Only the TOP 300 characters are counted in the class numbers above.The white mark on each bar is the average share, 7.1% (an even split across 14 classes).
Basic info
Season: 18 Part 2 - Episode NewSquad.
Gameplay: Non-Reset.
Maximum Level: 1550 (400 Normal + 1150 Master).
EXP Rates:
Normal EXP (Lv. 1-400): Dynamic 2-7x - starts at middle and it is decreased then increased again as you advance in Levels, up to 400.
Master EXP (Lv. 400-800): Dynamic 5-13x - starts high and it is decreased then increased again as you advance in Master Levels, up to 800.
Note: Master Exp can be gained on any monsters over level 110.
Note2: There's a 650% EXP increase at level 775 due to EXP required to level-up being highly increased after 775+.
Majestic EXP (Lv. 800-1100): Dynamic 40-160x - starts lowest and it is increased as you advance in Master Levels.
Note: Majestic Exp can be gained on any monsters over level 142.
Majestic EXP (Lv. 1100+): Dynamic 600-100x - starts highest and it is decreased as you advance in Master Levels.
Note: Entire EXP System is explained on the Gameplay Info.
Note2: The number of monsters from spots is increased as the game progresses.
Example: The lowest maps have 4 monsters on spots, the highest maps have 10 monsters on spots.
Drop: 15%.
Max ADD on Items: 28.
Party Exp System:
The following exp rates will be applied no matter the races that are in the party:
Solo = 100%.
2 Players = 102%.
3 Players = 105%.
4 Players = 108%.
5 Players = 112%.
Now, when there are ONLY 4 people in a party, but all of them different races (Perfect Party):
Everyone gets a "seal" with +5% EXP from the 4-man base exp (108%).
If there are 5 people in a party, and all of them different races (Perfect Party):
Everyone gets a "seal" with +7% EXP from the 5-man base exp (112%).
To apply the seal, a player from the party must be in the 10x10 range of PM.
If the PM hasn't at least 1 other player from the party in his 10x10 range, he won't get the seal alone.
So: Leaving from the spot means losing your seal, but others on the spot near PM do not lose it.
If the PM leaves the spot and he's alone, nobody has a seal anymore, including the PM.
Guild System: Maximum 15 players in a guild for all classes.
Note: The level needed to create a guild is 100.
Alliance System: Maximum 2 guilds in an alliance.
Note: Alliance can join the CS as well with the same rights as the main guild.
Note2: There can only be 20/30 players at CS per alliance, with a minimum of 10 being from the main guild.
Note3: Based on the amount of competitive guilds, we may unlock a 3rd alliance slot after Stage 1 or after Stage 2.
Elf Soldier Buff: Up to level 200 (or higher with VIP).
Damage Formula: 15 + (LVL/3).
Defense Formula: 25 + (LVL/4).
Limited Connections: Maximum of 2 accounts on same IP / HWID.
Note: Energy Elves & Lemuria Buffers are removed from gameplay so you can have 1 main + 1 alt.
Note2: The Energy Elf build can be used only at Castle Siege, using a free stats rebuild before each CS.
Shops for a low-exp server.
Limited HP & Mana stacks: Maximum of 15 HP (Large) pots stack and 55 Mana (Large) pots stack (for PvP and PvM experience).
Note: There are "Luxury" potions that have bigger amounts per stack, but with a high price of Zen.
All characters are unlocked from level 1.
Reconnect System fully working.
Play2Win System: No Web Shop, no Cash Shop, only VIP System (without VIP Server) & Web-Credits for Premium Modules.
Helper from level 1.
Max Level to Delete a Character: 350. To delete chars over level 350 you need to contact us.
OFF-Attack: Active for everyone, 5 hours no auto-pick (VIP can boost its duration and can add auto-pick).
Quest 3 is reworked and is no longer based on RNG drop.
You will automatically get your Quest 3 item after killing 40x monsters from each of the 3 quest monsters.
You can only clear your PK status by killing monsters and/or waiting.
Full Information about the ServerEvents, Drops, Special Features/Systems and more.