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[Character] Summoner


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Summoner
SUMMONER.jpg
Lore

    The Summoners are descendants of the ancient tribe of the Kanturu, who possessed a deep understanding of magic and nature. In their pursuit of knowledge and power, the Kanturu people delved into the forbidden arts of summoning, forging a strong connection with the elemental forces of the world.
    Driven by their desire to maintain the balance between good and evil, Summoners learned to harness the powers of darkness and light. They are capable of communing with spirits, creatures, and mythical beasts, forming pacts and contracts with them to fight by their side. By forging these pacts, Summoners gain access to a wide array of abilities and summoning spells.
    To become a Summoner, individuals undergo rigorous training and initiation rituals. These rituals involve communing with ancient spirits, performing complex spells, and proving their worth through challenges and tests. Only those who exhibit exceptional magical aptitude and a strong connection with the natural world are deemed worthy of becoming Summoners.
    Once initiated, Summoners are granted the ability to summon and control various creatures to aid them in combat. They can summon elemental spirits, mythical creatures, and even powerful guardians. These summoned beings possess unique abilities and can provide additional firepower, protection, or utility to the Summoner.
    Summoners also have access to a wide range of offensive and supportive spells, allowing them to manipulate the elements, heal their allies, and weaken their enemies. They are versatile spellcasters who can adapt their strategies based on the situation at hand, making them formidable adversaries on the battlefield.

I.  Summoner Mechanics and Playstyle

  • Summoning Creatures
    • The core mechanic of the Summoner class is the ability to summon spirits to fight alongside them. Summoners can summon a variety of ethereal beings, including elementals, spirits, and guardians. These summoned creatures have their abilities and stats, and they can engage in combat or provide support to the Summoner.
  • Buffs and Debuffs
    • In addition to summoning spirits, Summoners possess a wide range of spells and abilities that can buff their allies or debuff their enemies. These spells can enhance the stats and abilities of the Summoner's party members, weaken enemies' defenses, or hinder their movements. Summoners can play a vital role in aiding their team and turning the tide of battles.
  • PvP and PvM Capabilities
    • Summoners excel in both PvP and PvM combat. In PvP, their summoned spirits can distract opponents and deal large amounts of curse damage. In PvM, the summons can provide additional damage output, making it easier for the Summoner to handle challenging monsters and bosses.
  • Elemental Damage
    • The Summoner possesses the power to imbue their attacks with elemental damage. They can harness the forces of Fire, Earth, Wind, and Water, allowing them to deal additional elemental damage to their enemies. They can deal pure magical damage or curse damage. By strategically utilizing the different elemental abilities, Summoners can exploit elemental weaknesses and gain an advantage in combat.
  • AoE Spells
    • Summoners possess powerful AoE spells that can deal damage to multiple enemies within a specific radius. These spells are especially useful when facing groups of enemies or in PvP battles, allowing the Summoner to damage multiple opponents simultaneously.

II. Summoner Evolutions & Quests

Evolution Requirements Quest NPC Quest
Summoner Character Level 1 N/A N/A
Bloody Summoner N/A N/A

N/A

Dimension Master

[For the 1st and 2nd Parts of the Quest]
2nd Quest Completed
Character level 380 or higher
[For the 3rd Part of the Quest]
Character level 400

Apostle Devin
Cywolf [228.49]
[Part 1] " Prove your Strength "
[Part 2] " Infiltrate the Barracks of Balgass "
[Part 3 ] " Into the Realm of Darkness "
Dimension Summoner Character Level 800 Cent
Lorencia [131.147]

[Part 1 ] " Qualification test "
[Part 2] " New Battle I "
[Part 3] " New Battle II "

III. Character Formulas
STAT FORMULA
Health 80 + (Level * 1.3) + (VIT * 2.4)
Shield Defense ((STR AGI ENE) * 2) + ((VIT * 5) * (Level / 200)) + (Level * 12) + (DEF * 2)
Ability Gauge 200 + (AGI * 0.35) + (ENE * 0.2)
Mana 250 + (Level * 1.4) + (ENE * 1)
Maximum Magical Damage ENE / 7
Maximum Magical Damage ENE / 4.5
Maximum Curse Damage ENE / 7
Maximum Curse Damage ENE / 4.5
Attack Speed AGI / 22
Defense AGI / 4
PvM Attack Rate (Level * 3) + (AGI * 1.2) + (ENE * 0.75)
PvP Attack Rate (Level * 4) + (AGI * 2.5) + (ENE * 3.5)
PvM Defense Rate 300 (standard value)
PvP Defense Rate (Level * 1.5) + (VIT * 1) + (AGI * 2)
Minimum Elemental Damage ENE / 20
Maximum Elemental Damage ENE / 15
Elemental Defense 0 (standard value)
Elemental Attack Rate (Level * 3)
Elemental Defense Rate (Level / 2)

III. Character Specializations

0% bonus base Defense under 800 AGI
7% bonus base Defense between 800 and 1300 AGI
15% bonus base Defense over 1300 AGI
0% bonus base Magical DMG under 1500 ENE
7% bonus base Magical DMG between 1500 and 2000 ENE
15% bonus base Magical DMG over 2000 ENE
0% bonus base Curse DMG under 1500 ENE
7% bonus base Curse DMG between 1500 and 2000 ENE
15% bonus base Curse DMG over 2000 ENE

V. Wings

Level Class/Requirements Wings
1 Summoner " Small Wings of Curse "
150 Summoner " Wings of Cruse "
250 Bloody Summoner " Wings of Despair "
500 Dimension Master " Wings of Dimension "
1000 Dimension Summoner " Wings of Outer World "

VI. Custom Changes & Balancing

  • [UPDATED] Lightning Shock now requires 840 ENE (from 740 ENE).
  • [UPDATED] Explosion:
    • Now requires 400 ENE (from 280 ENE).
    • Extra damage per second is now 50% of the initial damage (from 60%).
  • [UPDATED] Requiem:
    • Now requires 610 ENE (from 460).
    • Extra damage per second is now 65% of the initial damage (from 75%).
  • [UPDATED] Pollution now requires 650 ENE and 650 AGI (from 820 ENE).
  • [UPDATED] Drain Life HP absorb:
    • Formula: ((DMG*4)/100) + ENE/20 (from DMG/10 + ENE/25).
  • [UPDATED] Damage Reflection:
    • Cooldown removed.
  • [UPDATED] Darkness:
    • Base HP Reduction: 30% (from 25%).
    • Curse DMG Increase: ENE/11 (from ENE/3.5).
    • Defense Increase: ENE/12 (from ENE/4).
  • [UPDATED] Berserker:
    • Base DEF Reduction: 25% (from 30%).
    • Base HP Reduction: 15% (from 20%).
    • Magical DMG Increase: ENE/9 (from ENE/3.5).
    • Attack Speed Increase: ENE/85 (from ENE/50).
  • [UPDATED] Death Scythe:
    • Now requires 600 AGI & 1200 ENE (from 1240 ENE).
    • Cast & AoE Range is now 4 (from 3).
  • [UPDATED] Aqua Beast:
    • Now requires 700 AGI & 900 ENE (from 800 AGI & 1000 ENE). 
    • Cast Range is now 4 (from 5).
  • [UPDATED] Fire Beast now requires 1600 ENE (from 1450 ENE).
  • [UPDATED] Slightly reduced the STR & ENE required to equip Tier 1 Socket set items of SUM.
  • [UPDATED] Slightly reduced the STR required to equip Tier 2 Socket set items of SUM.
  • [UPDATED] [Master Tree] "Pollution Strengthener" nerfed from 6 ~ 39 ~ 53 (level 1 / 10 / 20) to 5 ~ 24 ~ 32 (level 1 / 10 / 20).
  • [UPDATED] [Master Tree] "Pollution Proficiency" nerfed from from 32 to 18.
  • [UPDATED] [Master Tree] "Pollution Mastery" nerfed from 32 to 18.
  • [UPDATED] [Master Tree] "Chain Lightning Strengthener" nerfed from 5 ~ 32 ~ 45 (level 1 / 10 / 20) to 2 ~ 19 ~ 28 (level 1 / 10 / 20).
  • [UPDATED] [Master Tree] "Berserker Strengthener" nerfed from 5 ~ 32 ~ 45 (level 1 / 10 / 20) to 2 ~ 19 ~ 28 (level 1 / 10 / 20).
  • [UPDATED] [Master Tree] "Berserk Mastery" now increases Attack Speed by 10 instead of 20.
  • [UPDATED] [Master Tree] "Darkness Mastery" now increases Defense by 80 instead of 300.
  • [UPDATED] [Enhancement Tree] Replaced "Cooldown Removal Enhancement" of Fire Beast with "Attack Speed Enhancement".
  • [UPDATED] [Enhancement Tree] Replaced "Hits per Cast Enhancement" of Fire Beast with "Cooldown Removal Enhancement".
  • [UPDATED] [Enhancement Tree] Removed "AoE Range Enhancement" of Fire Beast.
  • [UPDATED] [Enhancement Tree] Replaced "Cooldown Removal Enhancement" of Aqua Beast with "Attack Speed Enhancement".
  • [UPDATED] [Enhancement Tree] Replaced "Hits per Cast Enhancement" of Aqua Beast with "Cooldown Removal Enhancement".
  • [UPDATED] [Enhancement Tree] Removed "AoE Range Enhancement" of Aqua Beast.
  • [UPDATED] [Enhancement Tree] Removed "Hits per Cast Enhancement" of Death Scythe.
  • [UPDATED] [Enhancement Tree] Removed "Hits per Cast Enhancement" of Lightning Shock.
  • [UPDATED] [Enhancement Tree] "Skill Damage Enhancement" of Lightning Shock now requires 20 Points and the increase is now 300 (as a special increase).
Edited by rDy
Updated with official launch information
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