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Patch CBT 11.11.0 - 17.05.2023


rDy

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Release date: 17.05.2023 at 15:10 - A small server restart will be needed.

Note: Make sure to update the client via Launcher (PlayZenith.exe).

Legend:
[FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected).
[ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.)
[UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED)
[DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public.

Changelog:

  • [UPDATED] Removed ADD from Shop T2 items and increased their level by +1 (so they are now +2 instead of +1).
  • [UPDATED] All skills tooltips are now updated and in their final version.
    • Note: In the close future we'll also add the drop places of the skills and their specialization formulas.
  • [UPDATED] All skills obtained via ML now can no longer be used if you reset your master tree and don't add back the points to unlock them.
  • [UPDATED] Earth Prison Strengthener - maximum level is now 15 and it requires 15 points.
  • [UPDATED] Blood Storm Strengthener - maximum level is now 15 and it requires 15 points.
  • [FIXED] [BK] Strong Belief - previously not working at all, now it works but in a different way:
    • Increase base Defense by 50%.
    • Disable Death Stab & Fire Blow skills.
    • Enable Solid Protection skill.
    • Note: Ignore the attack power showing as reduced in the character panel (c), it is actually the same, only visually reduced there.
  • [UPDATED] [BK] You can no longer have the Strong Belief buff active if you don't have a Shield equipped.
  • [UPDATED] [BK] You can no longer have the Sword Fury buff active if you have a Shield equipped.
  • [UPDATED] [BK] Sword Blow now requires Lv. 10+ Solid Protection Mastery (instead of Death Stab Mastery).
  • [UPDATED] [BK] Death Stab Strengthener - removed cast range increase.
  • [UPDATED] [BK] Death Stab Mastery - maximum level is now 15, it requires 15 points and now also increases cast range by 1 tile.
  • [UPDATED] [BK] Destruction Mastery - maximum level is now 15 and it requires 15 points.
  • [UPDATED] [SM] Decay's AoE range is now 2 tiles.
  • [UPDATED] [SM] Ice Storm's AoE range is now 3 tiles.
  • [UPDATED] [ELF] Focus Shot now requires Lv. 10+ Penetration Strengthener (instead of Triple Shot Mastery).
  • [UPDATED] [ELF] Poison Arrow Strengthener - maximum level is now 15 and it requires 15 points.
  • [UPDATED] [ELF] Holy Bolt Strengthener - maximum level is now 15 and it requires 15 points.
  • [UPDATED] [MG] You can no longer have the Spiral Charge buff if you don't have a two-handed sword equipped.
  • [UPDATED] [MG]  You can no longer have the Crusher Charge buff if you don't have at least 1 one-handed sword equipped.
  • [UPDATED] [MG] Fire Slash Strengthener - maximum level is now 15 and it requires 15 points.
  • [UPDATED] [MG] Havok Spear now requires Lv. 10+ Gigantic Storm Strengthener (instead of Blast Strengthener).
  • [UPDATED] [MG] Meteor Slap now requires Lv 10+ Flame Strengthener (instead of Blast Strengthener).
  • [UPDATED] [MG] Chaos Blade, Fire Blood & Ice Blood now requires Lv 10+ Fire Slash Mastery (instead of Fire Slash Strengthener).
  • [UPDATED] [DL] Fire Scream Mastery - maximum level is now 15 and it requires 15 points.
  • [UPDATED] [SUM] Berserker Mastery - maximum level is now 20 and it requires 20 points.
  • [UPDATED] [SUM] Darkness Mastery - it now requires 20 points.
  • [UPDATED] [SUM] Pollution Mastery - maximum level is now 15 and it requires 15 points.
  • [UPDATED] [RF] Dark Side Mastery - maximum level is now 15 and it requires 15 points.
  • [UPDATED] [RF] Dark Phoenix Shot now requires Lv. 10+ Dark Side Mastery (instead of Dark Side Strengthener).
  • [UPDATED] [GL] Spin Step Mastery - maximum level is now 15 and it requires 15 points.
  • [UPDATED] [RW] Lightning Storm now requires Lv. 10+ Magic Arrow Mastery (instead of Plasma Ball Mastery).
  • [UPDATED] [RW] Plasma Ball Mastery - maximum level is now 15, it requires 15 points and it now reduces the cooldown by 0.5 seconds (travelling distance was bugged).
  • [UPDATED] [RW] Magic Arrow Mastery - maximum level is now 15 and it requires 15 points.
  • [UPDATED] [SL] Pierce Attack's Cast Range is now 4 tiles.
  • [UPDATED] [SL] Pierce Attack now requires Lv. 10+ Sword Inertia Mastery (instead of Bat Flock Mastery).
  • [UPDATED] [SL] Detection Strengthener - maximum level is now 15 and it requires 15 points.
  • [UPDATED] [GC] Ice Break Mastery - maximum level is now 15 and it requires 15 points.
  • [UPDATED] [GC] Death Fire Mastery - maximum level is now 15 and it requires 15 points.
  • [UPDATED] [KM] Shining Bird's Cast Range is now 5 tiles (it doesn't attack a targeted character from more than 5 tiles), but you can still attack from 6 tiles after skill upgrade if you target the ground.
  • [FIXED] [IK] Blade Storm Strengthener not increasing the skill damage.
  • [UPDATED] [IK] Blade Storm now requires Lv. 10+ Charge Slash Mastery (insteaed of Wind Glaive Mastery).

Enhancement Tree changes:

  • [UPDATED] The attack speed enhancement on all skills now increases the speed by +2 per level instead of +1 per level.
  • [UPDATED] Shining Peak, Ultimate Force, Bat Flock & Pierce Attack enhancement now have a higher value on upgrades, similar to rest of skills.
  • [UPDATED] [Debuffs] Characters now auto-purge themselves if they get affected by the Venomous Circle debuff(s) or by the Bloody Circle debuff(s).
  • [UPDATED] [Debuffs] Circle AoE Range Enhancements now require 15 points instead of 10 and increases the AoE range by 1 tile.
  • [UPDATED] [Debuffs] If characters are involved into PvP combat, the Enhancement Tree Skills (Bloodying Hit, Frozen Killer & Poison Storm) are disabled.
  • [FIXED] [BK] Solid Protection Enhancement not working to add points into it.
  • [UPDATED] [BK] Removed Solid Protection - Shield Enhancement (not working).
  • [UPDATED] [BK] Destruction - Attack Speed Enhancement replaced with Cast Range Enhancement (No amount of Attack Speed changes the speed of Destruction).
  • [UPDATED] [BK] Destruction - Hits per Cast Enhancement replaced with Splash Damage Enhancement (Hits per Cast not working).
  • [UPDATED] [SM] Meteor Storm - Maximum Targets Enhancement replaced with Attack Speed Enhancement (Max. Targets not working).
  • [UPDATED] [SM] Evil Spirit - Hits per Cast Enhancement replaced with AoE Range Enhancement (and increase by +2 tiles, Hits per Cast not working).
  • [UPDATED] [ELF] Removed Healing Enhancement & Bless Enhancement. You can now progress that tree as well.
  • [UPDATED] [ELF] Raining Arrow - Maximum Targets Enhancement replaced with AoE Range Enhancement (Max. Targets not working).
  • [UPDATED] [ELF] Triple Shot - Hits per Cast Enhancement removed & switched place with Splash Damage Enhancement (Hits per Cast not working).
  • [UPDATED] [MG] Havok Spear - Maximum Targets Enhancement replaced with AoE Range Enhancement (Max. Targets not working).
  • [UPDATED] [MG] Evil Spirit - Hits per Cast Enhancement replaced with AoE Range Enhancement (and increase by +2 tiles, Hits per Cast not working).
  • [UPDATED] [MG] Fire Slash - Hits per Cast Enhancement replaced with Cast Range Enhancement (Hits per Cast not working).
  • [UPDATED] [SUM] Death Scythe - Maximum Targets Enhancement replaced with Attack Speed Enhancement (Max. Targets not working).
  • [UPDATED] [SUM] Lightning Shock - Maximum Targets Enhancement replaced with Splash Damage Enhancement (Max. Targets not working).
  • [UPDATED] [RF] Dark Side - Maximum Targets Enhancement replaced with Attack Speed Enhancement (Max. Targets not working).
  • [FIXED] [GL] Shining Peak - Attack Speed Enhancement having incorrect values on upgrades.
  • [UPDATED] [GL] Breche - Maximum Targets Enhancement replaced with Cooldown Removal Enhancement (Max. Targets not working).
  • [UPDATED] [RW] Plasma Ball - Maximum Targets Enhancement replaced with Splash Damage Enhancement (Max. Targets not working).
  • [UPDATED] [SL] Bat Flock - Cast Range Enhancement replaced with Hits per Cast Enhancement (Bat Flock doesn't do damage in any range higher than 5).
  • [UPDATED] [SL] Bat Flock - AoE Range Enhancement replaced with Attack Speed Enhancement (AoE Range can't be increased).
  • [UPDATED] [SL] Bat Flock - Maximum Targets Enhancement replaced with Splash Damage Enhancement (Max. Targets not working).
  • [UPDATED] [SL] Pierce Attack - Maximum Targets Enhancement replaced with Attack Speed Enhancement (Max. Targets not working).
  • [UPDATED] [SL] Sword Inertia - Maximum Targets Enhancement replaced with AoE Range Enhancement (Max. Targets not working).
  • [FIXED] [GC] Ice Blast - Cooldown Removal Enhancement.
  • [FIXED] [GC] Ice Blast - Attack Speed Enhancement now requiring 1 point instead of 10 and increasing attack speed on each level up to 10 (like rest of chars).
  • [UPDATED] [GC] Dark Plasma - Maximum Targets Enhancement replaced with Splash Damage Enhancement (Max. Targets not working).
  • [UPDATED] [GC] Dark Plasma - AoE Range Enhancement replaced with Cast Range Enhancement (AoE Range not working).
  • [FIXED] [KM] Spear Storm Enhancement - initial upgrade value showing higher than it is.
  • [FIXED] [KM] Spear Storm - Skill Damage Enhancement having wrong values after the initial upgrade.
  • [FIXED] [KM] Shining Bird - Skill Damage Enhancement having wrong values after the initial upgrade.
  • [UPDATED] [KM] Spear Storm - Maximum Targets Enhancement replaced with Attack Speed Enhancement (Max. Targets not working).
  • [UPDATED] [KM] Dragon Violent - Maximum Targets Enhancement replaced with Attack Speed Enhancement (Max. Targets not working).
  • [UPDATED] [KM] Shining Bird - Maximum Targets Enhancement replaced with Attack Speed Enhancement (Max. Targets not working).
  • [FIXED] [LEM] Unleash Marvel - AoE Range Enhancement now correctly requiring 10 points instead of 1 and AoE being correctly increased.
  • [UPDATED] [LEM] Ultimate Force - Maximum Targets Enhancement replaced with Attack Speed Enhancement (Max. Targets not working).
  • [UPDATED] [LEM] Marvel Burst - Maximum Targets Enhancement replaced with Attack Speed Enhancement (Max. Targets not working).
  • [UPDATED] [IK] Blade Storm - Maximum Targets Enhancement replaced with Attack Speed Enhancement (Max. Targets not working).
  • [UPDATED] [IK] Charge Slash - Maximum Targets Enhancement replaced with Attack Speed Enhancement (Max. Targets not working).
  • [UPDATED] [IK] Charge Slash - AoE Range Enhancement replaced with Cast Range Enhancement.
  • [UPDATED] [IK] Wind Glaive - Maximum Targets Enhancement replaced with Cast Range Enhancement (Max. Targets not working).

Current known bugs related to Enhancement Tree:

  • [ELF] Greater Elemental Damage Enhancement - not increasing elemental damage.
  • [ELF] Greater Elemental Defense Enhancement - not increasing elemental defense.
  • [Debuff] Bloodying Hit AoE Enhancement not working.
  • [Debuff] Bloodying Hit Infection Effect not working.
  • [Debuff] Poison Storm AoE Enhancement not working.
  • [Debuff] Frozen Killer Infection Effect not working.

Outside of these things, Enhancement Tree should be fully functional now.

Good, fast, cheap - you can only pick 2!

 

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