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[Event] Castle Siege - Unique System


rDy

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Castle Siege
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Basic Info & Schedule

  • Castle Siege is every Saturday at 17:00 Server Time.
  • Registration period is between Sunday (00:00) and Tuesday (23:59).
    • Note: This is the official registration period that can be made ONLY via NPC from Valley.
  • Sign of Lord period is between Wednesday (00:00) and Thursday (23:59).
    • In order for an alliance to register Sign of Lord it must meet the following requirements:
      • Have at least 15 members in the main guild.
      • Have the Average Level of the main guild >= 75% of the TOP1 Player level (rounded down).
        • Example: If the TOP1 Player has level 300, the minimum Average Level of the Main Guild must be 225.
    • Note: Kindly reminder of WebZen System for deciding the 3 attackers from CS:
      • Registration Ranking = (Sign of Lord registered * 5) + Number of Guild Members + (Level of Guild Master / 4).
    • Note2: Sign of Lord can be farmed on any mobs over level 40.
  • Late registration period is between Friday (00:00) and Friday (23:59).
    • Note: Late registration can only be made on the Website by the GM of the alliance.
    • Note2: Guilds that use late registration can't register signs of lord.
       
  • Friendly Fire is active (25% of damage goes to allies also).
  • There is a maximum value of VIT that can be used at CS, depending on the stage of the Game.
    • Current Value: 1000.
      • Exception: VRF.
  • After registering the crown, the defensive team must go outside of the room and re-enter it
    • Note: By doing this you won't have to press CTRL to attack.
  • The crown is with accumulated time.
    • You won't lose any accumulated time if GM dies or stays outside of the room.
    • Every FAIL of accumulating the crown will cost you -2 seconds from the accumulated time.
      • Example: You lose a switch, you miss-click again on the crown, etc.
  • Crown switches are not in the center of the square so they are harder to be kept.
     
  • We've introduced a new concept - CS Builds:
    • All CS participants can make a free rebuild during each CS (anytime during CS, but you can't stay in Valley without doing the rebuild).
    • This means that you can play any build of your character, depending on your guild strategy and what is needed at that CS.
    • This also means that Tanks are no longer part of normal gameplay - anyone can play Tank for the Castle Siege, GM's are no longer doomed to make a character only for 2 hours per week of fun, as well as the stampers.
    • These builds aren't kept, so at the end of CS, you will get back to your previous build.
    • With this change, we're aiming to "fix" multiple things:
      • Encourage new guilds to participate in CS without the need to depend on random players to sacrifice their gameplay for TANK to have any chance at CS.
      • Encourage PvM players to take part in CS despite their build being PvM for the rest of the time, increasing the number of CS participants.
      • Bring a layer of "freshness" on each CS, as strategies can be changed/adjusted after each CS, nothing being "meta" for too long.
  • In order to participate at CS you need to be in the registered alliance and to also write /rebuild before entering in Valley.
    • Note: You can write /rebuild anytime starting from 16:45.
    • Note2: You have an unlimited amount of rebuilds until 17:00, then you can't rebuild anymore.

PRE-Fight Gameplay & Requirements

  • In order to access the CS battle (stay in the valley), you need to meet the following requirements:
    • Be selected as a CS participant (after the Signs period).
    • Have at least 15 members in the main guild.
    • Have the Average Level of the main guild >= 75% of the TOP1 Player level (rounded down).
      • Example: If the TOP1 Player has level 300, the minimum Average Level of the Main Guild must be 225.
    • Have at least 10 players from the main guild online in either Crywolf or Valley.
    • Have /rebuild already made.
      • If any of these requirements fail, you will be moved out from the valley when you try to enter during CS.
    • Checks are happening every 60 seconds (and you will notice how many seconds are left before the next check).
    • These requirements will (automatically) make it much harder for people to do "ghost" strategies, but still doable.
  • Alliance GM CS players control:
    • There are 2 modes of the limit at CS, that each alliance GM can decide:
    • Free Mode - it is the default mode - this means that any 25 players can be online on the CS server anytime, during CS, without restrictions.
      • How does it work? When the 25th player enters the Valley, any extra player (26th, for example) will be moved to Crywolf, when trying to enter the Valley.
      • When there are 24 players in Valley, an empty slot is once again free for another extra player, and so on.
        • Note: The priority for staying in Valley when there are more than 25 players is based on the order of /rebuilds.
        • Example: rDy is 1st that did rebuild, PressPlay is 2nd that did rebuild, Mario is 3rd that did rebuild. If there are < 25 players on Valley, all 3 can stay in Valley. If there are 25 players already in Valley and rDy is not but Mario is, if rDy joins Valley then Mario is being kicked from Valley and rDy can stay.
    • Limited Mode - this means that there's a list controlled by the alliance GM with the players who do not have access to CS (any player other than the players from this list can join the CS). GM can add/remove players to/from the list anytime before 15 minutes from the start & during CS.
      • Note: GM can use the command /blacklist PlayerName in order to blacklist a player from the CS.
      • Note2: GM can use the command /delblacklist PlayerName in order to remove a player from the blacklist.
      • Note3: Few seconds after blacklisting a player, if he is online in the valley he will be moved to crywolf and prevented from joining Valley.
         
  • Before the fight actually starts, there are 2 Strategies that participants can profit from:
    • Attackers Advantage
      • During the Sign of Lord period, attackers that are registered at CS must register as many Sign of Lord as possible.
      • The team with the highest number of signs of lord registered at the end of the Sign period will win the Sign fight, having the opportunity to BAN a BUILD for the incoming CS.
      • This means that the banned build can't be used by all participants.
      • Any build from the banned list can be banned including VDL/VBK, depending on everyone's strategy.
        • Note: You need to register at least 300 Signs in order to be able to BAN a build, not only being first.
      • Builds that can be banned (banned list):
        • ESM, ABK, VBK, EE, AE, SMG, SDL, VDL, ERF, VRF.
      • If a build is banned, characters from that class can't have more than 20% of the total points in that stat.
        • Example: If EE build is banned, an ELF with 2000 total points can't have more than 400 ENE at that CS.
      • The command for banning a build: /banbuild Build.
      • The period for Build Ban is between Friday 00:00 and Saturday 16:00.
        • Note: If the highest sign guild doesn't ban a build between this period, no build will be banned for the CS.
           
    • Defenders Advantage
      • Defenders can repair gates & statues anytime before the next CS.
      • In order to repair them you need to invest in JoGs and Zen.
      • By repairing the gates & statues you open up 2 advantages:
        • 1. You can also defend them during CS to earn extra time, making life harder for attackers to get into the room.
        • 2. You can reduce your Handicap* points based on the total repairs/upgrades of your gates/statues:
          • 4 points for each 1kk HP that you have on gates/statues when CS starts (maximum ~51kk HP).
          • 8 points for each Defence upgrade on gates/statues (maximum 30 upgrades).
          • 15 points for each Recovery upgrade on statues (maximum 12 upgrades).
            • Formula for points reduction is (Points from HP + Points from Defence + Points from Recovery) * Handicap level (1, 2, 3)
              • Note: The maximum points that can be reduced is 20% of total Handicap points.
                • Example: If you are on Easy Handicap (2500 points) you can reduce a maximum of 500 points from those 2500.

New Objectives & Net Worth

  • CS Statues
    • There are now 2 statues, one is on the East side outside the room (104x192y) and one is on the West side outside of the room (77x145y).
    • These Statues are now extra mini-objectives during CS.
    • They can be controlled by one alliance at a time.
    • In order to control a Statue your alliance must have AT LEAST 2 players in its 5x5 range (the statue zones are marked with 4 guards).
    • In order to control a Statue your alliance must have the highest number of players (compared to the rest of the alliances) in its 5x5 range.
    • Examples:
      • If NewSquad does have 1 player in the 5x5 range of a Statue, and no other Alliance has any player in the range, then the Statue is in a neutral state (not controlled).
      • If NewSquad does have 2 players in the 5x5 range of a Statue, and no other Alliance does, then the Statue is controlled by NewSquad.
      • If NewSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 1 player in the range, then the Statue is controlled by NewSquad.
      • If NewSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 2 players in the range, then the Statue is controlled by the Alliance that already controlled it.
      • If NewSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 3 players in the range, then the Statue is controlled by the other Alliance.
    • East Statue advantage:
      • While holding the East Statue, your alliance will gain +100% (in the first CS hour) / +50% (in the second CS hour) Defense points per second, until the alliance loses control of the Statue.
    • West Statue advantage:
      • While holding the West Statue, your alliance will gain +50% (while a Kill Points modifier is still active) / +100% (while a Kill Points modifier is not active) Kill Points based on the final number of points a killer would normally get.
    • If your alliance holds both statues then the following buff will be up for your alliance until you lose at least 1 Statue:
      • GM will gain damage immunity, preventing him from being damaged, while the buff is active.
      • Note: The immunity buff for GM when holding both statues does make him immune from being moved as well.
         
  • Gigas Golem
    • Every 12 minutes after it is killed or it is despawned (starting at 17:30) a Gigas Golem will spawn in the Valley, before the Bridge, at fixed coordinates.
    • Gigas Golem has 4 4-minute duration, then it is auto-despawned.
    • The Gigas Golem is another mini-objective, but a timed one.
    • The alliance that does the last hit on the Gigas Golem will put one of the following courses (randomly) on their opponents:
      • Points Curse - Stop the points gained from all sources for 3 minutes.
      • Stun Curse - Stun every opponent for 5 seconds every 45 seconds, for 3 minutes.
         
  • Net Worth
    • Net Worth is an accumulation of every CS player's activity & performance during each CS.
    • The formula for Net Worth calculation:
      • (Total Kill Points - (Total Feed Points * 0.7)) + Stamp Seconds + Activity Time where:
        • Total Kill Points = The amount of Points you personally contributed to your Team.
        • Total Feed Points = The amount of Points you gave away to other teams while being killed.
        • Stamp Seconds = The number of seconds you held a Switch.
        • Activity Time = 0.15 Points for every second while a CS Participant is online in Valley during CS.
          • This value is raised to 0.4 Points per second if the Player is inside the CS room or in the 5x5 range of the Statues.
      • Example of Net Worth:
        • rDy has 1400 Total Kill Points, 420 Total Feed Points, 200 Stamp Seconds, 60 minutes in the valley during CS & 50 minutes inside the CS room/statues.
        • rDy's Net Worth is 1400 - (420*0.7) + 200 + 60*60*0.15 + 50*60*0.4 = 3046.
      • Note: Stamp Seconds are updated 1 time per minute.

CS Gameplay

  • The CS Gameplay is not the usual one (the team that has Defender status at the end of CS does win it), our gameplay is based on Points, so the team with the highest amount of Points at the end of CS does win it (no matter if they are Defenders or not at the end).
  • How to earn Points:
    • After the first 9:30 minutes of CS, the system is initiated & Points can be gathered.
    • Any team that has Defender status during CS will earn Points. Default DEF Points values:
      • 1 Point per second between 17:09:30 and 17:34.
      • 2 Points per second between 17:35 and 17:59.
      • 3 Points per second between 18:00 and 18:24.
      • 4 Points per second between 18:25 and 18:44.
      • 6 Points per second between 18:45 and 19:00.
    • If Defenders GM is out of room his team will only get half of DEF points per second as long as he is out of room.
      • Example: If the current DEF points are 3 per second, if GM is outside of room the team will only get 1.5 points per second.
    • If Defenders GM is out of the room, but in the 5x5 range of the East Statue (DEF Points statue) then his team will get all the DEF Points they would normally get if GM was inside the CS room (no matter who controls the Statue).
       
    • Apart from DEF Points, teams can also gain points by killing opponents in the Throne Room or 8x8 range of the West & East Statues:
      • The default kill points value is 8 Points per kill.
        • Killing players in the status range will only give 50% of the points that are normally given in Throne Room.
          • Example: If a Kill inside the Throne Room would net you 24 points, the same kill in the statue 8x8 range will net you 12 points.
        • The normal kills formula is DefaultValue+-(LevelDifference*0.25) between targets.
          • The minimum value is 5 points in Throne Room / 3 points in the Statues range, no matter the type of kill or bonuses.
          • There is no maximum value of Points.
          • Note: This means that if the killer is higher in level than the target killed, the points will go down by 0.15 points for each level difference.
          • Note2: If the target is higher than killer the, the points will go up by 0.15 points for each level difference.
        • The level difference formulas will always apply before any modifier, in the case of normal kills.
          • Example: If rDy kills Mario and rDy has level 350 and Mario has level 340, while Kill Points are 8 then rDy gets 8-(0.15*10) = 6.5 Points.
            • If rDy's alliance does control the West Statue then rDy gets +50%/100% * 6.5 Points = 9.75/13 Points on the same kill. If the kill is being made in Statue's range then rDy gets 3.25/6.5 Points.
        • GM points are 4x default kill points (can't be lowered with LevelDifference).
        • TANK points are 2.5x default kill points (can't be lowered with LevelDifference).
          • Note: TANK is considered ANY character (except RF and ELF) that has AGI+VIT higher than 65% of Total Points.
        • Apart from level difference & special roles, we also have extra points gained per kill based on the current total points of the target:
          • You gain an extra 10% (inside CS room) / 5% (in Statues range) of the target total points per kill.
          • The extra points are going directly towards your Alliance and are not counted toward your points/performance, as well as not counted for the target feed points.
            • Example: If rDy kills Mario inside the CS room and Mario has 1000 kill points, then:
              • rDy gets the normal points it would get based on bonuses.
              • Mario gets feed points equal to the points rDy did get.
              • rDy's alliance gets a bonus of 100 points for the kill.
      • Default kill points will be raised randomly during CS time (it will announce when it changes).
        • This anomaly can happen only between 17:30 and 18:30.
        • There will be a minimum of 2 changes and a maximum of 4 changes during this hour.
        • The first change will happen at 17:30.
        • The duration of a change is between 10 minutes and 20 minutes but at 18:30 points will get to normal no matter how much time is left from the last change.
        • The value of points will always be between 10 and 18 during change.
        • It will be announced to participants when Kill Points are updated.
      • IMPORTANT! If you kill a player from your Guild inside the Crown room your team will lose full Points for the kill (based on Normal/Tank/GM/Special role type).
      • IMPORTANT! If you disconnect/select server / switch characters inside the Crown room your team will lose 2.5x Points equal to being killed (based on Normal/Tank/GM/Special role type).
    • Important note about kill points: Only guilds that have at least 300 points gathered can "feed" points to other participants. If your team doesn't have 300 points yet you won't give any points to your killers, but you can get points by killing them if they have over 300 points.
    • The points earned / bonuses, etc. are not rounded up / down. They are given as float values unless it is specified that something is rounded up/down (for example, the average reset requirement for CS).
      • The final Points / Scores / etc. are counted as integers.
        • Example: If DEF points are 3 per second and you get + 50% DEF Points with the statue, then you'll get 4.5 Points instead of 4 or 5 Points.
        • Example2: If you get 25% more points as a BM and you kill a target that would give you 11 points, you'll get 13.75 Points instead of 13 points or 14 points.
        • Example3: If your alliance total points are 5563.60, you'll have 5563 Points. If your final NetWorth is 1120.7, then your NetWorth is 1120.
           
  • We also have special roles at CS, GAs & BMs, that have special roles during CS:
    • Guild Assistants can use /assist in 3 different ways:
      • /assist -> Will teleport the assistant to the GM.
      • /assist east -> Will teleport the assistant to the East Statue, if the guild is currently controlling the East Statue.
      • /assist west -> Will teleport the assistant to the West Statue, if the guild is currently controlling the West Statue.
        • The cooldown for the command is 90 seconds.
    • Battle Masters gain + 25% points per kill for any normal target kill (that does not have any special role).
      • Apart from that, they have access to AoE stun skills (Stern).
        • Stern will stun players in AoE for 7 seconds.
          • Extra effect: Players under stun can't use potions.
        • Stern does require 8 kills (per use) in order to be used.
    • GAs will feed 1.5x normal points when they are killed (if they are not tanks, they feed 2.5x).
    • BMs will feed 2x normal points when they are killed (if they are not tanks, they give 2.5x).
    • Note: Both GA & BMs are set at the moment when CS preparation starts (16:45), any further change during CS won't change the effects on other players. So make sure to set them / update them before 16:45!
    • Note2: Only GA & BMs from the main guild have special roles!
       
  • In order to help the lowest Points teams from each CS, we've introduced a new feature:
    • Every Alliance GM that is part of CS will get a Life Stone every 15 minutes (starting at 17:30) as long as his Alliance doesn't currently have the most points at CS.
      • Note: The previous, unused Life Stones will be deleted when a new one is generated.
      • Note2: If Alliance GM does switch/reconnect/leave the CS server, the Life Stone is deleted.
      • Note3: The Life Stone is gained only if the GM is online and on Valley at the moment when Life Stones are delivered.
    • Life Stone can be used by dropping it on the ground.
    • After dropping it, it will take 1 minute for it to become "active".
    • While a life stone is active, people who die from that guild will respawn from the place where the Life Stone is placed.
    • Life stone can be destroyed by opponents (before the activation minute as well).
    • Life Stones have the maximum possible Defense but an HP of 140k.
      • Note: This means that no matter how many stats a character does have, it will do similar damage to Life Stones (50-300) so in order to kill them faster you need more people attacking them (no matter their total stats).
         
  • We also want to reduce the time spent as CS winners for the same alliances, so the Handicap System* was introduced:
    • After each CS win, the winners will get a handicap for the upcoming CS.
    • There are 3 Handicap levels as follows:
      • Easy - 2nd CS after winning the CS: The team starts with -2500 points.
      • Medium - 3rd CS after winning 2 CS in a row: The team starts with -6000 points.
      • Hard - 4th CS after winning 3 CS in a row and onwards: The team starts with -10000 points.
         
  • Score Command
    • CS Participants can type /score during CS. It will show the following info:
      • On global (middle screen): 
        • Alliances score as usual + Players in the valley for each alliance.
        • Current DEF Points / Kill points as usual.
        • Time left for the next Gigas golem spawn / ALIVE status.
        • West Statue & East Statue controllers (if any).
      • On system chat (top left side):
        • Your current Kills, Deaths, Kill Points, Feed Points, and Net Worth.
        • The current Banned Build.
    • CS Participants can also type /score +Name of a CS player and it will show the same info of the player that /score would show for you.
       
  • Winners Restrictions
    • After winning a Castle Siege, the players that were part of the CS (used /rebuild) and part of the winning alliance can only join the next CS with their winning Alliance.
      • Example: rDy is part of NewSquad, went to CS last CS with his guild, and was part of CS. NewSquad won the CS. rDy can only join next week's CS with the NewSquad guild.
      • Example2: NewSquad is in alliance with ADMINS, rDy is part of NewSquad and Mario is part of ADMINS. NewSquad alliance wins the CS. Next week both rDy & Mario can join CS only with the NewSquad alliance (as the main alliance guild).
    • Note: This is made to avoid cases of winning Guilds remaking their guild / joining another guild for CS just to get rid of Handicaps.
  • Extra restriction: You can play the CS only with the guild/alliance that you started with when you did /rebuild. You can't join other guilds/alliances during CS.

 

CS Rewards

  • For Winners:
    • Discordian Apple
      • You gain access to a single spot in LoT where a party can safely EXP.
      • The spot has mobs with the same level of Relics.
      • The spot has +15% exp (3% higher than relics as gens map and same exp rate as a seal level 3 mercenary).
      • The mobs from the spot have -20% power in terms of HP & DMG compared to Relics.
      • The spot has normal item drops for the monster's level, no special extra drops.
      • The LOT minimum level to enter is 250.
    • Test of Humility
      • 7 mobs spawn across the LoT (Queen Bees).
      • They have a respawn time of 2 minutes.
      • They will drop 100% a Jewel of Guardian that can be used to upgrade Gates & Statues.
    • Test of Mobilization
      • There is an Erohim that spawns 1 time per day, randomly between 19:00 and 22:59.
      • It stays only 20 minutes alive.
      • It will drop 1x random ancient item for each player (from the main CS guild) that is in his range when he does die.
      • A maximum of 10 ancient items can be dropped even if there are more than 10 players.
    • Test of Collaboration
      • You have access to Senior that can upgrade statues & gates as well as set up taxes for the chaos machine, which will go to the Senior budget which can be retrieved by the GM.
      • Note: You can only upgrade gates/statues AFTER the senior is released as a reward.
      • You get 4% of Zen from Market transactions, into Senior, which can be retrieved and used by the alliance.
      • Instead of Lord Mix, the winners will get 7x Guild Master boxes at the end of CS.
      • Guild Master Box can be traded, and based on which character is dropping it, it will drop a last tier exc. item for that class (GD, DS, DM, etc.) with a chance for luck and 3-4 options.
        • It can also drop a 380 non-exc weapon for that class.
      • Note: This Guild Master box is 'forcing' GM's to make choices based on the CS performances of their players, so they can choose who to receive what directly, instead of pure luck with 5x elf items in a row wasting jewels, etc.
        • Example: If a BK drops the Game Master box, he will receive a GD item, DL will receive a DM item, etc.
    • GLORY!
       
  • For Losing Side:
    • 1x Guild Master Box for every 2500 points they made at CS.
      • Note: The boxes go to GMs if they are online at the end of CS.
    • A maximum of 4 GM Boxes can be earned by each losing team, no matter their points.
       
  • For Any Participant:
    • Every Guild Master that has a guild with over 6000 points gathered at the CS will win 7x VIP Days.
      • Note: VIP is automatically added at the end of CS if the GM is online, either an extension to the current one or a new last VIP level.
    • Individual Net Worth Reward
      • There's an individual reward based on Net Worth for any CS Player:
        • Minimum Points that your alliance must have gained at CS in order for the players to be eligible for individual rewards: 1500 Points.
        • Minimum Net Worth to be eligible for individual reward: 1000.
        • Default Reward: 10% chance for 1x Early/Mid/Old Box (based on game progress) / 90% chance for 10s/10c/10cr/10gem (gemstones are released as part of NetWorth reward after Break 2).
        • The Net Worth will dictate the % chance of getting the old box as a reward, as follows:
          • (NetWorth/100)% = box a chance.
          • Examples: 
            • Having 1000 NetWorth = 10% chance for NS box.
            • Having 1200 NetWorth = 12% chance for NS box.
            • Having 2450 NetWorth = 24.5% chance for NS box.
            • Having 5500 NetWorth = 55% chance for NS box.
              • The rest of the chance is for guaranteed 10s/10c/10cr/10gem.
        • Bonus Reward: Players with a 4000+ Net Worth will also win 2x VIP Days.
      • Note: Net Worth reward is given only to players that are ONLINE on the CS server when CS does end!

Rewards progression:
CS
[1+2]: Net Worth rewards & GMs Reward. (Tests & Tweaks for CS V3)
CS
[3]: Discordian Apple + Test of Humility for winners.
CS
[4]: Test of Mobilization for winners.
CS
[5]: Test of Collaboration for winners & Losers GMB rewards.

LOT Permissions

  • Players can no longer enter LoT via the NPC at the entrance.
  • In order to enter LoT you need to have permission from the GM that owns the Castle.
  • Any player (with or without a guild) can join LoT as long as he has permission.
  • To grant permission to someone, the GM must write /grant CharName 1.
  • To remove permission, the GM must write /grant CharName 0.
  • For the granted player to enter LoT, he must go into the NPC zone (near the LoT entrance) and write /lot.
  • GM can give LoT access without the need for characters to be online/same server, only to exist.
    • Note: It doesn't matter how you write the name in terms of upper and lower cases, just to be correct.
    • Exception: GM doesn't need permission to use /lot.
  • When you remove permission in LoT from a player, if he is in LoT he will be moved outside of LoT.
    • Note: Permission can be removed only if GM is on the CS server (crywolf/valley/etc.)

Extra Info 

  • Teleport of SM is disabled near Switch Crowns (5x5 space).
  • Mana Shield, Sweal, Reflect, Fitness, DSR buff, etc. have a standard duration of 90 seconds (ONLY on the CS server).
  • EE buffs have a standard duration of 120 seconds.
  • Both Attackers & Defenders can spawn after dying anywhere before the first gates of CS & before the second gates of CS (60x - 95y -> 130x - 150y).
  • DL with Dark Horse can't be moved while registering the Crown. 
  • Summon has an 80-second cooldown.
  • ERF can have a maximum of 1000 energy.
  • Summoner Sleep at CS works differently:
    • Sleep hit chance on the CS server is 80%.
    • Players that are under the Sleep effect on the CS server can't be damaged.
      • The immunity gained by a player under the Sleep effect does make him immune from being moved as well.
    • Sleep duration on CS server:
      • Under 1000 ENERGY => Sleep is blocked.
      • 1000 - 1799 ENERGY => Sleep duration is 2 seconds.
      • 1800+ ENERGY => Sleep duration is 3 seconds.
  • The maximum number of accounts online per IP on the CS server is 1 (not 2).
  • You can't move from the CS Crown room (using M).
  • You can't trade/drop items inside the CS Crown room.

Good, fast, cheap - you can only pick 2!

 

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