Administrators rDy Posted 1 hour ago Administrators Share Posted 1 hour ago Release date: 16.01.2026 at 18:35 - Update is now up. Note: You need to update your client via Launcher (no longer needed to close both clients, just re-enter game one by one). Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [DOCUMENTED] [FIXED] Website giving "invalid lock password" error when trying to sell/buy items, if you have more than 1 account with the same lock code. [DOCUMENTED] [FIXED] Blessed Archangel weapons having wrong durability and some of them requiring slightly more stats than showing. [UPDATED] MUUN Energy Converters now shows in tooltip that they can't be dragged into each other and that will cause a client bug when doing so. [UPDATED] Condition to finish Stage 2 is now 10 different character races to reach level 780+. Note: You still get HoF Badge if you are the first from your class to reach level 780+, even if you're not a stage trigger. [UPDATED] Condition to finish Stage 3 is now 8 different character races to reach level 1080+. Note: You still get HoF Badge if you are the first from your class to reach level 1080+, even if you're not a stage trigger. [UPDATED] Lifesteal & Lifesteal Mastery have been reworked from scratch to be individual based on character speeds, animations & hits per cast, and to offer +- the same benefit to all characters as equally as possible. Disclaimer: The skills (Lifesteal) were also nerfed overall to reduce their power, giving too much PvP increase for too small investment, compared to rest of master skills. Some characters were getting an average of ~1300~1700 SD/second and ~140-170 HP/second while others were getting 425~580 SD/second and 50~70 HP/second. Now all characters receive in average around 550~750 SD/second and 80~100 HP/second (single target) at maximum skill levels. Methodology: All characters set with fixed 20.000 SD / 3.000 HP. All characters were attacked until 0 SD for the SD tests, and until 10-15 HP for HP tests. All characters attacked a single dummy for 4-5 sessions to go from 0 SD to 20.000 (and from 10-15 HP to 3.000 HP) and noted the times to reach 20.000 SD / 3.000 HP from each session. Created an average of the time to reach from 0 SD to 20.000 SD / from 10-15 HP to 3.000 HP of each character from those 4-5 sessions. Obtained SD/second and HP/second gained by each character. Tweaked SD & HP values for each character to reach the 550~750SD/second / 80~100 HP/second goals. New Lifesteal Mastery & Lifesteal values: BK: 36 SD ~ 137 SD ~ 180 SD / 3 HP ~ 20 HP ~ 29 HP (level 1 / 10 / 20). SM: 43 SD ~ 164 SD ~ 216 SD / 4 HP ~ 24 HP ~ 35 HP (level 1 / 10 / 20). ELF: 29 SD ~ 110 SD ~ 145 SD / 3 HP ~ 16 HP ~ 24 HP (level 1 / 10 / 20). MG: 42 SD ~ 160 SD ~ 210 SD / 4 HP ~ 23 HP ~ 34 HP (level 1 / 10 / 20). DL: 37 SD ~ 140 SD ~ 184 SD / 3 HP ~ 21 HP ~ 30 HP (level 1 / 10 / 20). SUM: 32 SD ~ 121 SD ~ 160 SD / 3 HP ~ 18 HP ~ 26 HP (level 1 / 10 / 20). RF: 39 SD ~ 146 SD ~ 192 SD / 3 HP ~ 21 HP ~ 31 HP (level 1 / 10 / 20). GL: 61 SD ~ 228 SD ~ 300 SD / 6 HP ~ 33 HP ~ 48 HP (level 1 / 10 / 20). RW: 85 SD ~ 320 SD ~ 420 SD / 8 HP ~ 47 HP ~ 67 HP (level 1 / 10 / 20). SL: 36 SD ~ 137 SD ~ 180 / 3 HP ~ 20 HP ~ 29 HP (level 1 / 10 / 20). GC: 36 SD ~ 137 SD ~ 180 / 3 HP ~ 20 HP ~ 29 HP (level 1 / 10 / 20). KM: 67 SD ~ 251 SD ~ 330 SD / 6 HP ~ 37 HP ~ 53 HP (level 1 / 10 / 20). LEM: 107 SD ~ 401 SD ~ 527 SD / 10 HP ~ 59 HP ~ 84 HP (level 1 / 10 / 20). IK: 34 SD ~ 127 SD ~ 167 SD / 3 HP ~ 18 HP ~ 27 HP (level 1 / 10 / 20). Note: We also took into account the characters that receive extra hit per cast or cooldown removal on their main skills from 4th Tree (GL, IK, RF, SUM, etc.). [UPDATED] Guardians 50% chance to obtain HP option: Tier 1: 6 ~ 18 HP (level 0~15). Tier 2: 8 ~ 23 HP (level 0~15). Tier 3: 10 ~ 29 HP (level 0~15). Tier 4: 13 ~ 36 HP (level 0~15). Tier 5: 16 ~ 45 HP (level 0~15). [UPDATED] Acheron Guardian: Normal monsters now receive normal damage (like the boss monsters) and their HP have been highly buffed. Normal & Boss monsters now have an attack range of 5 (from 2/3). There are now 5 normal monsters guarding the Main Tower (from 15). There are now 35 normal monsters roaming around Alkmaar event map (from 0) - only in the first half of the map before the Tower. There are now 5 normal monsters guarding the Secondary Tower in Ubaid (from 10). There are now 35 normal monsters roaming around Ubaid event map (from 20). There are now 2 boss monsters guarding the Secondary Tower in Debenter (from 4). There are now 12 boss monsters roaming around Debenter event map (from 10). Main Tower normal monsters no longer respawns. Boss Monsters RUUD is now 180~260 (from 130~180). Normal Monsters RUUD is now 55~85 (from 25~45). Good, fast, cheap - you can only pick 2! Link to comment Share on other sites More sharing options...
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