MU-Team PressPlay Posted July 6, 2023 MU-Team Share Posted July 6, 2023 (edited) Magic Gladiator Lore According to the lore of the ancients, the Magic Gladiators are descendants of the ancient warrior clans who fought against the forces of darkness that threatened to engulf the world of Mu. These warriors were chosen for their exceptional talent and potential, and they underwent rigorous training to master both martial combat and the arcane arts. The Magic Gladiators draw their power from the forces of light and darkness, allowing them to wield a variety of magical spells while excelling in close-quarters combat. They are skilled with a wide range of weapons, including swords, axes, spears, and even magic staves. This versatility makes them formidable opponents in battles, capable of adapting to various combat situations. As the Magic Gladiators progress in their journey, they can unlock powerful abilities and skills unique to their class. These abilities often enhance their physical prowess, granting them increased strength and resilience. They can also harness elemental magic, such as fire, ice, and lightning, to deal devastating damage to their enemies. In the world of Mu, Magic Gladiators play a crucial role in defending the land from the forces of darkness. They are often seen as the last line of defense against the ancient evil that seeks to conquer the realm. Their ultimate goal is to bring balance and harmony to the realms by eliminating the darkness and restoring peace. I. Magic Gladiator Mechanics and Playstyle Dual Stats Magic Gladiators typically focus on increasing their Strength and Energy stats. Strength enhances their physical damage output, while Energy boosts their magical damage. Agility and Vitality are also important secondary stats that provide increased attack speed and survivability, respectively. Weapon diversity Magic Gladiators can equip a wide range of weapons, including swords, axes, spears, and magic staves. This versatility allows players to choose their preferred weapon type based on their play style. Strength builds Magic Gladiators excel in close-quarters combat, utilizing their physical strength to deal heavy damage with melee weapons. They can engage enemies directly, using their melee skills to unleash devastating combos and powerful strikes. Spellcasting Contrary to pure melee classes, Magic Gladiators can also harness magic spells to augment their damage and utility. They can cast elemental spells to inflict magical damage and crowd-control enemies. Adaptability Magic Gladiators have the advantage of being able to switch their playstyle when needed. They can switch between melee combat and spellcasting depending on the situation, allowing them to adapt to different opponents and environments. Overall, the Magic Gladiator in Mu Online offers a unique playstyle that combines the best of both melee and magical abilities. Players who enjoy a versatile and dynamic gameplay experience will find the Magic Gladiator class to be an exciting choice. II. Magic Gladiator Evolutions & Quests Evolution Requirements Quest NPC Quest Magic Gladiator Character Level 1 N/A N/A Magic Gladiator N/A N/A N/A Dual Master [For the 1st and 2nd Parts of the Quest] 2nd Quest Completed Character level 380 or higher [For the 3rd Part of the Quest] Character level 400 Apostle Devin Cywolf [228.49] [Part 1] " Prove your Strength " [Part 2] " Infiltrate the Barracks of Balgass " [Part 3 ] " Into the Realm of Darkness " Magic Knight Character Level 800 Cent Lorencia [131.147] [Part 1 ] " Qualification test " " [Part 2] 'New Battle I " " [Part 3] 'New Battle II " III. Character Formulas STAT FORMULA Health 80 + (Level * 1.4) + (VIT * 2.7) Shield Defense ((STR + AGI + ENE) * 2) + ((VIT * 5) * (Level / 200)) + (Level * 12) + (DEF * 2) Ability Gauge 200 + (STR * 0.19) + (AGI * 0.25) + (ENE * 0.19) Mana 300 + (Level * 1.2) + (ENE * 1.5) Minimum Attack Power STR / 6 Maximum Attack Power STR / 4 Minimum Magical Damage ENE / 6.5 Maximum Magical Damage ENE / 3.6 Attack Speed AGI / 18 Defense AGI / 3 PvM Attack Rate (Level * 3) + (AGI * 1) + (ENE * 0.66) + (STR * 0.8) PvP Attack Rate (Level * 4) + (AGI * 2.5) + (STR * 3) + (ENE * 3) PvM Defense Rate 300 (standard value) PvP Defense Rate (Level * 1.5) + (VIT * 1) + (AGI * 2) Minimum Elemental Damage (STR / 21) + (ENE / 21) Maximum Elemental Damage (STR / 16) + (ENE / 16) Elemental Defense 0 (standard value) Elemental Attack Rate (Level * 3) Elemental Defense Rate (Level / 2) IV. Character Specializations 0% bonus base Defense under 800 AGI 7% bonus base Defense between 800 and 1300 AGI 15% bonus base Defense over 1300 AGI 0% bonus base Attack Power under 1500 STR 7% bonus base Attack Power between 1500 and 2000 STR 15% bonus base Attack Power over 2000 STR 0% bonus base Magical DMG under 1500 ENE 7% bonus base Magical DMG between 1500 and 2000 ENE 15% bonus base Magical DMG over 2000 ENE V. Wings Level Class/Requirements Wings 1 Magic Gladiator " Small Wings of Heaven " 150 Magic Gladiator " Wings of Heaven " 250 Magic Gladiator " Wings of Darkness " 500 Dual Master " Wings of Ruin " 1000 Magic Knight " Wings of Annihilation " VI. Custom Changes & Balancing [UPDATED] Crusher Charge: Now requires 250 ENE & 400 AGI (from 350 ENE). Can be now learned by Magic Gladiator (instead of Dual Master). [UPDATED] Spiral Charge: Now requires 250 ENE & 1200 STR (from 350 ENE). Can be now learned by Magic Gladiator (instead of Dual Master). [UPDATED] Elemental Charge: Can be now learned by Magic Gladiator (instead of Dual Master). Magical DMG formula is now LVL/15 + ENE*0.03 (from LVL/14 + ENE*0.1). [UPDATED] Flame Strike: Now requires 620 STR (from 460 STR). Range & AoE is now 2 (from 3). Can now be used only when wearing a Two-Handed weapon. [UPDATED] Fire Slash now requires 950 STR (from 720 STR). [UPDATED] Chaos Blade: Now requires 1200 STR (from 950). Cast Range is now 1 (from 2). [UPDATED] Fire Blood: Now requires 1550 STR (from 1450). Can now be used only when wearing a Two-Handed weapon. [UPDATED] Ice Blood: Now requires 750 AGI & 1000 STR (from 700 AGI & 700 STR). Cast Range is now 2 (from 3). AoE Range is now 3 (from 2). Its Sword Explosion now does damage in a 2x2 range of the targets hit. Can now be used only when wearing a One-Handed weapon. [UPDATED] Havok Spear now requires 1150 ENE (from 1200 ENE). [UPDATED] Dark Blast AoE Range is now 1 (from 2). [UPDATED] Meteor Slap now requires 1400 ENE (from 1450 ENE) & its AoE Range is now 1 (from 2). [UPDATED] Removed the ENE & reduced the AGI required to equip Mastery (Bloodangel, Darkangel, etc.) Gladiator 2-Hand Swords while slightly increasing the STR required. [UPDATED] Removed the ENE required to equip Mastery (Bloodangel, Darkangel, etc.) Gladiator (1H) Swords. [UPDATED] Reduced the ENE required to equip Mastery (Bloodangel, Darkangel, etc.) set items of EMG. [UPDATED] Reduced the STR required to equip Tier 1 Socket set items of EMG. [UPDATED] Slightly reduced the AGI required to equip Mastery (Bloodangel, Darkangel, etc.) set items of SMG. [UPDATED] [Master Tree] "Gigantic Storm Strengthener" nerfed from 6 ~ 39 ~ 53 (level 1 / 10 / 20) to 5 ~ 24 ~ 32 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Fire Slash Mastery" nerfed from 1.13% ~ 3.44% ~ 7% (level 1 / 10 / 20) to 1.13% ~ 2.71% ~ 5.14% (level 1 / 10 / 20). [UPDATED] [Enhancement Tree] Replaced "Cast Range Enhancement" of Dark Blast with "Attack Speed Enhancement". [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" of Dark Blast. [UPDATED] [Enhancement Tree] Replaced "Hits per Cast Enhancement" of Dark Blast with "Cast Range Enhancement (+2)". [UPDATED] [Enhancement Tree] Removed "Hits per Cast Enhancement" of Havok Spear. [UPDATED] [Enhancement Tree] Removed "AoE Range Enhancement", "Splash Damage Enhancement" & "Hits per Cast Enhancement" of Gigantic Storm. [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" of Evil Spirit. [UPDATED] [Enhancement Tree] "AoE Range Enhancement" of Evil Spirit now requires 20 points and now adds +2 AoE Range. [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" & "Hits per Cast Enhancement" of Chaos Blade. [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" & "Cast Range Enhancement" of Fire Slash. [UPDATED] [Enhancement Tree] Removed "Attack Speed Enhancement" of Fire Blood. [UPDATED] [Enhancement Tree] Replaced "Splash Damage Enhancement" of Fire Blood with "AoE Range Enhancement". [UPDATED] [Enhancement Tree] Removed "Attack Speed Enhancement", "Splash Damage Enhancement" & "Hits per Cast Enhancement" of Ice Blood. [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Ice Blood now requires 20 Points and the increase is now 300 (as a special increase). Edited November 10 by rDy Updated with official launch information Link to comment Share on other sites More sharing options...
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