Administrators rDy Posted June 10 Administrators Share Posted June 10 Release date: 10.06.2024 at 17:30 Note: You will need to download the new Client (OBT v.5.0). Our main goal with all the tweaks and reworks so far is to highly reduce the overall damage that can be reached, while balancing other "non-damage" options to be more viable. Damage is important to be kept in check so that the "older" content doesn't directly become trivial after few upgrades, as well as the gap between bigger and lower players to be less impactful. There's only one more item system left to be reworked, the elemental one. Then we'll start slowly working towards characters tweaks and balances, with 2 bigger reworks being on ML Tree & 4th Tree, with the same goal in mind. We expect 1 or 2 more patches before starting the work on chars tweaks & balance. Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [UPDATED] Jewels & Elemental Runes obtained from the custom Shared Drops feature (including the "Bonus") are now automatically stacking (instead of received as separate items with their own inventory slot) in a new, custom way. [FIXED] Party Matching (N) showing different class on the party requests from SM, BK & ELF. [UPDATED] Improved & corrected most texts & interactions with the Party & Guild Matching (N). [UPDATED] Using the game chat filter for "System" will now filter ONLY Exp/zen/pick-ups. The rest of system messages / commands / errors, etc. will continue to show up. [UPDATED] You can now increase/decrease the amount of Divides (of jewels, for example) with the mouse wheel (up = higher number / down = lower number). [FIXED] HP/Mana/SD/AG showing weird characters (like p:, w:) when reaching specific values like 8, 18, etc. [FIXED] PS Guard closing the game after only 2-3 minutes of "reconnect" state. It now waits for at least 30~40 minutes before closing the clients. [FIXED] PS Guard starting the game very slow (taking 35~40 seconds after game being clicked in order to start). It now starts normally (4~8 seconds, based on PC/laptop performances). [FIXED] PS Guard compatibility error between different PS versions servers as well as "shared" instances with other PS Guard servers (in our case, between OS and NS). [FIXED] PS Guard HWID/IP 2 windows (instances) opened limit sometimes closing all clients when trying to open a new instance over the limit, and sometimes the maximum limit error even remaining stuck on screen until manual end-process of PS. [UPDATED] All Wings Damage % and Absorb % have been reworked as follows: Wings Level 1: From: 12% Damage and 12% Absorb at +0 up to 42% Damage and 42% Absorb at +15 (+2% increase per level for both Absorb & Damage). To: 10% Damage and 10% Absorb at +0 up to 25% Damage and 25% Absorb at +15 (+1% increase per level for both Absorb & Damage). Wings Level 2: From: 32% Damage and 25% Absorb at +0 up to 47% Damage and 55% Absorb at +15 (+1% increase per level for Damage / +2% increase per level for Absorb). To: 20% Damage and 20% Absorb at +0 up to 35% Damage and 35% Absorb at +15 (+1% increase per level for both Absorb & Damage). Wings Level 3: From: 39% Damage and 39% Absorb at +0 up to 69% Damage and 69% Absorb at +15 (+2% increase per level for both Absorb & Damage). To: 32% Damage and 32% Absorb at +0 up to 47% Damage and 47% Absorb at +15 (+1% increase per level for both Absorb & Damage). Wings Level 4: From: 55% Damage and 43% Absorb at +0 up to 70% Damage and 73% Absorb at +15 (+1% increase per level for Damage / +2% increase per level for Absorb). To: 37% Damage and 37% Absorb at +0 up to 52% Damage and 52% Absorb at +15 (+1% increase per level for both Absorb & Damage). [UPDATED] Since we can't "show" the "real" new values of Wings on client-side, we're now showing the base, real value (from +0) for each wing level as well as a custom tooltip that shows the standard value of increase (1% per level). [UPDATED] All classes now have the same values of Absorb % and Damage % gained from Wings. [UPDATED] Dark Horse Absorb % Damage is now a static 5%, no longer increased by the Horse level. [UPDATED] Tweaked Wings base Defense as follows: All Small Wings now have a base of 10 DEF. All Wings Level 1 now have a base of 15 DEF at +0. All Wings Level 2 now have a base of 50 DEF at +0. Exception: Cape of Lord which has a base of 15 DEF at +0. All Wings Level 3 now have a base of 100 DEF at +0. [UPDATED] Tweaked Wings Level 4 bonus static Damage as follows: From: Starting with +100 at +0 and going to +404 at +15. To: Starting with +45 at +0 and going to +133 at +15. [UPDATED] Tweaked Wings Level 4 bonus static Defense as follows: From: Starting with +140 at +0 and going to +1011 at +15. To: Starting with +80 at +0 and going to +407 at +15. There's also a bonus static Defense gained between level +11 and +15 that was tweaked as follows: From: Adding extra +13 DEF at +11 and going to extra +373 DEF at +15. To: Adding extra +17 DEF at +11 and going to extra +192 DEF at +15. [UPDATED] Wings Level 2 can now come ONLY with the following options: Increase Ignore Defense Rate +3%. Increase Health +55~125 (+0~+15). [UPDATED] Wings Level 3 can now come ONLY with the following options: Increase Ignore Defense Rate +5%. Increase Chance of Full Damage Reflect +5%. [UPDATED] Wings Level 4 can now come ONLY with the following options: Increase Chance of Full Damage Reflect between +5% and +8% (randomly). Increase Ignore Defense Rate between +5% and +8% (randomly). Increase Excellent Damage Rate between +6% and +12% (randomly). Increase Double Damage Rate between +2% and +5% (randomly). [UPDATED] Wings Level 4 Elemental Options are now only Elemental DEF & Elemental DMG, both are guaranteed to come when adding the Elemental option. [UPDATED] Tweaked Wings Level 4 Elemental options as follows: Elemental DEF: From: Starting with +25 at +0 and going up to +193 at +15. To: Starting with +47 at +0 and going up to +272 at +15. Elemental DMG: From: Starting with +20 at +0 and going up to +170 at +15. To: Starting with +35 at +0 and going up to +230 at +15. [UPDATED] Earrings now have a 65% chance to come with 2 options and 35% chance to come with 3 options, and all options have an equal chance to be generated (20% for each of the 5 possible options). [UPDATED] Reworked Earrings options as follows: Tier 1 Left Earrings (Wrath): Increase Critical DMG is now replaced with Increase Mastery Critical DMG. Increase Excellent DMG is now replaced with Increase Mastery Excellent DMG. Increase Attack Power / Magical DMG is now replaced with Increase Mastery Attack Power / Magical DMG. Note: Difference between their normal version and the mastery version is that the Mastery options are also increased from level +0 up to level +15, compared to static values no matter the level. Current options: Increase Skill DMG +12 (instead of +17). Increase Mastery Critical DMG +20 at +0 up to +50 at +15 (instead of static +35). Increase Mastery Excellent DMG +20 at +0 up to +50 at +15 (instead of static +35). Increase Health +250 (instead of +200). Increase Mastery Attack Power / Magical DMG +10 at +0 up to +25 at +15 (instead of static +20). Tier 1 Right Earrings (Wrath): Current options: Increase Attack Speed +4 (instead of +7). Increase Critical DMG Rate +4%. Increase Excellent DMG Rate +3% (instead of +4%). Increase Mana +250 (instead of +200). Increase AG Recovery Rate +6 (instead of +10). Tier 1 Earrings (Wrath) Bonus Set Options: Increase Ignore Defense Rate +3% (instead of +1%). Increase All Stats +8 (instead of +4). Tier 2 Left Earrings (Forefathers): Current options: Increase Skill DMG +15 (instead of +19). Increase Mastery Critical DMG +45 at +0 (from +65 at +0) up to +75 at +15 (from +140 at +15). Increase Mastery Excellent DMG +45 at +0 (from +65 at +0) up to +75 at +15 (from +140 at +15). Increase Health +500 (instead of +400). Increase Mastery Attack Power / Magical DMG +20 at +0 (from +38 at +0) up to +35 at +15 (from +80 at +15). Tier 2 Right Earrings (Forefathers): Current options: Increase Attack Speed +5 (instead of +7). Increase Critical DMG Rate +5%. Increase Excellent DMG Rate +4% (instead of +5%). Increase Mana +500 (instead of +400). Increase AG Recovery Rate +9 (instead of +10). Tier 2 Earrings (Forefathers) Bonus Set Options: Increase Ignore Defense Rate +4% (instead of +2%). Increase All Stats +10 (instead of +5). Tier 3 Left Earrings (Glory): Current options: Increase Skill DMG +18 (instead of +21). Increase Mastery Critical DMG +75 at +0 (from +95 at +0) up to +105 at +15 (from +170 at +15). Increase Mastery Excellent DMG +75 at +0 (from +95 at +0) up to +105 at +15 (from +170 at +15). Increase Health +750 (instead of +600). Increase Mastery Attack Power / Magical DMG +35 at +0 (from +56 at +0) up to +50 at +15 (from +98 at +15). Tier 3 Right Earrings (Glory): Current options: Increase Attack Speed +6 (instead of +7). Increase Critical DMG Rate +6%. Increase Excellent DMG Rate +5% (instead of +6%). Increase Mana +750 (instead of +600). Increase AG Recovery Rate +12 (instead of +10). Tier 3 Earrings (Glory) Bonus Set Options: Increase Ignore Defense Rate +5% (instead of +3%). Increase All Stats +12 (instead of +6). Tier 4 Left Earrings (Blood): Current options: Increase Skill DMG +20 (instead of +23). Increase Mastery Critical DMG +110 at +0 (from +125 at +0) up to +140 at +15 (from +200 at +15). Increase Mastery Excellent DMG +110 at +0 (from +125 at +0) up to +140 at +15 (from +200 at +15). Increase Health +1000 (instead of +800). Increase Mastery Attack Power / Magical DMG +55 at +0 (from +74 at +0) up to +70 at +15 (from +116 at +15). Tier 4 Right Earrings (Blood): Current options: Increase Attack Speed +7. Increase Critical DMG Rate +7%. Increase Excellent DMG Rate +6% (instead of +7%). Increase Mana +1000 (instead of +800). Increase AG Recovery Rate +15 (instead of +10). Tier 4 Earrings (Blood) Bonus Set Options: Increase Ignore Defense Rate +5% (instead of +4%). Increase All Stats +12 (instead of +7). Replaced "Increase Mastery Damage" option with "Increase Damage" option, and the value is 35. Tier 5 Left Earrings (Deception): Current options: Increase Skill DMG +21 (instead of +25). Increase Mastery Critical DMG +130 at +0 (from +155 at +0) up to +175 at +15 (from +230 at +15). Increase Mastery Excellent DMG +130 at +0 (from +155 at +0) up to +175 at +15 (from +230 at +15). Increase Health +1150 (instead of +1000). Increase Mastery Attack Power / Magical DMG +65 at +0 (from +92 at +0) up to +95 at +15 (from +133 at +15). Tier 5 Right Earrings (Deception): Current options: Increase Attack Speed +7. Increase Critical DMG Rate +7% (instead of +8%). Increase Excellent DMG Rate +6% (instead of +8%). Increase Mana +1150 (instead of +1000). Increase AG Recovery Rate +16 (instead of +10). Tier 5 Earrings (Deception) Bonus Set Options: Increase Ignore Defense Rate +6% (instead of +5%). Increase All Stats +15 (instead of +8). Replaced "Increase Mastery Damage" option with "Increase Damage" option, and the value is 60. Tier 6 Left Earrings (Unity): Current options: Increase Skill DMG +22 (instead of +27). Increase Mastery Critical DMG +155 at +0 (from +185 at +0) up to +200 at +15 (from +260 at +15). Increase Mastery Excellent DMG +155 at +0 (from +185 at +0) up to +200 at +15 (from +260 at +15). Increase Health +1300 (instead of +1000). Increase Mastery Attack Power / Magical DMG +80 at +0 (from +110 at +0) up to +110 at +15 (from +151 at +15). Tier 6 Right Earrings (Unity): Current options: Increase Attack Speed +7. Increase Critical DMG Rate +7% (instead of +9%). Increase Excellent DMG Rate +6% (instead of +9%). Increase Mana +1300 (instead of +1000). Increase AG Recovery Rate +17 (instead of +10). Tier 6 Earrings (Unity) Bonus Set Options: Increase Ignore Defense Rate +7% (instead of +6%). Increase All Stats +18 (instead of +9). Replaced "Increase Mastery Damage" option with "Increase Damage" option, and the value is 85. [UPDATED] Reduced the Critical Damage Rate % added from Luck from +5%/item to +3%/item. [UPDATED] Reduced the Excellent Damage Rate % added from exc. options (weapons/pendants/necklaces) from +10%/item to +7%/item. [UPDATED] Reduced the Attack Speed added from exc. options (weapons/pendants/necklaces) from +7/item to +5/item. [UPDATED] Hyon set now requires Dragon Armor instead of Lighting Sword. [UPDATED] Gywen set is now a Mid-Tier Ancient set (instead of Karis), and now requires 4 items instead of 5, Gywen Bow is removed. [UPDATED] Chamer set is now a Mid-Tier Ancient set (instead of Rave), and now requires Sacred Fire Helm instead of Sacred Glove. [UPDATED] Vega set now requires Sacred Fire Boots instead of Sacred Glove [UPDATED] Carthy set is now a High-Tier Ancient set (instead of Camill). [UPDATED] Camill set is now a Mid-Tier Ancient set (instead of Akhir). [UPDATED] Reworked Ancient Sets options: All Mid-Tier Ancients now have the same, tweaked options, for all classes: 2 Set Effect: Increase Damage +30. 3 Set Effect: Increase Double Damage Rate +4% 4 Set Effect: Increase Excellent Damage Rate +6% Increase Critical Damage Rate +7% Increase Excellent Damage +45 Increase Critical Damage +45 All High-Tier Ancients now have the same, tweaked options, for all classes: 2 Set Effect: Increase Damage +40. 3 Set Effect: Increase Double Damage Rate +5% 4 Set Effect: Increase Ignore Defense Rate +3% Increase Excellent Damage Rate +8% Increase Critical Damage Rate +9% Increase Excellent Damage +65 Increase Critical Damage +65 [UPDATED] Low-Tier Ancient sets: Removed Mist Bronze. Replaced Sylion Bone with Evis Bone. [UPDATED] Mastery Bonus Option on weapons from All Stats +10/+20/+40 to All Stats +6/+12/+20. [UPDATED] Mastery Bonus Option on set items from Damage Decrease +25/+50/+75 to Damage Decrease + 15/+25/+40. [UPDATED] All Mastery Sets now have the [Mastery] tag as their "ancient set name" instead of individual names on each set. [UPDATED] Reworked Mastery Sets options: All classes / sets now have the same, tweaked options, only one exception which is different based on class: Mastery Bloodangel Sets: 2 Set Effect: Increase Damage +55 Increase Strength / Increase Energy / Increase Agility (based on class) +30 3 Set Effect: Increase Double Damage Rate +6% Increase Ignore Defense Rate +4% 4 Set Effect: Increase Excellent Damage Rate +9% Increase Critical Damage Rate +10% Increase Excellent Damage +95 Increase Critical Damage +95 Increase All Stats +10 Mastery Darkangel Sets: 2 Set Effect: Increase Damage +80 Increase Strength / Increase Energy / Increase Agility (based on class) +45 3 Set Effect: Increase Double Damage Rate +7% Increase Ignore Defense Rate +5% 4 Set Effect: Increase Excellent Damage Rate +11% Increase Critical Damage Rate +12% Increase Excellent Damage +125 Increase Critical Damage +125 Increase All Stats +15 Mastery Holyangel Sets: 2 Set Effect: Increase Damage +105 Increase Strength / Increase Energy / Increase Agility (based on class) +60 3 Set Effect: Increase Double Damage Rate +9% Increase Ignore Defense Rate +6% 4 Set Effect: Increase Excellent Damage Rate +12% Increase Critical Damage Rate +13% Increase Excellent Damage +160 Increase Critical Damage +160 Increase All Stats +20 Mastery Soul Sets: 2 Set Effect: Increase Mastery Attack Power / Mastery Magical DMG (based on class) +20 per item (at +0) up to +46 per item (at +15) Increase Strength / Increase Energy / Increase Agility (based on class) +75 3 Set Effect: Increase Double Damage Rate +9% Increase Ignore Defense Rate +7% 4 Set Effect: Increase Excellent Damage Rate +14% Increase Critical Damage Rate +15% Increase Mastery Excellent Damage +30 per item (at +0) up to +73 per item (at +15) Increase Mastery Critical Damage +30 per item (at +0) up to +73 per item (at +15) Increase All Stats +25 Mastery Blue Eye Sets: 2 Set Effect: Increase Mastery Attack Power / Mastery Magical DMG (based on class) +35 per item (at +0) up to +61 per item (at +15) Increase Strength / Increase Energy / Increase Agility (based on class) +90 3 Set Effect: Increase Double Damage Rate +10% Increase Ignore Defense Rate +7% 4 Set Effect: Increase Triple Damage Rate +2% Increase Excellent Damage Rate +15% Increase Critical Damage Rate +16% Increase Mastery Excellent Damage +50 per item (at +0) up to +93 per item (at +15) Increase Mastery Critical Damage +50 per item (at +0) up to +93 per item (at +15) Increase All Stats +30 Mastery Silver Heart Sets: 2 Set Effect: Increase Mastery Attack Power / Mastery Magical DMG (based on class) +50 per item (at +0) up to +76 per item (at +15) Increase Mastery Strength / Increase Mastery Energy / Increase Mastery Agility (based on class) +10 per item (at +0) up to +40 per item (at +15) 3 Set Effect: Increase Double Damage Rate +10% Increase Ignore Defense Rate +8% 4 Set Effect: Increase Triple Damage Rate +3% Increase Excellent Damage Rate +16% Increase Critical Damage Rate +17% Increase Mastery Excellent Damage +70 per item (at +0) up to +113 per item (at +15) Increase Mastery Critical Damage +70 per item (at +0) up to +113 per item (at +15) Increase All Stats +35 Mastery Manticore Sets: 2 Set Effect: Increase Mastery Attack Power / Mastery Magical DMG (based on class) +65 per item (at +0) up to +91 per item (at +15) Increase Mastery Strength / Increase Mastery Energy / Increase Mastery Agility (based on class) +16 per item (at +0) up to +46 per item (at +15) 3 Set Effect: Increase Double Damage Rate +11% Increase Ignore Defense Rate +9% 4 Set Effect: Increase Triple Damage Rate +4% Increase Excellent Damage Rate +16% Increase Critical Damage Rate +17% Increase Mastery Excellent Damage +90 per item (at +0) up to +133 per item (at +15) Increase Mastery Critical Damage +90 per item (at +0) up to +133 per item (at +15) Increase Mastery Stats +1 per item (at +0) up to +16 per item (at +15) Mastery Brilliant Sets: 2 Set Effect: Increase Mastery Attack Power / Mastery Magical DMG (based on class) +75 per item (at +0) up to +101 per item (at +15) Increase Mastery Strength / Increase Mastery Energy / Increase Mastery Agility (based on class) +20 per item (at +0) up to +50 per item (at +15) 3 Set Effect: Increase Double Damage Rate +11% Increase Ignore Defense Rate +9% 4 Set Effect: Increase Triple Damage Rate +5% Increase Excellent Damage Rate +17% Increase Critical Damage Rate +18% Increase Mastery Excellent Damage +104 per item (at +0) up to +147 per item (at +15) Increase Mastery Critical Damage +104 per item (at +0) up to +147 per item (at +15) Increase Mastery Stats +4 per item (at +0) up to +19 per item (at +15) Mastery Apocalypse Sets: 2 Set Effect: Increase Mastery Attack Power / Mastery Magical DMG (based on class) +85 per item (at +0) up to +111 per item (at +15) Increase Mastery Strength / Increase Mastery Energy / Increase Mastery Agility (based on class) +24 per item (at +0) up to +54 per item (at +15) 3 Set Effect: Increase Double Damage Rate +11% Increase Ignore Defense Rate +9% 4 Set Effect: Increase Triple Damage Rate +6% Increase Excellent Damage Rate +18% Increase Critical Damage Rate +19% Increase Mastery Excellent Damage +118 per item (at +0) up to +161 per item (at +15) Increase Mastery Critical Damage +118 per item (at +0) up to +161 per item (at +15) Increase Mastery Stats +7 per item (at +0) up to +22 per item (at +15) Note: Mastery Attack Power, Mastery Magical DMG, Mastery Excellent Damage, Mastery Critical Damage, Mastery Strength/Agility/Energy and Mastery Stats are increased for each individual item from the set as well as their each individual + level. Basically, the higher the items level the more total damage/stats are added. [UPDATED] Reduced the STR needed for BA, DA, ... Brilliant Swords (BK) in order for them to be viable for ABKs (our equivalent of the default EBKs). [UPDATED] Increased the AGI needed for BA, DA, ... Brilliant Shields (BK). [UPDATED] Reduced the Defense Rate of all BA, DA, ... Brilliant Shields (BK). [UPDATED] Corrected the BA, DA, ... Brilliant Shields (BK) tooltip to reflect how their special effect works (it reduces damage received by their Defense Rate * the value based on Shield level - 0.1 at +0 up to 2.4 at +15). [UPDATED] BA, DA, ... Brilliant Shields (BK) now comes with only 1 exc. option, and it is always "Increase Impenetrable Base DEF". You can use NS Jewels to add up to 3 extra options. [UPDATED] Bloodangel Weapons from bosses/early ns boxes now comes with 2 exc. options instead of 1-2 exc. options. [UPDATED] Increase Attack Power/Magical DMG by x every 20 levels mastery weapons option: From: Starting at 1.5 every 20 levels on Bloodangel, up to 2.8 every 20 levels on Brilliant. To: Starting at 1.1 every 20 levels on Bloodangel, up to 1.8 every 20 levels on Brilliant. Good, fast, cheap - you can only pick 2! Link to comment Share on other sites More sharing options...
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