from Tier 1) and now requires 490 VIT (from 280 VIT). [UPDATED] Dark Side now requires 760 AGI (from 560 AGI). [UPDATED] Dragon Roar now requires 345 AGI (from 260 AGI). [UPDATED] Ignore Defense now requires 250 ENE & 800 VIT (from 350 ENE). [UPDATED] Dragon Slasher now requires 700 VIT & 180 ENE (from 840 VIT). [UPDATED] Spirit Hook AoE Range is now 3 (from 1). [UPDATED] Dark Phoenix Shot Cast Range is now 3 (from 6). [UPDATED] Blood Howling: Cooldown reduced from 120 seconds to 90 seconds. DMG Formula buffed from (STR/3) to (STR*2)+(VIT*1). [UPDATED] Increase Health: Now requires 250 ENE & 500 AGI (from 350 ENE). Formula: 35 + AGI/12 (from 5 + AGI/12). [UPDATED] Reduced the Attack Power of Sacred Glove from 39~51 to 20~32. [UPDATED] Reduced the Attack Power of Holy Storm Claws from 85~97 to 70~82. [UPDATED] Reduced the STR & AGI required to equip Pantera Claws & Devast Claws. [UPDATED] Reduced the VIT required to equip Sacred Fire, Storm Zahard & Piercing Grove set items. [UPDATED] Replaced the Beast Uppercut weapon skill of Holy Storm Claws with the Killing Blow weapon skill. [UPDATED] Replaced the Killing Blow weapon skill of Piercing Blade Glove with the Beast Uppercut weapon skill. [UPDATED] Removed the Phoenix Shot skill (weapon skill replaced with Beast Uppercut). [UPDATED] [Master Tree] "Chain Drive Strengthener" buffed from 5 ~ 32 ~ 45 (level 1 / 10 / 20) to 17 ~ 96 ~ 137 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Dark Side Strengthener" buffed from 5 ~ 32 ~ 45 (level 1 / 10 / 20) to 28 ~ 160 ~ 216 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Glove Strengthener" nerfed from 18 ~ 107 ~ 244 (level 1 / 10 / 20) to 5 ~ 32 ~ 45 (level 1 / 10 / 20) - same as other one-hand weapons increases. [UPDATED] [Master Tree] "Increase Health Strengthener" nerfed from 11 ~ 66 ~ 89 (level 1 / 10 / 20) to 7 ~ 41 ~ 55 (level 1 / 10 / 20). [ADDED] [Enhancement Tree] A new Enhancement & its page - Chain Drive Enhancement: "Chain Drive Enhancement" -> "Weapon Damage Enhancement" -> "Additional Hit per Cast" -> "Cast Range Enhancement (+1)" -> "Hits per Cast Enhancement (+2)". [UPDATED] [Enhancement Tree] Removed "Attack Speed Enhancement" & "Hits per Cast Enhancement" of Spirit Hook. [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Spirit Hook now requires 20 Points and the increase is now 600 (as a special increase). [UPDATED] [Enhancement Tree] Replaced "AoE Range Enhancement" of Dark Side with "Splash Damage Enhancement". [UPDATED] [Enhancement Tree] Replaced "Hits per Cast Enhancement" of Dragon Roar with "Cooldown Removal Enhancement". GL: [UPDATED] Min. Attack Power formula is now STR/5.5 + AGI/9.5 (from STR/5 + AGI/9) and Max. Attack Power formula is now STR/3.5 + AGI/7 (from STR/2 + AGI/4). [UPDATED] Attack Speed formula is now AGI/22 (from AGI/18). [UPDATED] Shining Peak: Now it is a Tier 5 skill - Mastery Skill (from Tier 4) Now requires Magic Pin Mastery from Master Tree in order to be learned and used. [UPDATED] Obsidian: Now requires 250 ENE (from 350 ENE). Formula is now 10 + STR/45 (from 6 + AGI/20). [UPDATED] Spin Step is now a Tier 0 skill (from Tier 1) and now requires 295 AGI (from 230 AGI). [UPDATED] Harsh Strike is now a Tier 1 skill (from Tier 0) and now requires 420 STR (from 200 STR). [UPDATED] Magic Pin is now a Tier 3 skill (from Tier 2) and now requires 785 AGI (from 520 STR). [UPDATED] Breche now requires 875 STR (from 585 AGI). [UPDATED] Circle Shield: Formula: 12 + AGI/25 (from 20 + AGI/12). Hit Rate: 30% (from 25%). Duration: 6 + VIT/40 (from 15 + VIT/10). [UPDATED] Wrath: Now requires 1000 AGI & 250 ENE (from 1200 STR). Can now be learned by Grow Lancer (instead of Miracle Lancer). Increased Damage: 14% (from 20%). Reduced Defense: 20% (from 25%). Duration: 7 + VIT/100 (from 12 + VIT/50). [UPDATED] Burst: Ignore Defense Rate: 8% (from 15%). Duration: 10s (from 8s). [UPDATED] Reduced the STR required to equip Alacran Lance & it now requires AGI as well. [UPDATED] Reduced the STR required to equip Pluma Lance & increased the AGI required. [UPDATED] Reduced the STR required to equip Vis Lance & it now requires AGI as well. [UPDATED] Reduced the STR required to equip Princie set items & increased the AGI required. [UPDATED] Reduced the STR required to equip Hirat set items & increased the AGI required. [UPDATED] [Master Tree] "Magic Arrow Strengthener" nerfed from 5 ~ 32 ~ 45 (level 1 / 10 / 20) to 2 ~ 19 ~ 28 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Magic Pin Strengthener" nerfed from 8 ~ 52 ~ 71 (level 1 / 10 / 20) to 2 ~ 19 ~ 28 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Obsidian Strengthener" nerfed from 7% ~ 40% ~ 54% (level 1 / 10 / 20) to 5% ~ 28% ~ 38% (level 1 / 10 / 20). [UPDATED] [Master Tree] "Circle Shield Strengthener" nerfed from 8 ~ 51 ~ 70 (level 1 / 10 / 20) to 2 ~ 18 ~ 25 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Circle Shield Mastery" nerfed from 1% ~ 10% ~ 20% (level 1 / 10 / 20) to 0.5% ~ 5% ~ 10% (level 1 / 10 / 20). [UPDATED] [Master Tree] "Wrath Strengthener" nerfed from 1s ~ 10s ~ 20s (level 1 / 10 / 20) to 0.5s ~ 5s ~ 10s (level 1 / 10 / 20). [UPDATED] [Master Tree] "Wrath Proficiency" nerfed from -20s to -15s. [UPDATED] [Enhancement Tree] Replaced "AoE Range Enhancement" of Shining Peak with "Cast Range Enhancement". [UPDATED] [Enhancement Tree] "Shining Peak Enhancement" now start with +1 AoE Range (which means the skill can attack from 4 range but only when targeting the ground). Note: This gets in line with the actual Cast Range (when targeting something) once the "Cast Range Enhancement" is enabled. [UPDATED] [Enhancement Tree] Removed "Cast Range Enhancement", "Splash Damage Enhancement" & "Hits per Cast Enhancement" of Magic Pin. [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Magic Pin now requires 20 Points and the increase is now 300 (as a special increase). [UPDATED] [Enhancement Tree] Removed "Hits per Cast Enhancement" of Breche. [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Breche now requires 20 Points and the increase is now 600 (as a special increase). RW: [UPDATED] Min. Magical DMG formula is now ENE/6 (from ENE/5) and Max. Magical DMG formula is now ENE/4 (from ENE/3). [UPDATED] Attack Speed formula is now AGI/19 (from AGI/14). [UPDATED] Defense formula is now AGI/4 (from AGI/3). [UPDATED] Magic Arrow now requires 450 ENE (from 315 ENE). [UPDATED] Plasma Ball: Now requires 720 ENE (from 665 ENE). Cooldown is now 8 seconds (from 4 seconds). [UPDATED] Lightning Storm Cast Range is now 5 (from 3). [UPDATED] Runic Burst: Duration: 8 + VIT/80 (from 12 + VIT/50). Mana Cost: +120% (from +300%). [UPDATED] Haste: Formula: 3 + AGI/60 (from 5 + AGI/30). Duration: 12 + VIT/60 (from 20 + VIT/20). AG Cost increase: +20% (from +50%). [UPDATED] [Master Tree] "Plasma Ball Strengthener" nerfed from 5 ~ 32 ~ 45 (level 1 / 10 / 20) to 5 ~ 24 ~ 32 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Plasma Ball Mastery" nerfed from 40 to 18. [UPDATED] [Master Tree] "Magic Arrow Strengthener" nerfed from 5 ~ 32 ~ 45 (level 1 / 10 / 20) to 2 ~ 19 ~ 28 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Magic Arrow Mastery" now it removes the initial base Skill Damage of the skill, while increasing the arrows fired from 3 to 4. [UPDATED] [Master Tree] "Runic Burst Strengthener" nerfed from 1s ~ 10s ~ 20s (level 1 / 10 / 20) to 0.5s ~ 5s ~ 10s (level 1 / 10 / 20). [UPDATED] [Master Tree] "Runic Burst Mastery" nerfed from -20 seconds to -15 seconds. [UPDATED] [Master Tree] "Haste Strengthener" nerfed from 1s ~ 10s ~ 20s (level 1 / 10 / 20) to 0.5s ~ 5s ~ 10s (level 1 / 10 / 20). [UPDATED] [Master Tree] "Haste Mastery" nerfed from -30 seconds to -20 seconds. [UPDATED] [Enhancement Tree] Removed "Splash AoE Enhancement", "Maximum Splash Targets Enhancement" & "Hits per Cast Enhancement" of Magic Arrow. [UPDATED] [Enhancement Tree] Removed "Skill Damage Enhancement" & "Hits per Cast Enhancement" of Plasma Ball. [UPDATED] [Enhancement Tree] "Close Range Enhancement" now requires 15 Points instead of 10. [UPDATED] [Enhancement Tree] Removed "AoE Range Enhancement" & "Hits per Cast Enhancement" of Lightning Storm. [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Lightning Storm now requires 20 Points and the increase is now 300 (as a special increase). SL: [UPDATED] Min. Attack Power formula is now STR/6 + AGI/10 (from STR/6 + AGI/11) and Max. Attack Power formula is now STR/4.5 + AGI/8.5 (from STR/3 + AGI/6). [UPDATED] Attack Speed formula is now AGI/23 (from AGI/20). [UPDATED] Defense formula is now AGI/6 (from AGI/5). [UPDATED] Removed Rageful Blow as part of the SL skills (from ML as well). [UPDATED] Bat Flock: Now requires 815 AGI (from 515 AGI) Now the bats do 35% damage per second (from 40%). [UPDATED] Sword Inertia now requires 510 AGI (from 250 AGI). [UPDATED] Detection now requires 250 ENE & 1000 AGI (from 350 ENE). [UPDATED] Pierce Attack Cast Range is now 5 (from 4). [UPDATED] Demolish: Now requires 250 ENE (from 350 ENE). Formula: 20 + STR/15 (from 15 + STR/10). Duration: 12 + VIT/30 (from 12 + VIT/20). [UPDATED] [Master Tree] "Twisting Slash Strengthener" [SL only] buffed from 9 ~ 53 ~ 72 (level 1 / 10 / 20) to 20 ~ 113 ~ 153 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Demolish Strengthener" buffed from -12s to -15s. [UPDATED] [Master Tree] "Demolish Mastery" nerfed from 23 ~ 112 ~ 150 (level 1 / 10 / 20) to 6 ~ 29 ~ 39 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Bat Flock Mastery" nerfed from + 10s to + 3s. [UPDATED] [Enhancement Tree] Removed "AoE Range Enhancement", "Cast Range Enhancement" & "Hits per Cast Enhancement" of Pierce Attack. [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Pierce Attack now requires 20 Points and the increase is now 600 (as a special increase). [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" & "Hits per Cast Enhancement" of Bat Flock. [UPDATED] [Enhancement Tree] Replaced "AoE Range Enhancement" of Sword Inertia with "Attack Speed Enhancement". GC: [UPDATED] Min. Magical DMG formula is now ENE/7 (from ENE/8) and Max. Magical DMG formula is now ENE/5 (from ENE/4). [UPDATED] Attack Speed formula is now AGI/20 (from AGI/16). [UPDATED] Death Ice now have an "internal cooldown" and it is balanced around it, so it no longer consumes most of HP in few hits when Wings are equipped. [UPDATED] Ice Break AoE Range is now 1 (from 2). [UPDATED] Dark Plasma is now a Tier 3 skill (from Tier 2). [UPDATED] Death Fire: Now requires 740 ENE (from 630 ENE). AoE Range is now 1 (from 2). [UPDATED] Bursting Flare now requires 1400 ENE (from 1450) and its AoE Range is now 1 (from 2). [UPDATED] Fixed Fire: Reduced base Defense: 40% (from 50%). Increased base Magical DMG: 20% (from 30%). [UPDATED] Reduced the Attack Power of Entropy Gun from 45~51 to 15~21. [UPDATED] Reduced the Attack Power of Frere Magic Gun from 76~82 to 39~45. [UPDATED] Reduced the Attack Power of Weiwen Magic Gun from 106~112 to 76~82. [UPDATED] Reduced the STR required to equip Mastery (Bloodangel, Darkangel, etc.) set items of GC. [UPDATED] [Master Tree] "Death Fire Strengthener" nerfed from 3 ~ 22 ~ 50 (level 1 / 10 / 20) to 5 ~ 24 ~ 32 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Death Fire Mastery" nerfed from 34 to 20. [UPDATED] [Master Tree] "Ice Break Strengthener" nerfed from 4 ~ 27 ~ 63 (level 1 / 10 / 20) to 5 ~ 24 ~ 32 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Ice Break Mastery" nerfed from 34 to 20. [UPDATED] [Enhancement Tree] Removed "AoE Range Enhancement" of Bursting Flare. [UPDATED] [Enhancement Tree] Removed "Additional Hit per Cast", "Splash Damage Enhancement" & "Cast Range Enhancement" of Dark Plasma. [UPDATED] [Enhancement Tree] Replaced "Cooldown Removal Enhancement" of Ice Blast with "Splash Damage Enhancement". [UPDATED] [Enhancement Tree] Removed "Attack Speed Enhancement" of Ice Blast. KM: [UPDATED] Min. Magical DMG formula is now ENE/5 (from ENE/6) and Max. Magical DMG formula is now ENE/3.5 (from ENE/2). [UPDATED] Attack Speed formula is now AGI/22 (from AGI/18). [UPDATED] KM can now learn & use the Decay skill as its long-range less DPS alternative to Blast. [UPDATED] Dragon Violent: Now it is a Tier 2 skill (from Tier 3). Now requires 480 ENE (from 820 ENE). AoE Range is now 4 (from 3). [UPDATED] Reflection Barrier: Now it is a Tier 3 skill (from Tier 2). Formula: 5 + AGI/120 (from 6 + AGI/250). Trigger Chance: 25 + AGI/50 (from 20 + AGI/60). Duration: 20 + VIT/10 (from 30 + VIT/8). [UPDATED] Slightly reduced the STR required to equip Mastery (Bloodangel, Darkangel, etc.) & Tier 2 Socket set items of KM. [UPDATED] Tweaked the base Magical DMG of the KM's Magic Books: Elemental Magic Book: 10~20 (from 15~27). Shining Feather Magic Book: 24~36 (from 35~47). Bloodangel Magic Book: 40~52 (from 55~67). Darkangel Magic Book: 55~67 (from 65~77). Holyangel Magic Book: 70~82 (from 75~87). Blue Eye Magic Book: 100~112 (from 95~107). Silver Heart Magic Book: 115~127 (from 105~117). Manticore Magic Book: 130~142 (from 115~127). Brilliant Magic Book: 145~157 (from 125~137). [UPDATED] [Master Tree] "Shining Bird Mastery" now requires 15 points & it now increases both Cast Range & AoE Range. [UPDATED] [Master Tree] "Dragon Violent Strengthener" nerfed from 5 ~ 32 ~ 45 (level 1 / 10 / 20) to 5 ~ 24 ~ 32 (level 1 / 10 / 20). [ADDED] [Master Tree] "Decay Strengthener" to the KM's Master Tree, with 21 ~ 120 ~ 162 increase (level 1 / 10 / 20). [UPDATED] [Master Tree] "Blast Strengthener" (KM only) tweaked from 8 ~ 52 ~ 71 (level 1 / 10 / 20) to 8 ~ 49 ~ 66 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Reflection Barrier Proficiency" nerfed from 8s ~ 51s ~ 70s (level 1 / 10 / 20) to 3s ~ 24s ~ 33s (level 1 / 10 / 20). [UPDATED] [Master Tree] "Reflection Barrier Strengthener" nerfed from 1.13% ~ 3.44% ~ 7% (level 1 / 10 / 20) to 1.08% ~ 2.32% ~ 4.03% (level 1 / 10 / 20). [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" of Shining Bird. [UPDATED] [Enhancement Tree] Removed "Hits per Cast Enhancement" & "Attack Speed Enhancement" of Spear Storm. [UPDATED] [Enhancement Tree] Removed "Attack Speed Enhancement", "AoE Range Enhancement" & "Splash Damage Enhancement" of Dragon Violent. LEM: [UPDATED] Min. Magical DMG formula is now ENE/6 (from ENE/5) and Max. Magical DMG formula is now ENE/4.5 (from ENE/2). [UPDATED] Attack Speed formula is now AGI/22 (from AGI/18). [UPDATED] Defense formula is now AGI/4 (from AGI/3). [UPDATED] Marvel Burst now requires 440 ENE (from 310 ENE). [UPDATED] Unleash Marvel now requires 400 AGI (from 550 AGI). [UPDATED] Ultimate Force Cast Range is now 4 (from 6) & AoE Range is now 1 (from 5). [UPDATED] Cure: Cooldown: 2s (from 4s). [UPDATED] Blessing: Now requires 640 ENE (from 735 ENE). Formula: 8 + AGI/25 + ENE/80 (from 5 + AGI/40 + ENE/60). Cooldown removed. [UPDATED] Slightly reduced the STR required to equip Tier 2 Socket set items of LEM. [UPDATED] [Master Tree] "Marvel Burst Strengthener" nerfed from 8 ~ 52 ~ 71 (level 1 / 10 / 20) to 4 ~ 29 ~ 40 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Blessing Strengthener" nerfed from 6 ~ 38 ~ 52 (level 1 / 10 / 20) to 2 ~ 13 ~ 18 (level 1 / 10 / 20). [UPDATED] [Enhancement Tree] Replaced "Hits per Cast Enhancement" with "Cast Range Enhancement" & removed "AoE Range Enhancement" of Ultimate Force. [UPDATED] [Enhancement Tree] Removed the "Maximum Targets Enhancement" of Unleash Marvel. [UPDATED] [Enhancement Tree] Replaced "Splash Damage Enhancement" of Unleash Marvel with "Hits per Cast Enhancement". [UPDATED] [Enhancement Tree] Removed "AoE Range Enhancement" & "Hits per Cast Enhancement" of Marvel Burst. IK: [UPDATED] Min. Attack Power formula is now STR/7 + AGI/11 (from STR/6 + AGI/10) and Max. Attack Power formula is now STR/4 + AGI/8 (from STR/3 + AGI/6). [UPDATED] Attack Speed formula is now AGI/25 (from AGI/20). [UPDATED] Defense formula is now AGI/6 (from AGI/5). [UPDATED] Wind Glaive: Now it is a Tier 2 skill (from Tier 4). Now requires 480 AGI (from 720 AGI). AoE Range is now 1 (from 2). [UPDATED] Charge Slash: Now it is a Tier 3 skill (from Tier 2). Now requires 840 AGI (from 380 AGI). Cast Range is now 4 (from 3). Now has the "gap-closer" when attacking from max range enabled before the Master Tree upgrade. AoE Range is now 1 (from 2). [UPDATED] Illusion Avatar: Now requires 250 ENE (from 350 ENE). Now has a cooldown of 45 seconds. Duration is now 25 seconds (from 60 seconds). HP Formula is now 8000 + VIT*80 (from 15000 + VIT*150). DMG Formula is now 20 + AGI*0.04 + STR*0.12 (from 150 + AGI*0.6 +STR*0.15). It now fully ignores armor. Attack Speed is now 1 attack every second (from 1 attack every 0.4 seconds). [UPDATED] Illusion Blade: Now requires 500 STR & 250 ENE (from 500 STR). Now it is a Tier 4 skill (from Tier 3). Formula: STR/10 + AGI/22 (from STR/7 + AGI/15). [UPDATED] [Master Tree] "Charge Slash Strengthener" now requires 15 Points (from 10) and now the increase is 90 (from 35). [UPDATED] [Master Tree] "Charge Slash Mastery" now requires 15 Points (from 10) and now it increases the Skill Damage by 60 (instead of increasing the Cast Range by 1 tile). [UPDATED] [Master Tree] "Wind Glaive Strengthener" now requires 15 Points (from 10) and now the increase is 80 (from 22). [UPDATED] [Master Tree] "Wind Glaive Mastery" now requires 15 Points (from 10) and now also increases the Skill Damage by 55. [UPDATED] [Master Tree] "Blade Strengthener" nerfed from 18 ~ 107 ~ 244 (level 1 / 10 / 20) to 2 ~ 23 ~ 34 (level 1 / 10 / 20) - matching rest of weapons increases. [UPDATED] [Master Tree] "Illusion Avatar Mastery" nerfed from 3 ~ 22 ~ 50 (level 1 / 10 / 20) to 2 ~ 21 ~ 34 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Illusion Blade Strengthener" tweaked from 5 ~ 50 ~ 100 (level 1 / 10 / 20) to 18 ~ 68 ~ 90 (level 1 / 10 / 20). [UPDATED] [Enhancement Tree] Removed "Cast Range Enhancement" & "Hits per Cast Enhancement" of Wind Glaive. [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Wind Glaive now requires 20 Points and the increase is now 300 (as a special increase). [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" & "Attack Speed Enhancement" of Blade Storm. [UPDATED] [Enhancement Tree] Replaced "Hits per Cast Enhancement (+2)" of Blade Storm with Hits per Cast Enhancement (+1)". Earrings Changes: Due to the fact that earrings have a very high base damage increase, that can't be changed by us, we've decided to remove the last 3 Earring Tiers from game and only keep the first 3, with the following changes: Removed Earrings of Blood, Earrings of Deception & Earrings of Unity from the game, along with their "Castings". Earring of Wrath [L] [Tier 1]: level is now 600 (from 500). Earring of Wrath [R] [Tier 1]: level is now 750 (from 650). Earring of Forefathers [L] [Tier 2]: level is now 800 (from 600). Earring of Forefathers [R] [Tier 2]: level is now 950 (from 800) Earring of Glory [L] [Tier 3]: level is now 1150 (from 750) Earring of Glory [R] [Tier 3]: level is now 1300 (from 950) Forefathers Casting Mold RUUD price is now 15000 (from 10000). Glory Casting Mold RUUD price is now 20000 (from 12500). [UPDATED] Earrings options: Tier 1 [Earrings of Wrath]: Increase Mastery Attack Power / Magical DMG nerfed from 10~25 (level 0 / level 15) to 7~15 (level 0 / level 15). Increase Mastery Critical DMG & Increase Mastery Excellent DMG nerfed from 20~50 (level 0 / level 15) to 15~30 (level 0 / level 15). Increase Skill DMG nerfed from +12 to +10. Increase Critical DMG Rate % nerfed from +4% to +3%. Increase Attack Speed nerfed from +4 to +3. Increase Increase Excellent DMG Rate % nerfed from +3% to +2%. Bonus Set Option Ignore Defense Rate nerfed from +3% to +1%. Bonus Set Option Increase All Stats nerfed from +8 to +4. Tier 2 [Earrings of Forefathers]: Increase Mastery Attack Power / Magical DMG nerfed from 20~35 (level 0 / level 15) to 17~25 (level 0 / level 15). Increase Mastery Critical DMG & Increase Mastery Excellent DMG nerfed from 45~75 (level 0 / level 15) to 35~50 (level 0 / level 15). Increase Skill DMG nerfed from +15 to +12. Increase Critical DMG Rate % nerfed from +5% to +4%. Increase Attack Speed nerfed from +5 to +4. Increase Increase Excellent DMG Rate % nerfed from +4% to +3%. Bonus Set Option Ignore Defense Rate nerfed from +4% to +2%. Bonus Set Option Increase All Stats nerfed from +10 to +6. Tier 3 [Earrings of Glory]: Increase Mastery Attack Power / Magical DMG nerfed from 35~50 (level 0 / level 15) to 27~35 (level 0 / level 15). Increase Mastery Critical DMG & Increase Mastery Excellent DMG nerfed from 80~110 (level 0 / level 15) to 55~70 (level 0 / level 15). Increase Skill DMG nerfed from +18 to +14. Increase Critical DMG Rate % nerfed from +6% to +5%. Increase Attack Speed nerfed from +6 to +5. Increase Increase Excellent DMG Rate % nerfed from +5% to +4%. Bonus Set Option Ignore Defense Rate nerfed from +5% to +3%. Bonus Set Option Increase All Stats nerfed from +12 to +8. Changes to Earrings drops: Removed Tier 1 [L] Earrings from: CC2 Tier 1 [L] Earrings can now be obtained from: Mid NS Box Elite Tier 1 Medusa Acheron Guardian CC3 Participation IT3 Removed Tier 1 [R] Earrings from: Participation IT4 CC3 Tier 1 [R] Earrings can now be obtained from: Mid NS Box Elite Tier 1 Selupan CC4 Participation IT3 Removed Forefathers Casting Mold from: Mid NS Box Medusa Selupan CC3 CC4 Participation IT3 Participation IT4 Forefathers Casting Mold can now be obtained from: Late NS Box Core Magriffy Lord Silvester Elite Tier 2 CC5 Removed Glory Casting Mold from: Elite Tier 2 Lord Silvester BC5 CC4 Glory Casting Mold can now be obtained from: End-Game NS Box Nix Royal Dragons CC7 [UPDATED] Reduced the amount of Lapidary Stones from rewards as follows: Mercenary Bounty Advaced: 1x (from 2x). Core Magriffy & Lord Silvester: 12x (from 20x). Medusa & Selupan: 6x (from 10x). BC3: 2x (from 4x). BC4: 3x (from 5x). Stage 2 CS NetWorth: 6x (from 10x). Stage 3 CS NetWorth: 12x (from 20x). Participation DS3: 1x (from 2x). Participation DS4: 2x (from 3x). Participation DS5: 3x (from 4x). Participation IT3: 2x (from 4x). Participation IT4: 3x (from 4x). World Bosses Extra Reward: 2x (from 3x). World Bosses Special Reward: 8x (from 15x). Stage 2 Progress reward: 2x per level (from 5x per level). PvM Attack & Defense Rates changes: [UPDATED] Replaced "Defense Success Rate +10%" excellent option with "Increase Attack Speed +3" option. [UPDATED] Now all characters start with 300 PvM Defense Rate that can't be raised with any stat. Note: You can only increase your PvM Defense Rate from shield & from master tree skill "Improve PvM Defense Rate". [UPDATED] Now all "starting" monsters have 1000 Attack Rate (which means, by default, without any increase, all characters have 30% chance to "resist" (via miss) damage from "starting" monsters). [UPDATED] Now all "normal" monsters have 2000 Attack Rate (which means, by default, without any increase, all characters have 15% chance to "resist" (via miss) damage from "normal" monsters). [UPDATED] Now all "special" monsters (invasion monsters, events monsters, mini-bosses, etc.) have 3000 Attack Rate (which means, by default, without any increase, all characters have 10% chance to "resist" (via miss) damage from "special" monsters). [UPDATED] Now all "boss" monsters have 6000 Attack Rate (which means, by default, without any increase, all characters have 5% chance to "resist" (via miss) damage from "boss" monsters). [UPDATED] Removed "PvM Defense Rate" stat from Character (C) to not cause confusions. [UPDATED] Monsters Defense Rate: Monsters from maps until Old Kethothum (included) have a constant increase in Defense Rate (the higher the mobs, the higher the Defense Rate) up to 720. Monsters from Nixies Lake, Deep Dungeon 1-5 and Swamp of Dark have a constant, static Defense Rate of 720. Monsters from map starting with Cubera Mine have a constant but lower increase in Defense Rate, starting from 750, up to 1080. Special Monsters (invasion monsters, events monsters, bosses, mini-bosses, etc.) have a Defense Rate that mirrors the spot monsters of their level/tier. [UPDATED] Tweaked PvM Attack Rate formulas for all chars as follows: SM: (LEVEL*3)+(AGI*1.2)+(ENE*0.75) BK: (LEVEL*3)+(AGI*1.25)+(STR*0.75) ELF: (LEVEL*3)+(STR*1.5)+(AGI/2) MG: (LEVEL*3)+(AGI*1)+(ENE*0.66)+(STR*0.8) DL: (LEVEL*3)+(AGI*1.25)+(STR*0.75) SUM: (LEVEL*3)+(AGI*1.2)+(ENE*0.75) RF: (LEVEL*3)+(STR*1.5)+(AGI/2)+(VIT/2) GL: (LEVEL*3)+(STR*1.5)+(AGI/2) RW: (LEVEL*3)+(AGI*1.2)+(ENE*0.75) SL: (LEVEL*3)+(STR*1.5)+(AGI/2) GC: (LEVEL*3)+(AGI*1.2)+(ENE*0.75) KM: (LEVEL*3)+(AGI*1.2)+(ENE*0.75) LEM: (LEVEL*3)+(AGI*1.2)+(ENE*0.75) IK: (LEVEL*3)+(STR*1.5)+(AGI/2) [UPDATED] Tweaked PvP Attack Rate formulas for all chars as follows: SM: (LEVEL*4)+((ENE*35)/10)+((AGI*25)/10) BK: (LEVEL*4)+((STR*35)/10)+((AGI*25)/10) ELF: (LEVEL*4)+(AGI*2)+(STR*4) MG: (LEVEL*4)+(STR*3)+(ENE*3)+((AGI*25)/10) DL: (LEVEL*4)+((STR*35)/10)+((AGI*25)/10) SUM: (LEVEL*4)+((ENE*35)/10)+((AGI*25)/10) RF: (LEVEL*4)+(VIT*2)+(AGI*1)+(STR*3) GL: (LEVEL*4)+(AGI*2)+(STR*4) RW: (LEVEL*4)+((ENE*35)/10)+((AGI*25)/10) SL: (LEVEL*4)+(AGI*2)+(STR*4) GC: (LEVEL*4)+((ENE*35)/10)+((AGI*25)/10) KM: (LEVEL*4)+((ENE*35)/10)+((AGI*25)/10) LEM: (LEVEL*4)+((ENE*35)/10)+((AGI*25)/10) IK: (LEVEL*4)+(AGI*2)+(STR*4) [UPDATED] Tweaked PvP Defense Rate formulas for all chars as follows: SM: ((LEVEL*15)/10)+(VIT*1)+(AGI*2) BK: ((LEVEL*15)/10)+(VIT*1)+(AGI*2) ELF: ((LEVEL*15)/10)+((VIT*16)/10)+((AGI*6)/10) MG: ((LEVEL*15)/10)+(VIT*1)+(AGI*2) DL: ((LEVEL*15)/10)+(VIT*1)+(AGI*2) SUM: ((LEVEL*15)/10)+(VIT*1)+(AGI*2) RF: ((LEVEL*2)/1)+((VIT*4)/10)+((AGI*6)/10) GL: ((LEVEL*15)/10)+((VIT*16)/10)+((AGI*6)/10) RW: ((LEVEL*15)/10)+(VIT*1)+(AGI*2) SL: ((LEVEL*15)/10)+((VIT*16)/10)+((AGI*6)/10) GC: ((LEVEL*15)/10)+(VIT*1)+(AGI*2) KM: ((LEVEL*15)/10)+(VIT*1)+(AGI*2) LEM: ((LEVEL*15)/10)+(VIT*1)+(AGI*2) IK: ((LEVEL*15)/10)+((VIT*16)/10)+((AGI*6)/10) Mana Consumption Rework & Balance: [UPDATED] Maximum Mana gained per level: SM: 1.5 per level from 2 per level. BK: 0.8 per level from 0.5 per level. ELF: 1 per level from 1.5 per level. MG: 1.2 per level from 1 per level. DL: 0.8 per level from 1 per level. SUM: 1.4 per level from 1.5 per level. RF: 0.8 per level from 1 per level. GL: 0.8 per level from 1 per level. RW: 1.3 per level from 2 per level. SL: 1 per level from 1.8 per level. GC: 1.5 per level from 2 per level. KM: 1.5 per level from 1.8 per level. LEM: 1.3 per level from 1.8 per level. IK: 1 per level from 1.8 per level. [UPDATED] Maximum Mana gained per 1 point of Energy: SM: 1 per energy point from 2 per energy point. BK: 2 per energy point from 1 per energy point. ELF: 2 per energy point from 1.5 per energy point. MG: 1.5 per energy point from 2 per energy point. DL: 2 per energy point from 1.5 per energy point. SUM: 1 per energy point from 1.5 per energy point. RF: 2 per energy point from 1.3 per energy point. GL: 2 per energy point from 1 per energy point. RW: 1 per energy point from 2 per energy point. SL: 2 per energy point from 1.5 per energy point. GC: 1 per energy point from 2 per energy point. KM: 1 per energy point from 1.5 per energy point. LEM: 1 per energy point from 1.5 per energy point. IK: 2 per energy point from 1.5 per energy point. [UPDATED] Starting Mana: Energy Classes: 250. Strength/Agility Classes: 350. MG: 300. [UPDATED] Mana Regeneration for all characters: In combat: It regenerates Max. Mana*0.02 every 3 seconds. Out of combat: It regenerates Max. Mana*0.05 every 3 seconds. [UPDATED] Tweaked Harmony Option - Increase Maximum Mana: Tier 1 [35~60], Tier 2 [61~100], Tier 3 [101~150], Tier 4 [180]. [UPDATED] Tweaked Harmony Option - Increase Mana Regeneration: Tier 1 [9~13], Tier 2 [14~20], Tier 3 [21~30], Tier 4 [45]. [UPDATED] Tweaked Socket Option - Increase Maximum Mana: 150 ~ 250 ~ 350 ~ 400 ~ 450 (level 1 / 2 / 3 / 4 / 5). [UPDATED] Tweaked Socket Option - Increase Automatic Mana Recovery: 30 ~ 42 ~ 54 ~ 60 ~ 66 (level 1 / 2 / 3 / 4 / 5). [UPDATED] Tweaked Excellent Option - Increase Mana after Killing Monsters: From Mana/8 to Mana/14. [UPDATED] Tweaked Excellent Option - Increase Maximum Mana: From +15% to +10%. [UPDATED] Ring of Magic now increases Mana by 1% per level instead of 10% per level. [UPDATED] [Master Tree] "Mana Restoration" now requires 10 points and gives a flat 2% chance for full Mana recovery. [UPDATED] [Master Tree] "Mana Recovery" now requires 10 Points and the increase is now 2%. [UPDATED] [Master Tree] "Improve Mana" nerfed from 102 ~ 567 ~ 766 (level 1 / 10 / 20) to 75 ~ 365 ~ 565 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Mana Recovery from Monster Kills" nerfed from Mana/43.19 ~ Mana/7.79 ~ Mana/5.77 (level 1 / 10 / 20) to Mana/58 ~ Mana/26.27 ~ Mana/18. [UPDATED] [Master Tree] "Mana Reduction" nerfed from 7.22% ~ 40.07% ~ 54.10% (level 1 / 10 / 20) to 1% ~ 8.5% ~ 12.5%. [UPDATED] Removed the Mana cost of all the buffs, debuffs & the following skills: Earth Prison. Illusion. Defense (Shield skill). Rush. Summon. Party Healing. Poison Arrow. Shadow Step. Detection. Dragon Slasher. Poison Arrow. [UPDATED] Tweaked all skills Mana consumption: Energy Ball & Magical Shot from 1 to 3. Ice from 5 to 12. Fire Ball from 6 to 13. Power Wave from 7 to 16. Lighting from 10 to 22. Meteorite from 15 to 35. Twister from 40 to 55. Flame from 50 to 70. Inferno from 75 to 120. Drain Life from 50 to 80. Explosion from 90 to 140. Requiem from 110 to 200. Cyclone from 9 to 24. Twisting Slash from 10 to 65. Power Slash from 15 to 40. Death Ice from 45 to 110. Shining Bird from 100 to 75. Triple Shot from 10 to 35. Killing Blow from 9 to 28. Beast Uppercut from 9 to 45. Dragon Roar from 40 to 70. Force Wave from 10 to 18. Lunge from 9 to 24. Spin Step from 12 to 50. Harsh Strike from 12 to 90. Sword Inertia from 15 to 55. Chain Lightning from 85 to 140. Pollution from 140 to 235. Lightning Shock from 115 to 305. Evil Spirit from 90 to 190. Gigantic Storm from 120 to 290. Dragon Violent from 120 to 220. Magic Arrow from 90 to 285. Plasma Ball from 120 to 330. Marvel Burst from 85 to 165. Unleash Marvel from 50 to 400. Flame Strike from 20 to 95. Rageful Blow from 25 to 145. Destruction from 30 to 185. Dark Side from 50 to 140. Fire Burst from 25 to 85. Breche from 40 to 90. Charge Slash from 10 to 45. Blast from 150 to 220. Ice Storm from 100 to 235. Decay from 160 to 250. Fire Slash from 17 to 115. Death Stab from 15 to 95. Chain Drive from 15 to 155. Fire Scream from 45 to 90. Chaotic Diseier from 50 to 100. Magic Pin from 30 to 170. Ice Break from 85 to 195. Dark Plasma from 22 to 400. Death Fire from 65 to 135. Penetration from 25 to 60. Multi-Shot from 15 to 70. Ice Arrow from 10 to 100. Bat Flock from 20 to 75. Wind Glaive from 20 to 85. Illusion Avatar from 40 to 200. Illusion Blade from 40 to 320. [UPDATED] Skills upgrades from Master Tree now have a +10%~+50% Mana increase compared to the base value. [UPDATED] Skills upgrades from Enhancement Tree now have a +10%~+30% Mana increase compared to the Master Tree value. AG Consumption Rework & Balance: [UPDATED] Maximum AG formulas: SM: 200 + (ENE*0.2) + (AGI*0.35). BK: 200 + (STR*0.2) + (AGI*0.35). ELF: 200 + (AGI*0.2) + (STR*0.3). MG: 200 + (STR*0.19) +(ENE*0.19) + (AGI*0.25). DL: 200 + (STR*0.2) + (AGI*0.35). SUM: 200 + (ENE*0.2) + (AGI*0.35). RF: 200 + (STR*0.4). GL: 200 + (AGI*0.23) + (STR*0.23). RW: 200 + (ENE*0.2) + (AGI*0.35). SL: 200 + (AGI*0.2) + (STR*0.3). GC: 200 + (ENE*0.2) + (AGI*0.35). KM: 200 + (ENE*0.2) + (AGI*0.35). LEM: 200 + (ENE*0.2) + (AGI*0.35). IK: 200 + (AGI*0.2) + (STR*0.3). [UPDATED] AG Regeneration for all characters: In combat: It regenerates 2 + Max. AG*0.03 every 3 seconds. Out of combat: It regenerates 2 + Max. AG*0.06 every 3 seconds. [UPDATED] Pendant of Ability now increases AG by 1% per level instead of 10% per level. [UPDATED] Tweaked Harmony Option - Increase Maximum AG: Tier 1 [6~10], Tier 2 [11~15], Tier 3 [16~21], Tier 4 [25]. [UPDATED] Removed Automatic AG Recovery Seeds. [UPDATED] Tweaked Socket Option - Increase Maximum AG: 8 ~ 16 ~ 24 ~ 28 ~ 32 (level 1 / 2 / 3 / 4 / 5). [UPDATED] [Master Tree] "Greater Fortitude Mastery" nerfed from 1.8% ~ 10.01% ~ 13.52% (level 1 / 10 / 20) to 1% ~ 3.75% ~ 6% (level 1 / 10 / 20). [UPDATED] [Master Tree] "Ability Gauge Recovery" now requires 10 Points and the increase is now 1%. [UPDATED] [Master Tree] "Improve Ability Gauge" nerfed from 27 ~ 153 ~ 207 (level 1 / 10 / 20) to 13 ~ 52 ~ 90 (level 1 / 10 / 20). [UPDATED] Removed the AG cost of the following skills: Gigantic Storm Decay Twisting Slash Rageful Blow Death Stab Penetration Fire Slash Fire Scream Requiem Pollution Lightning Shock Multi-Shot Flame Strike Chaotic Diseier Chain Drive Dragon Roar Magic Pin Breche Magic Arrow Plasma Ball Bat Flock Sword Inertia Dark Plasma Death Fire Death Ice Ice Break Blood Storm Spirit Hook Dark Phoenix Shot Sword Blow [UPDATED] Removed the Cooldown from Teleport & Teleport Ally. Instead, they now cost 85 AG per cast (Teleport) & 100 AG per cast (Teleport Ally). [UPDATED] Changed the AG cost of the following skills: Ice Storm: 15 AG (from 5 AG). Wizardry Expansion: 25 AG (from 50 AG). Runic Burst: 20 AG (from 0 AG). Haste: 30 AG (from 50 AG). Earth Prison: 45 AG (from 15 AG). Archangel Will: 30 AG (from 150 AG). Poison Storm, Frozen Slayer, Blooodying Hit: 18 AG (from 30 AG). Soul Barrier: 6 AG (from 22 AG). Illusion: 45 AG (from 300 AG). Cure: 15 AG (from 10 AG). Blessing: 6 AG (from 10 AG). Reflection Barrier: 10 AG (from 22 AG). Fixed Fire: 25 AG (from 50 AG). Defense (Shield skill): 45 AG (from 0 AG). Spiral Charge, Crusher Charge: 25 AG (from 17 AG). Elemental Charge: 25 AG (from 20 AG). Berserker, Darkness: 25 AG (from 50 AG). Sleep: 30 AG (from 3 AG). Weakness, Innovation: 30 AG (from 15 AG). Blind: 35 AG (from 25 AG). Greater Fortitude: 30 AG (from 24 AG). Destruction: 35 AG (from 24 AG). Rush: 30 AG (from 200 AG). Sword Fury: 25 AG (from 17 AG). Strong Belief: 25 AG (from 26 AG). Solid Protection: 100 AG (from 21 AG). Earthshake: 30 AG (from 50 AG). Summon: 80 AG (from 30 AG). Critical Damage: 30 AG (from 50 AG). Electric Spark: 45 AG (from 100 AG). Greater Defense, Greater Damage: 10 AG (from 0 AG). Ice Arrow: 25 AG (from 12 AG). Infinity Arrow: 25 AG (from 10 AG). Party Healing: 30 AG (from 12 AG). Poison Arrow: 25 AG (from 50 AG). Shadow Step: 40 AG (from 100 AG). Evasion: 50 AG (from 200 AG). Dex Booster: 20 AG (from 12 AG). Detection: 80 AG (from 100 AG). Demolish: 30 AG (from 0 AG). Ignore Defense: 20 AG (from 10 AG). Increase Health: 30 AG (from 10 AG). Blood Howling: 120 AG (from 200 AG). Dragon Slasher: 200 AG (from 100 AG). Circle Shield: 35 AG (from 50 AG). Obsidian: 30 AG (from 50 AG). Wrath: 20 AG (from 50 AG). Burst: 30 AG (from 50 AG). [UPDATED] Mastery Skills AG cost: Lightning Storm AG cost is now 22 (from 16). Lightning Storm Enhancement new AG cost is 26. Soul Seeker AG cost is now 11 (from 16). Meteor Strike AG cost is now 11 (from 17). Meteor Strike Enhancement new AG cost is 13. Meteor Storm AG cost is now 14 (from 20). Ultimate Force AG cost is now 17 (from 4). Ultimate Force Enhancement new AG cost is 20. Spear Storm AG cost is now 13 (from 5). Bursting Flare AG cost is now 10 (from 13). Bursting Flare Enhancement new AG cost is 12. Ice Blast AG cost is now 19 (from 10). Meteor Slap AG cost is now 12 (from 17). Dark Blast AG cost is now 11 (from 17). Dark Blast Enhancement new AG cost is 13. Havok Spear AG cost is now 17 (from 20). Aqua Beast AG cost is now 9 (from 10). Death Scythe AG cost is now 19 (from 20). Fire Beast AG cost is now 9 (from 10). Fire Blow AG cost is now 11 (from 17). Fire Blow Enhancement new AG cost is 13. Fire Blood AG cost is now 28 (from 14). Chaos Blade AG cost is now 13 (from 14). Chaos Blade Enhancement new AG cost is 15. Ice Blood AG cost is now 18 (from 14). Wind Soul AG cost is now 10 (from 17). Wind Soul Enhancement new AG cost is 12. Focus Shot AG cost is now 8 (from 9). Focus Shot Enhancement new AG cost is 10. Raining Arrow AG cost is now 9 (from 7). Pierce Attack AG cost is now 9 (from 10). Pierce Attack Enhancement new AG cost is 11. Blade Storm AG cost is now 17 (from 10). Shining Peak AG cost is now 17 (from 15). Shining Peak Enhancement new AG cost is 20. Elemental System Tweaks & Balance [UPDATED] Elemental PvM Damage is now back to 100% (from 300%) - PvP Damage is still 15%. [UPDATED] The following chars base ELE DMG: ELF: Min DMG: (STR/22 + AGI/24) - Max DMG: (STR/17 + AGI/19) MG: Min DMG: (STR/21 + ENE/21) - Max DMG: (STR/16 + ENE/16) DL: Min DMG: STR/20 - Max DMG: STR/15 RF: Min DMG: (STR/16 + VIT/28 + AGI/28) - Max DMG: (STR/12 + VIT/23 + AGI/23) GL: Min DMG: (STR/23 + AGI/23) - Max DMG: (STR/18 + AGI/18) SL: Min DMG: (STR/22 + AGI/24) - Max DMG: (STR/17 + AGI/19) IK: Min DMG: (STR/22 + AGI/24) - Max DMG: (STR/17 + AGI/19) [UPDATED] Characters no longer gain Elemental Defense from stats (AGI in this case). [UPDATED] Brave MUUN Elemental Defense from 90 to 40. [UPDATED] Brave MUUN Elemental Damage from 60 to 75. [UPDATED] Mount MUUN Elemental Damage from 25/40/55/70/100 (level 1/2/3/4/evolution) to 30/42/54/66/90 (level 1/2/3/4/evolution). [UPDATED] Mount MUUN Elemental Defense from 40/60/80/100/140 (level 1/2/3/4/evolution) to 15/25/35/45/65 (level 1/2/3/4/evolution). [UPDATED] Guardians Elemental Defense: Tier 1 - Ghost Horse from 80~204 [level 1~15] to 34~121. (15+((10+%d)/2)^1.85) Tier 2 - Ice Dragon from 100~255 [level 1~15] to 43~152. Tier 3 - Pierce Lion from 125~318 [level 1~15] to 54~190. Tier 4 - Shining Tail from 156~398 [level 1~15] to 67~238. Tier 5 - Armored Bear from 195~498 [level 1~15] to 84~297. [UPDATED] Wings level 4 Elemental Defense option: From: 47/55/64/74/85/97/110/124/139/155/172 (level 0...10). To: 25/28/32/37/43/50/58/67/77/88/100 (level 0...10). [UPDATED] Errtels: Mastery Errtels Set Bonus from 50/130 to 30/80. Errtel of Anger Rank 1 Option: From: 30/35/45/60/80/120/150/175/195/210/225 (level 0...10). To: 35/38/44/53/65/89/107/122/134/143/152 (level 0...10). Errtel of Anger Rank 2 Option: From: 100/110/130/160/200/270/320/360/390/410/430 (level 0...10). To: 20/33/44/53/60/65/70/79/90/103/118 (level 0...10). Errtel of Blessing Rank 2 Option: Replaced Errtel of Blessing's Rank 2 option (Elemental Defense vs Element) with its Rank 3 option [Elemental Defense (PvM)], with the following values: 50/52/57/64/74/86/101/118/138/160/185 (level 0...10). Errtel of Blessing Rank 3 Option: Replaced Errtel of Blessing's Rank 3 option [Elemental Defense (PvM)] with Elemental Damage vs Element option, with the following values: 35/37/41/47/55/65/77/91/107/125/145 (level 0...10). Errtel of Integrity Rank 2 Option: Replaced Errtel of Integrity's Rank 2 option (Elemental Damage vs Element) with Elemental Damage option, with the following values: 30/46/60/72/82/90/98/110/124/140/158 (level 0...10). Errtel of Divinity Rank 2 Option: From: 50/58/74/98/130/184/224/256/280/296/312 (level 0...10). To: 45/69/91/111/129/145/161/181/203/227/253 (level 0...10). Errtel of Divinity Rank 3 Option: From: 150/156/168/186/210/240/276/318/364/418/478 (level 0...10). To: 70/73/79/88/100/115/133/154/178/205/235 (level 0...10). Errtel of Radiance Rank 1 Option: Removed "Elemental Defense vs Element" as part of Errtel of Radiance Rank 1 options. Elemental Damage vs Element changed: From: 120/130/142/156/172/190/210/232/256/282/310 (level 0...10). To: 45/48/54/63/75/99/117/132/144/153/162 (level 0...10). Mastery Errtel of Anger Rank 1 Option: From: 225/228/234/243/255/270/288/309/333/360/390 (level 0...10). To: 152/155/161/170/182/197/215/236/260/287/317 (level 0...10). Mastery Errtel of Anger Rank 2 Option: From: 461/466/476/491/511/536/566/601/641/686/736 (level 0...10). To: 118/121/126/133/143/155/170/187/207/229/254 (level 0...10). Mastery Errtel of Blessing Rank 1 Option: From: 128/130/134/140/148/158/170/184/200/218/238 (level 0...10). To: 128/130/133/138/144/152/161/172/184/198/213 (level 0...10). New Mastery Errtel of Blessing Rank 2 Option with its values: 185/186/188/191/195/200/206/213/221/230/240 (level 0...10). New Mastery Errtel of Blessing Rank 3 Option with its values: 145/147/151/157/165/175/187/201/217/235/255 (level 0...10). New Mastery Errtel of Integrity Rank 2 Option with its values: 158/161/167/176/188/203/221/242/266/293/323 (level 0...10). Mastery Errtel of Divinity Rank 2 Option: From: 312/316/324/336/352/372/396/424/456/492/532 (level 0...10). To: 253/255/259/265/273/283/295/309/325/343/363 (level 0...10). Mastery Errtel of Divinity Rank 3 Option: From: 478/481/487/496/508/523/541/562/586/613/643 (level 0...10). To: 235/236/238/241/245/250/256/263/271/280/290 (level 0...10). [UPDATED] Pentagrams: Tier 1 - Hero Elixir (DEF Pentagram): Base damage from 134~180 to 80~150. Base defense from 184 to 105. Bonus element damage from +40 to +110. Bonus element defense from +80 to +5. Tier 1 - Gladiator Dagger (DMG Pentagram): Base damage from 195~260 to 125~215. Base defense from 132 to 75. Bonus element damage from +95 to +10. Bonus element defense from +70 to +30. Tier 2 - Brave Hero Elixir (DEF Pentagram): Base damage from 167~225 to 120~190. Base defense from 230 to 145. Bonus element damage from +90 to +230. Bonus element defense from +120 to +20. Tier 2 - Merciless Gladiator Dagger (DMG Pentagram): Base damage from 210~284 to 210~300. Base defense from 165 to 115. Bonus element damage from +140 to +40. Bonus element defense from +70 to +55. Tier 3 - Lemuria Orb & Runedil Goldentune Harp (DEF Pentagrams): Base damage from 250~337 to 200~290. Base defense from 345 to 205. Bonus element damage from +170 to +400. Bonus element defense from +185 to +40. Tweaked Runedil Goldentune Harp's 1st Pentagram Option (Elemental Defense) from +85 to +50. Replaced Runedil Goldentune Harp's 2nd Pentagram Option (+25% Critical Damage) with +25% DMG & DEF. Tier 3 - Arca Prophecy & Antonia Sword (DMG Pentagrams): Base damage from 315~426 to 320~440. Base defense from 247 to 170. Bonus element damage from +240 to +90. Bonus element defense from +130 to +85. Tier 4 - Brilliant Orb [I] (DEF Pentagram): Base damage from 325~438 to 320~430. Base defense from 448 to 295. Bonus element damage from +225 to +610. Bonus element defense from +240 to +65. Tweaked 1st Pentagram Option (Elemental Defense) from +85 to +50. Tier 4 - Antonia Sword [I] (DMG Pentagram): Base damage from 409~553 to 510~660. Base defense from 321 to 250. Bonus element damage from +340 to +160. Bonus element defense from +180 to +125. Mastery Pentagrams (Tier 4) now requires level 1100 instead of 1000. Tweaked Mastery Pentagram extra Elemental (Attribute) Option - Elemental Damage vs Element values: From: 5/9/15/20/26/32/39/45/51/58/65 (level 0...10). To: 25/50/75/105/135/165/195/225/260/290/325 (level 0...10). Note: Instead of seeing the "final" value as increase, you will see something like +x*5 (at level 0 you'll see +5*5 = 25, instead of +25). Tweaked Mastery Pentagram extra Elemental (Attribute) Option - Elemental Defense vs Element values: From: 5/8/12/16/20/25/29/33/38/43/47 (level 0...10). To: 15/24/36/48/60/75/87/99/114/129/141 (level 0...10). Note: Instead of seeing the "final" value as increase, you will see something like +x*3 (at level 0 you'll see +5*3 = 15, instead of +15). Mastery Pentagram extra Elemental (Attribute) Options upgrade chances: Level 1: 70%. Level 2: 65%. Level 3-4: 60%. Level 5-6: 55%. Level 7: 50%. Level 8: 45%. Level 9: 40%. Level 10: 35%. -
Release date: 13.10.2024 at 14:30 Note: You will need to download the new Client (OBT v.7.0). Note2: Our launcher has been shut down by its developers. While we will try to "remake" it as our own product, just like we did with the Discord Bot, there are no plans for that to happen in the close future, and we'll look for a more basic Launcher for now. Currently you'll have to open the game via game.exe and use the newest client available. Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [UPDATED] CS Rewards: Net Worth rewards: Before Stage 1 is over: 500 RUUD + 10x Bless / 10x Soul / 10x Chaos / 10x Creation + Chance for 1x Early NS Box. After Stage 1 is over: 1200 RUUD + 20x Bless / 20x Soul / 20x Chaos / 20x Creation / 10x Gemstone + Chance for 1x Early NS Box or 1x Mid NS Box. After Stage 2 is over: 2000 RUUD + 30x Bless / 30x Soul / 30x Chaos / 30x Creation / 20x Gemstone / 10x Lapidary Stone + Chance for 1x Mid NS Box. After Stage 3 is over: 3000 RUUD + 30x Chaos / 30x Creation / 30x Gemstone / 20x Lapidary Stone + Chance for 1x Mid NS Box or 1x Late NS Box. The Net Worth will dictate the % chance of getting the NS Box as a reward, as follows: (NetWorth/100)% = box a chance. Examples: Having 1000 Net Worth = 10% chance for NS box. Having 1200 Net Worth = 12% chance for NS box. Having 2450 Net Worth = 24.5% chance for NS box. Having 3520 Net Worth = 35.2% chance for NS box. Bonus Reward: Players with a 3000+ Net Worth will also win 2x VIP Days. Trial of Discord: You get access to 1 LoT Hybrid-Spot. The spot is dynamically morphing in terms of monsters type & monsters number based on the lowest character level that is staying in its range and the highest map where it can go. Example: If the lowest character level in the LoT spot range is 280, the LoT spot will morph into Kanturu 3 monsters. Eample2: If the lowest character level in the LoT spot range is 420, the LoT spot will morph into Swamp of Peace monsters. Note: You need to kill the previous monsters from the spot in order to trigger the morph. Note2: If no character is in the spot's range, it will morph back to its initial Kanturu2 monsters. The monsters from the LoT spot are exactly the same as the ones from the normal maps where they are usually found. The LoT spot has +15% EXP compared to the default exp rate (that is not altered by gens bonus/mercenary squad bonus). Example: If you have level 500 and level in Ferea, you have 107% exp (7% bonus from Gens map), if you level in LoT you'll have 115% exp (but you'll stay safe). The LoT spot monsters have normal drops as they do in their maps, but without any "map-specific" special drops. Note: Ubaid, Nars & Atlans Abyss 1-3 monsters from the LoT spot are visually bugged (showing as "bulls", but they work normally). Trial of Patience: 6 mobs spawn across the LoT (Queen Bees). They have a respawn time of 2 minutes. They will drop 100% a Jewel of Guardian that can mainly be used to upgrade Gates & Statues. You also get access to Senior that can upgrade the Statues & Gates as well as set up taxes for the Chaos Machine, which will go to the Senior budget that can be retrieved by the Alliance GM. You also gain 4% of Zen from Market transactions, which will also go to the Senior budget that can be retrieved by the Alliance GM. Trial of Mobilization: There is a boss, Erohim, that spawns 1 time per day, randomly between 19:00 and 23:59. It stays only 12 minutes alive. Reward: Before Stage 1 is over: It will drop 1x Box of Ancients for each player that is in his range when he dies. A maximum of 10x Box of Ancients can be dropped even if there are more than 10 players. After Stage 1 is over: It will drop 1x Box of Ancients for each player that is in his range when he dies. It will also drop 1x Box of Sockets for every 2 players that are in his range when he dies. A maximum of 5x Box of Sockets & 10x Box of Ancients can be dropped even if there are more than 10 players. After Stage 2 is over: It will drop 1x Box of Ancients for each player that is in his range when he dies. It will also drop 1x Box of Sockets for each player that is in his range when he dies. A maximum of 10x Box of Sockets & 10x Box of Ancients can be dropped even if there are more than 10 players. His stats are boosted after each Server Stage. Trial of Strength: Winning the CS will grant the Alliance GM 7x Guild Master Boxes. Losing the CS will grant the Alliance GM 1x Guild Master Box for every 2000 Points made by the Alliance, up to 5 maximum boxes. Guild Master Box: Can't be moved, sold in shop/store, or vaulted. Can only be traded. It can only be dropped on Crywolf. When it is throwed, it will drop 1x Mastery Set Item or 1x Mastery Weapon based on the class & level of the thrower. Note: This Box is 'forcing' GMs to make choices based on the CS performances of their players, so they can choose who to receive what directly, instead of pure luck. Example: If a SM with level 450 will throw it, it will drop 1x Bloodangel Mastery Item or 1x Bloodangel Staff. Example2: If a GL with level 780 will throw it, it will drop 1x Holyangel Mastery Item or 1x Holyangel Lance. Note: The Mastery tier is based on the highest tier that the character can equip. Note2: There's 84% chance to drop 1x Mastery Set Item and 16% chance to drop 1x Mastery Weapon. Note3: The maximum tier that can be obtained from GM Box is Manticore. The Box is auto-deleted after 24 hours from its creation (if you enter Crywolf after 24 hours or if you are in Crywolf after 24 hours, else it remains in inventory, unusable). [UPDATED] CS rewards release schedule: 1st CS: Net Worth Rewards & Trial of Patience. 2nd CS: Trial of Mobilization & Trial of Strength. 3rd CS: Trial of Discord. [UPDATED] Castle Siege is now happening on Sunday at 17:00. [UPDATED] Now only Alliance members of CS winners can enter or stay in LoT. [UPDATED] Removed the /lot command and the GM permissions for joining LoT. All Alliance members can now freely join LoT by clicking the NPC near the LoT entrance. [UPDATED] Both main guild & alliance members are now counted for the Erohim maximum reward, instead of only main guild members. [UPDATED] The following builds can now also be banned at CS: VSM, SBK, EMG, ARF, SGL, AGL, ARW. All builds that can be banned: ESM, VSM, ABK, SBK, VBK, EE, AE, SMG, EMG, SDL, VDL, ERF, VRF, ARF, SGL, AGL, ARW. [UPDATED] Maximum number of players in a Guild is now 20, and will remain as a permanent, final value. [UPDATED] Maximum number of players at CS is now 25. Note: In future, in case it will be needed, we'll unlock a 3rd alliance slot in order to still promote individual, smaller guilds while giving more players a chance to compete in higher events as well as encouraging "political plot twists". [ADDED] Mini-Game: Bomb Hunt. Rewards: Score 0~150: 2kk ZEN + 1x Random Jewel (Bless/Soul/Chaos/Life/Creation/Gemstone) + 20x RUUD. Score 151~850: 4kk ZEN + 1x Random Jewel (Bless/Soul/Chaos/Life/Creation/Gemstone) + 35x RUUD. Score 851~1100: 7kk ZEN + 1x Random Jewel (Bless/Soul/Chaos/Life/Creation/Gemstone) + 55x RUUD. Score 1100+: 10kk ZEN + 2x Random Jewels (Bless/Soul/Chaos/Life/Creation/Gemstone) + 80x RUUD. Note: When finishing the Event, a [Bomb Hunt Box] is sent to your Gremory Case (K), based on the Score. Event information & Score calculation can be read on the Mini-Game page, in-game. [ADDED] Mini-Game: MU Rummy. Rewards: Score 0~250: 3kk ZEN + 1x Random Jewel (Bless/Soul/Chaos/Life/Creation/Gemstone) + 25x RUUD. Score 251~400: 5kk ZEN + 1x Random Jewel (Bless/Soul/Chaos/Life/Creation/Gemstone) + 45x RUUD. Score 400+: 8kk ZEN + 2x Random Jewels (Bless/Soul/Chaos/Life/Creation/Gemstone) + 70x RUUD. Note: When finishing the Event, a [MU Rummy Box] is sent to your Event Inventory, based on the Score. Event information & Score calculation can be read on the Mini-Game page, in-game. [ADDED] Card Pieces in drop from all monsters over level 84 (starting from Kanturu2/Karutan1). Note: Gathering 24 Card Pieces will transform them into a Card Deck, which can be used to start a Mini-Game. [ADDED] Gens System rewards (1st & 16th day of each month): Before Stage 2 is over (lvl 500~800): TOP1, TOP2 & TOP3 from Varnert & Duprian: 1x HoF Badge + 1x Mid NS Box + 2x Early NS Box + 3x TOCA + 3000 RUUD. TOP4, TOP5 & TOP6 from Varnert & Duprian: 1x Mid NS Box + 1x Early NS Box + 3x TOCA + 2500 RUUD. TOP7, TOP8, TOP9 & TOP10 from Varnert & Duprian: 2x Early NS Box + 2x TOCA + 2000 RUUD. TOP11~TOP20 from Varnert & Duprian: 1x Early NS Box + 2x TOCA + 1500 RUUD. TOP21~50 from Varnert & Duprian: 2x TOCA + 1200 RUUD. Before Stage 3 is over (lvl 800~1100): TOP1, TOP2 & TOP3 from Varnert & Duprian: 1x HoF Badge + 1x Late NS Box + 2x Mid NS Box + 3x TOCA + 5500 RUUD. TOP4, TOP5 & TOP6 from Varnert & Duprian: 1x Late NS Box + 1x Mid NS Box + 3x TOCA + 4500 RUUD. TOP7, TOP8, TOP9 & TOP10 from Varnert & Duprian: 2x Mid NS Box + 2x TOCA + 3500 RUUD. TOP11~TOP20 from Varnert & Duprian: 1x Mid NS Box + 2x TOCA + 2500 RUUD. TOP21~50 from Varnert & Duprian: 2x TOCA + 2000 RUUD. After Stage 3 is over (lvl 1100+): TOP1, TOP2 & TOP3 from Varnert & Duprian: 1x HoF Badge + 2x Late NS Box + 1x Mid NS Box + 3x TOCA + 8000 RUUD. TOP4, TOP5 & TOP6 from Varnert & Duprian: 2x Late NS Box + 3x TOCA + 6800 RUUD. TOP7, TOP8, TOP9 & TOP10 from Varnert & Duprian: 1x Late NS Box + 1x Mid NS Box + 2x TOCA + 5600 RUUD. TOP11~TOP20 from Varnert & Duprian: 2x Mid NS Box + 2x TOCA + 4400 RUUD. TOP21~50 from Varnert & Duprian: 1x Mid NS Box + 2x TOCA + 3800 RUUD. [UPDATED] Gens Rewards Handicap intervals: If Difference <= 6% (interval of 50-53% players for one gens or another): 50 Rewards - 50 Rewards (both families getting the same amount of rewards). If the Difference is > 6% and the Difference <= 12% (interval of 54-56% players for one family or another): 46 Rewards for higher population Family - 54 Rewards for the lower population Family. If the difference is > 12% and the Difference <= 18% (interval of 57-59% players for one family or another): 42 Rewards for higher population Family - 58 Rewards for the lower population Family. If the Difference is > 18% and the Difference <= 24% (interval of 60-62% players for one family or another): 38 Rewards for higher population Family - 62 Rewards for the lower population Family. If the Difference is > 24% and the Difference <= 30% (interval of 63-65% players for one family or another): 34 Rewards for higher population Family - 66 Rewards for the lower population Family. If Difference > 30% (66%+ players for one family or another): 30 Rewards for higher population Family - 70 Rewards for the lower population Family. [ADDED] Mercenary Squad Bounty rewards: Mercenary Bounty Initiate (available when having < 2500 Points): Reward: 2x Gemstone + 5x Antidotes + 90% chance for 3x Bless/3x Soul/2x Chaos/2x Creation - 10% chance for 1x TOCA/1x ETOCA/1x ETOL. Mercenary Bounty Advanced (available when having >= 2500 Points): Reward: 3x Gemstone + 8x Antidotes + 75% chance for 3x Chaos/3x Creation/2x Lapidary Stone - 15% chance for 1x TOCA/1x ETOCA/1x ETOL - 10% chance for 1x Spider Artifact Fragment. [UPDATED] Mercenary Squad Quest extra reward progression: You gain 0 Mercenary Bounties as an extra reward when you have < 500 Points. You gain 1 Mercenary Bounty as an extra reward when you have between 500 and 1499 Points. You gain 2 Mercenary Bounties as an extra reward when you have between 1500 and 2999 Points. You gain 3 Mercenary Bounties as an extra reward when you have between 3000 and 4499 Points. You gain 4 Mercenary Bounties as an extra reward when you have over 4500 Points. You gain +1 Mercenary Bounty for every extra 2500 Points after 4500 (at 7000,9500, etc.). [UPDATED] Mercenary Bounties obtained from quests are now sent into Gremory Case (K). Note: The Bounties from Challenges are still dropping on the ground from the victim, for the "nice effect". [UPDATED] Now when a Challenge is happening during a Mercenary Quest, both players involved will get an Complex SD Potion that can be used at the start of the Challenge (first 5 seconds) to regain 100% SD. Note: The potion is automatically deleted 5 seconds after the Challenge start, so use it fast! [UPDATED] Now during a Mercenary Challenge, both characters involved will be PK in order to PvP without pressing CTRL. [UPDATED] Now when a Mercenary Challenge is over (either finished or cancelled), the character that remains in the Colloseum will be auto-moved after 30 seconds. [UPDATED] You can now start Mercenary Quests anytime outside of Crywolf Fortress, World Bosses, Arena Tournament, Castle Siege & Arca War Event Times. Elemental System Rework: [UPDATED] Removed Elemental PvP Attack Rate & Elemental PvP Defense Rate as part of the system (all classes have the same, standard PvP ASR/DSR that can't be increased/decreased, more info below). [UPDATED] Elemental DMG in PvM is now 300%. [UPDATED] Elemental DMG in PvP is now 15%. Note: While the normal PvP damage may have different rates based on type of fights (Gens, Duel, CC, etc.), the Elemental PvP DMG rate is the same in all places outside of CS & Arca War. [UPDATED] Characters Elemental Defense formula: Now all characters have the same Elemental Defense formula: AGI/20. [UPDATED] Characters Elemental Damage formula: SM: Min DMG: ENE/20 - Max DMG: ENE/15 BK: Min DMG: STR/20 - Max DMG: STR/15 ELF: Min DMG: (STR/20 + AGI/22) - Max DMG: (STR/15 + AGI/16) MG: Min DMG: (STR/20 + ENE/20) - Max DMG: (STR/15 + ENE/15) DL: Min DMG: (STR/20 + ENE/22) - Max DMG: (STR/15 + ENE/16) SUM: Min DMG: ENE/20 - Max DMG: ENE/15 RF: Min DMG: (STR/20 + VIT/22) - Max DMG: (STR/15 + VIT/16) GL: Min DMG: (STR/20 + AGI/22) - Max DMG: (STR/15 + AGI/16) RW: Min DMG: ENE/20 - Max DMG: ENE/15 SL: Min DMG: (STR/20 + AGI/22) - Max DMG: (STR/15 + AGI/16) GC: Min DMG: ENE/20 - Max DMG: ENE/15 KM: Min DMG: ENE/20 - Max DMG: ENE/15 LEM: Min DMG: ENE/20 - Max DMG: ENE/15 IK: Min DMG: (STR/20 + AGI/22) - Max DMG: (STR/15 + AGI/16) [UPDATED] Elemental Powder: Can be obtained by dismantling Errtels. 1x Errtel = 1x Elemental Powder. Can't be traded, dropped, vaulted or sold in store, it can only be sold to NPCs. If you reach 50x Elemental Powder, it transforms into 1x Elemental Capsule, as long as you have space for it. Elemental Capsule can drop: 50% chance 2x Errtel of Radiance. 50% chance for 1x random Fragment of Radiance Slot. [UPDATED] Removed Trade Limit from Pentagrams. [UPDATED] Pentagrams: Tier 1: Removed Lorencia Knight Iron Shield Pentagram. Hero Elixir (DEF Pentagram): Now has its own Pentagram option - Increase the Pentagram's DMG and DEF +15%. Option is unlocked by having Errtel of Anger Rank 1+ Level 6+ equipped. Adjusted Extra Elemental DMG & DEF vs its specific element. Gladiator Dagger (DMG Pentagram) Now has its own Pentagram option - Increase Critical Elemental DMG Rate +10%. Option is unlocked by having Errtel of Blessing Rank 1+ Level 6+ equipped. Adjusted Extra Elemental DMG & DEF vs its specific element. Tier 2: Removed Iron Shield of the Magic & Thoughtful Sage Jewel Pentagrams. Brave Hero Elixir (DEF Pentagram): Changed Pentagram option to a new one - Increase the Pentagram's DMG and DEF +25%. Option is now unlocked by having Errtel of Anger Rank 2+ Level 3+ & Errtel of Blessing Rank 1+ Level 7+ equipped. Buffed Elemental DMG & Elemental DEF base stats with +25% compared to Tier 1 Hero Elixir Pentagram. Adjusted Extra Elemental DMG & DEF vs its specific element. Merciless Gladiator Dagger (DMG Pentagram): Changed Pentagram option to a new one - Increase Critical Elemental DMG Rate +16%. Option is now unlocked by having Errtel of Anger Rank 1+ Level 7+ & Errtel of Blessing Rank 2+ Level 3+ equipped. Buffed Elemental DMG & Elemental DEF base stats with +25% compared to Tier 1 Gladiator Dagger Pentagram. Adjusted Extra Elemental DMG & DEF vs its specific element. Tier 3: There's now only 4 Tier 3 Pentagrams instead of 10 (2 are DEF Pentagrams and are upgraded to Tier 4 DEF Pentagram and 2 are DMG Pentagrams and are upgraded to Tier 4 DMG Pentagrams). Lemuria Orb (DEF Pentagram): Adjusted the Elemental DMG & Elemental DEF base stats to be +50% stronger compared to Tier 2 Brave Hero Elixir Pentagram. Adjusted Extra Elemental DMG & DEF vs its specific element. Reworked options & requirements: Option 1: Increase Critical Elemental DMG Rate +15%, requires Errtel of Anger Rank 2+ Level 4+, Errtel of Blessing Rank 2+ Level 3+ & Errtel of Divinity Rank 1+ Level 5+ equipped. Option 2: Increase the Pentagram's DMG and DEF +25%, requires Errtel of Anger Rank 3+ Level 3+, Errtel of Blessing Rank 2+ Level 5+ & Errtel of Divinity Rank 2+ Level 4+ equipped. Runedil Goldentune Harp (DEF Pentagram): Adjusted the Elemental DMG & Elemental DEF base stats to be +50% stronger compared to Tier 2 Brave Hero Elixir Pentagram. Adjusted Extra Elemental DMG & DEF vs its specific element. Reworked options & requirements: Option 1: Increase Elemental Defense +85, requires Errtel of Anger Rank 2+ Level 5+, Errtel of Blessing Rank 2+ Level 2+ & Errtel of Divinity Rank 1+ Level 5+ equipped. Option 2: Increase Critical Elemental DMG Rate +25%, requires Errtel of Anger Rank 2+ Level 5+, Errtel of Blessing Rank 3+ Level 5+ & Errtel of Divinity Rank 2+ Level 3+ equipped. Antonia Sword (DMG Pentagram): Adjusted the Elemental DMG & Elemental DEF base stats to be +50% stronger compared to Tier 2 Merciless Gladiator Dagger Pentagram. Adjusted Extra Elemental DMG & DEF vs its specific element. Reworked options & requirements: Option 1: Increase Critical Elemental DMG Rate +15%, requires Errtel of Anger Rank 2+ Level 4+, Errtel of Blessing Rank 2+ Level 3+ & Errtel of Divinity Rank 1+ Level 5+ equipped. Option 2: Increase Critical Elemental DMG Rate +25%, requires Errtel of Anger Rank 2+ Level 5+, Errtel of Blessing Rank 3+ Level 5+ & Errtel of Divinity Rank 2+ Level 3+ equipped. Arca Prophecy (DMG Pentagram): Adjusted the Elemental DMG & Elemental DEF base stats to be +50% stronger compared to Tier 2 Merciless Gladiator Dagger Pentagram. Adjusted Extra Elemental DMG & DEF vs its specific element. Reworked options & requirements: Option 1: Increase Elemental Damage +130, requires Errtel of Anger Rank 2+ Level 2+, Errtel of Blessing Rank 2+ Level 5+ & Errtel of Divinity Rank 1+ Level 5+ equipped. Option 2: Increase Critical Elemental DMG Rate +25%, requires Errtel of Anger Rank 2+ Level 5+, Errtel of Blessing Rank 3+ Level 5+ & Errtel of Divinity Rank 2+ Level 3+ equipped. Tier 4 (Mastery): Brilliant Orb [I] (DEF Pentagram): Adjusted the Elemental DMG & Elemental DEF base stats to be +30% stronger compared to Tier 3 Lemuria Orb/Runedil Goldentune Harp Pentagrams. Adjusted Extra Elemental DMG & DEF vs its specific element. Reworked options & requirements: Option 1: Increase Elemental Defense +85, requires Rare Errtel of Anger Level 5+, Rare Errtel of Blessing Level 2+ & Common Errtel of Divinity Level 5+ equipped. Option 2: Increase the Pentagram's DMG and DEF +25%, requires Unique Errtel of Anger Level 3+, Rare Errtel of Blessing Level 5+ & Rare Errtel of Divinity Level 4+ equipped. Option 3: Increase Critical Elemental DMG Rate +25%, requires Rare Errtel of Anger Level 5+, Unique Errtel of Blessing Level 5+ & Rare Errtel of Divinity Level 3+ equipped. Antonia Sword [I] (DMG Pentagram): Adjusted the Elemental DMG & Elemental DEF base stats to be +30% stronger compared to Tier 3 Antonia Sword/Arca Prophecy Pentagrams. Adjusted Extra Elemental DMG & DEF vs its specific element. Reworked options & requirements: Option 1: Increase Elemental Damage +130, requires Rare Errtel of Anger Level 2+, Rare Errtel of Blessing Level 5+ & Common Errtel of Divinity Level 5+ equipped. Option 2: Increase Critical Elemental DMG Rate +15%, requires Rare Errtel of Anger Level 4+, Rare Errtel of Blessing Level 3+ & Common Errtel of Divinity Level 5+ equipped. Option 3: Increase Critical Elemental DMG Rate +25%, requires Rare Errtel of Anger Level 5+, Unique Errtel of Blessing Level 5+ & Rare Errtel of Divinity Level 3+ equipped. [UPDATED] Reworked Errtels & Mastery Errtels options & values: Errtel of Anger: Rank 1: Elemental Damage +x values changed based on level from: 30/33/38/45/54/65/78/93/113/138/168 to: 30/35/45/60/80/120/150/175/195/210/225. New Mastery Errtel values (level 0-10): 225/228/234/243/255/270/288/309/333/360/390 Rank 2: Elemental Damage vs Element +x values changed based on level from: 226/242/258/274/290/306/337/368/399/430/461 to: 100/110/130/160/200/270/320/360/390/410/430 New Mastery Errtel values (level 0-10): 430/435/445/460/480/505/535/570/610/655/705 Rank 3: Removed Elemental Damage (PvP) option. Elemental Damage (PvM) +x values changed based on level from: 30/35/43/54/66/80/97/117/142/172/207 to: 20/24/32/44/60/80/104/132/164/200/240 New Mastery Errtel values (level 0-10): 240/243/249/258/270/285/303/324/348/375/405 Errtel of Blessing: Rank 1: Elemental Defense +x values changed based on level from: 10/13/17/22/28/35/43/52/62/73/85 to: 10/15/23/34/48/70/87/101/112/120/128 New Mastery Errtel values (level 0-10): 128/130/134/140/148/158/170/184/200/218/238 Rank 2: Elemental Defense vs Element +x values changed based on level from: 90/106/122/138/154/170/201/232/263/294/325 to: 35/38/44/53/65/89/104/116/125/131/137 New Mastery Errtel values (level 0-10): 137/138/140/143/147/152/158/165/173/182/192 Rank 3: Removed Elemental Defense (PvP) option. Elemental Defense (PvM) +x values changed based on level from: 10/13/17/22/28/35/43/52/62/73/85 to: 50/53/59/68/80/95/113/134/158/185/215 New Mastery Errtel values (level 0-10): 215/216/218/221/225/230/236/243/251/260/270 Errtel of Integrity: Rank 1: Replaced Elemental Attack Rate option with Elemental Attack Rate (PvM) option. Values changed based on level from: 290/348/406/464/522/580/697/814/931/1048/1165 to: 400/450/550/700/900/1300/1550/1750/1900/2000/2100 New Mastery Errtel values (level 0-10): 2100/2130/2190/2280/2400/2550/2730/2940/3180/3450/3750 Rank 2: Elemental Damage vs Element +x values changed based on level from: 226/242/258/274/290/306/337/368/399/430/461 to: 150/162/186/222/270/350/410/458/494/518/542 New Mastery Errtel values (level 0-10): 542/550/566/590/622/662/710/766/830/902/982 Rank 3: Removed Elemental Damage (PvP) option. Replaced Elemental Damage (PvM) option with Elemental Attack Rate (PvM) option. Values for Elemental Attack Rate (PvM) +x option based on level: 800/950/1250/1700/2300/3050/3950/5000/6200/7550/9050. New Mastery Errtel values (level 0-10): 9050/9180/9440/9830/10350/11000/11780/12690/13730/14900/16200 Errtel of Divinity: Rank 1: Replaced Elemental Defense Rate option with Elemental Attack Rate (PvM) option. Values for Elemental Attack Rate (PvM) +x option based on level: 600/700/900/1200/1600/2400/2900/3300/3600/3800/4000. New Mastery Errtel values (level 0-10): 4000/4055/4165/4330/4550/4825/5155/5540/5980/6475/7025 Rank 2: Replaced Elemental Defense vs Element +x option with Elemental Damage +x option. Values for Elemental Damage +x option based on level: 50/58/74/98/130/184/224/256/280/296/312. New Mastery Errtel values (level 0-10): 312/316/324/336/352/372/396/424/456/492/532 Rank 3: Removed Elemental Defense (PvP) option. Replaced Elemental Defense (PvM) option with Elemental Defense option. Values changed based on level from: 10/13/17/22/28/35/43/52/62/73/85 to: 150/156/168/186/210/240/276/318/364/418/478 New Mastery Errtel values (level 0-10): 478/481/487/496/508/523/541/562/586/613/643 [UPDATED] Reworked Errtel of Radiance options: Rank 1: Removed Elemental Defense Rate +x option. Current options: Elemental Damage [I], starts higher but with lower increments on higher levels. Values based on level: 50/52/55/59/64/70/77/85/94/104/115 Elemental Damage [II], starts lower but with higher increments on higher levels. Values based on level: 15/20/27/36/47/60/75/92/111/132/155 Elemental Damage vs Element Values based on level: 120/130/142/156/172/190/210/232/256/282/310 Elemental Defense vs Element Values based on level: 15/16/18/21/25/30/36/43/51/60/70 Elemental Attack Rate (PvM) Values based on level: 300/320/360/420/500/600/720/860/1020/1200/1400 Rank 2: Removed Absorb Shield & Absorb Life options. Reworked Bastion option (the only option on Rank 2): There's now a 30% chance to trigger when you are taking damage while having under 20% SD. There's now a 180 seconds internal cooldown between triggers. The internal cooldown (in seconds) can now be reduced by leveling up your Rank 2 of the Errtel as follows: 5/8/12/17/23/30/38/47/57/68/80. The duration of Bastion is now 5 seconds. Bastion now have a new effect: Fully protects the character from all types of damage for its duration. Rank 3: Removed Punish & Bleeding options. Tweaked Paralyzing option: 15% chance to slow the target and reduce its Healing received by 90% for 4s - Cooldown (120s) reduced based on each level (in seconds) as follows: 5/6/8/11/15/20/26/33/41/50/60. Tweaked Binding option: 15% chance to Immobilize the target for 6s - Cooldown (120s) reduced based on each level (in seconds) as follows: 5/6/8/11/15/20/26/33/41/50/60. Tweaked Blinding option: 25% chance to reduce the target's Attack Rate (PvM & PvP) by x% (based on each level) for 5s (Cooldown 45s), as follows: 10/25/40/50/60/70/75/80/85/90/95 [UPDATED] Mastery Errtel Set Options: Passionate: 2 Set Options Effect: Increase Elemental Damage +50. 4 Set Options Effect: Increase Elemental Damage +50 & Increase Elemental Damage + 120. Fighting Spirit: 2 Set Options Effect: Increase Elemental Damage +50. 4 Set Options Effect: Increase Elemental Damage +50 & Increase Elemental Damage + 120. [UPDATED] Mastery Pentagram Elemental (Attribute) Options: Elemental Damage vs Element values (level 0-10): 5/9/15/20/26/32/39/45/51/58/65 Elemental Defense vs Element values (level 0-10): 5/8/12/16/20/24/29/33/37/42/47 [UPDATED] Elemental Attack Rate & Defense Rate mechanics: Characters Elemental Defense Rate (both PvM & PvP) formula is now PlayerLevel/2 - for all characters the same. Characters Elemental Attack Rate (both PvM & PvP) formula is now PlayerLevel*3 - for all characters the same. All monsters now have 5000 Elemental Attack Rate. You are only able to raise your Elemental Attack Rate (PvM), the rest of them will always remain the same. How does Elemental Attack Rate & Defense Rate work: If attacker Elemental ASR < target Elemental DSR -> all hits misses. If attacker Elemental ASR > target Elemental DSR -> each hit is a roll (from 1 up to maximum Elemental ASR), if the rolled number is <= target Elemental DSR, then it misses, else it succeeds. Which means the bigger the attacker Elemental ASR is compared to the target Elemental DSR, the less overall hit misses (but never 100% no misses). In PvP, only Elemental Attack Rate (PvP) & Elemental Defense Rate (PvP) matters. Basically, in PvP there's a standard ~16% miss rate when attacking characters with similar level, which differs only based on characters levels (and nothing else). In PvM, only Elemental Attack Rate (PvM) & Elemental Defense Rate (PvM) matters, and there are few differences compared to PvP: The chance for mobs to miss you is basically ((YourLevel/2 - your Elemental DSR)/5000 - which is the standard mob ELE ASR). So based on level 350~1500 you have between 3.5% and 15% for mobs to miss their attacks on you, the higher your level the higher the miss chance. In terms of Elemental Attack Rate, this is something that you must upgrade via Errtels. All monsters up until Ferea have 250 Elemental Defense Rate. Maps starting with Ferea starts to have a progressive Elemental Defense Rate, which means you'll need Errtel of Integrity (and upgrades on it) to reduce the misses, as follows: Ferea: 500 Elemental DSR. Nars: 600 Elemental DSR. Old Kethohum: 700 Elemental DSR. Nixies Lake: 800 Elemental DSR. Deep Duungeon (1-5): 900 Elemental DSR. Swamp of Dark: 1000 Elemental DSR. Mobs starting from Cubera Mine have even more Elemental DSR: Cubera Mine: 1500 Elemental DSR. Atlans Abyss 1: 1650 Elemental DSR. Atlans Abyss 2: 1800 Elemental DSR. Atlans Abyss 3: 1950 Elemental DSR. Scorched Canyon: 2100 Elemental DSR. Crimson Icarus: 2250 Elemental DSR. Arnil Temple: 2400 Elemental DSR. Mobs starting from Gray Aida requires even more Elemental DSR: Gray Aida: 3200 Elemental DSR. Burning Kethothum: 3400 Elemental DSR. Kanturu Depths: 3600 Elemental DSR. Ignis Volcano: 3800 Elemental DSR. Bloody Tarkan: 4000 Elemental DSR. Note: You can get 400~2100 (based on errtel level) Elemental Attack Rate (PvM) from Rank 1 Errtel of Integrity option. You can get 300~1400 (based on errtel level) Elemental Attack Rate (PvM) from Rank 1 Errtel of Radiance option. You can get 600~4000 (based on errtel level) Elemental Attack Rate (PvM) from Rank 1 Errtel of Divinity option. You can get 800~9050 (based on errtel level) Elemental Attack Rate (PvM) from Rank 3 Errtel of Integrity option. Explanation of the Elemental system and what we want to achieve with it: We want the Elemental system to be highly relevant for PvM, while remaining a small boost in PvP outside of the Radiance skills. Most of your ELE dmg & ELE def will come from Pentagram & Errtels. Elemental Damage will highly affect your PvM damage with a big focus on vs Element damage. Elemental Defense will be highly required in the PvM progression in order to reduce HP potions consumption and even progress into higher maps. Elemental Attack Rate will be mandatory to be upgraded from Errtels because monsters starting from Ferea will have a progressive increase in their Defense Rate, so not having enough Attack Rate means you will miss a lot of your attacks. Bosses will require high amount of Elemental DEF & Attack Rate. Elemental Defense Rate (both PvP & PvM) as well as Elemental Attack Rate (PvP) remain static stats that can't be increased outside from character level. IMPORTANT! Elemental Defense & Elemental Damage of all monsters will be tweaked accordingly at the end of Characters balance.
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Release date: 10.07.2024 at 00:10 Note: You will need to download the new Client (OBT v.6.0). Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [UPDATED] Corrected & improved most messages related to Crywolf Fortress. [UPDATED] Extended the coordinates range for Shared Pool of Balgass from 8x8 to 14x14. [UPDATED] Socket Necklaces can now come with ADD between +0 and +3 (instead of always +0). [UPDATED] Slightly reduced the Silver Key & Gold Key drop rates. [UPDATED] There's now a global message when someone is opening a Golden Chest or is mining a Gold Node. [UPDATED] Reworked Treasure Hunt: Removed Elbeland, Noria, Aida & Raklion as part of possible locations. Current maps: Lorencia, Devias, Lost Tower, Kanturu, Karutan2. There's no longer a global refresh of chests that happens every 4 hours. Instead, chests are spawned 24/7 as follows: Initially there are 11 Chests that are randomly spawned across all the available maps. The rule is that no map can have more than 3 chests active at any given point. When a player opens a Chest, that Chest will enter a random cooldown between 10 and 40 minutes. After the cooldown is over, that Chest will be respawned in a new random map and location, that respects the maximum 3 chests in the same map rule. From the 11 initially spawned Chests, 2 are Golden Chests, randomly spawned in any of the maps. If a Chest stays more than 3 hours active without being found, it will auto-respawn in another place. Example of how it works now: Assuming the initial situation of Lorencia having 2x Chests, Devias 1x Chest, Lost Tower 3x Chests, Kanturu 2x Chests, Karutan2 3x Chests. Player X opens a Chest from Devias, so at that point Devias has 0 Chests left and the opened one has entered the cooldown of 10~40 minutes. After 10~40 minutes, that Chest that was initially in Devias has respawned in Kanturu, and now Kanturu has 3x active Chests and Devias has 0 active Chests. [UPDATED] Reworked Mining System: Removed Atlans, Tarkan, Aida, Karutan 1, Kanturu 3, Kanturu Relics & Vulcanus as part of possible locations. Current maps (safe-zones): Lorencia, Devias, Noria, Elbeland, Lost Tower, Kanturu 1, Acheron, Raklion, Swamp of Peace. There's no longer a global refresh of mining Nodes that happens every 4 hours. Instead, mining Nodes are spawned 24/7 as follows: Initially there are 13 Nodes that are randomly spawned across all the available maps. The rule is that no map can have more than 2 Nodes active at any given point. When a player mines a Node, that Node will enter a random cooldown between 10 and 40 minutes. After the cooldown is over, that Node will be respawned in a new random map and location, that respects the maximum 2 Nodes in the same map rule. From the 13 initially spawned Nodes, 4 are Purple Nodes and 2 are Gold Nodes, randomly spawned in any of the maps. If a Node stays more than 3 hours active without being mined, it will auto-respawn in another place. Example of how it works now: Assuming the initial situation of Lorencia having 1x Node, Devias 2x Nodes, Noria 1x Node, Elbeland 1x Node, Lost Tower 2x Nodes, Kanturu 0x Nodes, Acheron 2x Nodes, Raklion 2x Nodes, Swamp 2x Nodes. Player X mines a Node from Noria, so at that point Noria has 0 Nodes left and the mined one has entered the cooldown of 10~40 minutes. After 10~40 minutes, that Node that was initially in Noria has respawned in Kanturu, and now Kanturu has 1x active Node and Noria has 0 active Nodes. [UPDATED] Reworked Lucky Hunt: As previously stated, it is now released as part of Stage 2 content (lvl 800+), instead of Stage 1 content (lvl 500+). There are now 5 Fortune Pouches spawning in Crywolf instead of 10. They now have a respawn time of 3~7 minutes instead of 8~15 minutes. There's now 1 special Fortune Goblin that's spawning, with a respawn time of 25~75 minutes. Fortune Pouch reward: 50% chance for 1x Bless / 1x Soul / 1x Life / 1x Chaos / 1x Creation / 1x Gemstone / 1x Mithril + 50% chance for 1x Credit + 5~20 RUUD + 0.5% chance for 1x Early NS Box Fortune Goblin reward: 4x Bless / 4x Soul / 4x Chaos / 4x Creation / 4x Gemstone / 1x TOCA / 1x ETOL + 3x Credits + 50~100 RUUD + 5% chance for 1x Early NS Box. [UPDATED] Created monsters from Test Server no longer auto-despawns every 15 minutes. Instead, each individual monster auto-despawns after 10 minutes from its creation time. [UPDATED] Created monsters from Test Server no longer auto-respawns after being killed. One spawn = one kill. [UPDATED] The [BOSSES] system will now also announce the next spawn time after a boss has been killed. [UPDATED] The [BOSSES] spawn announcement for Kundun now happens when its Illusionism mechanic is triggered (rather than when the boss is actually summoned after Illusionism is handled). [UPDATED] The [BOSSES] spawn announcement for Nightmare now happens when the Kanturu Refinery fight is ready to start (rather than when Nightmare is spawned inside the Refinery). [UPDATED] The [BOSSES] spawn announcement for Selupan now happens when the Eggs respawns and the Hatchery is opened (rather than when the boss actually appears after the Eggs are destroyed). [UPDATED] The [BOSSES] spawn announcement for Lord of Ferea now happens when the Crystal Orbs resets again after a boss kill (rather than when the boss actually appears after the Crystal is destroyed). [UPDATED] The [BOSSES] spawn announcement for God of Darkness now happens when his Monsters respawns after a boss kill (rather than every time they respawn after a "wipe"). [UPDATED] Some bosses respawn time: Lord Silvester & Core Magriffy now respawns 7 hours after they are killed (instead of 8 hours). Selupan now respawns 11 hours after its last apparition (instead of 12 hours). Nightmare now respawns 7 hours after it is killed (instead of 8 hours). Note: We made these spawn changes so that, by rotation, the bosses will match most hours from a day. [UPDATED] The following bosses/mini-bosses now have the global message seen on all sub-servers on their kill: Golden Budge Dragons Golden Derkons GGDs White Wizards Royal Dragons Death King Cursed Dragon Nightmare Bloody Witch Queen Medusa Selupan Nix The following bosses only have global message on their own sub-server in order to keep the "most dmg" player on them (no technical possibility to have "MOST DMG" as global message on all sub-servers), which is more important for the participants on that sub-server: Kundun Lord Silvester Core Magriffy Lord of Ferea God of Darkness [ADDED] [WEBSITE] The missing icons for the new items. [UPDATED] [WEBSITE] Earrings options to match the latest rework. [ADDED] [WEBSITE] Stack images (for 2~50 quantity) for the following items: TOCAs, Silver Keys, Gold Keys, Nixie Spirit Fragments, Cracked Armor Fragments, Wings Relics (Level 1~4). [ADDED] [WEBSITE] Guardian options & elite resistance options for the guardian items. [UPDATED] [WEBSITE] Artifact items to be correctly displayed as well as having our current, custom options. [ADDED] [WEBSITE] Artifact System as part of the Character Information - Equipment. You can click the Artifact icon to open the Artifact Information for that Character. [ADDED] [WEBSITE] MUUNs equipped as part of the Character Information - Equipment. Note: The old "pet" slot was removed, since most mounts are now normal, clickable items, instead of equipped items. [ADDED] [WEBSITE] Full support for: Bonus Mastery Options. Bonus Socket Options. Mastery Options (for mastery shields & weapons especially). Socket Necklaces. Spider Artifact Items. [UPDATED] [WEBSITE] Wings level 1~3 options to correctly match the latest rework as well as fixed some other things showing wrong for them. [ADDED] [WEBSITE] Full support for the Wings Level 4 stats, options & elemental options. [ADDED] [WEBSITE] Full support for all ancient sets (normal & mastery sets) with our updated options and items as well. [ADDED] [WEBSITE] Real time fast & efficient quick search of items from the Market. [ADDED] [WEBSITE] Arca War on side-bar (along with CS) as well as dedicated page on the Event Info button. We will also add some custom rankings once we understand the event deeper. [UPDATED] [WEBSITE] PvM Rankings Tweaked PvM Rankings titles, sub-titles and orders. Splitted Elite Monsters in Tier 1 Elite Monsters and Tier 2 Elite Monsters rankings. Budges, Derkons & GGDs are now sub-rankings as part of the "Goldens" main rankings. "Illusions" is now sub-rankings as part of the "Kundun" main rankings. Added the following rankings: Dragons (Royal Dragons & Baby Dragons). Crywolf (Balgass & Dark Elves). World Bosses (Dark Mammoth, Dark Giant, Dark Iron Knight, Giant Mammoths). Lord Silvester. Core Magriffy. Lord of Ferea. God of Darkness. Nix. The following bosses now gives PvM Points to all participants instead of only to the killer: GGD Death King Cursed Dragon Nightmare Kundun Bloody Witch Queen Note: The newly added bosses (from Silvester up to Nix, as well as Balgass & World Bosses) do also gives PvM Points to all participants. Changed the amount of PvM Points for the following PvM monsters: Dark Elves: 12 PvM Points. GGDs: 12 PvM Points. Tier 2 Elite Monsters: 12 PvM Points. Baby Dragons: PvM 15 Points. Royal Dragons: 20 PvM Points. Nightmare & Kundun: 20 PvM Points. Bloody Witch Queen: 24 PvM Points. Giant Mammoths: 24 PvM Points. Medusa & Selupan: 30 PvM Points. Balgass: 35 PvM Points. Silvester & Magriffy: 40 PvM Points. Dark Mammoth, Dark Giant, Dark Iron Knight: 45 PvM Points. Lord of Ferea & God of Darkness: 50 PvM Points. Nix: 55 PvM Points. The PvM Score is now splitted into Individual Score (killer-only PvM Points), Shared Score (shared/participation PvM Points) and Total Score (the sum of both). [UPDATED] [WEBSITE] The extra info from some of the Rankings has been moved at the front of the rankings, under a clickable toggle which shows/hides it. [UPDATED] [WEBSITE] Now if you have the Account Lock active in-game (logged-in without using /unlock or logged-off), you'll have to introduce the Lock Password when selling items or buying from Market. Note: This was added in order to highly improve your account security on shared accounts, basically reaching a 100% protection of your Items when you're using the Account Lock function. [UPDATED] Account Lock now also prevents chatting (normal, guild, gens, /post, etc.) until the account is unlocked. [UPDATED] Removed the Doppelganger Illusion Knights that are rendered as "bulls" from the event. [FIXED] PvP timer on the Doppelganger PvP round disappearing if you're moved due to not being in the valid PvP zone. [UPDATED] Now if the PvP time runs out in Doppelganger and there was PvP happening during the PvP round, but more than 1 team is "alive", there's now an "auto-winner" set based on the party with the most PvP kills during that PvP round. [ADDED] [WEBSITE] Custom rankings for Doppelganger event: PvM Wins = Killing the Ice Walker and opening the Gold Chest. PvP Wins = Being a survivor of a party that wins the PvP round. PvP Kills = Kills during PvP rounds. Points = Amount of Points based on PvM Wins, PvP Wins, PvP Kills & Monster Kills based on each DG level and its custom points. [ADDED] Doppelganger Points formulas: DG1: PvM Win - 1000 Points, PvP Win = 500 Points, PvP Kill = 300 Points, Monster Kill = 20 Points. DG2: PvM Win - 1200 Points, PvP Win = 600 Points, PvP Kill = 330 Points, Monster Kill = 22 Points. DG3: PvM Win - 1400 Points, PvP Win = 700 Points, PvP Kill = 360 Points, Monster Kill = 24 Points. DG4: PvM Win - 1600 Points, PvP Win = 800 Points, PvP Kill = 390 Points, Monster Kill = 26 Points. DG5: PvM Win - 1800 Points, PvP Win = 900 Points, PvP Kill = 420 Points, Monster Kill = 28 Points. DG6: PvM Win - 2000 Points, PvP Win = 1000 Points, PvP Kill = 450 Points, Monster Kill = 30 Points. DG7: PvM Win - 2200 Points, PvP Win = 1100 Points, PvP Kill = 480 Points, Monster Kill = 32 Points. [UPDATED] Illusion Temple participation reward is now delivered when the event ends (either by time-up or by a team winning earlier), instead of being delivered after 6 minutes from the event start. [UPDATED] Now if you reach 100 seconds of having the IT Artifact in your inventory (without scoring a Point), you'll be teleported to the middle, stunned, and a monster will spawn and kill you so the Artifact is dropped from you. [ADDED] Anti-AFK system on the Illusion Temple event. If it detects an AFK character (without any PvP activity/impact or Artifact holding) for more than 3 minutes, it will auto-disconnect it from the Event and ban it from the event (on character, account & IP) for 4 days. [FIXED] Targeting / clicking on Illusion Temple - an old, persistent problem is now fully fixed. [FIXED] Characters to no longer get stuck if cancelling a personal buff during Illusion Temple (like Strong Belief, Berserker, etc.). [UPDATED] Removed the "Kill Point" system messages from IT monster kills. [UPDATED] Removed items drop from the IT monsters. [ADDED] [WEBSITE] Custom rankings for Illusion Temple event: Ball Time = Amount of seconds while having the Ball on your character. Kills = Amount of kills on IT events. Ball Kills = Amount of kills of Ball holders. Points = Amount of Points based on Ball Time, Kills & Ball Kills based on each IT level and its custom points. [ADDED] Illusion Temple Points formulas: IT1: Ball Time - 5 Points / second, Kill = 100 Points, Ball Kill = 250 Points. IT2: Ball Time - 6 Points / second, Kill = 125 Points, Ball Kill = 312 Points. IT3: Ball Time - 7 Points / second, Kill = 150 Points, Ball Kill = 375 Points. IT4: Ball Time - 8 Points / second, Kill = 175 Points, Ball Kill = 437 Points. IT5: Ball Time - 9 Points / second, Kill = 200 Points, Ball Kill = 500 Points. [UPDATED] Highly reduced the monster levels from maps between Cubera Mine and Bloody Tarkan, in order to be more closer to the monster levels of the previous maps to no longer cause an imbalance in terms of zen gained and PK points gained on kills.
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Release date: 10.06.2024 at 17:30 Note: You will need to download the new Client (OBT v.5.0). Our main goal with all the tweaks and reworks so far is to highly reduce the overall damage that can be reached, while balancing other "non-damage" options to be more viable. Damage is important to be kept in check so that the "older" content doesn't directly become trivial after few upgrades, as well as the gap between bigger and lower players to be less impactful. There's only one more item system left to be reworked, the elemental one. Then we'll start slowly working towards characters tweaks and balances, with 2 bigger reworks being on ML Tree & 4th Tree, with the same goal in mind. We expect 1 or 2 more patches before starting the work on chars tweaks & balance. Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [UPDATED] Jewels & Elemental Runes obtained from the custom Shared Drops feature (including the "Bonus") are now automatically stacking (instead of received as separate items with their own inventory slot) in a new, custom way. [FIXED] Party Matching (N) showing different class on the party requests from SM, BK & ELF. [UPDATED] Improved & corrected most texts & interactions with the Party & Guild Matching (N). [UPDATED] Using the game chat filter for "System" will now filter ONLY Exp/zen/pick-ups. The rest of system messages / commands / errors, etc. will continue to show up. [UPDATED] You can now increase/decrease the amount of Divides (of jewels, for example) with the mouse wheel (up = higher number / down = lower number). [FIXED] HP/Mana/SD/AG showing weird characters (like p:, w:) when reaching specific values like 8, 18, etc. [FIXED] PS Guard closing the game after only 2-3 minutes of "reconnect" state. It now waits for at least 30~40 minutes before closing the clients. [FIXED] PS Guard starting the game very slow (taking 35~40 seconds after game being clicked in order to start). It now starts normally (4~8 seconds, based on PC/laptop performances). [FIXED] PS Guard compatibility error between different PS versions servers as well as "shared" instances with other PS Guard servers (in our case, between OS and NS). [FIXED] PS Guard HWID/IP 2 windows (instances) opened limit sometimes closing all clients when trying to open a new instance over the limit, and sometimes the maximum limit error even remaining stuck on screen until manual end-process of PS. [UPDATED] All Wings Damage % and Absorb % have been reworked as follows: Wings Level 1: From: 12% Damage and 12% Absorb at +0 up to 42% Damage and 42% Absorb at +15 (+2% increase per level for both Absorb & Damage). To: 10% Damage and 10% Absorb at +0 up to 25% Damage and 25% Absorb at +15 (+1% increase per level for both Absorb & Damage). Wings Level 2: From: 32% Damage and 25% Absorb at +0 up to 47% Damage and 55% Absorb at +15 (+1% increase per level for Damage / +2% increase per level for Absorb). To: 20% Damage and 20% Absorb at +0 up to 35% Damage and 35% Absorb at +15 (+1% increase per level for both Absorb & Damage). Wings Level 3: From: 39% Damage and 39% Absorb at +0 up to 69% Damage and 69% Absorb at +15 (+2% increase per level for both Absorb & Damage). To: 32% Damage and 32% Absorb at +0 up to 47% Damage and 47% Absorb at +15 (+1% increase per level for both Absorb & Damage). Wings Level 4: From: 55% Damage and 43% Absorb at +0 up to 70% Damage and 73% Absorb at +15 (+1% increase per level for Damage / +2% increase per level for Absorb). To: 37% Damage and 37% Absorb at +0 up to 52% Damage and 52% Absorb at +15 (+1% increase per level for both Absorb & Damage). [UPDATED] Since we can't "show" the "real" new values of Wings on client-side, we're now showing the base, real value (from +0) for each wing level as well as a custom tooltip that shows the standard value of increase (1% per level). [UPDATED] All classes now have the same values of Absorb % and Damage % gained from Wings. [UPDATED] Dark Horse Absorb % Damage is now a static 5%, no longer increased by the Horse level. [UPDATED] Tweaked Wings base Defense as follows: All Small Wings now have a base of 10 DEF. All Wings Level 1 now have a base of 15 DEF at +0. All Wings Level 2 now have a base of 50 DEF at +0. Exception: Cape of Lord which has a base of 15 DEF at +0. All Wings Level 3 now have a base of 100 DEF at +0. [UPDATED] Tweaked Wings Level 4 bonus static Damage as follows: From: Starting with +100 at +0 and going to +404 at +15. To: Starting with +45 at +0 and going to +133 at +15. [UPDATED] Tweaked Wings Level 4 bonus static Defense as follows: From: Starting with +140 at +0 and going to +1011 at +15. To: Starting with +80 at +0 and going to +407 at +15. There's also a bonus static Defense gained between level +11 and +15 that was tweaked as follows: From: Adding extra +13 DEF at +11 and going to extra +373 DEF at +15. To: Adding extra +17 DEF at +11 and going to extra +192 DEF at +15. [UPDATED] Wings Level 2 can now come ONLY with the following options: Increase Ignore Defense Rate +3%. Increase Health +55~125 (+0~+15). [UPDATED] Wings Level 3 can now come ONLY with the following options: Increase Ignore Defense Rate +5%. Increase Chance of Full Damage Reflect +5%. [UPDATED] Wings Level 4 can now come ONLY with the following options: Increase Chance of Full Damage Reflect between +5% and +8% (randomly). Increase Ignore Defense Rate between +5% and +8% (randomly). Increase Excellent Damage Rate between +6% and +12% (randomly). Increase Double Damage Rate between +2% and +5% (randomly). [UPDATED] Wings Level 4 Elemental Options are now only Elemental DEF & Elemental DMG, both are guaranteed to come when adding the Elemental option. [UPDATED] Tweaked Wings Level 4 Elemental options as follows: Elemental DEF: From: Starting with +25 at +0 and going up to +193 at +15. To: Starting with +47 at +0 and going up to +272 at +15. Elemental DMG: From: Starting with +20 at +0 and going up to +170 at +15. To: Starting with +35 at +0 and going up to +230 at +15. [UPDATED] Earrings now have a 65% chance to come with 2 options and 35% chance to come with 3 options, and all options have an equal chance to be generated (20% for each of the 5 possible options). [UPDATED] Reworked Earrings options as follows: Tier 1 Left Earrings (Wrath): Increase Critical DMG is now replaced with Increase Mastery Critical DMG. Increase Excellent DMG is now replaced with Increase Mastery Excellent DMG. Increase Attack Power / Magical DMG is now replaced with Increase Mastery Attack Power / Magical DMG. Note: Difference between their normal version and the mastery version is that the Mastery options are also increased from level +0 up to level +15, compared to static values no matter the level. Current options: Increase Skill DMG +12 (instead of +17). Increase Mastery Critical DMG +20 at +0 up to +50 at +15 (instead of static +35). Increase Mastery Excellent DMG +20 at +0 up to +50 at +15 (instead of static +35). Increase Health +250 (instead of +200). Increase Mastery Attack Power / Magical DMG +10 at +0 up to +25 at +15 (instead of static +20). Tier 1 Right Earrings (Wrath): Current options: Increase Attack Speed +4 (instead of +7). Increase Critical DMG Rate +4%. Increase Excellent DMG Rate +3% (instead of +4%). Increase Mana +250 (instead of +200). Increase AG Recovery Rate +6 (instead of +10). Tier 1 Earrings (Wrath) Bonus Set Options: Increase Ignore Defense Rate +3% (instead of +1%). Increase All Stats +8 (instead of +4). Tier 2 Left Earrings (Forefathers): Current options: Increase Skill DMG +15 (instead of +19). Increase Mastery Critical DMG +45 at +0 (from +65 at +0) up to +75 at +15 (from +140 at +15). Increase Mastery Excellent DMG +45 at +0 (from +65 at +0) up to +75 at +15 (from +140 at +15). Increase Health +500 (instead of +400). Increase Mastery Attack Power / Magical DMG +20 at +0 (from +38 at +0) up to +35 at +15 (from +80 at +15). Tier 2 Right Earrings (Forefathers): Current options: Increase Attack Speed +5 (instead of +7). Increase Critical DMG Rate +5%. Increase Excellent DMG Rate +4% (instead of +5%). Increase Mana +500 (instead of +400). Increase AG Recovery Rate +9 (instead of +10). Tier 2 Earrings (Forefathers) Bonus Set Options: Increase Ignore Defense Rate +4% (instead of +2%). Increase All Stats +10 (instead of +5). Tier 3 Left Earrings (Glory): Current options: Increase Skill DMG +18 (instead of +21). Increase Mastery Critical DMG +75 at +0 (from +95 at +0) up to +105 at +15 (from +170 at +15). Increase Mastery Excellent DMG +75 at +0 (from +95 at +0) up to +105 at +15 (from +170 at +15). Increase Health +750 (instead of +600). Increase Mastery Attack Power / Magical DMG +35 at +0 (from +56 at +0) up to +50 at +15 (from +98 at +15). Tier 3 Right Earrings (Glory): Current options: Increase Attack Speed +6 (instead of +7). Increase Critical DMG Rate +6%. Increase Excellent DMG Rate +5% (instead of +6%). Increase Mana +750 (instead of +600). Increase AG Recovery Rate +12 (instead of +10). Tier 3 Earrings (Glory) Bonus Set Options: Increase Ignore Defense Rate +5% (instead of +3%). Increase All Stats +12 (instead of +6). Tier 4 Left Earrings (Blood): Current options: Increase Skill DMG +20 (instead of +23). Increase Mastery Critical DMG +110 at +0 (from +125 at +0) up to +140 at +15 (from +200 at +15). Increase Mastery Excellent DMG +110 at +0 (from +125 at +0) up to +140 at +15 (from +200 at +15). Increase Health +1000 (instead of +800). Increase Mastery Attack Power / Magical DMG +55 at +0 (from +74 at +0) up to +70 at +15 (from +116 at +15). Tier 4 Right Earrings (Blood): Current options: Increase Attack Speed +7. Increase Critical DMG Rate +7%. Increase Excellent DMG Rate +6% (instead of +7%). Increase Mana +1000 (instead of +800). Increase AG Recovery Rate +15 (instead of +10). Tier 4 Earrings (Blood) Bonus Set Options: Increase Ignore Defense Rate +5% (instead of +4%). Increase All Stats +12 (instead of +7). Replaced "Increase Mastery Damage" option with "Increase Damage" option, and the value is 35. Tier 5 Left Earrings (Deception): Current options: Increase Skill DMG +21 (instead of +25). Increase Mastery Critical DMG +130 at +0 (from +155 at +0) up to +175 at +15 (from +230 at +15). Increase Mastery Excellent DMG +130 at +0 (from +155 at +0) up to +175 at +15 (from +230 at +15). Increase Health +1150 (instead of +1000). Increase Mastery Attack Power / Magical DMG +65 at +0 (from +92 at +0) up to +95 at +15 (from +133 at +15). Tier 5 Right Earrings (Deception): Current options: Increase Attack Speed +7. Increase Critical DMG Rate +7% (instead of +8%). Increase Excellent DMG Rate +6% (instead of +8%). Increase Mana +1150 (instead of +1000). Increase AG Recovery Rate +16 (instead of +10). Tier 5 Earrings (Deception) Bonus Set Options: Increase Ignore Defense Rate +6% (instead of +5%). Increase All Stats +15 (instead of +8). Replaced "Increase Mastery Damage" option with "Increase Damage" option, and the value is 60. Tier 6 Left Earrings (Unity): Current options: Increase Skill DMG +22 (instead of +27). Increase Mastery Critical DMG +155 at +0 (from +185 at +0) up to +200 at +15 (from +260 at +15). Increase Mastery Excellent DMG +155 at +0 (from +185 at +0) up to +200 at +15 (from +260 at +15). Increase Health +1300 (instead of +1000). Increase Mastery Attack Power / Magical DMG +80 at +0 (from +110 at +0) up to +110 at +15 (from +151 at +15). Tier 6 Right Earrings (Unity): Current options: Increase Attack Speed +7. Increase Critical DMG Rate +7% (instead of +9%). Increase Excellent DMG Rate +6% (instead of +9%). Increase Mana +1300 (instead of +1000). Increase AG Recovery Rate +17 (instead of +10). Tier 6 Earrings (Unity) Bonus Set Options: Increase Ignore Defense Rate +7% (instead of +6%). Increase All Stats +18 (instead of +9). Replaced "Increase Mastery Damage" option with "Increase Damage" option, and the value is 85. [UPDATED] Reduced the Critical Damage Rate % added from Luck from +5%/item to +3%/item. [UPDATED] Reduced the Excellent Damage Rate % added from exc. options (weapons/pendants/necklaces) from +10%/item to +7%/item. [UPDATED] Reduced the Attack Speed added from exc. options (weapons/pendants/necklaces) from +7/item to +5/item. [UPDATED] Hyon set now requires Dragon Armor instead of Lighting Sword. [UPDATED] Gywen set is now a Mid-Tier Ancient set (instead of Karis), and now requires 4 items instead of 5, Gywen Bow is removed. [UPDATED] Chamer set is now a Mid-Tier Ancient set (instead of Rave), and now requires Sacred Fire Helm instead of Sacred Glove. [UPDATED] Vega set now requires Sacred Fire Boots instead of Sacred Glove [UPDATED] Carthy set is now a High-Tier Ancient set (instead of Camill). [UPDATED] Camill set is now a Mid-Tier Ancient set (instead of Akhir). [UPDATED] Reworked Ancient Sets options: All Mid-Tier Ancients now have the same, tweaked options, for all classes: 2 Set Effect: Increase Damage +30. 3 Set Effect: Increase Double Damage Rate +4% 4 Set Effect: Increase Excellent Damage Rate +6% Increase Critical Damage Rate +7% Increase Excellent Damage +45 Increase Critical Damage +45 All High-Tier Ancients now have the same, tweaked options, for all classes: 2 Set Effect: Increase Damage +40. 3 Set Effect: Increase Double Damage Rate +5% 4 Set Effect: Increase Ignore Defense Rate +3% Increase Excellent Damage Rate +8% Increase Critical Damage Rate +9% Increase Excellent Damage +65 Increase Critical Damage +65 [UPDATED] Low-Tier Ancient sets: Removed Mist Bronze. Replaced Sylion Bone with Evis Bone. [UPDATED] Mastery Bonus Option on weapons from All Stats +10/+20/+40 to All Stats +6/+12/+20. [UPDATED] Mastery Bonus Option on set items from Damage Decrease +25/+50/+75 to Damage Decrease + 15/+25/+40. [UPDATED] All Mastery Sets now have the [Mastery] tag as their "ancient set name" instead of individual names on each set. [UPDATED] Reworked Mastery Sets options: All classes / sets now have the same, tweaked options, only one exception which is different based on class: Mastery Bloodangel Sets: 2 Set Effect: Increase Damage +55 Increase Strength / Increase Energy / Increase Agility (based on class) +30 3 Set Effect: Increase Double Damage Rate +6% Increase Ignore Defense Rate +4% 4 Set Effect: Increase Excellent Damage Rate +9% Increase Critical Damage Rate +10% Increase Excellent Damage +95 Increase Critical Damage +95 Increase All Stats +10 Mastery Darkangel Sets: 2 Set Effect: Increase Damage +80 Increase Strength / Increase Energy / Increase Agility (based on class) +45 3 Set Effect: Increase Double Damage Rate +7% Increase Ignore Defense Rate +5% 4 Set Effect: Increase Excellent Damage Rate +11% Increase Critical Damage Rate +12% Increase Excellent Damage +125 Increase Critical Damage +125 Increase All Stats +15 Mastery Holyangel Sets: 2 Set Effect: Increase Damage +105 Increase Strength / Increase Energy / Increase Agility (based on class) +60 3 Set Effect: Increase Double Damage Rate +9% Increase Ignore Defense Rate +6% 4 Set Effect: Increase Excellent Damage Rate +12% Increase Critical Damage Rate +13% Increase Excellent Damage +160 Increase Critical Damage +160 Increase All Stats +20 Mastery Soul Sets: 2 Set Effect: Increase Mastery Attack Power / Mastery Magical DMG (based on class) +20 per item (at +0) up to +46 per item (at +15) Increase Strength / Increase Energy / Increase Agility (based on class) +75 3 Set Effect: Increase Double Damage Rate +9% Increase Ignore Defense Rate +7% 4 Set Effect: Increase Excellent Damage Rate +14% Increase Critical Damage Rate +15% Increase Mastery Excellent Damage +30 per item (at +0) up to +73 per item (at +15) Increase Mastery Critical Damage +30 per item (at +0) up to +73 per item (at +15) Increase All Stats +25 Mastery Blue Eye Sets: 2 Set Effect: Increase Mastery Attack Power / Mastery Magical DMG (based on class) +35 per item (at +0) up to +61 per item (at +15) Increase Strength / Increase Energy / Increase Agility (based on class) +90 3 Set Effect: Increase Double Damage Rate +10% Increase Ignore Defense Rate +7% 4 Set Effect: Increase Triple Damage Rate +2% Increase Excellent Damage Rate +15% Increase Critical Damage Rate +16% Increase Mastery Excellent Damage +50 per item (at +0) up to +93 per item (at +15) Increase Mastery Critical Damage +50 per item (at +0) up to +93 per item (at +15) Increase All Stats +30 Mastery Silver Heart Sets: 2 Set Effect: Increase Mastery Attack Power / Mastery Magical DMG (based on class) +50 per item (at +0) up to +76 per item (at +15) Increase Mastery Strength / Increase Mastery Energy / Increase Mastery Agility (based on class) +10 per item (at +0) up to +40 per item (at +15) 3 Set Effect: Increase Double Damage Rate +10% Increase Ignore Defense Rate +8% 4 Set Effect: Increase Triple Damage Rate +3% Increase Excellent Damage Rate +16% Increase Critical Damage Rate +17% Increase Mastery Excellent Damage +70 per item (at +0) up to +113 per item (at +15) Increase Mastery Critical Damage +70 per item (at +0) up to +113 per item (at +15) Increase All Stats +35 Mastery Manticore Sets: 2 Set Effect: Increase Mastery Attack Power / Mastery Magical DMG (based on class) +65 per item (at +0) up to +91 per item (at +15) Increase Mastery Strength / Increase Mastery Energy / Increase Mastery Agility (based on class) +16 per item (at +0) up to +46 per item (at +15) 3 Set Effect: Increase Double Damage Rate +11% Increase Ignore Defense Rate +9% 4 Set Effect: Increase Triple Damage Rate +4% Increase Excellent Damage Rate +16% Increase Critical Damage Rate +17% Increase Mastery Excellent Damage +90 per item (at +0) up to +133 per item (at +15) Increase Mastery Critical Damage +90 per item (at +0) up to +133 per item (at +15) Increase Mastery Stats +1 per item (at +0) up to +16 per item (at +15) Mastery Brilliant Sets: 2 Set Effect: Increase Mastery Attack Power / Mastery Magical DMG (based on class) +75 per item (at +0) up to +101 per item (at +15) Increase Mastery Strength / Increase Mastery Energy / Increase Mastery Agility (based on class) +20 per item (at +0) up to +50 per item (at +15) 3 Set Effect: Increase Double Damage Rate +11% Increase Ignore Defense Rate +9% 4 Set Effect: Increase Triple Damage Rate +5% Increase Excellent Damage Rate +17% Increase Critical Damage Rate +18% Increase Mastery Excellent Damage +104 per item (at +0) up to +147 per item (at +15) Increase Mastery Critical Damage +104 per item (at +0) up to +147 per item (at +15) Increase Mastery Stats +4 per item (at +0) up to +19 per item (at +15) Mastery Apocalypse Sets: 2 Set Effect: Increase Mastery Attack Power / Mastery Magical DMG (based on class) +85 per item (at +0) up to +111 per item (at +15) Increase Mastery Strength / Increase Mastery Energy / Increase Mastery Agility (based on class) +24 per item (at +0) up to +54 per item (at +15) 3 Set Effect: Increase Double Damage Rate +11% Increase Ignore Defense Rate +9% 4 Set Effect: Increase Triple Damage Rate +6% Increase Excellent Damage Rate +18% Increase Critical Damage Rate +19% Increase Mastery Excellent Damage +118 per item (at +0) up to +161 per item (at +15) Increase Mastery Critical Damage +118 per item (at +0) up to +161 per item (at +15) Increase Mastery Stats +7 per item (at +0) up to +22 per item (at +15) Note: Mastery Attack Power, Mastery Magical DMG, Mastery Excellent Damage, Mastery Critical Damage, Mastery Strength/Agility/Energy and Mastery Stats are increased for each individual item from the set as well as their each individual + level. Basically, the higher the items level the more total damage/stats are added. [UPDATED] Reduced the STR needed for BA, DA, ... Brilliant Swords (BK) in order for them to be viable for ABKs (our equivalent of the default EBKs). [UPDATED] Increased the AGI needed for BA, DA, ... Brilliant Shields (BK). [UPDATED] Reduced the Defense Rate of all BA, DA, ... Brilliant Shields (BK). [UPDATED] Corrected the BA, DA, ... Brilliant Shields (BK) tooltip to reflect how their special effect works (it reduces damage received by their Defense Rate * the value based on Shield level - 0.1 at +0 up to 2.4 at +15). [UPDATED] BA, DA, ... Brilliant Shields (BK) now comes with only 1 exc. option, and it is always "Increase Impenetrable Base DEF". You can use NS Jewels to add up to 3 extra options. [UPDATED] Bloodangel Weapons from bosses/early ns boxes now comes with 2 exc. options instead of 1-2 exc. options. [UPDATED] Increase Attack Power/Magical DMG by x every 20 levels mastery weapons option: From: Starting at 1.5 every 20 levels on Bloodangel, up to 2.8 every 20 levels on Brilliant. To: Starting at 1.1 every 20 levels on Bloodangel, up to 1.8 every 20 levels on Brilliant.