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Patch 1.10.6.0 - 16.01.2026


rDy

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Release date: 16.01.2026 at 18:35 - Update is now up.

Note: You need to update your client via Launcher (no longer needed to close both clients, just re-enter game one by one).

Legend:
[FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected).
[ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.)
[UPDATED] - Something was changed/improved/edited/updated (in most cases if it is not something FIXED or something ADDED then it is UPDATED)
[DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public.

Changelog:

  • [DOCUMENTED] [FIXED] Website giving "invalid lock password" error when trying to sell/buy items, if you have more than 1 account with the same lock code.
  • [DOCUMENTED] [FIXED] Blessed Archangel weapons having wrong durability and some of them requiring slightly more stats than showing.
  • [UPDATED] MUUN Energy Converters now shows in tooltip that they can't be dragged into each other and that will cause a client bug when doing so.
  • [UPDATED] Condition to finish Stage 2 is now 10 different character races to reach level 780+.
    • Note: You still get HoF Badge if you are the first from your class to reach level 780+, even if you're not a stage trigger.
  • [UPDATED] Condition to finish Stage 3 is now 8 different character races to reach level 1080+.
    • Note: You still get HoF Badge if you are the first from your class to reach level 1080+, even if you're not a stage trigger.
  • [UPDATED] Lifesteal & Lifesteal Mastery have been reworked from scratch to be individual based on character speeds, animations & hits per cast, and to offer +- the same benefit to all characters as equally as possible.
    • Disclaimer: The skills (Lifesteal) were also nerfed overall to reduce their power, giving too much PvP increase for too small investment, compared to rest of master skills. 
    • Some characters were getting an average of ~1300~1700 SD/second and ~140-170 HP/second while others were getting 425~580 SD/second and 50~70 HP/second. Now all characters receive in average around 550~750 SD/second and 80~100 HP/second (single target) at maximum skill levels.
    • Methodology:
      • All characters set with fixed 20.000 SD / 3.000 HP.
      • All characters were attacked until 0 SD for the SD tests, and until 10-15 HP for HP tests.
      • All characters attacked a single dummy for 4-5 sessions to go from 0 SD to 20.000 (and from 10-15 HP to 3.000 HP) and noted the times to reach 20.000 SD / 3.000 HP from each session.
      • Created an average of the time to reach from 0 SD to 20.000 SD / from 10-15 HP to 3.000 HP of each character from those 4-5 sessions.
      • Obtained SD/second and HP/second gained by each character.
      • Tweaked SD & HP values for each character to reach the 550~750SD/second / 80~100 HP/second goals.
    • New Lifesteal Mastery & Lifesteal values:
      • BK: 36 SD ~ 137 SD ~ 180 SD / 3 HP ~ 20 HP ~ 29 HP (level 1 / 10 / 20).
      • SM: 43 SD ~ 164 SD ~ 216 SD / 4 HP ~ 24 HP ~ 35 HP (level 1 / 10 / 20).
      • ELF: 29 SD ~ 110 SD ~ 145 SD / 3 HP ~ 16 HP ~ 24 HP (level 1 / 10 / 20).
      • MG: 42 SD ~ 160 SD ~ 210 SD / 4 HP ~ 23 HP ~ 34 HP (level 1 / 10 / 20).
      • DL: 37 SD ~ 140 SD ~ 184 SD / 3 HP ~ 21 HP ~ 30 HP (level 1 / 10 / 20).
      • SUM: 32 SD ~ 121 SD ~ 160 SD / 3 HP ~ 18 HP ~ 26 HP (level 1 / 10 / 20).
      • RF: 39 SD ~ 146 SD ~ 192 SD / 3 HP ~ 21 HP ~ 31 HP (level 1 / 10 / 20).
      • GL: 61 SD ~ 228 SD ~ 300 SD / 6 HP ~ 33 HP ~ 48 HP (level 1 / 10 / 20).
      • RW: 85 SD ~ 320 SD ~ 420 SD / 8 HP ~ 47 HP ~ 67 HP (level 1 / 10 / 20).
      • SL: 36 SD ~ 137 SD ~ 180 / 3 HP ~ 20 HP ~ 29 HP (level 1 / 10 / 20).
      • GC: 36 SD ~ 137 SD ~ 180 / 3 HP ~ 20 HP ~ 29 HP (level 1 / 10 / 20).
      • KM: 67 SD ~ 251 SD ~ 330 SD / 6 HP ~ 37 HP ~ 53 HP (level 1 / 10 / 20).
      • LEM: 107 SD ~ 401 SD ~ 527 SD / 10 HP ~ 59 HP ~ 84 HP (level 1 / 10 / 20).
      • IK: 34 SD ~ 127 SD ~ 167 SD / 3 HP ~ 18 HP ~ 27 HP (level 1 / 10 / 20).
    • Note: We also took into account the characters that receive extra hit per cast or cooldown removal on their main skills from 4th Tree (GL, IK, RF, SUM, etc.).
  • [UPDATED] Guardians 50% chance to obtain HP option:
    • Tier 1: 6 ~ 18 HP (level 0~15).
    • Tier 2: 8 ~ 23 HP (level 0~15).
    • Tier 3: 10 ~ 29 HP (level 0~15).
    • Tier 4: 13 ~ 36 HP (level 0~15).
    • Tier 5: 16 ~ 45 HP (level 0~15).
  • [UPDATED] Acheron Guardian:
    • Normal monsters now receive normal damage (like the boss monsters) and their HP have been highly buffed.
    • Normal & Boss monsters now have an attack range of 5 (from 2/3).
    • There are now 5 normal monsters guarding the Main Tower (from 15).
    • There are now 35 normal monsters roaming around Alkmaar event map (from 0) - only in the first half of the map before the Tower.
    • There are now 5 normal monsters guarding the Secondary Tower in Ubaid (from 10).
    • There are now 35 normal monsters roaming around Ubaid event map (from 20).
    • There are now 2 boss monsters guarding the Secondary Tower in Debenter (from 4).
    • There are now 12 boss monsters roaming around Debenter event map (from 10).
    • Main Tower normal monsters no longer respawns.
    • Boss Monsters RUUD is now 180~260 (from 130~180).
    • Normal Monsters RUUD is now 55~85 (from 25~45).

Good, fast, cheap - you can only pick 2!

 

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