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Patch 1.10.6.1 - 20.01.2026


rDy

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Release date: 20.01.2026 at 18:35 - Update will be up when the compensation bonus exp is removed.

Note: Optional client update for the visual changes (no longer needed to close both clients, just re-enter game one by one).

Legend:
[FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected).
[ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.)
[UPDATED] - Something was changed/improved/edited/updated (in most cases if it is not something FIXED or something ADDED then it is UPDATED)
[DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public.

Changelog:

This mini-patch is dedicated to the Radiance skills.

I have attached a video showcasing how the radiance skills should have worked, and what caused the bug:
https://jumpshare.com/s/RAWph4VhELRsokN1neB6

What was done in the test environment for a clear view in the video:

  • Base cooldown of Paralysing was set to 90 seconds (with a radiance rank 3 +10 that reduces it with 60 seconds), so trigger every 30 seconds in first tests, then with a radiance rank 3 + 8 (reduced with 41s), so trigger every 49 seconds in the second tests.
  • Chance to hit was set to 100% for instant application once cooldown is over.
  • Custom system message when a dummy is affected by Paralysing along with the minute and second when it is affected to see exactly the time between applications.
  • While I showcased only for Paralysing, the other 2 skills had the same mechanics in normal conditions (and the same bug).

Triggers from video explained:

  • First trigger with 90s - 60s reduction from errtel (30s):
    • Minute 33 Second 5.
  • 2nd trigger with 90s - 60s reduction from errtel (30s):
    • Minute 33 Second 35.
  • 3rd trigger with 90s - 60s reduction from errtel (30s):
    • Minute 34 Second 5.
  • 4th trigger with new errtel:
    • Minute 34 Second 33.
  • 5th trigger with 90s - 41s reduction from new errtel (49s):
    • Minute 35 Second 22.
  • 6th trigger with 90s - 41s reduction from new errtel (49s):
    • Minute 36 Second 12.
  • 7th trigger with 90s - 41s reduction from new errtel (49s) but showcasing bug when buffing attack rate/speed:
    • Minute 36 Second 24.
  • 8th trigger with 90s - 41s reduction from new errtel (49s) but showcasing bug when adding stat points:
    • Minute 36 Second 34.
  • Rest of triggers are also showcasing the bug.

How were the Radiance skills meant to work:

  • After skill trigger, it enters cooldown like any other skill with cooldown, no matter if new targets and/or different character skills used. 1 skill usage every x seconds (based on cooldown).

What you can see in the video (that in "normal" conditions it worked correctly):

  • Paralysing application is based on the cooldown (only triggers again after cooldown is over).
  • Paralysing application cooldown is not "target-based", it doesn't reset on a new target (2nd dummy).
  • Paralysing application cooldown is not reset when changing character skills.
    • That's how they should work and exactly how it was tested initially when they were tweaked.

BUT, there's an emulator bug which we struggled to discover, but managed to find it:

  • Cooldowns are reset when:
    • Character is getting buffed/debuffed by buffs/debuffs that "alter" their stats/internal power (damage, speed, attack power, attack rate, etc.), or when they expire.
    • Adding stat points / upgrading master skills.
    • Probably other things that affects character stats/internal power.
  • This bug basically ignored the "base system" of radiance skills, and was hard to be noticed on "normal usage".

It can't be directly fixed, as it is an emulator bug, but we've fully reworked the "base system" into a new system:

  • [UPDATED] Fully reworked the Radiance Rank 3 skills into a new, custom system:
    • The base system has been disabled.
    • You can now activate your Radiance skill whenever you want, by typing /radiance on, and it will apply the skill on the first successful (non-miss) PvP hit.
    • You can also disable your Radiance skill activation by typing /radiance off (if the skill was not applied yet).
    • You can check the current status (armed/disarmed/cooldown) of Radiance skill by typing /radiance.
    • Skills changes (Paralysing, Binding & Blinding):
      • All 3 of them now have a Base Cooldown of 105 seconds.
      • All 3 of them now have the following cooldown reduction based on the Rank 3 Errtel level:
        • 5s / 7s / 9s / 12s / 15s / 19s / 23s / 28s / 33s / 39s / 45s (Level 0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 Rank 3 Errtel).
      • Cooldown no longer resets in any scenario outside of time passed from last skill effect application.
      • All 3 of them no longer works in PvM.
      • Paralysing debuff duration is now 3 seconds.
      • Blinding debuff duration is now 3 seconds and it now reduces the Attack Rate by 100% (only elemental damage possible during the duration).
      • Binding debuff duration is now 5 seconds.
    • How to properly use the new radiance skills:
      • Make a macro by typing /1 /radiance on
        • Note: You can use any number from 1 to 9 for the macro.
      • When PvP-ing, quickly press ALT+1 (or ALT+X, based on what number you set the macro) to activate your Radiance skill.
        • Note: Make sure to have your "PvP skill" set on the number of the macro (as it will switch the skill to that number when pressing ALT+X, if you're not already using it).
    • What the new system brings:
      • Fair usage of the R3 skills (respected cooldown as intended, no matter what scenario).
      • Viability for the R3 skills for all classes (no longer based on characters "speed" to trigger it).
      • Replaced the "RNG" with actual "SKILL", you control when and how to use the skill, adding a new "SKILL" layer instead of a "RNG" layer.
      • No PvM usage means you don't waste the skill cooldown on PvM monsters.
      • Actual reasons to upgrade the R3 levels and to actually profit from the upgrades.
      • Balance between all 3 Radiance skills, all of them being equally strong and used for different situations/builds, while not being oppressive but offering a real advantage for the investment they need (as we all want).

You can preview the changes on the Test Server where they are already up! If you find something wrong let us know!

Good, fast, cheap - you can only pick 2!

 

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