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Patch 1.2.1.1 - 06.12.2025


rDy

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Release date: 06.12.2025 at around 15:30

Note: You will need to update your client via Launcher.
Note2: No server restart will be needed, unless something goes wrong.

Legend:
[FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected).
[ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.)
[UPDATED] - Something was changed/improved/edited/updated (in most cases if it is not something FIXED or something ADDED then it is UPDATED)
[DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public.

Changelog:

  • [DOCUMENTED] [UPDATED] Reworked the Illusion Temple Anti-AFK system:
    • Now there are 2 separate checks:
      • 1. Movement detection -> if no movement detection for more than 60 seconds (when not a Ball Holder) -> you'll be kicked and banned from IT.
      • 2. PvP activity -> if no PvP activity/engagement found for more than 150 seconds -> you'll be kicked and banned from IT.
    • Now there are warnings sent to players (30s before AFK kick and 60s before PvP Activity kick).
    • Now if teams difference is more than 1 (example 1v3 or 2v4, or 3v5) -> PvP activity will no longer matter for anyone inside that IT, only the AFK counter will still run.
    • What counts now as "PvP activity" and resets the timer:
      • Holding the Ball.
      • Attacking other enemy players.
      • Being killed by another player or by the special summoned monster.
    • Now there are also "grace time" bonuses on the PvP Activity timer:
      • If there's a round reset (a team scored a point) -> everyone will receive +30 seconds grace time on their last PvP Activity (to have enough time to leave base and re-engage in PvP).
      • If a player kills a normal IT Monster -> it will receive +20 seconds grace time on its last PvP Activity.
      • If a player is killed by a normal IT Monster -> it will receive +10 seconds grace time on its last PvP Activity.
    • So, as long as you respect the event and engage accordingly in it (and not use it as an easy-reward farm), no matter your team chances to win, you'll be able to continue playing it.
  • [DOCUMENTED] [FIXED] Obsidian & Demolish getting stuck in a cast-loop while using the Helper when players from party were further than the maximum range of the skill.
  • [DOCUMENTED] [FIXED] Illusion Knight's Twisting Slash not working in /off-attack.
  • [DOCUMENTED] [FIXED] Kundun Mage's Decay not working in /off-attack.
  • [DOCUMENTED] [FIXED] [WEBSITE] IK's weapons not correctly showing its class or being found by the filter for its class.
  • [DOCUMENTED] [ADDED] [WEBSITE] Magical DMG % & Curse DMG % for Staff, Books, Guns, etc. on Website as well as Magical DMG instead of Attack Power for Magic Books.
  • [DOCUMENTED] [FIXED] [WEBSITE] Divine Weapons showing wrong damage as if they had the EXC. item bonus damage (but Divine Weapons are never "non-exc" so their base damage is their "EXC" damage).
  • [DOCUMENTED] [UPDATED] Removed "Monarch Crest" from default Helper pick-ups.
  • [FIXED] Sealed Bloodangel Illusionist Pants, Helm & Gloves not correctly being rendered visually.
  • [UPDATED] Replaced the default "shield" system of Kundun & Illusions with a new custom one:
    • Each Shield application now have a fixed, consistent duration of 5 seconds.
    • There's now minimum 30 seconds between Shield casts.
      • Result: no more random, annoying infinite shield loops that aren't consistent.
    • Illusions HP have been buffed with +25% HP to compensate.
    • Illusions DEF is now progressive (lower Kalima Illusions have lower DEF now and higher have higher DEF).
  • [UPDATED] Replaced the "teleport" skill of Cursed Dragon with a new custom mechanic: Take Flight
    • 2 times per fight (when reaching under 70% HP and when reaching under 30% HP), Cursed Dragon will become immune to damage and, after 5 seconds, it will fly to a new random location in Elbeland.
    • In many cases, you'll be able to see its "flight path" (when he shoots off) and guess the zone where it may land.
  • [UPDATED] Buffed GGDs and BoK+4 Goldens HP.
  • [UPDATED] Slightly buffed Derkons & BoK+3 Goldens HP.
  • [UPDATED] Slightly nerfed Doppelganger monsters HP & DEF.
  • [UPDATED] Slightly nerfed BC1 & CC1 monsters DEF.
  • [UPDATED] Slightly reduced the Elemental Defense of monsters between level 300 and 400 maps.
  • [UPDATED] Slightly reduced the Defense of Dark Elves & Balgass from Crywolf Fortress.
  • [UPDATED] Replaced the Jewel of Creation rare consumables drop from Alkmaar with Elemental Rune.
  • [UPDATED] Slightly increased the drop-rate of Mithrils.

We know it's a bit harder for new players to level-up in the lower maps when most of players already level in higher maps (so easier for them to find parties), which forces new players to level in a lower map than they should, for a prolonged time, in order to have a decent kill-rate.
And while there will still be a higher boost for entire level 1-480 after the Stage 1 is over, we're adding a small bonus exp for level 1-240 to help newcomers overcome the difficulty to find parties:

  • Level 1-240 boosted with +50% EXP compared to their default, dynamic rates.

Good, fast, cheap - you can only pick 2!

 

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