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[Event] [Hybrid] Doppelganger


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Doppelganger
Doppelganger is a unique dimensional arena. Here, teams of players can compete against each other in a "tower defense" style game. You must fight off the monsters that spawn to prevent them from breaching your base. If multiple teams of players survive the hoard of monsters, you'll fight each other to the death to determine the winner! It's an all-around exciting competition.

How do I participate?

doppler alert.jpg

  • You must craft a Mirror of Dimensions to enter.

DOPPLEGANGER mirror of dimensions.png

  • Mirror of Dimensions can be crafted by gathering Sing of Dimensions.
  • Sign of Dimensions is dropped by monsters.

 

Entry requirements:

Doppelganger 1: Level 250-400
Doppelganger 2: Level 401-549
Doppelganger 3: Level 550-699
Doppelganger 4: Level 700-899
Doppelganger 5: Level 900-1100
Doppelganger 6: Level 1101-1299
Doppelganger 7: Level 1300+
 

DOPPELGANGER START.jpg
Game-play:

  • There are 4 different maps on which the Event might take place, The Fire Zone, The Ice Zone, The Water Zone, and The Crystal Zone.
  • The arena is a long narrow trail, with Magical Barriers on either side.

DOOPELGANGER LANE.pngDoppel Middle.jpg

  • Each Party will spawn on one side of the arena, alongside all Party Members.
  • Once the Entry Period has passed, there is a 1-minute delay before the Mini-game starts.
  • The participating Parties must work together to prevent monsters from breaching their Magical Barrier.
  • During the Doppelganger event, there will be a total of 2 waves to complete. Monsters are spawned in small groups, from their spawn point, over some time.  They spawn on average, every 3 seconds.
  • The monster will quickly move towards the Magical Barrier, without attacking too much on their way, their main focus being the barrier.
  • The goal is to prevent the monsters from breaching your team's Magical Barrier. The Barrier is breached once a monster passes through it.

DOPPELGANGER MOBS.png

  • When the first Boss Monster is killed, a Silver Chest will appear. Silver Chests contains individual rewards.
  • Both waves must be completed before the time limit is reached.
  • After the 2nd wave is completed, a Golden Chest will appear.
  • The Golden Chest can be opened to receive a party reward.
  • If multiple Parties are still alive after the final wave of the monsters, a PvP Battle between parties will take place after 1 minute.

Doppelganger waves:

  • Wave 1: A Boss Monster (Slaughterer) will spawn after a certain amount of time. Alongside the first boss, the normal monsters will also periodically spawn at their Monster Barrier.
  • Wave 2: A second and final Boss Monster ( Ice Walker ) will spawn at the monster's Magical Barrier.

Winning Doppelganger

  • The Event is won by the last surviving Party.
  • The party must first survive the monster waves to even qualify for the winning title.
  • When multiple Parties survive the waves of monsters, each Party must fight to the death to determine a winner.

Doppelganger Party Battle

  • If two or more Parties survive the waves of monsters, a battle between the Parties will take place.
  • Your Party must fight any remaining Party to the death to determine the winner under the 3-minute time limit.
  • If multiple Parties survive after the time limit is reached, the winning Party is determined by the number of their surviving Party Members.

Event Rules

  1. You must be in a party to enter the Doppelganger Event.
  2. Each Party must enter with a minimum of 5 Party Members.
  3. A maximum of 4 parties can join in a single instance.
  4. The Party must be formed outside of the Doppelganger map.
  5. All Party Members must be on the same Server to enter the Doppelganger map.
  6. Any character with a PK Status cannot enter the Doppelganger map.
  7. All rewards earned from the Event will be stored in the Gremory Case.
     
  • Combat adjustments
    • No penalty upon character death.
    • PVP is not allowed, until the end of the Event.
    • Only during the Party Battle PVP is allowed.
  • Other adjustments:
    • Upon death, characters are moved to the Event Square map.
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