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[Character] Lemuria


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Lemuria

LEM.jpg
Lore

   Lemuria is typically portrayed as a mage specializing in the arcane arts, focusing on harnessing the forces of nature and elemental magic. They have a deep understanding of the elemental energies and can channel them to unleash devastating spells upon their enemies.
    These mages often have a scholarly background, studying ancient texts and mastering the secrets of elemental magic. They have a natural affinity for harnessing the powers of fire, ice, lightning, and other elemental forces. With their expertise, Energy Mages can conjure powerful spells that deal elemental damage, control the battlefield with AoE attacks, and provide support buffs or debuffs to allies or enemies.
    Their relations with the Mages of Kundun are solid as the bond between them grew over the years providing great power and knowledge increase.

I. Lemuria Mechanics and Playstyle

  • Spellcasting
    • Lemuria relies on casting spells to deal damage. They have access to a variety of offensive spells, with their signature skill being the Magical Shot. Their weapons, the Orbs, allow them to deal great amounts of magical damage, vanishing their foes.
    • Magic is the main way to deal damage and control the battlefield.
    • They have many offensive spells that can be cast from a distance.
    • Their spells, including fire, ice, and lightning, are primarily elemental-based, allowing for versatile gameplay.
  • Elemental Magic
    • Lemurians are often associated with elemental magic. They can harness and manipulate various fundamental forces, such as fire, ice, and lightning. This allows them to cast spells of different elements, each with its unique effects and damage types.
  • Long-range Attacks
    • These mages excel at long-range combat. They can attack enemies from a safe distance, avoiding close-quarters combat. This provides them with an advantage in battles against melee-focused classes.
  • AoE Spells
    • The class also possesses AoE spells that can damage multiple enemies within a designated area. These spells are particularly useful for crowd control and dealing with groups of enemies.
  • Support Abilities
    • In addition to offensive spells, may possess support abilities. These can include spells that provide buffs to allies and utility spells that can heal party members, recover SD during PvP battles, or blessings that increase attack and defense.

II. Lemuria Evolutions & Quests

Evolution Requirements Quest NPC Quest
Lemuria Character Level 1 N/A N/A
Warmage Character level 150 or Higher 
 
Sebina the Priest
Devias [183.32]

[Part 1] " Secure the Scroll of the Emperor "
[Part 2] " The Three Treasures of MU "

Archmage   

[For the 1st and 2nd Parts of the Quest]
2nd Quest Completed
Character level 380 or higher
[For the 3rd Part of the Quest]
Character level 400

Apostle Devin
Cywolf [228.49]
[Part 1] " Prove your Strength "
[Part 2] " Infiltrate the Barracks of Balgass "
[Part 3] " Into the Realm of Darkness "
Mist Mage Character Level 800 Cent
Lorencia [131.147]

[Part 1] " Qualification test "
[Part 2] " New Battle I "
[Part 3] " New Battle II "

III. Character Formulas
STAT FORMULA
Health 80 + (Level * 1.3) + (VIT * 2.4)
Shield Defense ((STR AGI ENE) * 2) + ((VIT * 5) * (Level / 200)) + (Level * 12) + (DEF * 2)
Ability Gauge 200 + (AGI * 0.35) + (ENE * 0.2)
Mana 250 + (Level * 1.3) + (ENE * 1)
Minimum Magical Damage ENE / 6
Maximum Magical Damage ENE / 4.5
Attack Speed AGI / 22
Defense AGI / 4
PvM Attack Rate (Level * 3) + (AGI * 1.2) + (ENE * 0.75)
PvP Attack Rate (Level * 4) + (AGI * 2.5) + (ENE * 3.5)
PvM Defense Rate 300 (standard value)
PvP Defense Rate (Level * 1.5) + (VIT * 1) + (AGI * 2)
Minimum Elemental Damage ENE / 20
Maximum Elemental Damage ENE / 15
Elemental Defense 0 (standard value)
Elemental Attack Rate (Level * 3)
Elemental Defense Rate (Level / 2)

IV. Character Specializations

0% bonus base Defense under 800 AGI
7% bonus base Defense between 800 and 1300 AGI
15% bonus base Defense over 1300 AGI
0% bonus base Magical DMG under 1500 ENE
7% bonus base Magical DMG between 1500 and 2000 ENE
15% bonus base Magical DMG over 2000 ENE

V. Wings

Level Class/Requirements Wings
1 Lemuria " Small Wings of Cruse "
150 Lemuria " Wings of Curse"
250 Warmage " Wings of Despair "
500 Archmage " Wings of Eternity "
1000 Mist Mage " Wings of Explosion "

VI. Custom Changes & Balancing

  • [UPDATED] Marvel Burst now requires 440 ENE (from 310 ENE).
  • [UPDATED] Unleash Marvel now requires 400 AGI (from 550 AGI).
  • [UPDATED] Ultimate Force Cast Range is now 4 (from 6) & AoE Range is now 1 (from 5).
  • [UPDATED] Cure:
    • Cooldown: 2s (from 4s).
  • [UPDATED] Blessing:
    • Now requires 640 ENE (from 735 ENE).
    • Cooldown removed.
  • [UPDATED] Removed LEM's Basic Heal, Basic SD Recovery, Basic Defense & Basic Damage from game.
  • [UPDATED] Slightly reduced the STR required to equip Tier 2 Socket set items of LEM.
  • [UPDATED] [Master Tree] "Marvel Burst Strengthener" nerfed from 8 ~ 52 ~ 71 (level 1 / 10 / 20) to 4 ~ 29 ~ 40 (level 1 / 10 / 20).
  • [UPDATED] [Master Tree] "Blessing Strengthener" nerfed from 6 ~ 38 ~ 52 (level 1 / 10 / 20) to 2 ~ 13 ~ 18 (level 1 / 10 / 20).
  • [UPDATED] [Enhancement Tree] Replaced "Hits per Cast Enhancement" with "Cast Range Enhancement" & removed "AoE Range Enhancement" of Ultimate Force.
  • [UPDATED] [Enhancement Tree] Removed the "Maximum Targets Enhancement" of Unleash Marvel.
  • [UPDATED] [Enhancement Tree] Replaced "Splash Damage Enhancement" of Unleash Marvel with "Hits per Cast Enhancement".
  • [UPDATED] [Enhancement Tree] Removed "AoE Range Enhancement" & "Hits per Cast Enhancement" of Marvel Burst.
Edited by rDy
Updated with official launch information
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