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[Character] Elf


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Elf

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Lore

    Over the MU continent, the Elf class is a graceful and agile race known for its unparalleled archery skills and deep connection with nature. They hail from the land of Noria, a lush and mystical realm where harmony between humans and nature is treasured.
Legend has it that long ago when the world was threatened by dark forces, the Elves emerged from the enchanted forests to lend their aid. Endowed with natural beauty and exceptional dexterity, they quickly became the defenders of light and guardians of peace.
    The Elves are deeply attuned to the energies of nature and possess an innate ability to communicate with animals and plants. They have the remarkable talent to manipulate the elements, channeling their powers through their bows and arrows. The ancient art of archery is deeply ingrained in their culture, passed down from generation to generation.
    The Elves possess an ethereal beauty, with slender frames, pointed ears, and radiant features that reflect their connection with the natural world. Their attire is often crafted from organic materials such as leaves, feathers, and animal hide, further accentuating their affinity with nature.
    Nurtured by the enchanting forests of Noria, the Elves cultivate a profound understanding of the delicate balance between the physical and spiritual realms. They embrace the teachings of the ancients and draw strength from the energy that permeates the land. As they venture into battle, their arrows become extensions of their will, striking their enemies with precision and accuracy.
In the ongoing struggle against the forces of darkness, the Elves serve as both hunters and protectors. They navigate the treacherous lands, uncovering hidden threats and safeguarding the innocent. Despite their peaceful nature, when provoked, they become fearsome adversaries, employing their mastery of archery and natural magic to vanquish any who threaten the realms they hold dear.
    The Elf class represents a harmonious fusion of grace, agility, and mystical prowess. With their unyielding dedication to preserving nature's sanctity and unwavering loyalty to the light, the Elves continue to shine as beacons of hope and defenders of the realm in the ever-evolving world of Mu.

I. Elf Mechanics and Playstyle

  • Agility and Evasion
    • Elves possess high agility, granting them exceptional evasion and maneuverability. This allows them to swiftly dodge enemy attacks and position themselves advantageously on the battlefield. Their agility makes them particularly effective against melee opponents, as they can keep their distance and continuously strike from afar.
  • Ranged Archery Combat
    •  Elves excel in long-range combat, utilizing their bows and arrows to deal damage from a distance. Their primary focus is on agility, allowing them to swiftly evade enemy attacks while maintaining a constant barrage of projectiles. Their ranged capabilities make them excellent damage dealers in party scenarios, where they can pick off enemies from a safe distance.
  • Buffs and Support Abilities
    • The Elf class also boasts a variety of supportive abilities that benefit both themselves and their allies. They possess a unique skill called "Buff " which can provide various boosts to nearby party members, enhancing their combat capabilities. These buffs may include increased attack and defense. Additionally, Elves have access to healing spells, enabling them to provide essential support in challenging battles.
  • Balanced Playstyle
    • Overall, the Elf class in Mu Online combines ranged combat, supportive abilities, and summoned creatures to offer a versatile and dynamic play style. Their proficiency in archery, combined with their support capabilities, makes them a valuable asset in both solo play and group encounters. With their agility and keen senses, Elves can adapt to various combat situations and contribute significantly to the overall success of their party.

II. Elf Evolutions & Quests

Evolution Requirements Quest NPC Quest
Elf Character Level 1 N/A N/A
Muse Elf Character level 150 or Higher Sebina the Priest
Devias [183.32]

[Part 1] " Secure the Scroll of the Emperor "
[Part 2] " The Three Treasures of MU "

High Elf

[For the 1st and 2nd Parts of the Quest]
2nd Quest Completed
Character level 380 or higher
[For the 3rd Part of the Quest]
Character level 400

Apostle Devin
Cywolf [228.49]
[Part 1] " Prove your Strength "
[Part 2] " Infiltrate the Barracks of Balgass "
[Part 3 ] " Into the Realm of Darkness "
Noble Elf Character Level 800 Cent
Lorencia [131.147]

[Part 1 ] " Qualification test "
[Part 2] " New Battle I "
[Part 3] "New Battle II "

III. Character Formulas
STAT FORMULA
Health 80 + (Level * 1.3) + (VIT * 2.4)
Shield Defense ((STR AGI ENE) * 2) + ((VIT * 5) * (Level / 200)) + (Level * 12) + (DEF * 2)
Ability Gauge 200 + (STR * 0.3) + (AGI * 0.2)
Mana 350 + (Level * 1) + (ENE * 2)
Minimum Attack Power (STR / 6) + (AGI / 11)
Maximum Attack Power (STR / 4) + (AGI / 9)
Attack Speed AGI / 33
Defense AGI / 8
PvM Attack Rate (Level * 3) + (AGI / 2) + (STR * 1.5)
PvP Attack Rate (Level * 4) + (AGI * 2) + (STR * 4)
PvM Defense Rate 300 (standard value)
PvP Defense Rate (Level * 1.5) + (VIT * 1.6) + (AGI * 0.6)
Minimum Elemental Damage (STR / 22) + (AGI / 24)
Maximum Elemental Damage (STR / 17 ) + (AGI / 19)
Elemental Defense 0 (standard value)
Elemental Attack Rate (Level * 3)
Elemental Defense Rate (Level / 2)

IV. Character Specializations

0% bonus base Defense under 1500 AGI
7% bonus base Defense between 1500 and 2000 AGI
15% bonus base Defense over 2000 AGI
0% bonus base Attack Power under 800 STR
7% bonus base Attack Power between 800 and 1300 STR
15% bonus base Attack Power over 1300 STR

V. Wings

Level Class/Requirements Wings
1 Elf " Small Wings of Elf "
150 Elf " Wings of Elf "
250 Muse Elf " Wings of Spirit "
500 High Elf " Wings of Illusion "
1000 Noble Elf " Wings of Celestial Body "

VI. Custom Changes & Balancing

  • [UPDATED] Penetration now requires 360 AGI (from 280 AGI).
  • [UPDATED] Ice Arrow now requires 250 ENE (from 350 ENE).
  • [UPDATED] Multi-Shot now requires 880 AGI (from 640 AGI).
  • [UPDATED] Dex Booster:
    • Can now be learned by Muse Elf (instead of High Elf).
    • Now requires 1000 AGI & 250 ENE (from 1000 AGI).
  • [UPDATED] Focus Shot Cast Range is now 4 (from 5) and AoE Range is now 1 (from 2).
  • [UPDATED] Removed SD Recovery, Heal, Greater Elemental Defense & Greater Elemental Damage skills from the game, including the 3rd/4th Tree.
  • [UPDATED] Removed Cure & Bless from game & Master Skill Tree - they are now dedicated only to LEM.
  • [UPDATED] Greater Damage & Greater Defense buffs only works in Valley of Loren and only during CS. 
  • [UPDATED] Removed the Triple Shot weapon skill from all starter (noria) Bows/Crossbows, it is now available starting with Tiger Bow (devias).
  • [UPDATED] Increased the STR & AGI required to equip Combat Quiver & Devilwood Quiver.
  • [UPDATED] Changes to Socket for ELF:
    • Removed the Divine & Light Lord socket sets from the game.
    • Seraphim (Tier 1) & Sticky (Tier 2) sets now require low AGI & low ENE in order to equip them (so they can be used by both AE & CS-EE).
  • [UPDATED] Tweaked the base Attack Power of the ELF's Quivers:
    • Combat Quiver: 20~30 (from 70~80).
    • Devilwood Quiver: 70~80 (from 130~140).
    • Bloodangel Quiver: 100~110 (from 175~185).
    • Darkangel Quiver: 135~145 (from 220~230).
    • Holyangel Quiver: 170~180 (from 265~275).
    • Soul Quiver: 205~215 (from 310~320).
    • Blue Eye Quiver: 240~250 (from 355~365).
    • Silver Heart Quiver: 275~285 (from 400~410).
    • Manticore Quiver: 310~320 (from 445~455).
    • Brilliant Quiver: 345~355 (from 490~500).
  • [UPDATED] Tweaked the base Attack Power of the ELF's Bows:
    • Aileen Bow: 185~205 (from 200~220).
    • Bloodangel Bow: 235~255 (from 295~315).
    • Darkangel Bow: 290~310 (from 385~405).
    • Holyangel Bow: 340~360 (from 475~495).
    • Blessed Crossbow of Archangel: 360~380 (from 525~545)
    • Soul Bow: 390~410 (from 565~585).
    • Blue Eye Bow: 440~460 (from 655~675).
    • Silver Heart Bow: 490~510 (from 745~765).
    • Manticore Bow: 540~560 (from 835~855).
    • Brilliant Bow: 590~610 (from 925~945).
  • [UPDATED] [Master Tree] Tweaks related to bow/crossbow upgrades:
    • Removed "Crossbow Strengthener" skill.
    • "Bow Mastery" is now called "Bow Proficiency".
    • "Crossbow Mastery" is now called "Bow Mastery" and it is unlocked by having 10 points in the "Bow Proficiency" skill, as well as now being a Tier 4 skill instead of a Tier 3 skill.
    • Updated Bow Strengthener, Bow Proficiency and Bow Mastery tooltips to state that the upgrade works when equipping both Bows and Crossbows.
  • [UPDATED] [Master Tree] "Triple Shot Strengthener" nerfed from 8 ~ 52 ~ 71 (level 1 / 10 / 20) to 2 ~ 19 ~ 28 (level 1 / 10 / 20).
  • [UPDATED] [Master Tree] "Multi-Shot Strengthener" nerfed from 5 ~ 32 ~ 45 (level 1 / 10 / 20) to 2 ~ 19 ~ 28 (level 1 / 10 / 20).
  • [UPDATED] [Master Tree] "Infinity Arrow Strengthener" nerfed from 1.2% ~ 6.68% ~ 9.02% (level 1 / 10 / 20) to 1% ~ 3.98% ~ 5.26% (level 1 / 10 / 20).
  • [UPDATED] [Master Tree] "Greater Defense Strengthener" nerfed from 5.76% ~ 32.07% ~ 45.68% (level 1 / 10 / 20) to 3.34% ~ 18.6% ~ 26.49% (level 1 / 10 / 20).
  • [UPDATED] [Master Tree] "Greater Defense Mastery" nerfed from 5.76% ~ 32.07% ~ 45.68% (level 1 / 10 / 20) to 3.34% ~ 18.6% ~ 26.49% (level 1 / 10 / 20).
  • [UPDATED] [Master Tree] "Greater Damage Strengthener" nerfed from 5.76% ~ 32.07% ~ 45.68% (level 1 / 10 / 20) to 3.34% ~ 18.6% ~ 26.49% (level 1 / 10 / 20).
  • [UPDATED] [Master Tree] "Greater Damage Mastery" nerfed from 5.76% ~ 32.07% ~ 45.68% (level 1 / 10 / 20) to 3.34% ~ 18.6% ~ 26.49% (level 1 / 10 / 20).
  • [UPDATED] [Master Tree] "Ice Arrow Strengthener" now requires 15 Points, it increases the Skill Damage by 40 and it also reduces the Cooldown by 0.5 seconds.
  • [UPDATED] [Enhancement Tree] "Party Healing Enhancement" buffed from 37 ~ 151 ~ 365 (level 1 / 10 / 20) to 62 ~ 249 ~ 603 (level 1 / 10 / 20).
  • [UPDATED] [Enhancement Tree] "Greater Damage Enhancement" now has a maximum level of 20 (instead of 10) and the increase is now 15 ~ 60 ~ 135 (level 1 / 10 / 20).
  • [UPDATED] [Enhancement Tree] "Greater Defense Enhancement" now has a maximum level of 20 (instead of 10) and the increase is now 8 ~ 39 ~ 101 (level 1 / 10 / 20).
  • [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" of Focus Shot.
  • [UPDATED] [Enhancement Tree] Replaced "Hits per Cast Enhancement (+2)" of Focus Shot with "Cast Range Enhancement (+2)".
  • [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" of Triple Shot.
  • [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" & "Hits per Cast Enhancement" of Multi-Shot.
  • [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Multi-Shot now requires 20 Points and the increase is now 600 (as a special increase).
  • [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" & "Hits per Cast Enhancement" of Raining Arrow.
  • [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Raining Arrow now requires 20 Points and the increase is now 300 (as a special increase).
  • [UPDATED] [Enhancement Tree] Removed "Splash Damage Enhancement" & "Attack Speed Enhancement" of Holy Bolt.
  • [UPDATED] [Enhancement Tree] Replaced "Hits per Cast Enhancement (+1)" of Holy Bolt with "Hits per Cast Enhancement (+2)".
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