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Patch 1.6.3.1 - 19.12.2025


rDy

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Release date: 19.12.2025 at around 15:30.

Note: You will need to update your client via Launcher - highly recommended to close both clients and re-open them, after the patch is up.
Note2: No server restart will be needed, unless something goes wrong.

Legend:
[FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected).
[ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.)
[UPDATED] - Something was changed/improved/edited/updated (in most cases if it is not something FIXED or something ADDED then it is UPDATED)
[DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public.

Changelog:

  • [DOCUMENTED] [FIXED] Doppelganger winners message and Silver Chest reward not correctly being shown/given when a player from party disconnects/leaves after the event start.
  • [DOCUMENTED] [FIXED] Some MUUNs visually showing a higher increase in Character (C) than they had in reality (their written value) due to "MUUN bonus x2~x20" that was removed long time ago in server, but remained in client.
  • [UPDATED] We've added a custom system message to all party members when a character from party picks a jewel that's not part of shared drops (example: from events) so it always shows who picked it for the party, even in those cases when it doesn't show, by default.
  • [UPDATED] Now when you use /treereset or the change race feature, all effects will be deleted from your character.
  • [UPDATED] Reduced the damage of Sapi Queens in order to lower the number of casualties in Swamp, during Medusa.
  • [FIXED] Characters can no longer be pushed "inside" the crown chair on CS room to get stuck there, or into the crown itself.
  • [UPDATED] Slight reduction on Stage 1 content (spots & events monsters) Elemental Defense.
  • [UPDATED] Increased the AoE Range of Lightning Storm (RW) from 1 to 2 to reduce the desyncs when attacking moving targets.
  • [UPDATED] Acheron Guardian fully reworked:
    • You can no longer stay inside the Obelisks (like on bosses).
    • Changed the NPC option title into "Join the Acheron Guardian Event".
    • Changed the message when trying to join the event before it is started (to actually let you know that you can't join before it starts).
    • Added new starting messages every 1 minute before the event starts (instead of only one 5 minutes before the event starts).
    • Reworked the default gameplay into a new, custom one, as follows:
      • There's now a "main" Cursed Tower - always spawned in Alkmaar event location. If you destroy it, the event is over.
      • There's now a "secondary" Cursed Tower - always spawned in the Ubaid event location. If you destroy it - event will still continue.
      • There's now a "secondary" Cursed Tower - always spawned in the Debenter event location. If you destroy it - event will still continue.
      • Now only "normal" monsters spawn in Alkmaar, with 15 of them guarding the "main" Cursed Tower, without any extra monsters on Alkmaar.
      • Now only "normal" monsters spawn in Ubaid, with 10 of them guarding the "secondary" Cursed Tower, as well as extra 20 of them roaming around the Ubaid event map (only in the first part of the map, before the Tower).
      • Now only "boss" monsters spawn in Debenter, with 4 of them guardiang the "secondary" Cursed Tower, as well as extra 10 of them roaming around the Debenter event map (only in the first part of the map, before the Tower).
      • The "main" Cursed Tower has always a random Element (and all its guards having the same element as the tower).
      • The "secondary" Cursed Towers have pre-defined Elements as follows:
        • At 08:20 there's Water Tower in Ubaid and Earth Tower in Debenter.
        • At 20:20 there's Wind Tower in Ubaid and Dark Tower in Debenter.
        • The monsters guarding them have random Elements, as well as the roaming monsters.
    • Now "boss" monsters can take normal damage as well (instead of only elemental-damage), "normal" monsters still can take only elemental damage.
    • Slightly increased the Cursed Towers HP.
    • Reduced the Defense & Elemental Defense of towers, "normal" & "boss" monsters.
    • Reduced the Damage & Elemental Damage of "normal" & "boss" monsters.
    • Highly increased the HP of "boss" monsters.
    • Increased the chance for "normal" monsters to drop their reward from 8% to 30%.
    • Increased the chance for "boss" monsters to drop their reward from 60% to 100%, and the Early NS Box chance from 5% to 20%.
    • "Normal" monsters now also give 7 PvM Points, 5 credits & 40~85 RUUD.
    • "Boss" monsters now also give 12 PvM Points, 8 credits & 100~150 RUUD.
    • Raised the total Shared RUUD per Cursed Tower from 500 to 800.
    • Added new PvM rankings for the Acheron Guardian event (while it is already up, it will only count the Acherons after the patch).

Good, fast, cheap - you can only pick 2!

 

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