Administrators rDy Posted August 11, 2022 Administrators Share Posted August 11, 2022 They're here! World Bosses - Call to Arms! Quote While Medusa had her own "army", into Cursed Dragon & Bloody Witch Queen, Selupan thought he was strong enough alone, but the past has proven him wrong. Learning from his own mistakes, he has built a new army of himself, and its time has come... World Bosses - They're here! Every Wednesday, Friday, and Sunday at 22:50, the new Selupan's Minions (Dark Giant, Dark Mammoth & Dark Iron Knight) will invade our world. The duration of the invasion is 21 minutes. The 1st time when the invasion is announced, an Anomaly will hit our server. The Anomaly was created by World Bosses. While Anomaly is up, every 15 seconds 1~2 random players (any player, no matter what he is doing) from sub-server 1 (non-gens) and 1~2 random players (any player, no matter what he is doing) from sub-server 2 (gens) will be affected by either Cold Aura (10 seconds of Ice that cannot be dispelled) or Disease (5 seconds of Stun). The entire server must team up in a race versus time to defeat all 3 World Bosses before the time runs out to clear the Anomaly. If all 3 bosses are defeated before they survive (before the time is up), the Anomaly will end when the invasion also ends, and the ENTIRE SERVER gets a +30% bonus zen gained (multiplicative) until the next World Bosses Invasion. If any of the world bosses do survive, then the Anomaly will continue to hunt our server for the next 24 hours, and the zen bonus gained is removed. When the World Bosses do spawn, an Old Guard is spawned near every online player from the server (with few exceptions like events zone/duel arena, etc.). Apart from asking for your help, they will also offer you a free Teleport to one of the World Bosses zones, if you click them. They can teleport you only to a World Boss from your current sub-server (non-gens maps Guards can teleport you to non-gens bosses and gens maps Guards can teleport you to gens map bosses). They stay only 15 seconds near you, then they can be found in safe zones of Lorencia, Noria, Devias, Elbeland, Aida, Tarkan, and Icarus at warp. During every invasion, each character can use the Teleport for unlimited times on non-gens servers (for Dark Mammoth & Dark Iron Knight) and for 2 times on gens servers (for Dark Giant), by clicking either the initially spawned guard or the ones from safe-zones / Icarus warp. They can teleport you only to a location where a World Boss is alive, from your sub-server. Guards from Lorencia, Noria, Devias & Elbeland safe zones will teleport you to a random World Boss location, where the boss is alive, from your sub-server. The guard from Aida will teleport you to Dark Mammoth's location. The guard from Tarkan will teleport you to Dark Giant's location. The guard from Icarus will teleport you to the Dark Iron Knight's location. Summon (DL) is disabled in the World Bosses maps during the invasion. If you relog/disconnect in the boss 16x16 range, you'll be moved to the safe zone when you reconnect. You can have only 1 Account per IP in the World Bosses 6x6 range / 8x8 range / 10x10 range. If you have 2 then the 2nd one will be moved to Lorencia. How does it work? The first character on your IP that enters the boss range will be considered the valid one, any other characters on your IP will be moved. World Bosses Dark Giant - Gens Map World Boss. He will spawn in Tarkan2 - 95x 205y. Basics: He has a melee range, a medium HP pool, very high damage, a very high ASR, and a very low attack speed. Special mechanic: Guard's Blessings - The gens family with a lower number of total people (based on TOP300 Characters with Gens) receive buffs as follows: If the lower Gens Family percent is between 41% and 50% (Example: 50-59% Duprian - 50-41% Varnert): No buffs. If the lower Gens Family percent is between 33% and 40% (Example: 60-67% Duprian - 40-33% Varnert): 1. Immunity to damage for 3 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 400 ENE (at CS). If the lower Gens Family percent is between 25% and 32% (Example: 68-75% Duprian - 32-25% Varnert): 1. Immunity to damage for 4 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 600 ENE (at CS). If the lower Gens Family percent is between 0% and 24% (Example: 76-100% Duprian - 24-0% Varnert): 1. Immunity to damage for 5 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 800 ENE (at CS). Note: These buffs are only gained in Tarkan and only while the Dark Giant is alive. Signature mechanic: Doomsday - Dark Giant can only be attacked when there are only players from one Gens Family alive in his 8x8 range, or else he is immune to damage. Extra mechanic: Cold Aura - everyone in his 8x8 range is permanently iced (undispellabe). Common mechanic: Selupan's Wrath - Players who enter at least once in the 8x8 range of the Dark Giant will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Giant is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server, or defeating the boss. Note: Selupan's Wrath is inactive when there are players alive from both Gens Famillies in his 8x8 range (during PvP time). Dark Giant has a maximum duration of 16 minutes after he spawns. Special Reward: While Doomsday is inactive, the Gens Family that is alone in the boss range will earn 1 point per second. At the end of the fight, the winner family is the one with the most points & the Special Reward is given to a random player from the winner Family. Note: Special Reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If the boss dies after 900 seconds (15 minutes), a special reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range. Participation Reward: All participants get a participation reward, as long as they are online and on Tarkan (anywhere) when the Dark Giant is defeated. Note: Participation reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If the boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range. Dark Mammoth - Non-PvP Map World Boss. He will spawn in Aida2 - 50x 120y. While he is alive, Aida is transformed into a FULL NON-PVP MAP (even for Mercenaries / PKers). Basics: He has a high range, a very high HP pool, medium damage, a very high ASR, and a medium attack speed. He also has a push-back mini-stun chance on his attacks. Basics: AoE immunity - in the Dark Mammoth's 20x20 range, the full AoE skills are blocked: Evil Spirits, Meteor Storm, Raining Arrow, Gigantic Storm, Fire Blood, Fire Burst, Havok Spear, Lightning Shock, Pollution, Rageful Blow, Dragon Roar, Breche, Lightning Storm, Sword Inertia, Ice Blast, Dragon Violent, Spear Storm, Unleash Marvel, Blade Storm. Special mechanic: Hard to Forget - For the Dark Mammoth to be summoned, there's a mini invasion of his minions - 8 Giant Mammoths are spawned as follows: 2 in Lorencia. 2 in Noria. 2 in Elbeland (1-3). 2 in Devias (1-4). The Dark Mammoth will be summoned only when all 8 Giant Mammoths are killed. Signature mechanic: Carnage - Every 60 seconds, Dark Mammoth spawns his minions again (8), in his 10x10 range this time, and he gets immunity to damage until all his minions are killed. Note: If the previous minions aren't killed before the next Carnage, they will automatically despawn and the new ones will be summoned. Note2: Minions have a push-back chance on their attacks. Extra mechanic: Enrage - Every 22 seconds he gets a big amount of extra damage for 5 seconds. Common mechanic: Selupan's Wrath - Players who enter at least once in the 10x10 range of the Dark Mammoth will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Mammoth is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server, or defeating the boss. Note: Selupan's Wrath is permanently active. Dark Mammoth has a maximum duration of 20 minutes, starting from the moment his minions spawn. Note: The duration starts the moment his minions are spawned, so the faster you kill the minions, the faster he is summoned, and the more time you have for the actual boss. Special Reward: Delivered to 1 random player from one of the participants that killed at least 1 of the boss minions before he spawned (mini invasion), as long as they are online and in Aida (anywhere) when the Dark Mammoth is defeated. Note: While killing more than 1 minion doesn't directly raise your chances to get the Special Reward, it does indirectly raise them by having fewer eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If the boss dies after 900 seconds (15 minutes), a special reward is given only to characters that spent at least 540 seconds in the Boss 10x10 range. Participation Reward: All participants get a participation reward, as long as they are online and in Aida (anywhere) when the Dark Mammoth is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If the boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 12x12 range. Dark Iron Knight - PvP Map World Boss. He will spawn in Icarus - 40x 225y. While he is alive, Icarus is transformed into a FULL PVP MAP (free PK, anyone can be attacked). Basics: He has medium range, a high HP pool, low damage, a high ASR, and a high attack speed. He also has a stun chance on his attacks. Special mechanic: Disease - Every 22 seconds, he puts Disease on 2 random players from his 6x6 range. The players that get it will be stunned for 10 seconds. Note: Disease is being placed only on players that are outside of his 3x3 range but still in his 6x6 range (basically, players in melee range can't get it directly). Note2: If there aren't at least 5 eligible range targets at the moment of the Disease, then anyone can get the Disease (including those in the melee range). Signature mechanic: Iron Shield - Every 60 seconds, Dark Iron Knight gets Iron Shield, reducing 60% of the damage taken. For every PvP kill during Iron Shield (and in the boss 6x6 range), the Iron Shield reduction is decreased by 6%, up to 0%. If it gets to 0%, then the Iron Shield is purged. Note: While Iron Shield is inactive / purged, PvP is disabled in his 6x6 range (and only in his 6x6 range, the rest of the map is still FULL PVP). Extra mechanic: Anyone from the 2x2 range of the players that got the Disease (but still in the 6x6 range of the boss) will also get the Disease and will be stunned as well, for 10 seconds. Common mechanic: Selupan's Wrath - Players who enter at least once in the 6x6 range of the Dark Iron Knight will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Iron Knight is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server, or defeating the boss. Note: Selupan's Wrath is inactive while Iron Shield is up and not purged (during PvP time). Dark Iron Knight has a maximum duration of 18 minutes. Special Reward: Delivered to 1 random player from one of the participants that killed at least 3 players in the boss 6x6 range (during Iron Shield), as long as they are online and on Icarus (anywhere) or Devias (anywhere) when the Dark Iron Knight is defeated. Note: While killing more than 3 players doesn't directly raise your chances to get the Special Reward, it may indirectly raise them by maybe having fewer eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 50% of the duration of the Boss in his 6x6 range. Example: If the boss dies after 900 seconds (15 minutes), a special reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range. Participation Reward: All participants get a participation reward, as long as they are online and on Icarus (anywhere) or Devias (anywhere) when the Dark Iron Knight is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss in his 6x6 range. Example: If the boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range. Dark Iron Knight (PvP Map) & Dark Mammoth (Non-PvP Map) bosses also share the Soul Link mechanic: Soul Link: Dark Mammoth's soul is linked to Dark Iron Knight's soul. When Dark Iron Knight dies, Dark Mammoth is getting permanent Iron Shield, absorbing 35% of the damage (that can't be reduced) for the rest of its duration. When Dark Mammoth dies, Dark Iron Knight is getting permanent Enrage, increasing its damage by 60% for the rest of its duration. Rewards Special Reward: 100% chance for 30x Jewel of Bless / 30x Elemental Rune / 15x Lapidary Stone. 70% chance for 1x Mid NS Box. 30% chance for 1x Late NS Box. Participation Reward: 20kk Zen. 40 Credits. 200 RUUD. + 80% chance for 6x Jewel of Bless / 6x Elemental Rune / 3x Lapidary stone. 20% chance for 1x Mid NS Box. Note: Both Special Rewards & Participation Rewards are being sent to the Gremory Case (K). Good, fast, cheap - you can only pick 2! Link to comment Share on other sites More sharing options...
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