Administrators rDy Posted October 13 Administrators Share Posted October 13 Release date: 13.10.2024 at 14:30 Note: You will need to download the new Client (OBT v.7.0). Note2: Our launcher has been shut down by its developers. While we will try to "remake" it as our own product, just like we did with the Discord Bot, there are no plans for that to happen in the close future, and we'll look for a more basic Launcher for now. Currently you'll have to open the game via game.exe and use the newest client available. Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [UPDATED] CS Rewards: Net Worth rewards: Before Stage 1 is over: 500 RUUD + 10x Bless / 10x Soul / 10x Chaos / 10x Creation + Chance for 1x Early NS Box. After Stage 1 is over: 1200 RUUD + 20x Bless / 20x Soul / 20x Chaos / 20x Creation / 10x Gemstone + Chance for 1x Early NS Box or 1x Mid NS Box. After Stage 2 is over: 2000 RUUD + 30x Bless / 30x Soul / 30x Chaos / 30x Creation / 20x Gemstone / 10x Lapidary Stone + Chance for 1x Mid NS Box. After Stage 3 is over: 3000 RUUD + 30x Chaos / 30x Creation / 30x Gemstone / 20x Lapidary Stone + Chance for 1x Mid NS Box or 1x Late NS Box. The Net Worth will dictate the % chance of getting the NS Box as a reward, as follows: (NetWorth/100)% = box a chance. Examples: Having 1000 Net Worth = 10% chance for NS box. Having 1200 Net Worth = 12% chance for NS box. Having 2450 Net Worth = 24.5% chance for NS box. Having 3520 Net Worth = 35.2% chance for NS box. Bonus Reward: Players with a 3000+ Net Worth will also win 2x VIP Days. Trial of Discord: You get access to 1 LoT Hybrid-Spot. The spot is dynamically morphing in terms of monsters type & monsters number based on the lowest character level that is staying in its range and the highest map where it can go. Example: If the lowest character level in the LoT spot range is 280, the LoT spot will morph into Kanturu 3 monsters. Eample2: If the lowest character level in the LoT spot range is 420, the LoT spot will morph into Swamp of Peace monsters. Note: You need to kill the previous monsters from the spot in order to trigger the morph. Note2: If no character is in the spot's range, it will morph back to its initial Kanturu2 monsters. The monsters from the LoT spot are exactly the same as the ones from the normal maps where they are usually found. The LoT spot has +15% EXP compared to the default exp rate (that is not altered by gens bonus/mercenary squad bonus). Example: If you have level 500 and level in Ferea, you have 107% exp (7% bonus from Gens map), if you level in LoT you'll have 115% exp (but you'll stay safe). The LoT spot monsters have normal drops as they do in their maps, but without any "map-specific" special drops. Note: Ubaid, Nars & Atlans Abyss 1-3 monsters from the LoT spot are visually bugged (showing as "bulls", but they work normally). Trial of Patience: 6 mobs spawn across the LoT (Queen Bees). They have a respawn time of 2 minutes. They will drop 100% a Jewel of Guardian that can mainly be used to upgrade Gates & Statues. You also get access to Senior that can upgrade the Statues & Gates as well as set up taxes for the Chaos Machine, which will go to the Senior budget that can be retrieved by the Alliance GM. You also gain 4% of Zen from Market transactions, which will also go to the Senior budget that can be retrieved by the Alliance GM. Trial of Mobilization: There is a boss, Erohim, that spawns 1 time per day, randomly between 19:00 and 23:59. It stays only 12 minutes alive. Reward: Before Stage 1 is over: It will drop 1x Box of Ancients for each player that is in his range when he dies. A maximum of 10x Box of Ancients can be dropped even if there are more than 10 players. After Stage 1 is over: It will drop 1x Box of Ancients for each player that is in his range when he dies. It will also drop 1x Box of Sockets for every 2 players that are in his range when he dies. A maximum of 5x Box of Sockets & 10x Box of Ancients can be dropped even if there are more than 10 players. After Stage 2 is over: It will drop 1x Box of Ancients for each player that is in his range when he dies. It will also drop 1x Box of Sockets for each player that is in his range when he dies. A maximum of 10x Box of Sockets & 10x Box of Ancients can be dropped even if there are more than 10 players. His stats are boosted after each Server Stage. Trial of Strength: Winning the CS will grant the Alliance GM 7x Guild Master Boxes. Losing the CS will grant the Alliance GM 1x Guild Master Box for every 2000 Points made by the Alliance, up to 5 maximum boxes. Guild Master Box: Can't be moved, sold in shop/store, or vaulted. Can only be traded. It can only be dropped on Crywolf. When it is throwed, it will drop 1x Mastery Set Item or 1x Mastery Weapon based on the class & level of the thrower. Note: This Box is 'forcing' GMs to make choices based on the CS performances of their players, so they can choose who to receive what directly, instead of pure luck. Example: If a SM with level 450 will throw it, it will drop 1x Bloodangel Mastery Item or 1x Bloodangel Staff. Example2: If a GL with level 780 will throw it, it will drop 1x Holyangel Mastery Item or 1x Holyangel Lance. Note: The Mastery tier is based on the highest tier that the character can equip. Note2: There's 84% chance to drop 1x Mastery Set Item and 16% chance to drop 1x Mastery Weapon. Note3: The maximum tier that can be obtained from GM Box is Manticore. The Box is auto-deleted after 24 hours from its creation (if you enter Crywolf after 24 hours or if you are in Crywolf after 24 hours, else it remains in inventory, unusable). [UPDATED] CS rewards release schedule: 1st CS: Net Worth Rewards & Trial of Patience. 2nd CS: Trial of Mobilization & Trial of Strength. 3rd CS: Trial of Discord. [UPDATED] Castle Siege is now happening on Sunday at 17:00. [UPDATED] Now only Alliance members of CS winners can enter or stay in LoT. [UPDATED] Removed the /lot command and the GM permissions for joining LoT. All Alliance members can now freely join LoT by clicking the NPC near the LoT entrance. [UPDATED] Both main guild & alliance members are now counted for the Erohim maximum reward, instead of only main guild members. [UPDATED] The following builds can now also be banned at CS: VSM, SBK, EMG, ARF, SGL, AGL, ARW. All builds that can be banned: ESM, VSM, ABK, SBK, VBK, EE, AE, SMG, EMG, SDL, VDL, ERF, VRF, ARF, SGL, AGL, ARW. [UPDATED] Maximum number of players in a Guild is now 20, and will remain as a permanent, final value. [UPDATED] Maximum number of players at CS is now 25. Note: In future, in case it will be needed, we'll unlock a 3rd alliance slot in order to still promote individual, smaller guilds while giving more players a chance to compete in higher events as well as encouraging "political plot twists". [ADDED] Mini-Game: Bomb Hunt. Rewards: Score 0~150: 2kk ZEN + 1x Random Jewel (Bless/Soul/Chaos/Life/Creation/Gemstone) + 20x RUUD. Score 151~850: 4kk ZEN + 1x Random Jewel (Bless/Soul/Chaos/Life/Creation/Gemstone) + 35x RUUD. Score 851~1100: 7kk ZEN + 1x Random Jewel (Bless/Soul/Chaos/Life/Creation/Gemstone) + 55x RUUD. Score 1100+: 10kk ZEN + 2x Random Jewels (Bless/Soul/Chaos/Life/Creation/Gemstone) + 80x RUUD. Note: When finishing the Event, a [Bomb Hunt Box] is sent to your Gremory Case (K), based on the Score. Event information & Score calculation can be read on the Mini-Game page, in-game. [ADDED] Mini-Game: MU Rummy. Rewards: Score 0~250: 3kk ZEN + 1x Random Jewel (Bless/Soul/Chaos/Life/Creation/Gemstone) + 25x RUUD. Score 251~400: 5kk ZEN + 1x Random Jewel (Bless/Soul/Chaos/Life/Creation/Gemstone) + 45x RUUD. Score 400+: 8kk ZEN + 2x Random Jewels (Bless/Soul/Chaos/Life/Creation/Gemstone) + 70x RUUD. Note: When finishing the Event, a [MU Rummy Box] is sent to your Event Inventory, based on the Score. Event information & Score calculation can be read on the Mini-Game page, in-game. [ADDED] Card Pieces in drop from all monsters over level 84 (starting from Kanturu2/Karutan1). Note: Gathering 24 Card Pieces will transform them into a Card Deck, which can be used to start a Mini-Game. [ADDED] Gens System rewards (1st & 16th day of each month): Before Stage 2 is over (lvl 500~800): TOP1, TOP2 & TOP3 from Varnert & Duprian: 1x HoF Badge + 1x Mid NS Box + 2x Early NS Box + 3x TOCA + 3000 RUUD. TOP4, TOP5 & TOP6 from Varnert & Duprian: 1x Mid NS Box + 1x Early NS Box + 3x TOCA + 2500 RUUD. TOP7, TOP8, TOP9 & TOP10 from Varnert & Duprian: 2x Early NS Box + 2x TOCA + 2000 RUUD. TOP11~TOP20 from Varnert & Duprian: 1x Early NS Box + 2x TOCA + 1500 RUUD. TOP21~50 from Varnert & Duprian: 2x TOCA + 1200 RUUD. Before Stage 3 is over (lvl 800~1100): TOP1, TOP2 & TOP3 from Varnert & Duprian: 1x HoF Badge + 1x Late NS Box + 2x Mid NS Box + 3x TOCA + 5500 RUUD. TOP4, TOP5 & TOP6 from Varnert & Duprian: 1x Late NS Box + 1x Mid NS Box + 3x TOCA + 4500 RUUD. TOP7, TOP8, TOP9 & TOP10 from Varnert & Duprian: 2x Mid NS Box + 2x TOCA + 3500 RUUD. TOP11~TOP20 from Varnert & Duprian: 1x Mid NS Box + 2x TOCA + 2500 RUUD. TOP21~50 from Varnert & Duprian: 2x TOCA + 2000 RUUD. After Stage 3 is over (lvl 1100+): TOP1, TOP2 & TOP3 from Varnert & Duprian: 1x HoF Badge + 2x Late NS Box + 1x Mid NS Box + 3x TOCA + 8000 RUUD. TOP4, TOP5 & TOP6 from Varnert & Duprian: 2x Late NS Box + 3x TOCA + 6800 RUUD. TOP7, TOP8, TOP9 & TOP10 from Varnert & Duprian: 1x Late NS Box + 1x Mid NS Box + 2x TOCA + 5600 RUUD. TOP11~TOP20 from Varnert & Duprian: 2x Mid NS Box + 2x TOCA + 4400 RUUD. TOP21~50 from Varnert & Duprian: 1x Mid NS Box + 2x TOCA + 3800 RUUD. [UPDATED] Gens Rewards Handicap intervals: If Difference <= 6% (interval of 50-53% players for one gens or another): 50 Rewards - 50 Rewards (both families getting the same amount of rewards). If the Difference is > 6% and the Difference <= 12% (interval of 54-56% players for one family or another): 46 Rewards for higher population Family - 54 Rewards for the lower population Family. If the difference is > 12% and the Difference <= 18% (interval of 57-59% players for one family or another): 42 Rewards for higher population Family - 58 Rewards for the lower population Family. If the Difference is > 18% and the Difference <= 24% (interval of 60-62% players for one family or another): 38 Rewards for higher population Family - 62 Rewards for the lower population Family. If the Difference is > 24% and the Difference <= 30% (interval of 63-65% players for one family or another): 34 Rewards for higher population Family - 66 Rewards for the lower population Family. If Difference > 30% (66%+ players for one family or another): 30 Rewards for higher population Family - 70 Rewards for the lower population Family. [ADDED] Mercenary Squad Bounty rewards: Mercenary Bounty Initiate (available when having < 2500 Points): Reward: 2x Gemstone + 5x Antidotes + 90% chance for 3x Bless/3x Soul/2x Chaos/2x Creation - 10% chance for 1x TOCA/1x ETOCA/1x ETOL. Mercenary Bounty Advanced (available when having >= 2500 Points): Reward: 3x Gemstone + 8x Antidotes + 75% chance for 3x Chaos/3x Creation/2x Lapidary Stone - 15% chance for 1x TOCA/1x ETOCA/1x ETOL - 10% chance for 1x Spider Artifact Fragment. [UPDATED] Mercenary Squad Quest extra reward progression: You gain 0 Mercenary Bounties as an extra reward when you have < 500 Points. You gain 1 Mercenary Bounty as an extra reward when you have between 500 and 1499 Points. You gain 2 Mercenary Bounties as an extra reward when you have between 1500 and 2999 Points. You gain 3 Mercenary Bounties as an extra reward when you have between 3000 and 4499 Points. You gain 4 Mercenary Bounties as an extra reward when you have over 4500 Points. You gain +1 Mercenary Bounty for every extra 2500 Points after 4500 (at 7000,9500, etc.). [UPDATED] Mercenary Bounties obtained from quests are now sent into Gremory Case (K). Note: The Bounties from Challenges are still dropping on the ground from the victim, for the "nice effect". [UPDATED] Now when a Challenge is happening during a Mercenary Quest, both players involved will get an Complex SD Potion that can be used at the start of the Challenge (first 5 seconds) to regain 100% SD. Note: The potion is automatically deleted 5 seconds after the Challenge start, so use it fast! [UPDATED] Now during a Mercenary Challenge, both characters involved will be PK in order to PvP without pressing CTRL. [UPDATED] Now when a Mercenary Challenge is over (either finished or cancelled), the character that remains in the Colloseum will be auto-moved after 30 seconds. [UPDATED] You can now start Mercenary Quests anytime outside of Crywolf Fortress, World Bosses, Arena Tournament, Castle Siege & Arca War Event Times. Elemental System Rework: [UPDATED] Removed Elemental PvP Attack Rate & Elemental PvP Defense Rate as part of the system (all classes have the same, standard PvP ASR/DSR that can't be increased/decreased, more info below). [UPDATED] Elemental DMG in PvM is now 300%. [UPDATED] Elemental DMG in PvP is now 15%. Note: While the normal PvP damage may have different rates based on type of fights (Gens, Duel, CC, etc.), the Elemental PvP DMG rate is the same in all places outside of CS & Arca War. [UPDATED] Characters Elemental Defense formula: Now all characters have the same Elemental Defense formula: AGI/20. [UPDATED] Characters Elemental Damage formula: SM: Min DMG: ENE/20 - Max DMG: ENE/15 BK: Min DMG: STR/20 - Max DMG: STR/15 ELF: Min DMG: (STR/20 + AGI/22) - Max DMG: (STR/15 + AGI/16) MG: Min DMG: (STR/20 + ENE/20) - Max DMG: (STR/15 + ENE/15) DL: Min DMG: (STR/20 + ENE/22) - Max DMG: (STR/15 + ENE/16) SUM: Min DMG: ENE/20 - Max DMG: ENE/15 RF: Min DMG: (STR/20 + VIT/22) - Max DMG: (STR/15 + VIT/16) GL: Min DMG: (STR/20 + AGI/22) - Max DMG: (STR/15 + AGI/16) RW: Min DMG: ENE/20 - Max DMG: ENE/15 SL: Min DMG: (STR/20 + AGI/22) - Max DMG: (STR/15 + AGI/16) GC: Min DMG: ENE/20 - Max DMG: ENE/15 KM: Min DMG: ENE/20 - Max DMG: ENE/15 LEM: Min DMG: ENE/20 - Max DMG: ENE/15 IK: Min DMG: (STR/20 + AGI/22) - Max DMG: (STR/15 + AGI/16) [UPDATED] Elemental Powder: Can be obtained by dismantling Errtels. 1x Errtel = 1x Elemental Powder. Can't be traded, dropped, vaulted or sold in store, it can only be sold to NPCs. If you reach 50x Elemental Powder, it transforms into 1x Elemental Capsule, as long as you have space for it. Elemental Capsule can drop: 50% chance 2x Errtel of Radiance. 50% chance for 1x random Fragment of Radiance Slot. [UPDATED] Removed Trade Limit from Pentagrams. [UPDATED] Pentagrams: Tier 1: Removed Lorencia Knight Iron Shield Pentagram. Hero Elixir (DEF Pentagram): Now has its own Pentagram option - Increase the Pentagram's DMG and DEF +15%. Option is unlocked by having Errtel of Anger Rank 1+ Level 6+ equipped. Adjusted Extra Elemental DMG & DEF vs its specific element. Gladiator Dagger (DMG Pentagram) Now has its own Pentagram option - Increase Critical Elemental DMG Rate +10%. Option is unlocked by having Errtel of Blessing Rank 1+ Level 6+ equipped. Adjusted Extra Elemental DMG & DEF vs its specific element. Tier 2: Removed Iron Shield of the Magic & Thoughtful Sage Jewel Pentagrams. Brave Hero Elixir (DEF Pentagram): Changed Pentagram option to a new one - Increase the Pentagram's DMG and DEF +25%. Option is now unlocked by having Errtel of Anger Rank 2+ Level 3+ & Errtel of Blessing Rank 1+ Level 7+ equipped. Buffed Elemental DMG & Elemental DEF base stats with +25% compared to Tier 1 Hero Elixir Pentagram. Adjusted Extra Elemental DMG & DEF vs its specific element. Merciless Gladiator Dagger (DMG Pentagram): Changed Pentagram option to a new one - Increase Critical Elemental DMG Rate +16%. Option is now unlocked by having Errtel of Anger Rank 1+ Level 7+ & Errtel of Blessing Rank 2+ Level 3+ equipped. Buffed Elemental DMG & Elemental DEF base stats with +25% compared to Tier 1 Gladiator Dagger Pentagram. Adjusted Extra Elemental DMG & DEF vs its specific element. Tier 3: There's now only 4 Tier 3 Pentagrams instead of 10 (2 are DEF Pentagrams and are upgraded to Tier 4 DEF Pentagram and 2 are DMG Pentagrams and are upgraded to Tier 4 DMG Pentagrams). Lemuria Orb (DEF Pentagram): Adjusted the Elemental DMG & Elemental DEF base stats to be +50% stronger compared to Tier 2 Brave Hero Elixir Pentagram. Adjusted Extra Elemental DMG & DEF vs its specific element. Reworked options & requirements: Option 1: Increase Critical Elemental DMG Rate +15%, requires Errtel of Anger Rank 2+ Level 4+, Errtel of Blessing Rank 2+ Level 3+ & Errtel of Divinity Rank 1+ Level 5+ equipped. Option 2: Increase the Pentagram's DMG and DEF +25%, requires Errtel of Anger Rank 3+ Level 3+, Errtel of Blessing Rank 2+ Level 5+ & Errtel of Divinity Rank 2+ Level 4+ equipped. Runedil Goldentune Harp (DEF Pentagram): Adjusted the Elemental DMG & Elemental DEF base stats to be +50% stronger compared to Tier 2 Brave Hero Elixir Pentagram. Adjusted Extra Elemental DMG & DEF vs its specific element. Reworked options & requirements: Option 1: Increase Elemental Defense +85, requires Errtel of Anger Rank 2+ Level 5+, Errtel of Blessing Rank 2+ Level 2+ & Errtel of Divinity Rank 1+ Level 5+ equipped. Option 2: Increase Critical Elemental DMG Rate +25%, requires Errtel of Anger Rank 2+ Level 5+, Errtel of Blessing Rank 3+ Level 5+ & Errtel of Divinity Rank 2+ Level 3+ equipped. Antonia Sword (DMG Pentagram): Adjusted the Elemental DMG & Elemental DEF base stats to be +50% stronger compared to Tier 2 Merciless Gladiator Dagger Pentagram. Adjusted Extra Elemental DMG & DEF vs its specific element. Reworked options & requirements: Option 1: Increase Critical Elemental DMG Rate +15%, requires Errtel of Anger Rank 2+ Level 4+, Errtel of Blessing Rank 2+ Level 3+ & Errtel of Divinity Rank 1+ Level 5+ equipped. Option 2: Increase Critical Elemental DMG Rate +25%, requires Errtel of Anger Rank 2+ Level 5+, Errtel of Blessing Rank 3+ Level 5+ & Errtel of Divinity Rank 2+ Level 3+ equipped. Arca Prophecy (DMG Pentagram): Adjusted the Elemental DMG & Elemental DEF base stats to be +50% stronger compared to Tier 2 Merciless Gladiator Dagger Pentagram. Adjusted Extra Elemental DMG & DEF vs its specific element. Reworked options & requirements: Option 1: Increase Elemental Damage +130, requires Errtel of Anger Rank 2+ Level 2+, Errtel of Blessing Rank 2+ Level 5+ & Errtel of Divinity Rank 1+ Level 5+ equipped. Option 2: Increase Critical Elemental DMG Rate +25%, requires Errtel of Anger Rank 2+ Level 5+, Errtel of Blessing Rank 3+ Level 5+ & Errtel of Divinity Rank 2+ Level 3+ equipped. Tier 4 (Mastery): Brilliant Orb [I] (DEF Pentagram): Adjusted the Elemental DMG & Elemental DEF base stats to be +30% stronger compared to Tier 3 Lemuria Orb/Runedil Goldentune Harp Pentagrams. Adjusted Extra Elemental DMG & DEF vs its specific element. Reworked options & requirements: Option 1: Increase Elemental Defense +85, requires Rare Errtel of Anger Level 5+, Rare Errtel of Blessing Level 2+ & Common Errtel of Divinity Level 5+ equipped. Option 2: Increase the Pentagram's DMG and DEF +25%, requires Unique Errtel of Anger Level 3+, Rare Errtel of Blessing Level 5+ & Rare Errtel of Divinity Level 4+ equipped. Option 3: Increase Critical Elemental DMG Rate +25%, requires Rare Errtel of Anger Level 5+, Unique Errtel of Blessing Level 5+ & Rare Errtel of Divinity Level 3+ equipped. Antonia Sword [I] (DMG Pentagram): Adjusted the Elemental DMG & Elemental DEF base stats to be +30% stronger compared to Tier 3 Antonia Sword/Arca Prophecy Pentagrams. Adjusted Extra Elemental DMG & DEF vs its specific element. Reworked options & requirements: Option 1: Increase Elemental Damage +130, requires Rare Errtel of Anger Level 2+, Rare Errtel of Blessing Level 5+ & Common Errtel of Divinity Level 5+ equipped. Option 2: Increase Critical Elemental DMG Rate +15%, requires Rare Errtel of Anger Level 4+, Rare Errtel of Blessing Level 3+ & Common Errtel of Divinity Level 5+ equipped. Option 3: Increase Critical Elemental DMG Rate +25%, requires Rare Errtel of Anger Level 5+, Unique Errtel of Blessing Level 5+ & Rare Errtel of Divinity Level 3+ equipped. [UPDATED] Reworked Errtels & Mastery Errtels options & values: Errtel of Anger: Rank 1: Elemental Damage +x values changed based on level from: 30/33/38/45/54/65/78/93/113/138/168 to: 30/35/45/60/80/120/150/175/195/210/225. New Mastery Errtel values (level 0-10): 225/228/234/243/255/270/288/309/333/360/390 Rank 2: Elemental Damage vs Element +x values changed based on level from: 226/242/258/274/290/306/337/368/399/430/461 to: 100/110/130/160/200/270/320/360/390/410/430 New Mastery Errtel values (level 0-10): 430/435/445/460/480/505/535/570/610/655/705 Rank 3: Removed Elemental Damage (PvP) option. Elemental Damage (PvM) +x values changed based on level from: 30/35/43/54/66/80/97/117/142/172/207 to: 20/24/32/44/60/80/104/132/164/200/240 New Mastery Errtel values (level 0-10): 240/243/249/258/270/285/303/324/348/375/405 Errtel of Blessing: Rank 1: Elemental Defense +x values changed based on level from: 10/13/17/22/28/35/43/52/62/73/85 to: 10/15/23/34/48/70/87/101/112/120/128 New Mastery Errtel values (level 0-10): 128/130/134/140/148/158/170/184/200/218/238 Rank 2: Elemental Defense vs Element +x values changed based on level from: 90/106/122/138/154/170/201/232/263/294/325 to: 35/38/44/53/65/89/104/116/125/131/137 New Mastery Errtel values (level 0-10): 137/138/140/143/147/152/158/165/173/182/192 Rank 3: Removed Elemental Defense (PvP) option. Elemental Defense (PvM) +x values changed based on level from: 10/13/17/22/28/35/43/52/62/73/85 to: 50/53/59/68/80/95/113/134/158/185/215 New Mastery Errtel values (level 0-10): 215/216/218/221/225/230/236/243/251/260/270 Errtel of Integrity: Rank 1: Replaced Elemental Attack Rate option with Elemental Attack Rate (PvM) option. Values changed based on level from: 290/348/406/464/522/580/697/814/931/1048/1165 to: 400/450/550/700/900/1300/1550/1750/1900/2000/2100 New Mastery Errtel values (level 0-10): 2100/2130/2190/2280/2400/2550/2730/2940/3180/3450/3750 Rank 2: Elemental Damage vs Element +x values changed based on level from: 226/242/258/274/290/306/337/368/399/430/461 to: 150/162/186/222/270/350/410/458/494/518/542 New Mastery Errtel values (level 0-10): 542/550/566/590/622/662/710/766/830/902/982 Rank 3: Removed Elemental Damage (PvP) option. Replaced Elemental Damage (PvM) option with Elemental Attack Rate (PvM) option. Values for Elemental Attack Rate (PvM) +x option based on level: 800/950/1250/1700/2300/3050/3950/5000/6200/7550/9050. New Mastery Errtel values (level 0-10): 9050/9180/9440/9830/10350/11000/11780/12690/13730/14900/16200 Errtel of Divinity: Rank 1: Replaced Elemental Defense Rate option with Elemental Attack Rate (PvM) option. Values for Elemental Attack Rate (PvM) +x option based on level: 600/700/900/1200/1600/2400/2900/3300/3600/3800/4000. New Mastery Errtel values (level 0-10): 4000/4055/4165/4330/4550/4825/5155/5540/5980/6475/7025 Rank 2: Replaced Elemental Defense vs Element +x option with Elemental Damage +x option. Values for Elemental Damage +x option based on level: 50/58/74/98/130/184/224/256/280/296/312. New Mastery Errtel values (level 0-10): 312/316/324/336/352/372/396/424/456/492/532 Rank 3: Removed Elemental Defense (PvP) option. Replaced Elemental Defense (PvM) option with Elemental Defense option. Values changed based on level from: 10/13/17/22/28/35/43/52/62/73/85 to: 150/156/168/186/210/240/276/318/364/418/478 New Mastery Errtel values (level 0-10): 478/481/487/496/508/523/541/562/586/613/643 [UPDATED] Reworked Errtel of Radiance options: Rank 1: Removed Elemental Defense Rate +x option. Current options: Elemental Damage [I], starts higher but with lower increments on higher levels. Values based on level: 50/52/55/59/64/70/77/85/94/104/115 Elemental Damage [II], starts lower but with higher increments on higher levels. Values based on level: 15/20/27/36/47/60/75/92/111/132/155 Elemental Damage vs Element Values based on level: 120/130/142/156/172/190/210/232/256/282/310 Elemental Defense vs Element Values based on level: 15/16/18/21/25/30/36/43/51/60/70 Elemental Attack Rate (PvM) Values based on level: 300/320/360/420/500/600/720/860/1020/1200/1400 Rank 2: Removed Absorb Shield & Absorb Life options. Reworked Bastion option (the only option on Rank 2): There's now a 30% chance to trigger when you are taking damage while having under 20% SD. There's now a 180 seconds internal cooldown between triggers. The internal cooldown (in seconds) can now be reduced by leveling up your Rank 2 of the Errtel as follows: 5/8/12/17/23/30/38/47/57/68/80. The duration of Bastion is now 5 seconds. Bastion now have a new effect: Fully protects the character from all types of damage for its duration. Rank 3: Removed Punish & Bleeding options. Tweaked Paralyzing option: 15% chance to slow the target and reduce its Healing received by 90% for 4s - Cooldown (120s) reduced based on each level (in seconds) as follows: 5/6/8/11/15/20/26/33/41/50/60. Tweaked Binding option: 15% chance to Immobilize the target for 6s - Cooldown (120s) reduced based on each level (in seconds) as follows: 5/6/8/11/15/20/26/33/41/50/60. Tweaked Blinding option: 25% chance to reduce the target's Attack Rate (PvM & PvP) by x% (based on each level) for 5s (Cooldown 45s), as follows: 10/25/40/50/60/70/75/80/85/90/95 [UPDATED] Mastery Errtel Set Options: Passionate: 2 Set Options Effect: Increase Elemental Damage +50. 4 Set Options Effect: Increase Elemental Damage +50 & Increase Elemental Damage + 120. Fighting Spirit: 2 Set Options Effect: Increase Elemental Damage +50. 4 Set Options Effect: Increase Elemental Damage +50 & Increase Elemental Damage + 120. [UPDATED] Mastery Pentagram Elemental (Attribute) Options: Elemental Damage vs Element values (level 0-10): 5/9/15/20/26/32/39/45/51/58/65 Elemental Defense vs Element values (level 0-10): 5/8/12/16/20/24/29/33/37/42/47 [UPDATED] Elemental Attack Rate & Defense Rate mechanics: Characters Elemental Defense Rate (both PvM & PvP) formula is now PlayerLevel/2 - for all characters the same. Characters Elemental Attack Rate (both PvM & PvP) formula is now PlayerLevel*3 - for all characters the same. All monsters now have 5000 Elemental Attack Rate. You are only able to raise your Elemental Attack Rate (PvM), the rest of them will always remain the same. How does Elemental Attack Rate & Defense Rate work: If attacker Elemental ASR < target Elemental DSR -> all hits misses. If attacker Elemental ASR > target Elemental DSR -> each hit is a roll (from 1 up to maximum Elemental ASR), if the rolled number is <= target Elemental DSR, then it misses, else it succeeds. Which means the bigger the attacker Elemental ASR is compared to the target Elemental DSR, the less overall hit misses (but never 100% no misses). In PvP, only Elemental Attack Rate (PvP) & Elemental Defense Rate (PvP) matters. Basically, in PvP there's a standard ~16% miss rate when attacking characters with similar level, which differs only based on characters levels (and nothing else). In PvM, only Elemental Attack Rate (PvM) & Elemental Defense Rate (PvM) matters, and there are few differences compared to PvP: The chance for mobs to miss you is basically ((YourLevel/2 - your Elemental DSR)/5000 - which is the standard mob ELE ASR). So based on level 350~1500 you have between 3.5% and 15% for mobs to miss their attacks on you, the higher your level the higher the miss chance. In terms of Elemental Attack Rate, this is something that you must upgrade via Errtels. All monsters up until Ferea have 250 Elemental Defense Rate. Maps starting with Ferea starts to have a progressive Elemental Defense Rate, which means you'll need Errtel of Integrity (and upgrades on it) to reduce the misses, as follows: Ferea: 500 Elemental DSR. Nars: 600 Elemental DSR. Old Kethohum: 700 Elemental DSR. Nixies Lake: 800 Elemental DSR. Deep Duungeon (1-5): 900 Elemental DSR. Swamp of Dark: 1000 Elemental DSR. Mobs starting from Cubera Mine have even more Elemental DSR: Cubera Mine: 1500 Elemental DSR. Atlans Abyss 1: 1650 Elemental DSR. Atlans Abyss 2: 1800 Elemental DSR. Atlans Abyss 3: 1950 Elemental DSR. Scorched Canyon: 2100 Elemental DSR. Crimson Icarus: 2250 Elemental DSR. Arnil Temple: 2400 Elemental DSR. Mobs starting from Gray Aida requires even more Elemental DSR: Gray Aida: 3200 Elemental DSR. Burning Kethothum: 3400 Elemental DSR. Kanturu Depths: 3600 Elemental DSR. Ignis Volcano: 3800 Elemental DSR. Bloody Tarkan: 4000 Elemental DSR. Note: You can get 400~2100 (based on errtel level) Elemental Attack Rate (PvM) from Rank 1 Errtel of Integrity option. You can get 300~1400 (based on errtel level) Elemental Attack Rate (PvM) from Rank 1 Errtel of Radiance option. You can get 600~4000 (based on errtel level) Elemental Attack Rate (PvM) from Rank 1 Errtel of Divinity option. You can get 800~9050 (based on errtel level) Elemental Attack Rate (PvM) from Rank 3 Errtel of Integrity option. Explanation of the Elemental system and what we want to achieve with it: We want the Elemental system to be highly relevant for PvM, while remaining a small boost in PvP outside of the Radiance skills. Most of your ELE dmg & ELE def will come from Pentagram & Errtels. Elemental Damage will highly affect your PvM damage with a big focus on vs Element damage. Elemental Defense will be highly required in the PvM progression in order to reduce HP potions consumption and even progress into higher maps. Elemental Attack Rate will be mandatory to be upgraded from Errtels because monsters starting from Ferea will have a progressive increase in their Defense Rate, so not having enough Attack Rate means you will miss a lot of your attacks. Bosses will require high amount of Elemental DEF & Attack Rate. Elemental Defense Rate (both PvP & PvM) as well as Elemental Attack Rate (PvP) remain static stats that can't be increased outside from character level. IMPORTANT! Elemental Defense & Elemental Damage of all monsters will be tweaked accordingly at the end of Characters balance. Good, fast, cheap - you can only pick 2! Link to comment Share on other sites More sharing options...
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