MU-Team PressPlay Posted July 6, 2023 MU-Team Share Posted July 6, 2023 Dark Lord Lore The Dark Lord is a powerful warrior who possesses both strength and dark magic abilities. According to the game's lore, the Dark Lord is an ancient warrior who was once human but made a pact with the darkness to gain immense power. In his quest for power, the Dark Lord sought out forbidden knowledge and delved deep into dark magic, ultimately becoming a master of both physical combat and dark spells. The Dark Lord wields a mighty weapon known as the Scepter, which enhances his already formidable melee combat skills. This weapon is said to be infused with dark energy, allowing the Dark Lord to strike down his enemies with devastating force. In addition to his prowess in close-range combat, the Dark Lord also possesses a range of dark magic abilities. These abilities include commanding minions to aid him in battle and harnessing dark energy to unleash powerful spells. As the Dark Lord progresses in power and experience, he gains access to more potent skills and abilities. This allows players who choose the Dark Lord class to customize their playstyle and become a force to be reckoned with on the battlefield. The Dark Lord's story over the MU continent is one of redemption and the struggle against his inner darkness. He battles against the forces of evil, seeking to restore balance to the world and redeem himself from his past choices. Overall, the Dark Lord in Mu Online is a complex and formidable character class, blending martial prowess with dark magic to overcome his enemies. NewSquaders who choose the Dark Lord can experience a unique playstyle, combining close-range combat and powerful spells to dominate the battlefields. I. Dark Lord Mechanics and Playstyle Minion Summoning One of the iconic features of the Dark Lord is the ability to summon minions to aid in battle. These minions include the Dark Horse, a mount that provides mobility and additional attack power, and the Dark Raven, a loyal bird companion that assists in combat by attacking enemies. Enhancements The Dark Lord possesses a powerful buff that can affect both themselves and their allies or enemies enhancing critical strike damage. PvP Capacities The Dark Lord's versatility makes them formidable in PvP combat. They can engage in close-quarters combat, using their close-range skills and weapon mastery, while also employing dark magic spells to deal damage or hinder opponents. The combination of minion support damage-dealing abilities and buffs makes the Dark Lord a force to be reckoned with in PvP encounters. Tanking Capability With their strong armor and the companionship of the Dark Horses, Dark Lords can effectively serve as tanks. They can absorb damage and protect their party members during challenging encounters, allowing other classes to focus on dealing with damage. Overall, the Dark Lord in Mu Online offers a unique playstyle that combines close-range combat, dark magic, and the ability to summon and control minions. This versatility allows players to adapt to various situations, making the Dark Lord a popular choice for those seeking a well-rounded and formidable character class in the game. II. Dark Lord Evolutions & Quests Evolution Requirements Quest NPC Quest Dark Lord Character Level 1 N/A N/A Dark Lord N/A N/A N/A Lord Emperor [For the 1st and 2nd Parts of the Quest] 2nd Quest Completed Character level 380 or higher [For the 3rd Part of the Quest] Character level 400 Apostle Devin Cywolf [228.49] [Part 1] " Prove your Strength " [Part 2] " Infiltrate the Barracks of Balgass " [Part 3 ] " Into the Realm of Darkness " Empire Lord Character Level 800 Cent Lorencia [131.147] [Part 1 ] " Qualification test " [Part 2] " New Battle I " [Part 3] " New Battle II " III. Character Formulas STAT FORMULA Health 80 + (Level * 1.2) + (VIT * 2.3) Shield Defense ((STR + AGI + ENE + CMD) * 2) + ((VIT * 5)*(Level / 200)) + (Level * 12) + (DEF * 2) Ability Gauge 200 + (STR * 0.2) + (AGI * 0.35) Mana 350 + (Level * 0.8) + (ENE * 2) Minimum Attack Power STR / 6 Maximum Attack Power STR / 3.5 Attack Speed AGI / 18 Defense AGI / 4 PvM Attack Rate (Level * 3) + (AGI * 1.25) + (STR * 0.75) PvP Attack Rate (Level * 4) + (AGI * 2.5) + (STR * 3.5) PvM Defense Rate 300 (standard value) PvP Defense Rate (Level * 1.5) + (VIT * 1) + (AGI * 2) Minimum Elemental Damage STR / 20 Maximum Elemental Damage STR / 15 Elemental Defense 0 (standard value) Elemental Attack Rate (Level * 3) Elemental Defense Rate (Level / 2) IV. Character Specializations 0% bonus base Defense under 800 AGI 7% bonus base Defense between 800 and 1300 AGI 15% bonus base Defense over 1300 AGI 0% bonus base Attack Power under 1500 STR 7% bonus base Attack Power between 1500 and 2000 STR 15% bonus base Attack Power over 2000 STR V. Wings Level Class/Requirements Wings 1 Dark Lord " Small Cape of Lord " 150 Dark Lord " White Cloak " 250 Dark Lord " Cape of Lord " 500 Lord Emperor " Cape of Emperor " 1000 Empire Lord " Cloak of Dominator " VI. Custom Changes & Balancing [UPDATED] Fire Burst: Now requires 320 STR (from 230 STR). AoE Range is now 3 (from 4). [UPDATED] Fire Scream now requires 900 STR (from 520 STR). [UPDATED] Chaotic Diseier now requires 1100 STR (from 770 STR). [UPDATED] Electric Spark is now a Tier 2 skill (from Tier 3) and now requires 100 ENE (from 150 ENE & 250 CMD). [UPDATED] Summon: Now requires 180 ENE (from 150 ENE & 250 CMD). Cooldown is now 45 seconds (from 30 seconds). [UPDATED] Earthquake formula is now STR/12 + CMD/6 + HorseLVL*5 (from STR/10 + CMD/5 + HorseLVL*10). [UPDATED] Wind Soul: Cast Range is now 4 (from 3) AoE Range is now 1 (from 2). Now requires 1400 STR (from 1150). [UPDATED] Critical Damage: Now it is a Tier 3 skill (from Tier 2). Now requires 250 ENE (from 350 ENE). [UPDATED] Removed the Force Wave weapon skill from Battle Scepter & Master Scepter. Note: Force Wave adds "AoE" to the "Force" starting skill, and it is now available starting with Great Scepter. [UPDATED] Dark Horse Absorb % Damage is now a static 5%, no longer increased by the Horse level. [UPDATED] [Master Tree] "Fire Scream Strengthener" buffed from 5 ~ 32 ~ 45 (level 1 / 10 / 20) to 9 ~ 53 ~ 75 (level 1 / 10 / 20). [UPDATED] [Master Tree] "Fire Scream Mastery" buffed from 66 to 110. [UPDATED] [Master Tree] "Critical Damage Proficiency" nerfed from 8s ~ 51s ~ 70s (level 1 / 10 / 20) to 3s ~ 24s ~ 33s (level 1 / 10 / 20). [UPDATED] [Master Tree] "Critical Damage Mastery" nerfed from 1.07% ~ 4.56% ~ 6.05% (level 1 / 10 / 20) to 0.51% ~ 3.05% ~ 4.14% (level 1 / 10 / 20). [UPDATED] [Master Tree] "Critical Damage Mastery+" nerfed from 1.07% ~ 4.56% ~ 6.05% (level 1 / 10 / 20) to 0.56% ~ 1.69% ~ 3.03% (level 1 / 10 / 20). [UPDATED] [Enhancement Tree] Removed "AoE Range Enhancement" of Wind Soul. [UPDATED] [Enhancement Tree] Removed "AoE Range Enhancement" & "Hits per Cast Enhancement" of Chaotic Diseier. [UPDATED] [Enhancement Tree] Replaced "Cast Range Enhancement" of Fire Burst with "Attack Speed Enhancement". [UPDATED] [Enhancement Tree] Removed "Hits per Cast Enhancement" of Fire Burst. [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Fire Burst now requires 20 Points and the increase is now 300 (as a special increase). Link to comment Share on other sites More sharing options...
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