MU-Team PressPlay Posted June 26, 2023 MU-Team Share Posted June 26, 2023 Dark Knight Lore The Dark Knights possessed unwavering loyalty and a deep connection to the forces of darkness. Through rigorous training and exposure to ancient rituals, these warriors unlocked their true potential and evolved into Blade Knights. This transformation empowered them with heightened physical abilities and mastery over various deadly weapons. The Blade Knights trace their origins back to the ancient continent of MU. Legends spoke of an era when darkness shrouded the land and demonic forces threatened its very existence. In the face of this looming peril, a group of elite warriors emerged, known as the Dark Knights. These warriors dedicated their lives to protecting the realm and its inhabitants from the forces of evil. Blade Knights are renowned for their proficiency in wielding a variety of weapons. They excel in close-quarters combat and can adapt to various combat situations. Whether a massive two-handed sword or dual-wielding blades, Blade Knights can unleash devastating attacks that cleave through enemies and leave a trail of destruction in their wake. These Knights are frontline warriors, often leading the charge into battle. They employ a combination of brute strength, and expert swordsmanship to overwhelm their opponents. Their versatility allows them to engage in solo combat and group battles, making them valuable assets in any party or guild. Once Blade Knights have achieved exceptional strength and skill, they can ascend further to become Blade Masters. The path to becoming a Blade Master is arduous, requiring the completion of challenging quests and overcoming powerful adversaries. As Blade Masters, their combat prowess peaks, allowing them to strike with unparalleled speed and devastating force. I. Dark Knight Mechanics and Playstyle The Dark Knight's playstyle revolves around being a durable melee combatant with strong offensive capabilities. They are adept at soaking up damage, engaging enemies in close combat, and providing support to their party members. Whether as a stalwart defender or a fearsome damage dealer, the Dark Knight class offers a versatile and engaging play experience over the New Squad grounds. Durability The Dark Knight excels in durability, making them a reliable front-line tank. They possess high base health and defense, allowing them to withstand significant amounts of damage from enemies. Their resilience is further enhanced by the ability to use defensive abilities and shields, providing additional protection against incoming attacks. Potent Close Combat Skills The Dark Knight specializes in close-quarters combat, wielding two-handed weapons, two one-handed, weapons, or one-handed swords and shields. They have access to a variety of skills that focus on dealing direct damage to enemies at close range. With their exceptional strength and proficiency in swordsmanship, Dark Knights can unleash devastating combos and strikes, obliterating foes in their path. Versatile Offensive and Defensive Skills Dark Knights possess a range of offensive and defensive skills that enhance their combat effectiveness. They can unleash powerful attacks blasting through enemies in the process. Additionally, they have access to defensive skills that bolster their survivability or provide support to their allies, such as damage reduction buffs or crowd control abilities. Party Support While the Dark Knight primarily focuses on their own survivability and damage output, they also bring supportive benefits to party play. They can provide defensive buffs to increase the overall durability of their allies or enhance their party members' damage output through party-wide buffs. This makes the Dark Knight a valuable asset in PvP group battles and PvE scenarios. Strategic Positioning Despite their strong defensive capabilities, Dark Knights must still consider their positioning in combat. They need to be mindful of their surroundings and maneuver to their advantage. Positioning themselves to draw enemy attention away from more fragile party members or trapping opponents in corners to maximize the effectiveness of their AoE skills are key tactical considerations. II. Dark Knight Evolutions & Quests Evolution Requirements Quest NPC Quest Dark Knight Character Level 1 N/A N/A Blade Knight Character level 150 or Higher Sebina the Priest Devias [183.32] [Part 1] " Secure the Scroll of the Emperor " [Part 2] " The Three Treasures of MU " Blade Master [For the 1st and 2nd Parts of the Quest] 2nd Quest Completed Character level 380 or higher [For the 3rd Part of the Quest] Character level 400 Apostle Devin Cywolf [228.49] [Part 1] " Prove your Strength " [Part 2] " Infiltrate the Barracks of Balgass " [Part 3] " Into the Realm of Darkness " Dragon Knight Character Level 800 Cent Lorencia [131.147] [Part 1] " Qualification test " [Part 2] " New Battle I " [Part 3] " New Battle II " III. Character Formulas STAT FORMULA Health 80 + (Level * 1.5) + (VIT * 3) Shield Defense ((STR + AGI + ENE) * 2) + ((VIT * 5)*(Level / 200)) + (Level * 12) + (DEF * 2) Ability Gauge 200 + (STR * 0.2) + (AGI * 0.35) Mana 350 + (Level * 0.8) + (ENE * 2) Minimum Attack Power STR / 7 Maximum Attack Power STR / 4 Attack Speed AGI / 22 Defense AGI / 4 PvM Attack Rate (Level * 3) + (AGI * 1.25) + (STR * 0.75) PvP Attack Rate (Level * 4) + (AGI * 2.5) + (STR * 3.5) PvM Defense Rate 300 (standard value) PvP Defense Rate (Level * 1.5) + (VIT * 1) + (AGI * 2) Minimum Elemental Damage STR / 20 Maximum Elemental Damage STR / 15 Elemental Defense 0 (standard value) Elemental Attack Rate (Level * 3) Elemental Defense Rate (Level / 2) IV. Character Specializations 0% bonus base Defense under 800 AGI 7% bonus base Defense between 800 and 1300 AGI 15% bonus base Defense over 1300 AGI 0% bonus base Attack Power under 1500 STR 7% bonus base Attack Power between 1500 and 2000 STR 15% bonus base Attack Power over 2000 STR V. Wings Level Class/Requirements Wings 1 Dark Knight " Small Wings of Satan " 150 Dark Knight " Wings of Satan " 250 Blade Knight " Wings of Dragon " 500 Blade Master " Wings of Storm " 1000 Dragon Knight " Wings of Flame God " VI. Custom Changes & Balancing [UPDATED] Death Stab: Now requires 650 STR (from 550 STR). AoE Range is now 0 (from 1). [UPDATED] Rageful Blow: Now requires 900 STR (from 620 STR). AoE Range is now 4 (from 5). [UPDATED] Sword Blow: Cast Range is now 4 (from 3) AoE Range is now 4 (from 3). [UPDATED] Sword Fury: Now requires 1200 STR (from 1060 STR). Can now be learned by Blade Knight (instead of Blade Master). [UPDATED] Solid Protection: Can now be learned by Blade Knight (instead of Blade Master). [UPDATED] Strong Belief: Now requires 800 AGI (from 860 AGI). Can now be learned by Blade Knight (instead of Blade Master). [UPDATED] Reduced the STR required to equip Mastery (Bloodangel, Darkangel, etc.) set items of BK. [UPDATED] Slightly reduced the STR required to equip Mastery (Bloodangel, Darkangel, etc.) Knight Swords. [UPDATED] Changes to Socket for BK: Removed the Brave & Lazy Wind socket sets from the game. Titan (Tier 1) & Stormwing (Tier 2) sets now require low STR & low AGI in order to equip them (so they can be used by both SBK & ABK). [UPDATED] Reduced the STR needed for BA, DA, ... Brilliant Swords (BK) in order for them to be viable for ABKs (our equivalent of the default EBKs). [UPDATED] Increased the AGI needed for BA, DA, ... Brilliant Shields (BK). [UPDATED] Reduced the Defense Rate of all BA, DA, ... Brilliant Shields (BK). [UPDATED] Corrected the BA, DA, ... Brilliant Shields (BK) tooltip to reflect how their special effect works (it reduces damage received by their Defense Rate * the value based on Shield level - 0.1 at +0 up to 2.4 at +15). [UPDATED] [Master Tree] Removed "Sword Fury Strengthener" from the Master Tree. [UPDATED] [Master Tree] "Solid Protection Mastery" nerfed from 4 ~ 31 ~ 50 (level 1 / 10 / 20) to 3 ~ 19 ~ 29 (level 1 / 10 / 20). [UPDATED] [Enhancement Tree] Removed "Health Conversion Enhancement", "Damage Conversion Enhancement" & "Party Defense Enhancement" skills (part of Solid Protection Enhancement). [UPDATED] [Enhancement Tree] "Solid Protection Enhancement" nerfed from 63 ~ 90 ~ 120 (level 1 / 10 / 20) to 6 ~ 30 ~ 80 (level 1 / 10 / 20). [UPDATED] [Enhancement Tree] "Health Enhancement" (part of Solid Protection Enhancement) now has a maximum level of 20 (instead of 15) and the increase is now 103 ~ 241 ~ 462 (level 1 / 10 / 20). [UPDATED] [Enhancement Tree] "Party Damage Enhancement" (part of Solid Protection Enhancement) nerfed from 29 ~ 57 ~ 107 (level 1 / 10 / 20) to 4 ~ 19 ~ 53 (level 1 / 10 / 20). [UPDATED] [Enhancement Tree] Replaced "Splash Damage Enhancement" of Fire Blow with "Attack Speed Enhancement". [UPDATED] [Enhancement Tree] Removed Hits per Cast Enhancement of Fire Blow. [UPDATED] [Enhancement Tree] Removed "Cast Range Enhancement" of Fire Blow. [UPDATED] [Enhancement Tree] Skill Damage Enhancement of Fire Blow now requires 20 Points and the increase is now 600 (as a special increase). [UPDATED] [Enhancement Tree] Removed "AoE Range Enhancement" & "Hits per Cast Enhancement" of Death Stab. [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Death Stab now requires 20 Points and the increase is now 600 (as a special increase). [UPDATED] [Enhancement Tree] Removed "Attack Speed Enhancement" of Rageful Blow. [UPDATED] [Enhancement Tree] Replaced "Hits per Cast Enhancement (+3)" of Rageful Blow with "Hits per Cast Enhancement (+1)". [UPDATED] [Enhancement Tree] Replaced "Attack Speed Enhancement"t of Sword Blow with "AoE Range Enhancement". [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" & "Hits per Cast Enhancement" of Sword Blow. [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Sword Blow now requires 20 Points and the increase is now 300 (as a special increase). [UPDATED] [Enhancement Tree] Removed "AoE Range Enhancement" & "Splash Damage Enhancement" of Destruction. [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Destruction now requires 20 Points and the increase is now 600 (as a special increase). Link to comment Share on other sites More sharing options...
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