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Patch CBT 12.12.0 - 10.06.2023


rDy

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Release date: 10.06.2023 at 01:00 - A small server restart will be needed.

Note: You need to download the new full client (V6) in order to continue playing.

Legend:
[FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected).
[ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.)
[UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED)
[DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public.

Changelog:

  • [FIXED] All skills tooltips to appear correctly when using lower resolutions.
  • [UPDATED] Reduced mana cost of Ice from 38 to 5.
  • [UPDATED] Increased mana cost of Fire Ball from 3 to 6.
  • [UPDATED] Increased mana cost of Power Wave from 5 to 7.
  • [UPDATED] Reduced mana cost of Lighting from 15 to 10.
  • [UPDATED] Increased mana cost of Meteorite from 12 to 15.
  • [UPDATED] Reduced mana cost of Twister from 60 to 40.
  • [UPDATED] Reduced mana cost of Inferno from 200 to 75.
  • [UPDATED] Multi-Shot range is now 6 (won't do damage in higher than 6 range).
  • [UPDATED] Power Slash Cast Range is now 5 tiles (but you can still do damage in 6 range by attacking the ground from some angles).
  • [FIXED] Crusher Charge defense formula from tooltip.
  • [UPDATED] Chaotic Diseier Cast Range is now 3 (5 with Dark Horse) but you can still attack up to 5 range when targetting the ground, if you don't have a Horse.
  • [UPDATED] Lightning Storm's Cast Range is now 3.
  • [UPDATED] Removed Power Wave from RW (can't work on RW) and added back Fire Ball (as her Tier 1 shop skill).
  • [UPDATED] Fire Ball - ENE required is now 52 and base damage is slightly raised. 
  • [UPDATED] Removed Skill Specialization from the following early skills:
    • Energy Ball, Ice, Fire Ball, Power Wave, Lighting, Meteorite, Twister.
  • [UPDATED] Slightly adjusted the base damage & scaling damage of Energy Ball, Ice, Fire Ball, Power Wave, Lighting, Meteorite & Flame to have a better progression when they matter (between 25~200 energy).
  • [UPDATED] Dragon Roar Cooldown is now 1s.
  • [UPDATED] Removed the push effect from the Cyclone, Lunge, Slash & Uppercut weapon skills. The only weapon skill left with a push effect is Falling Slash.
  • [FIXED] Orb of Demolish & Orb of Detection to correctly require Royal Slayer instead of Master Slayer.
  • [UPDATED] Reworked starting weapons:
    • SM, SUM, RW, KM, LEM now starts with Skull Staff.
    • GL & BK now starts with Small Axe.
    • IK & DL now starts with Short Sword.
    • MG & SL now starts with 2x Short Swords.
    • RF now starts with 2x Small Axes.
  • [UPDATED] Shops are now in their final, official version (with some changes around).
  • [UPDATED] MG, RF, DL & GL now receive 6 points per level.
  • [UPDATED] The rest of chars outside of MG, RF, DL & GL now receive 50 extra points for finishing the 1st Quest (Scroll of Emperor).
  • [UPDATED] The rest of chars outside of MG, RF, DL & GL now receive 70 extra points for finishing the 2nd Quest.
  • [UPDATED] The rest of chars outside of MG, RF, DL & GL now receive 90 extra points for finishing the Marlon Quest (Ring of Honor).
  • [UPDATED] Reduced the 3rd Quest points reward from 20/20/30 points to 10/15/20 points.
  • [UPDATED] Reduced the 4th Quest points reward from 20/30/50 points to 15/20/25 points.
  • [UPDATED] Reduced the Master Skill Tree stat points upgrades (Improve Strength, Improve Agility, etc.) from 80 points at level 10 and 108 at level 20 to 53 points at level 10 and 72 points at level 20.
  • [FIXED] Some coordonates like 8, 18, 28, etc. showing as "w:", "s:", etc. instead of their number.
  • [FIXED] Slide to correctly be active by default - now we'll use it for all the global messages that were used before for different tips & info.
  • [FIXED] Chat messages representation ingame.
    • Previously (random example): [Guild]rDy :Message.
    • Now: [Guild] rDy: Message.
  • [FIXED] Guild chat color and Gens chat color being switched.
  • [UPDATED] Improved Options Menu & related functions, highly reducing the situations where you have selected options that are not actually active and vice-versa. 
  • [UPDATED] Removed the Quest Info pop-up window that was always appearing, since we don't use those quests anyway.
  • [UPDATED] Removed the Guide Quest, Repeating Quest & Rewarding Quest from T menu since we will never use them, only the tutorial quest tab remained since we may use it in future.
  • [UPDATED] Disabled EvoMon mini-game since we'll never use it and also disabled its "Score" window.
  • [UPDATED] Kanturu Underground is now called Kanturu Depths - the initial name was too long to be correctly represented.
  • [UPDATED] Removed Rank 4 Errtel & Rank 5 Errtel upgrades from Adniel since they're not supported right now.
  • [UPDATED] Removed monsters special attributes when hovering over them.
  • [UPDATED] Maximum Attack Speed for all classes is now 300.
  • [UPDATED] Skill Damage % for BK, SMG, DL, GL, SL & IK is now static 200%, without the possibility to raise it further.
  • [UPDATED] SD Formula for all classes except DL & RF is now ((STR+AGI+ENE)*2)+((VIT*5)*(Level/200))+(Level*12)+(DEF*2).
  • [UPDATED] SD Formula for DL is now ((STR+AGI+ENE+CMD)*2)+((VIT*5)*(Level/200))+(Level*12)+(DEF*2).
  • [UPDATED] SD Formula for RF is now ((STR+AGI+ENE+CMD)*2)+((VIT*3)*(Level/200))+(Level*12)+(DEF*2).
    • So, what happens now is that the VIT will exponentially affect your total SD starting from level 200. The higher the character level & VIT the more SD you'll have.
    • For us, VIT was always (starting from S6) a stat that is 90% related to PvP, so in order to highlight that even more, we're tieing it to a 100% PvP element, which is SD.
    • Which means if you only care about PvM you can ignore the VIT outside of the comfortable PvM values, but if you care about PvP resistance you can't ignore the VIT anymore.
  • [UPDATED] Characters formulas & Character Specializations:
    • [SM]
      • Attack Speed formula is now AGI/12.
      • Defense formula is now AGI/3.
      • PvP Defense rate formula is now (Level*2) + (AGI*2).
      • PvP Attack rate formula is now (Level*2.5) + (AGI*1.5) + (ENE*2).
      • Minimum Magical DMG formula is now ENE/7.
      • Maximum Magical DMG formula is now ENE/3.
      • HP formula is now (Level*1.3) + (VIT*2.4).
      • Character Specializations:
        • 0% bonus base Defense under 800 AGI.
        • 7% bonus base Defense between 800 and 1300 AGI.
        • 15% bonus base Defense over 1300 AGI.
        • 0% bonus base Magical DMG under 1500 ENE.
        • 7% bonus base Magical DMG between 1500 and 2000 ENE.
        • 15% bonus base Magical DMG over 2000 ENE.
    • [BK]
      • Attack Speed formula is now AGI/18.
      • PvP Defense rate formula is now (Level*2) + (AGI*1.5).
      • PvP Attack rate formula is now (Level*2.5) + (AGI*1) + (STR*1.8).
      • Minimum Attack Power formula is now STR/6.
      • Maximum Attack Power formula is now STR/3.
      • HP formula is now (Level*1.5) + (VIT*3).
      • Character Specializations:
        • 0% bonus base Defense under 800 AGI.
        • 7% bonus base Defense between 800 and 1300 AGI.
        • 15% bonus base Defense over 1300 AGI.
        • 0% bonus base Attack Power under 1500 STR.
        • 7% bonus base Attack Power between 1500 and 2000 STR.
        • 15% bonus base Attack Power over 2000 STR.
    • [ELF]
      • Attack Speed formula is now AGI/30.
      • Defense formula is now AGI/7.
      • PvP Defense rate formula is now (Level*2) + (AGI*1).
      • PvP Attack rate formula is now (Level*2.5) + (AGI*0.7) + (STR*2.2).
      • Minimum Attack Power formula is now (STR/3) + (AGI/8).
      • Maximum Attack Power formula is now (STR/1) + (AGI/4).
      • HP formula is now (Level*1.3) + (VIT*2.4).
      • Character Specializations:
        • 0% bonus base Defense under 1500 AGI.
        • 7% bonus base Defense between 1500 and 2000 AGI.
        • 15% bonus base Defense over 2000 AGI.
        • 0% bonus base Attack Power under 800 STR.
        • 7% bonus base Attack Power between 800 and 1300 STR.
        • 15% bonus base Attack Power over 1300 STR.
    • [MG]
      • Attack Speed formula is now AGI/15.
      • Defense formula is now AGI/3.
      • PvP Defense rate formula is now (Level*2) + (AGI*2).
      • PvP Attack rate formula is now (Level*2.5) + (AGI*1.4) + (STR*2) + (ENE*1.7).
      • Minimum Attack Power formula is now STR/5.
      • Maximum Attack Power formula is now STR/3.
      • Minimum Magical DMG formula is now ENE/6.
      • Maximum Magical DMG formula is now ENE/3.
      • HP formula is now (Level*1.4) + (VIT*2.7).
      • Character Specializations:
        • 0% bonus base Defense under 800 AGI.
        • 7% bonus base Defense between 800 and 1300 AGI.
        • 15% bonus base Defense over 1300 AGI.
        • 0% bonus base Attack Power under 1500 STR.
        • 7% bonus base Attack Power between 1500 and 2000 STR.
        • 15% bonus base Attack Power over 2000 STR.
        • 0% bonus base Magical DMG under 1500 ENE.
        • 7% bonus base Magical DMG between 1500 and 2000 ENE.
        • 15% bonus base Magical DMG over 2000 ENE.
    • [DL]
      • Attack Speed formula is now AGI/12.
      • Defense formula is now AGI/4.
      • PvP Defense rate formula is now (Level*2) + (AGI*2.5).
      • PvP Attack rate formula is now (Level*2.5) + (AGI*1.6) + (STR*2).
      • Minimum Attack Power formula is now (STR/7) + (ENE/10).
      • Maximum Attack Power formula is now (STR/4) + (ENE/6).
      • HP formula is now (Level*1.2) + (VIT*2.3).
      • Character Specializations:
        • 0% bonus base Defense under 800 AGI.
        • 7% bonus base Defense between 800 and 1300 AGI.
        • 15% bonus base Defense over 1300 AGI.
        • 0% bonus base Attack Power under 1500 STR.
        • 7% bonus base Attack Power between 1500 and 2000 STR.
        • 15% bonus base Attack Power over 2000 STR.
    • [SUM]
      • Attack Speed formula is now AGI/18.
      • Defense formula is now AGI/4.
      • PvP Defense rate formula is now (Level*2) + (AGI*2).
      • PvP Attack rate formula is now (Level*2.5) + (AGI*1.3) + (ENE*2.2).
      • Minimum Magical DMG formula is now ENE/8.
      • Maximum Magical DMG formula is now ENE/4.
      • HP formula is now (Level*1.3) + (VIT*2.4).
      • Character Specializations:
        • 0% bonus base Defense under 800 AGI.
        • 7% bonus base Defense between 800 and 1300 AGI.
        • 15% bonus base Defense over 1300 AGI.
        • 0% bonus base Magical DMG under 1500 ENE.
        • 7% bonus base Magical DMG between 1500 and 2000 ENE.
        • 15% bonus base Magical DMG over 2000 ENE.
        • 0% bonus base Curse DMG under 1500 ENE.
        • 7% bonus base Curse DMG between 1500 and 2000 ENE.
        • 15% bonus base Curse DMG over 2000 ENE.
    • [RF]
      • Attack Speed formula is now AGI/14.
      • Defense formula is now AGI/5.
      • PvP Defense rate formula is now (Level*2) + (AGI*1) + (VIT*1).
      • PvP Attack rate formula is now (Level*2.5) + (AGI*1.2) + (STR*2.2) + (VIT*1.2).
      • Minimum Attack Power formula is now (STR/4) + (VIT/9).
      • Maximum Attack Power formula is now (STR/2) + (VIT/4).
      • HP formula is now (Level*1.2) + (VIT*2.2).
      • Character Specializations:
        • 0% bonus base Defense under 1500 AGI.
        • 7% bonus base Defense between 1500 and 2000 AGI.
        • 15% bonus base Defense over 2000 AGI.
        • 0% bonus base Attack Power under 800 STR.
        • 7% bonus base Attack Power between 800 and 1300 STR.
        • 15% bonus base Attack Power over 1300 STR.
    • [GL]
      • Attack Speed formula is now AGI/18.
      • Defense formula is now AGI/5.
      • PvP Defense rate formula is now (Level*2) + (AGI*1) + (STR*1).
      • PvP Attack rate formula is now (Level*2.5) + (AGI*1.5) + (STR*2).
      • Minimum Attack Power formula is now (STR/5) + (AGI/9).
      • Maximum Attack Power formula is now (STR/2) + (AGI/4).
      • HP formula is now (Level*1.5) + (VIT*3).
      • Character Specializations:
        • 0% bonus base Defense under 800 AGI.
        • 7% bonus base Defense between 800 and 1300 AGI.
        • 15% bonus base Defense over 1300 AGI.
        • 0% bonus base Attack Power under 1500 STR.
        • 7% bonus base Attack Power between 1500 and 2000 STR.
        • 15% bonus base Attack Power over 2000 STR.
    • [RW]
      • Attack Speed formula is now AGI/14.
      • Defense formula is now AGI/3.
      • PvP Defense rate formula is now (Level*2) + (AGI*2.4).
      • PvP Attack rate formula is now (Level*2.5) + (AGI*1.4) + (ENE*2.2).
      • Minimum Magical DMG formula is now ENE/5.
      • Maximum Magical DMG formula is now ENE/3.
      • HP formula is now (Level*1.3) + (VIT*2.4).
      • Character Specializations:
        • 0% bonus base Defense under 800 AGI.
        • 7% bonus base Defense between 800 and 1300 AGI.
        • 15% bonus base Defense over 1300 AGI.
        • 0% bonus base Magical DMG under 1500 ENE.
        • 7% bonus base Magical DMG between 1500 and 2000 ENE.
        • 15% bonus base Magical DMG over 2000 ENE.
    • [SL]
      • Attack Speed formula is now AGI/20.
      • Defense formula is now AGI/5.
      • PvP Defense rate formula is now (Level*2) + (AGI*1.5).
      • PvP Attack rate formula is now (Level*2.5) + (AGI*1.4) + (STR*2.2).
      • Minimum Attack Power formula is now (STR/5) + (AGI/8).
      • Maximum Attack Power formula is now (STR/2) + (AGI/4).
      • HP formula is now (Level*1.3) + (VIT*2.4).
      • Character Specializations:
        • 0% bonus base Defense under 1500 AGI.
        • 7% bonus base Defense between 1500 and 2000 AGI.
        • 15% bonus base Defense over 2000 AGI.
        • 0% bonus base Attack Power under 800 STR.
        • 7% bonus base Attack Power between 800 and 1300 STR.
        • 15% bonus base Attack Power over 1300 STR.
    • [GC]
      • Attack Speed formula is now AGI/16.
      • Defense formula is now AGI/3.
      • Fixed Fire now reduces 50% of the base DEF and increases 20% of the base Magical DMG.
      • PvP Defense rate formula is now (Level*2) + (AGI*2.2).
      • PvP Attack rate formula is now (Level*2.5) + (AGI*2) + (ENE*1.4).
      • Minimum Magical DMG formula is now ENE/8.
      • Maximum Magical DMG formula is now ENE/4.
      • HP formula is now (Level*1.3) + (VIT*2.4).
      • Character Specializations:
        • 0% bonus base Defense under 800 AGI.
        • 7% bonus base Defense between 800 and 1300 AGI.
        • 15% bonus base Defense over 1300 AGI.
        • 0% bonus base Magical DMG under 1500 ENE.
        • 7% bonus base Magical DMG between 1500 and 2000 ENE.
        • 15% bonus base Magical DMG over 2000 ENE.
    • [KM]
      • Attack Speed formula is now AGI/18.
      • Defense formula is now AGI/4.
      • PvP Defense rate formula is now (Level*2) + (AGI*2.2).
      • PvP Attack rate formula is now (Level*2.5) + (AGI*1.4) + (ENE*2.2).
      • Minimum Magical DMG formula is now ENE/7.
      • Maximum Magical DMG formula is now ENE/4.
      • HP formula is now (Level*1.3) + (VIT*2.4).
      • Character Specializations:
        • 0% bonus base Defense under 800 AGI.
        • 7% bonus base Defense between 800 and 1300 AGI.
        • 15% bonus base Defense over 1300 AGI.
        • 0% bonus base Magical DMG under 1500 ENE.
        • 7% bonus base Magical DMG between 1500 and 2000 ENE.
        • 15% bonus base Magical DMG over 2000 ENE.
    • [LEM]
      • Attack Speed formula is now AGI/18.
      • Defense formula is now AGI/3.
      • PvP Defense rate formula is now (Level*2) + (AGI*2).
      • PvP Attack rate formula is now (Level*2.5) + (AGI*1.5) + (ENE*2).
      • Minimum Magical DMG formula is now ENE/5.
      • Maximum Magical DMG formula is now ENE/3.
      • HP formula is now (Level*1.3) + (VIT*2.4).
      • Character Specializations:
        • 0% bonus base Defense under 800 AGI.
        • 7% bonus base Defense between 800 and 1300 AGI.
        • 15% bonus base Defense over 1300 AGI.
        • 0% bonus base Magical DMG under 1500 ENE.
        • 7% bonus base Magical DMG between 1500 and 2000 ENE.
        • 15% bonus base Magical DMG over 2000 ENE.
    • [IK]
      • Attack Speed formula is now AGI/20.
      • Defense formula is now AGI/5.
      • PvP Defense rate formula is now (Level*2) + (AGI*2).
      • PvP Attack rate formula is now (Level*2.5) + (AGI*1.4) + (STR*2.2).
      • Minimum Attack Power formula is now (STR/7) + (AGI/10).
      • Maximum Attack Power formula is now (STR/4) + (AGI/6).
      • HP formula is now (Level*1.4) + (VIT*2.6).
      • Character Specializations:
        • 0% bonus base Defense under 1500 AGI.
        • 7% bonus base Defense between 1500 and 2000 AGI.
        • 15% bonus base Defense over 2000 AGI.
        • 0% bonus base Attack Power under 800 STR.
        • 7% bonus base Attack Power between 800 and 1300 STR.
        • 15% bonus base Attack Power over 1300 STR.
    • IMPORTANT NOTE: Currently only Attack Speed, Elemental Stats & Character Specialization bonuses are showing correctly in (C), the rest of stats (attack power, defense, rate, etc. are showing values based on default formulas not on our new formulas.
  • [UPDATED] Implemented the Tiers & drops for all skills outside the "RUUD" skills a.k.a the final skills:
    • Tier 0 Skills: Flame, Teleport, Drain Life, Harsh Strike.
      • They can be dropped from Monsters between Level 19 & 42 with the full drop rate.
        • Example of maps: Elbeland 2-3, Devias 1-4, Dungeon 1-2.
      • They can be dropped from Monsters between Level 43 & 64 with 30% of the full drop rate.
        • Example of maps: Dungeon 3, Atlans 1-3, Lost Tower 1-7.
      • They can be dropped from Monsters over Level 128 with a very very low chance.
        • Example of maps: Any map that requires at least level 400.
    • Tier 1 Skills: Inferno, Teleport Ally, Twisting Slash, Greater Fortitude, Penetration, Fire Burst, Chain Lighting, Darkness, Chain Drive, Dragon Roar, Spin Step, Death Ice, Shining Bird, Charge Slash.
      • They can be dropped from Monsters between Level 43 & 64 with the full drop rate.
        • Example of maps: Dungeon 3, Atlans 1-3, Lost Tower 1-7.
      • They can be dropped from Monsters between Level 65 & 87 with 30% of the full drop rate.
        • Example of maps: Tarkan 1-2, Aida 1-2, Icarus, Kanturu 1-2, Karutan 1.
      • They can be dropped from Monsters over Level 128 with a very very low chance.
        • Example of maps: Any map that requires at least level 400.
    • Tier 2 Skills: Evil Spirit, Soul Barrier, Death Stab, Destruction, Ice Arrow, Flame Strike, Critical Damage, Explosion, Damage Reflection, Berserker, Increase Health, Magic Pin, Obsidian, Magic Arrow, Haste, Sword Inertia, Demolish, Ice Break, Dark Plasma, Reflection Barrier, Marvel Burst, Blessing, Illusion Avatar. 
      • They can be dropped from Monsters between Level 65 & 87 with the full drop rate.
        • Example of maps: Tarkan 1-2, Aida 1-2, Icarus, Kanturu 1-2, Karutan 1.
      • They can be dropped from Monsters between Level 88 & 105 with 30% of the full drop rate.
        • Example of maps: Tarkan 1-2, Aida 1-2, Icarus, Kanturu 1-2, Karutan 1.
      • They can be dropped from Monsters over Level 128 with a very very low chance.
        • Example of maps: Any map that requires at least level 400.
    • Tier 3 Skills: Blast, Ice Storm, Rageful Blow, Strong Belief, Multi-Shot, Greater Damage, Greater Defense, Fire Slash, Gigantic Storm, Fire Scream, Electric Spark, Requiem, Lightning Shock, Sleep, Dark Side, Dragon Slasher, Breche, Plasma Ball, Runic Burst, Bat Flock, Death Fire, Dragon Violent, Unleash Marvel, Illusion Blade.
      • They can be dropped from Monsters between Level 88 & 105 with the full drop rate.
        • Example of maps: Kanturu 2-3, Karutan 1, Alkmaar, Kanturu Relics, Karutan 2.
      • They can be dropped from Monsters between Level 106 & 125 with 30% of the full drop rate.
        • Example of maps: Kanturu Relics, Karutan 2, Raklion, Vulcanus, Ubaid.
      • They can be dropped from Monsters over Level 128 with a very very low chance.
        • Example of maps: Any map that requires at least level 400.
    • Tier 4 Skills: Decay, Nova, Wizardry Expansion, Sword Fury, Solid Protection, Dex Booster, Greater Elemental Damage, Greater Elemental Defense, Crusher Charge, Elemental Charge, Spiral Charge, Chaotic Diseier, Summon, Pollution, Weakness, Innovation, Ignore Defense, Shining Peak, Wrath, Detection, Fixed Fire, Wind Glaive.
      • They can be dropped from Monsters between Level 106 & 125 with the full drop rate.
        • Example of maps: Kanturu Relics, Karutan 2, Raklion, Vulcanus, Ubaid.
      • They can be dropped from Monsters over Level 128 with a very very low chance.
        • Example of maps: Any map that requires at least level 400.
    • Representation of Skill Tiers based on class:
      • [SM]
        • Tier 0: Flame, Teleport
        • Tier 1: Inferno, Teleport Ally
        • Tier 2: Evil Spirit, Soul Barrier
        • Tier 3: Blast, Ice Storm
        • Tier 4: Decay, Nova, Wizardry Expansion
      • [BK]
        • Tier 0: N/A
        • Tier 1: Twisting Slash, Greater Fortitude
        • Tier 2: Death Stab, Destruction
        • Tier 3: Rageful Blow, Strong Belief
        • Tier 4: Sword Fury, Solid Protection
      • [ELF]
        • Tier 0: N/A
        • Tier 1: Penetration
        • Tier 2: Ice Arrow
        • Tier 3: Multi-Shot, Greater Damage, Greater Defense
        • Tier 4: Dex Booster, Greater Elemental Damage, Greater Elemental Defense
      • [MG]
        • Tier 0: Flame [EMG]
        • Tier 1: Twisting Slash [SMG]
        • Tier 2: Evil Spirit [EMG], Flame Strike [SMG]
        • Tier 3: Blast [EMG], Fire Slash [SMG], Gigantic Storm [EMG] 
        • Tier 4: Crusher Charge, Elemental Charge, Spiral Charge.
      • [DL]
        • Tier 0: N/A
        • Tier 1: Fire Burst
        • Tier 2: Critical Damage
        • Tier 3: Fire Scream, Electric Spark
        • Tier 4: Chaotic Diseier, Summon
      • [SUM]
        • Tier 0: Drain Life
        • Tier 1: Chain Lighting, Darkness
        • Tier 2: Explosion, Damage Reflection, Berserker
        • Tier 3: Requiem, Lightning Shock, Sleep
        • Tier 4: Pollution, Weakness, Innovation
      • [RF]
        • Tier 0: N/A
        • Tier 1: Chain Drive, Dragon Roar [ARF]
        • Tier 2: Increase Health
        • Tier 3: Dark Side [ARF], Dragon Slasher [VRF] 
        • Tier 4: Ignore Defense
      • [GL]
        • Tier 0: Harsh Strike
        • Tier 1: Spin Step
        • Tier 2: Magic Pin, Obsidian
        • Tier 3: Breche
        • Tier 4: Shining Peak, Wrath
      • [RW]
        • Tier 0: Flame
        • Tier 1: Inferno
        • Tier 2: Magic Arrow, Haste
        • Tier 3: Plasma Ball, Runic Burst
        • Tier 4: Wizardry Expansion
      • [SL]
        • Tier 0: N/A
        • Tier 1: Twisting Slash
        • Tier 2: Sword Inertia, Demolish
        • Tier 3: Rageful Blow, Bat Flock
        • Tier 4: Detection
      • [GC]
        • Tier 0: N/A
        • Tier 1: Death Ice
        • Tier 2: Ice Break, Dark Plasma
        • Tier 3: Death Fire
        • Tier 4: Fixed Fire
      • [KM]
        • Tier 0: Teleport
        • Tier 1: Shining Bird, Teleport Ally
        • Tier 2: Reflection Barrier
        • Tier 3: Blast, Dragon Violent
        • Tier 4: Wizardry Expansion
      • [LEM]
        • Tier 0: Flame
        • Tier 1: Inferno, Teleport Ally
        • Tier 2: Marvel Burst, Blessing
        • Tier 3: Unleash Marvel, Ice Storm
        • Tier 4: Wizardry Expansion
      • [IK]
        • Tier 0: N/A
        • Tier 1: Charge Slash
        • Tier 2: Illusion Avatar
        • Tier 3: Illusion Blade
        • Tier 4: Wind Glaive
  • [UPDATED] Added drop place for all skills in their tooltip (while they are not learnt).
  • [UPDATED] Devilwood Quiver is now a normal, non-socket item. It can be found in BoK+3 & BoK+4 with a power & requirements between Combat Quiver and Bloodangel Quiver.
  • [UPDATED] Dragon Blade is now a normal, non-socket item. It can be found in BoK+3 with its specific tier power & requirements.
  • [UPDATED] Blood Blade is now a normal, non-socket item. It can be found in BoK+4 with its specific tier power & requirements.
  • [UPDATED] Spinel Orb is now a normal, non-socket item. It can be found in BoK+3 with its specific tier power & requirements.
  • [UPDATED] Almandin Orb is now a normal, non-socket item. It can be found in BoK+4 with its specific tier power & requirements.
  • [UPDATED] Weiwen Magic Gun is now a normal, non-socket item. It can be found in BoK+2 with its specific tier power & requirements.
  • [UPDATED] Cannon Magic Gun is now a normal, non-socket item. It can be found in BoK+3 with its specific tier power & requirements.
  • [UPDATED] Paring Short Sword is now a normal, non-socket item. It can be found in BoK+3 with its specific tier power & requirements.
  • [UPDATED] Novakura Short Sword is now a normal, non-socket item. It can be found in BoK+4 with its specific tier power & requirements.
  • [UPDATED] Frost Rune Mace is now a normal, non-socket item. It can be found in BoK+2 with its specific tier power & requirements.
  • [UPDATED] Light Road Rune Mace is now a normal, non-socket item. It can be found in BoK+3 with its specific tier power & requirements.
  • [UPDATED] Pantera Claws is now a normal, non-socket item. It can be found in BoK+3 with its specific tier power & requirements.
  • [UPDATED] Devast Claws Sword is now a normal, non-socket item. It can be found in BoK+4 with its specific tier power & requirements.
  • [UPDATED] Kundun Staff is now an EMG-only weapon.
  • [UPDATED] Removed Crystal Sword, Dragon Spear, Dark Breaker, Destruction Staff, Resurrection Staff, Shining Scepter, Aquagold Crossbow, Great Reign Crossbow, Albatross Bow from BoKs.
  • [UPDATED] Removed Resurrection Staff from shop.
  • [UPDATED] Removed AGI requirement from the Storm Crow set.
  • [UPDATED] Removed Magical Damage % from Magic Books (KM) and buffed the static Magical Damage increase. Starting from Bloodangel, each Magic Book (in combination with a staff) does grant +2 attack speed as well per tier upgrade.
  • [UPDATED] Quivers (ELF) & Magic Books (KM) can only be farmed as EXC. and they are not part of normal, non-exc drops (and are balanced accordingly for the EXC. values).
  • [UPDATED] BoK+1 & BoK+2 can now drop Combat Quiver & Elemental Magic Book, BoK+3 & BoK+4 can now drop Devilwood Quiver & Shining Feather Magic Book.
  • [UPDATED] Reworked Shields Defense & usable classes.
  • [UPDATED] Reworked characters Weapons & Shields progression:
    • [BK]
      • Tier 1 Shop: Sword of Assassin -> Katana -> Gladius -> Falchion + Horn Shield.
      • Tier 2 Shop: Blade -> Lighting Sword + Large Round Shield.
      • BoK+1: Lighting Sword + Large Round Shield.
      • BoK+2: Sword of Destruction + Tower Shield.
      • BoK+3: Knight Blade + Serpent Shield.
      • BoK+4: Brova, AA Sword + Dragon Shield.
    • [SM] 
      • Tier 1 Shop: Angelic Staff -> Serpent Staff + Small Shield.
      • Tier 2 Shop: Thunder Staff -> Legendary Staff + Buckler Shield.
      • BoK+1: Legendary Staff + Buckler Shield.
      • BoK+2: Dragon Soul Staff + Skull Shield.
      • BoK+3: Platina Staff + Legendary Shield.
      • BoK+4: Chromatic Staff, AA Staff + Grand Soul Shield.
    • [ELF]
      • Tier 1 Shop: Crossbow -> Bow -> Golden Crossbow -> Elven Bow -> Arquebus -> Battle Bow.
      • Tier 2 Shop: Tiger Bow -> Silver Bow.
      • BoK+1: Silver Bow  + Combat Quiver.
      • BoK+2: Celestial Bow + Combat Quiver.
      • BoK+3: Arrow Viper Bow + Devilwood Quiver.
      • BoK+4: Aileen Bow, AA Crossbow + Devilwood Quiver.
    • [SMG]
      • Tier 1 Shop: Sword of Assassin -> Katana -> Gladius -> Falchion + Horn Shield.
      • Tier 2 Shop: Blade -> Lighting Sword + Large Round Shield.
      • BoK+1: Lighting Sword, Rune Blade + Large Round Shield.
      • BoK+2: Sword of Destruction, Sword Dancer + Tower Shield.
      • BoK+3: Dark Reign Blade + Serpent Shield.
      • BoK+4: Thunder Blade, AA Sword + Dragon Shield.
    • [EMG]
      • Tier 1 Shop: Angelic Staff -> Serpent Staff + Small Shield.
      • Tier 2 Shop: Thunder Staff -> Legendary Staff + Buckler Shield.
      • BoK+1: Legendary Staff + Buckler Shield.
      • BoK+2: Skull Shield.
      • BoK+3: Kundun Staff + Legendary Shield.
      • BoK+4: Chromatic Staff, AA Staff.
    • [DL]
      • Tier 1 Shop: Battle Scepter + Horn Shield.
      • Tier 2 Shop: Master Scepter -> Great Scepter + Large Round Shield.
      • BoK+1: Great Scepter + Large Round Shield.
      • BoK+2: Lord Scepter + Tower Shield.
      • BoK+3: Great Lord Scepter + Serpent Shield.
      • BoK+4: Striker Scepter, AA Scepter + Cross Shield.
    • [SUM]
      • Tier 1 Shop: Mystery Stick.
      • Tier 2 Shop: Violent Wind Stick -> Red Wing Stick + Book of Samut.
      • BoK+1: Red Wing Stick + Book of Samut.
      • BoK+2: Ancient Stick + Book of Neil.
      • BoK+3: Demonic Stick + Book of Lagle.
      • BoK+4: Raven Stick, AA Stick.
    • [RF]
      • Tier 1 Shop: Sacred Glove.
      • Tier 2 Shop: Holy Storm Claws.
      • BoK+1: Holy Storm Claws.
      • BoK+2: Piercing Blade Glove.
      • BoK+3: Pantera Claws.
      • BoK+4: Devast Claws, AA Claws.
    • [GL]
      • Tier 1 Shop: Prickle Lance + Horn Shield.
      • Tier 2 Shop: Lapid Lance -> Conmocion Lance + Lapid Shield.
      • BoK+1: Conmocion Lance + Lapid Shield.
      • BoK+2: Alacran Lance + Alacran Shield.
      • BoK+3: Pluma Lance + Pluma Shield.
      • BoK+4: Vis Lance, AA Lance + Vis Shield.
    • [RW]
      • Tier 1 Shop: Elemental Rune Mace + Small Shield.
      • Tier 2 Shop: El Hazard Mace + Buckler Shield.
      • BoK+1: El Hazard Mace + Buckler Shield.
      • BoK+2: Frost Rune Mace + Skull Shield.
      • BoK+3: Light Road Rune Mace + Elemental Shield.
      • BoK+4: AA Rune Mace + El Hazard Shield.
    • [SL]
      • Tier 1 Shop: Sword of Assassin -> Katana -> Gladius -> Falchion.
      • Tier 2 Shop: Blade -> Dacia Short Sword.
      • BoK+1: Dacia Short Sword.
      • BoK+2: Cookery Short Sword.
      • BoK+3: Paring Short Sword.
      • BoK+4: Novakura Short Sword, AA Short Sword.
    • [GC]
      • Tier 1 Shop: Entropy Gun.
      • Tier 2 Shop: Frere Magic Gun.
      • BoK+1: Frere Magic Gun.
      • BoK+2: Weiwen Magic Gun.
      • BoK+3: Cannon Magic Gun.
      • BoK+4: AA Magic Gun.
    • [KM]
      • Tier 1 Shop: Angelic Staff -> Serpent Staff.
      • Tier 2 Shop: Thunder Staff -> Legendary Staff.
      • BoK+1: Legendary Staff + Elemental Magic Book.
      • BoK+2: Dragon Soul Staff + Elemental Magic Book.
      • BoK+3: Platina Staff + Shining Feather Magic Book.
      • BoK+4: Chromatic Staff, AA Staff + Shining Feather Magic Book.
    • [LEM]
      • Tier 1 Shop: Royal Orb + Small Shield.
      • Tier 2 Shop: Myotis Orb + Buckler Shield.
      • BoK+1: Myotis Orb + Buckler Shield.
      • BoK+2: Blue Moon Orb + Skull Shield.
      • BoK+3: Spinel Orb + Legendary Shield.
      • BoK+4: Almandin Orb, AA Orb + Grand Soul Shield.
    • [IK]
      • Tier 1 Shop: Sword of Assassin -> Falchion.
      • Tier 2 Shop: Silver Blade.
      • BoK+1: Silver Blade.
      • BoK+2: Xeno Blade.
      • BoK+3: Dragon Blade.
      • BoK+4: Blood Blade, AA Blade.
  • [UPDATED] Reworked all weapons for the following classes (just for now, we'll continue for all classes):
    • SM, EMG, SUM, RW, GC, KM, LEM.
      • Wiz/curse damage %, stat requirements, attack speed, all of them were touched.
      • Which means now all classes have the same "power-spikes" and the same power that they gain from weapons, same stat requirements, as well as a clear progression between each weapon tier.

Good, fast, cheap - you can only pick 2!

 

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