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Patch OBT 9.9.0 - 28.04.2024


rDy

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Release date: 28.04.2024 at 16:00

Note: You will need to download the new Client (OBT v.3.0).

Legend:
[FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected).
[ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.)
[UPDATED] - Something was changed/improved/edited/updated (in most cases if it is not something FIXED or something ADDED then it is UPDATED)
[DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public.

Changelog:

  • [DOCUMENTED] [FIXED] Spirit Nixie not being placed in the center of its position.
  • [DOCUMENTED] [FIXED] Anomalous movement triggering in Maze of Dimensions.
  • [DOCUMENTED] [FIXED] 4th Tree Circles to no longer trigger damage immunity on Ferea Crystal Orb and Swamp Beast.
  • [DOCUMENTED] [FIXED] God of Darkness & Nix boss messages to no longer have delay / wrong timers.
  • [DOCUMENTED] [UPDATED] Replaced the normal, spot monsters spawned by Ferea Crystal Orb with a custom spawn of the "special" Ferea monsters that are also summoned by the Lord of Ferea.
  • [DOCUMENTED] [UPDATED] Added a new mechanic to God of Darkness - Shadow Dance.
    • The boss dashes to its current target and deals a high amount of damage.
  • [DOCUMENTED] [UPDATED] Lord of Ferea, God of Darkness & Water Monster now have a very high range.
    • Note: This should prevent them from entering the "bugged" state.
  • [DOCUMENTED] [UPDATED] Buffed the God of Darkness & Lord of Ferea fights.
  • [DOCUMENTED] [UPDATED] Nix now has a huge range and will mostly remain stationary on its initial position.
  • [DOCUMENTED] [UPDATED] Now if Nix leaves its initial position after a "wipe", it will be moved back to its initial position.
  • [DOCUMENTED] [FIXED] Nix's Crystal Stones being affected by the "pull-back" feature.
  • [DOCUMENTED] [ADDED] New mechanic to Nix - Party Lives.
    • Each party on each Nix session now has 3 Lives.
    • If a player dies during Nix fight and there's at least one party life left (and there is at least 1 other player still alive in fight), the life will be used and the player will "respawn" at the Nix "warp" place.
  • [DOCUMENTED] [UPDATED] Shared Pool of Nix is now given in its entire location, instead of only in its 8x8 range.
  • [DOCUMENTED] [UPDATED] After Nix is reaching under 3% HP, all members from party that are no longer inside the Nix location will be teleported inside the Nix location, in order to share the reward.
  • [DOCUMENTED] [UPDATED] Every 10 seconds, characters inside the Nix will receive a manual "viewport update", that is used to "fix" desyncs, we're trying this thing to see if it helps with the "invisible" circles.
  • [DOCUMENTED] [UPDATED] Lord of Ferea now has a 50% chance to successfully cast the Mine Explosion skill. If it fails the cast, it instantly continues its attack pattern (with either another skill, a normal attack or another try for Mine Explosion).
  • [DOCUMENTED] [FIXED] Selupan's manual "unstuck" to no longer cause an artificial desync (where you're not able to do damage).
  • [DOCUMENTED] [ADDED] We've developed & deployed our own Discord bot.
    • There's now an auto-sync for NewSquaders between the main character (highest level character) from the game account and the discord name, where you'll have the guild, character name & level updated every 30 seconds. You also get a role based on the character class (so the class is also in sync).
    • The NewSquader role is now obtained via /auth command, which is private and it is based on a prompt of your account + pass from game.
    • There's now a new feature - Death Notifications - for NewSquaders, that sends you private DMs when your character dies (you need to activate it using /deaths).
    • There's now a new event happening on Discord - Activity Rewards. You can earn free credits just by being online & having the NewSquader role. More info about it on its specific channel.
    • Events calendar is now fully updated & correctly synced, based on the events from Launcher.
    • Event alerts are now being sent either with 3 minutes before the entry opens (in case of BC, CC, etc.), or with 5~10 minutes before the other type of events.
    • The previous functions from the old 3rd party bot has been successfully emulated as well as improved.
    • There have been a lot of improvements related to the visual aspect of the messages and the info embeds.
    • We'll most probably develop new features as well in time, based on what will be needed. Feel free to provide feedback and/or suggestions related to the bot and/or new features.
  • [UPDATED] Maximum number of players in a Guild is now 25, and it is now a permanent value (no longer increasing after stages).
  • [UPDATED] Maximum number of players at CS (from the same alliance) is now 30, and it is now a permanent value (no longer increasing after stages).
  • [UPDATED] The number of monsters needed to kill for each Q3 item is now 40.
  • [UPDATED] Removed the Water spot from Atlans Abyss 2 (135x 175y) because it was too close to another one.
  • [UPDATED] All characters now have a base of 3% HP Recovery, while GC has a base of 6% HP Recovery.
  • [UPDATED] Reduced Loren Market warp cost from 25.000 Zen to 1.000 Zen.
  • [UPDATED] Increased Event Square warp cost from 50.000 Zen to 100.000 Zen.
  • [UPDATED] Adjusted global chat position on higher resolutions to be centered while still having it better positioned on lower resolutions.
  • [UPDATED] Removed Nixie Fragments from RUUD Shop.
  • [FIXED] Change Race function to correctly reset the Stats Enhancement skill from the Enhancement Tree.
  • [UPDATED] Disabled the Personal Shop (Store) usage on all maps outside of Loren Market & Event Square.
    • Note: A notification was added in-game when you try to open the store, which states where you can open it.
  • [ADDED] Basic english filter on /post, /market and /lfg that will prevent messages that contains non-english characters while warning the user.
  • [UPDATED] Replaced the "/clear inv" command with "/clear inventory" and the "/clear exp" command with "/clear expand" to avoid confusions with "invasions" and "experience".
  • [UPDATED] Improved Mysterious Stone tooltip to correctly state how it works.
  • [UPDATED] Official Info Topic to match most of the changes that happened since OBT started (with the exception of this patch).
  • [FIXED] Normal Errtels sale price now shows correctly and it is a flat 100k zen for all normal errtels.
  • [FIXED] Mastery Errtels sale price now shows correctly and it is a flat 5kk zen for all mastery errtels.
  • [FIXED] Cracked Armor Fragment sale price now shows correctly and it is 80k zen.
  • [FIXED] 4th Tree tooltip for W4 Damage Enhancement. 
  • [UPDATED] Removed the Royal Dragons from Crimson Icarus (since they can't be rendered correctly there).
  • [FIXED] Some extra cases where Lord Silvester mobs would spawn outside of the zone without being moved inside the zone.
  • [UPDATED] Bonus Socket Options:
    • Tier 1 Bonus Options (can be obtained by using any level of Seed Spheres):
      • 25% chance for +45 Defense if you insert Water, Earth, Wind Seed Spheres (in this specific order).
      • 25% chance for +120 Health if you insert Earth, Wind, Water Seed Spheres (in this specific order).
    • Tier 2 Bonus Options (can be obtained only by using level 4~5 Seed Spheres):
      • 14% chance for +60 Defense if you insert Lv. 4~5 Water, Earth, Wind Seed Spheres (in this specific order).
      • 14% chance for +160 Health if you insert Lv. 4~5 Earth, Wind, Water Seed Spheres (in this specific order).
  • [UPDATED] Socket Set Options:
    • You gain +4% Ignore Defense Rate if you have at least 3x Water Seeds, 4x Wind Seeds & 3x Earth Seeds in your entire Socket Set.
    • You gain +4% Double Damage Rate if you have at least 5x Water Seeds, 6x Wind Seeds & 4x Earth Seeds in your entire Socket Set.
  • [UPDATED] Improved Magic Stone chances as follows:
    • Instead of the default 95% - 5% chance when there are 2 possibilities (let's say 2-3 magic stones) there's now 80% - 20% chance.
    • Instead of the default 90% - 5% - 5% chance when there are 3 possibilities (let's say 3-5 magic stones) there's now 35% - 65% - 10% chance.
  • [FIXED] Magic Stones mix to correctly show [1 - 1] instead of [0] when adding the minimum requirement (since there's always minimum 1 magic stone created).
    • Note: We've removed the default artificial [0 - 1] that was added, since we've corrected the actual value.
  • [FIXED] Tier 2 Socket Necklaces missing the special resistances.
  • [UPDATED] Added back the push-back on all the weapon skills, in order to no longer have easy ways of getting inside goldens/mini-bosses to avoid being targetable.
  • [UPDATED] Added protection of "anti-staying-inside-boss" to Death King & Core Magriffy, just like Kundun, Selupan & Medusa have.
    [UPDATED] Improved the protection of "anti-staying-inside-boss" to search for more valid coordinates around the bosses before teleporting to a default, far away location.
  • [UPDATED] Removed the "Lighting" resistance of most goldens/elites/mini-bosses.
  • [UPDATED] Increased the attack range of most goldens/elites/mini-bosses to minimum 3 tiles.
  • [FIXED] Gens maps over level 400 missing gens functions (gens points, anti-party of different gens, etc.).
  • [UPDATED] Gens Maps under level 400 now have a +4% bonus exp.
  • [UPDATED] Gens Maps over level 400 now have a +7% bonus exp.
  • [UPDATED] Now there are only 2 gens raids per day instead of 3, and both are on known hours: 20:54 and 08:54.
  • [UPDATED] Replaced Symbol of Kundun (+1/+7) drops with Lost Maps (+1/+7), to avoid confusions related to the "Bundle" thing.
    • Note: The drop rates of Lost Maps have been exponentially reduced compared to the Symbols drop rates.
  • [UPDATED] The Lost Maps drops now have a "minimum drop map" based on their level as follows:
    • Lost Map +1 & +2: Devias 1 -> Swamp of Dark
    • Lost Map +3: Atlans 3 / Lost Tower 6 -> Swamp of Dark
    • Lost Map +4: Tarkan 1 / Aida 1 -> Swamp of Dark
    • Lost Map +5: Kanturu 1 -> Swamp of Dark
    • Lost Map +6: Kanturu 3 -> Swamp of Dark
    • Lost Map +7: Alkmaar -> Swamp of Dark
  • [UPDATED] Replaced Mithril Fragments drops with Mithrils, to avoid confusions related to the "Bundle" thing, as follows:
    • Monsters over level 95 now drops Mithrils instead of Mithril Fragments (with exponentially lower chance compared to the Fragments).
    • WW Orcs now have 16% chance to drop 1x Mithril as extra drop (instead of guaranteed Mithril Fragment).
    • Rabbits now have 16% chance to drop 1x Mithril as extra drop (instead of guaranteed Mithril Fragment).
  • [UPDATED] Reverted the Bleed & Poison debuffs nerf of T2 Elites & Royal/Baby Dragons in order for them to work correctly with the reductions from Guardians.
    • Note: There will be a Rework on Guardians System as well, with new values for reductions and so on.
  • [UPDATED] Tweaks on Elf's Master Skill Tree related to bow/crossbow upgrades:
    • Removed "Crossbow Strengthener" skill.
    • "Bow Mastery" is now called "Bow Proficiency".
    • "Crossbow Mastery" is now called "Bow Mastery" and it is unlocked by having 10 points in the "Bow Proficiency" skill, as well as now being a Tier 4 skill instead of a Tier 3 skill.
    • Updated Bow Strengthener, Bow Proficiency and Bow Mastery tooltips to state that the upgrade works when equipping both Bows and Crossbows.
  • [UPDATED] Increased Mercenary Quests cooldown from 12 hours to 21 hours.
  • [UPDATED] Increased Mercenary Quests cooldown on failed quests from 6 hours to 10 hours.
  • [UPDATED] Reduced Mercenary Seal bonus exp from +5%/+10%/+15% (per level) to +4%/+7%/+10%.
  • [UPDATED] Reduced Mercenary Seal Level requirements as follows:
    • Level 2 from 1500 Points & 10 Quests & 4 Repels (or 25 Quests) to 1200 Points & 5 Quests & 3 Repels (or 10 Quests).
    • Level 3 from 3000 Points & 25 Quests & 10 Repels (or 55 Quests) to 2000 Points & 12 Quests & 7 Repels (or 18 Quests).
  • [UPDATED] Improved the Pull-Back feature and highly reduced the desyncs when it is triggered.
  • [UPDATED] Monsters from starting maps that are spawned outside of spots are no longer affected by the Pull-Back feature.
  • [UPDATED] There's now a maximum value that each player can gain from Shared Pools in terms of RUUD, and that's Total RUUD / 4. 
    • This means that it won't be possible to "boost" 1-2 players in terms of RUUD, as they will split the RUUD by default in 4. So, bring at least 4 chars to Shared-Pool monsters to not lose RUUD.
  • [UPDATED] All "Sealed Bloodangel" items now have their class in name instead of the mastery name, to avoid confusions.
    • Example: "Sealed Bloodangel Captivity Gloves" is now "Sealed Bloodangel Magic Gladiator Gloves".
  • [UPDATED] Added the similar "unstuck" feature to Lord of Ferea as the one from Selupan:
    • If Lord of Ferea stays in the same place for more than 25 seconds, it will be teleported to its spawn location.
  • [ADDED] Custom "PK Party" Command.
    • You can now invite PK Players in your party by using this new custom command.
    • In order to invite PK Player to your party you must type /pkparty <PlayerName>.
      • Note: It doesn't matter how you type the name in terms of big/small letters.
    • Once the invitation is started, the PK Player must type /pkaccept <LeaderName>.
      • Note: There's a message displayed to the PK Player where it is written what he must type in order to join.
    • Restrictions & Conditions for usage:
      • You can use this command only for PK Players (with at least Outlaw status).
      • You can't use the command on yourself.
      • You MUST already be in a Party to use the command.
      • You MUST be the Party Leader to use the command.
      • The Party must not be full.
      • You must be in the same sub-server as the PK Player to use the command.
      • The PK Player must not be already in a Party.
      • An invitation will only last for 20 seconds, then it expires.
  • [UPDATED] Reworked VIP System:
    • Hunter VIP & Dealer VIP are now combined into one single, more balanced VIP: Silver VIP.
    • Changes on Silver VIP Advantages:
      • EXP increased is now +10% instead of +8% (Old Dealer) or +15% (Old Hunter).
      • Extra Levels for Max Elf Buff Level are now +60 instead of +80 (Old Dealer) or +40 (Old Hunter).
      • Extra Zen from Monsters is now +15% instead of +25% (Old Dealer) or +0% (Old Hunter).
      • Removed the +6% chance for Soul, Life & Higher Refine Stone in Items that Old Hunter had.
      • Extra chance for +10 -> +15 Item Upgrades is now +3% insteaed of +5% (Old Dealer) or +0% (Old Hunter).
      • Extra chance for DS/BC Invitation Mixes is now +3% insteaed of +5% (Old Dealer) or +0% (Old Hunter).
      • Extra Event entries is now +1 only for CC instead of +1 for BC, DS & CC (Old Dealer) or nothing (Old Hunter).
      • Zen for post commands is now 125.000 instead of 115.000 (Old Dealer) or 150.000 (Old Hunter).
    • Pro VIP is now called Gold VIP.
    • Changes on Gold VIP Advantages:
      • EXP increased is now +16% instead of +20%.
      • Extra Zen from Monsters is now +25% instead of +15%.
      • Removed the +6% chance for Soul, Life & Higher Refine Stone in Items.
      • Extra Event entries is now +1 only for CC & Imperial Guardian instead of +1 for BC, DS, CC & Imperial Guardian.
      • Zen for post commands is now 100.000 instead of 130.000.
      • Shared-Drops are now enabled during Off-Attack.
    • Current Silver VIP Advantages:
      • 3% Discount on all website modules.
      • +10% EXP & ML EXP.
      • +15% Zen from Monsters.
      • +60 Levels for Max Elf Buff Level.
      • +1 Entry per day for CC Event.
      • +3% chance for +10 -> +15 Item Upgrades.
      • +3% chance for DS/BC Invitation Mixes.
      • 20 seconds delay for post commands (Default: 30 seconds).
      • 125.000 Zen cost for post commands (Default: 150.000 Zen).
      • +1 Extra Warehouse (Default: 2)
      • +5 hours on Off-Attack maximum duration (Default: 5 hours).
    • Current Gold VIP Advantages:
      • 5% Discount on all website modules.
      • +16% EXP & ML EXP.
      • +25% Zen from Monsters.
      • +150 Levels for Max Elf Buff Level.
      • +1 Entry per day for CC & Imperial Guardian Events.
      • +5% chance for +10 -> +15 Item Upgrades.
      • +5% chance for DS/BC Invitation Mixes.
      • 15 seconds delay for post commands (Default: 30 seconds).
      • 100.000 Zen cost for post commands (Default: 150.000 Zen).
      • +2 Extra Warehouses (Default: 2).
      • +7 hours on Off-Attack maximum duration (Default: 5 hours).
      • Off-Attack Auto-Pick unlocked (Default: No Auto-Pick).
      • Off-Attack Shared-Drops enabled (Default: Shared-Drops disabled).
  • [UPDATED] Reduced the Credits gained from the following event monsters:
    • Gold Rabbit: 2 credits instead of 3.
    • White Wizard's Orc: 2 credits instead of 4.
    • MUUN Monster: 4 credits instead of 5.
    • Golden Vepar & Golden Knight: 2 credits instead of 3.
    • Golden Tantalos & Golden Golem: 3 credits instead of 4.
    • Golden Satyros & Golden Soldier: 4 credits instead of 5.
    • Golden Iron Knight & Golden Twin Tale: 5 credits instead of 6.
    • Golden Budge Dragon: 7 credits instead of 10.
    • Golden Derkon: 10 credits instead of 15.
    • Elite Monster: 7 credits intead of 10.
    • White Wizard: 10 credits instead of 15.
    • Royal Dragon: 15 credits instead of 25.
    • Blue Node (Mining System): 0 credits instead of 1.
    • Purple Node (Mining System): 1 credit instead of 2.
    • Gold Node (Mining System): 2 credits instead of 3.
    • Silver Chest (Treaure Hunt): 0 credits instead of 1.
    • Gold Chest (Treasure Hunt): 2 credits instead of 3.
  • [ADDED] A new passive way to gain credits: NewSquad Activity Rewards, on our Discord server:
    • In order to participate, you need to:
      • Connect the Game with Discord and be a @NewSquader.
      • Have the Game Client open.
      • Be online on Discord.
      • Have your current Discord Activity shown as 'Playing NewSquad.mu'.
    • Event information:
      • Every 15~40 minutes a round is happening.
      • Every round, 3 random eligible members win CREDITS.
      • The amount of CREDITS is random between the min. and the max. values.
      • The minimum value is 2x CREDITS. The maximum value is dynamic, and the initial value is 3x CREDITS.
      • The maximum value is increased by +1 for every 10 eligible members.
      • The maximum value can never be higher than 20x CREDITS.
      • More info: https://discord.com/channels/978603123566317588/1201528145241722971
  • [UPDATED] Reworked MUUN System:
    • Reduced the overall number of MUUNs available.
    • Removed the useless options/conditions.
    • Removed the OP increase of x20 on options.
    • Improved options increases and balanced the values based on upgrades & evolution.
    • Normal MUUNs can now be upgraded up to level 5.
    • Premium MUUNs can now be upgraded up to level 3.
    • Now all options work for both PvP & PvM, no matter if the MUUN is evolved or not.
    • Improved names, tooltips & descriptions.
    • Conditions are now split in a balanced way across all MUUNs.
    • New options for Normal & Premium MUUNs:
      • Increase Defense
      • Increase Maximum Damage
      • Increase Critical Damage
      • Increase Excellent Damage
    • New options for Brave & Mount MUUNs:
      • Increase Elemental Defense
      • Increase Elemental Damage
    • New conditions for all MUUNs:
      • Day Time (Hour must be between 12:00 and 23:59).
      • Night Time (Hour must be between 00:00 and 11:59).
      • Monday-Wednesday (Day must be either Monday, Tuesday or Wednesday).
      • Thursday-Sunday (Day must be either Thursday, Friday, Saturday or Sunday).
      • Equipped (Active all the time, as long as it is equipped).
    • Current split of MUUNs:
      • Normal MUUNs:
        • 9x MUUNs for each option - total of 36 Normal MUUNs.
        • From the 9x MUUNs from each option, we have 2x that have the same condition (from all 4 main conditions) and 1x that has Equipped condition.
      • Premium MUUNs:
        • 13x MUUNs for each option - total of 52 Premium MUUNs.
        • From the 13x MUUNs from each option, we have 3x that have the same condition (from all 4 main conditions) and 1x that has Equipped condition.
      • Brave MUUNs:
        • 5x MUUNs for each option - total of 10 Brave MUUNs.
        • Each of the 5x MUUNs have 1 of the 5 possibile conditions.
        • All 5x MUUNs have the same option value, and they don't have any upgrades.
      • Mount MUUNs:
        • 2x MUUNs for each option - total of 4 Mount MUUNs.
        • All of them have only the Equipped condition. 
    • New options values:
      • Normal MUUN - Increase Defense:
        • Lvl 1 - 45
        • Lvl 2 - 60
        • Lvl 3 - 75
        • Lvl 4 - 90
        • Lvl 5 - 105
        • Evolution - 150
      • Normal MUUN - Increase Excellent Damage & Increase Critical Damage:
        • Lvl 1 - 45
        • Lvl 2 - 65
        • Lvl 3 - 85
        • Lvl 4 - 105
        • Lvl 5 - 125
        • Evolution - 185
      • Normal MUUN - Increase Maximum Damage:
        • Lvl 1 - 20
        • Lvl 2 - 30
        • Lvl 3 - 40
        • Lvl 4 - 50
        • Lvl 5 - 60
        • Evolution - 90
      • Premium MUUN - Increase Defense:
        • Lvl 1 - 40
        • Lvl 2 - 60
        • Lvl 3 - 80
        • Evolution - 120
      • Premium MUUN - Increase Excellent Damage & Increase Critical Damage:
        • Lvl 1 - 35
        • Lvl 2 - 65
        • Lvl 3 - 95
        • Evolution - 155
      • Premium MUUN - Increase Maximum Damage:
        • Lvl 1 - 15
        • Lvl 2 - 30
        • Lvl 3 - 45
        • Evolution - 75
      • Brave MUUN - Increase Elemental Defense:
        • Basic value: 90
      • Brave MUUN - Increase Elemental Damage:
        • Basic value: 65
      • Mount MUUN - Increase Elemental Defense:
        • Lvl 1 - 40
        • Lvl 2 - 60
        • Lvl 3 - 80
        • Lvl 4 - 100
        • Evolution - 140
      • Mount MUUN - Increase Elemental Damage:
        • Lvl 1 - 25
        • Lvl 2 - 40
        • Lvl 3 - 55
        • Lvl 4 - 70
        • Evolution - 100
    • The MUUN monsters now drop a single Egg type - MUUN Egg.
    • MUUN Egg is no longer an Event Inventory item, and instead it is a normal item that can be traded, stored, etc.
    • The MUUN Egg content is now delivered into Gremory Case (K).
    • MUUN monsters now have a 30% chance to drop a MUUN Egg and 70% chance to directly send the MUUN Egg content into the Gremory Case (K).
      • Basically, 30% of MUUN monsters drops are now tradable, while 70% of their drops remains character-locked.
      • You must keep in mind that since the MUUN Egg content is delivered into Gremory Case (K) - and not dropped on the ground - you can only "trade" a random content, without knowing its drop until Egg usage.
    • Evolution stones can no longer be dropped from the MUUN Egg.
    • MUUN Energy Converter can now be dropped as an extra reward from the MUUN Egg instead of a main reward, and only from the MUUN Egg.
    • New reward table for the MUUN Egg:
      • 64% - 1x random Normal MUUN.
      • 30% - 1x random Premium MUUN.
      • 4.5% - 1x random Brave MUUN.
      • 1.5% - 1x random Mount MUUN.
      • +
      • 35% chance for 1x MUUN Energy Converter as extra reward.
    • There are now 3 new Egg types:
      • Evolution MUUN Egg
      • Premium MUUN Egg
      • Rare MUUN Egg
    • These new Eggs are also tradable and are only obtainable by exchanging Wizardry Stones (which are created via MUUN Energy Converter) with Monica NPC.
    • Exchanges & content:
      • Evolution MUUN Egg - requires 1x Wizardry Stones and it is dropping 2x random Evolution Stones (sent into Gremory Case).
      • Premium MUUN Egg - requires 2x Wizardry Stones and it is dropping 2x random Premium MUUNs (sent into Gremory Case).
      • Rare MUUN Egg - requires 6x Wizardry Stones and it is dropping 1x random Brave/Mount MUUN - with a lower chance for the Mount type (sent into Gremory Case).
  • [UPDATED] Reworked Artifact System:
    • Removed the following possible options:
      • Increase Impenetrable Base DEF
      • Increase Defense Success Rate
      • Increase Command
      • Increase Elemental Defense Success Rate
      • Increase Elemental Attack Success Rate
      • Increase Maximum Curse Power
      • Increase Minimum Curse Power
    • Reduced the Artifact Enhancement Stones needed for each level upgrade from +2 per extra level to +1 per extra level.
    • Fixed the minimum/maximum attack options that were inversed (minimum was giving maximum dmg and vice-versa) - type 6 & 7 artifacts.
    • Improved options chances as follows:
      • Artifact Type 1: 75% Increase Defense, 25% Increase Damage Reduction.
      • Artifact Type 2: 30% Increase AGI, 30% Increase VIT, 20% Increase ENE, 20% Increase STR.
      • Artifact Type 3: 30% Increase Mana, 30% Increase AG, 20% Increase Health, 20% Increase SD.
      • Artifact Type 4: 40% Increase Excellent DMG, 30% Increase Critical DMG, 20% Increase Skill DMG, 10% Increase Attack Speed.
      • Artifact Type 5: 65% Increase Elemental Defense, 35% Increase Elemental Damage.
      • Artifact Type 6: 46% Increase Min. Attack Power/Magical DMG, 30%, Increase Max. Attack Power/Magical DMG, 18% Increase Attack Power/Magical DMG, 6% Increase Curse DMG.
      • Artifact Type 7: 60% Increase Max. Attack Power/Magical DMG, 34%, Increase Attack Power/Magical DMG, 6% Increase Curse DMG.
    • Improved options values and chances for the values as follows:
      • Chances on each of the 10 generated possibilities are now 5%, 7%, 9%, 11%, 13%, 15%, 13%, 11%, 9%, 7%, where 5% is the chance for the lowest value (1st in our list) and 7% is the chance for the highest value (last in our list).
        • Note: Attack Speed option is an exception, which has only 5 possibilities, and the new chances are: 16%, 22%, 28%, 22%, 12%, where 16% is the chance for the lowest value (1st in our list) and 12% is the chance for the highest value (last in our list). 
      • Increase Defense:
        • Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +50 to +113 (with an increase of +7 on all 10 possibilities).
        • Instead of having a maximum value of +106 when the artifact is +15, the maximum value is now +265 (you now gain +5~14 Defense per level upgrade, the bigger the level, the bigger the increase). 
      • Increase Damage Reduction:
        • Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +25 to +61 (with an increase of +4 on all 10 possibilities).
        • Instead of having a maximum value of +45 when the artifact is +15, the maximum value is now +213 (you now gain +5~14 Damage Reduction per level upgrade, the bigger the level, the bigger the increase). 
      • Increase Strength/Agility/Energy/Vitality:
        • Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +40 to +85 (with an increase of +5 on all 10 possibilities).
        • Instead of having a maximum value of +56 when the artifact is +15, the maximum value is now +176 (you now gain +3~8 Stats per level upgrade, the bigger the level, the bigger the increase). 
      • Increase Health & Increase Mana:
        • Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +115 to +250 (with an increase of +15 on all 10 possibilities).
        • Instead of having a maximum value of +158 when the artifact is +15, the maximum value is now +1069 (you now gain +36~74 Health/Mana per level upgrade, the bigger the level, the bigger the increase). 
      • Increase AG:
        • Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +20 to +47 (with an increase of +3 on all 10 possibilities).
        • Instead of having a maximum value of +158 when the artifact is +15, the maximum value is now +199 (you now gain +5~14 AG per level upgrade, the bigger the level, the bigger the increase). 
      • Increase SD:
        • Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +115 to +250 (with an increase of +15 on all 10 possibilities).
        • Instead of having a maximum value of +158 when the artifact is +15, the maximum value is now +7258 (you now gain +381~599 SD per level upgrade, the bigger the level, the bigger the increase). 
      • Increase Excellent DMG:
        • Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +30 to +66 (with an increase of +4 on all 10 possibilities).
        • Instead of having a maximum value of +78 when the artifact is +15, the maximum value is now +157 (you now gain +3~8 Excellent DMG per level upgrade, the bigger the level, the bigger the increase). 
      • Increase Critical DMG:
        • Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +12 to +39 (with an increase of +3 on all 10 possibilities).
        • Instead of having a maximum value of +78 when the artifact is +15, the maximum value is now +130 (you now gain +3~8 Critical DMG per level upgrade, the bigger the level, the bigger the increase). 
      • Increase Attack Speed:
        • Instead of being generated between +1 to +5 (with an increase of +1 on all 5 possibilities) it is now generated between +2 to +10 (with an increase of +2 on all 5 possibilities).
        • Instead of having a maximum value of +20 when the artifact is +15, the maximum value is now +30 (you now gain +1~2 Attack Speed per level upgrade, the bigger the level, the bigger the increase). 
      • Increase Skill DMG:
        • Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +8 to +26 (with an increase of +2 on all 10 possibilities).
        • Instead of having a maximum value of +56 when the artifact is +15, the maximum value is now +77 (you now gain +2~4 Skill DMG per level upgrade, the bigger the level, the bigger the increase). 
      • Increase Elemental Defense:
        • Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +25 to +52 (with an increase of +3 on all 10 possibilities).
        • Instead of having a maximum value of +56 when the artifact is +15, the maximum value is now +143 (you now gain +3~8 Elemental Defense per level upgrade, the bigger the level, the bigger the increase). 
      • Increase Elemental Damage:
        • Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +12 to +30 (with an increase of +2 on all 10 possibilities).
        • Instead of having a maximum value of +56 when the artifact is +15, the maximum value is now +121 (you now gain +3~8 Elemental Damage per level upgrade, the bigger the level, the bigger the increase). 
      • Increase Max. Attack Power/Magical DMG (Type 6):
        • Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +18 to +45 (with an increase of +3 on all 10 possibilities).
        • Instead of having a maximum value of +56 when the artifact is +15, the maximum value is now +96 (you now gain +2~4 Max. Damage per level upgrade, the bigger the level, the bigger the increase). 
      • Increase Min. Attack Power/Magical DMG (Type 6):
        • Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +30 to +66 (with an increase of +4 on all 10 possibilities).
        • Instead of having a maximum value of +56 when the artifact is +15, the maximum value is now +117 (you now gain +2~4 Min. Damage per level upgrade, the bigger the level, the bigger the increase). 
      • Increase Attack Power/Magical DMG & Increase Curse DMG (Type 6):
        • Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +12 to +30 (with an increase of +2 on all 10 possibilities).
        • Instead of having a maximum value of +56 when the artifact is +15, the maximum value is now +81 (you now gain +2~4 Damage per level upgrade, the bigger the level, the bigger the increase). 
      • Increase Max. Attack Power/Magical DMG (Type 7):
        • Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +12 to +48 (with an increase of +4 on all 10 possibilities).
        • Instead of having a maximum value of +62 when the artifact is +15, the maximum value is now +139 (you now gain +3~8 Max. Damage per level upgrade, the bigger the level, the bigger the increase). 
      • Increase Attack Power/Magical DMG & Increase Curse DMG (Type 7):
        • Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +5 to +32 (with an increase of +3 on all 10 possibilities).
        • Instead of having a maximum value of +62 when the artifact is +15, the maximum value is now +123 (you now gain +3~8 Min. Damage per level upgrade, the bigger the level, the bigger the increase). 
    • Improved Artifacts upgrade chances:
      • From 100% / 100% / 95%   / 95% / 95% / 90% / 90% / 90% / 85% / 85% / 80% / 80% / 75% / 75% / 60%.
      • To     100% / 100% / 100% / 95% / 95% / 95% / 95% / 90% / 90% / 90% / 90% / 85% / 85% / 85% / 80%. 
    • Improved option names.
    • Nerfed the bonus of having entire Spider Artifact completed from All Stats +100 to All Stats +60.
    • Chances for getting Spider Artifacts Types is now as follows:
      • 28.2% for Type 1.
      • 24.5% for Type 2.
      • 18.6% for Type 3.
      • 12.5% for Type 4
      • 8.3% for Type 5.
      • 5.7% for Type 6.
      • 2.2% for Type 7.

EXP Changes:

  • [UPDATED] Reduced overall exp rate for level 1-400 with 20~50% (based on level intervals).
  • [UPDATED] Reduced the frequency of dynamic EXP increases during level 1-400 as follows:
    • Level 1-240:
      • EXP now increases only 3 times, with +15%, at the following levels: 100, 180, 240.
    • Level 240-400:
      • EXP now increases with +18% at the following levels: 280, 310, 330, 350, 365, 380.
  • [UPDATED] Reduced overall exp rate for level 400-800 with 30~45% (based on level intervals).
  • [UPDATED] Between level 400 and 500, the EXP decreases with -16% at the following levels: 415, 430, 445, 460.
  • [UPDATED] Between level 500 and 750, the EXP increases with +10% every 20/30 levels, at the following levels:
    • 520, 540, 560, 580, 600, 630, 660, 690, 720, 750.
  • [UPDATED] At level 775 there's a 800% EXP boost that lasts until level 800.
  • [UPDATED] Reduced overall exp rate for level 800-1100 with 20~35% (based on level intervals).
  • [UPDATED] Level 800 starts with 3x times the EXP of level 799.
  • [UPDATED] Between level 800 and 1050, the EXP increases with +15% every 20/30 levels, at the following levels:
    • 820, 840, 860, 880, 900, 930, 960, 990, 1020, 1050.
  • [UPDATED] Increased overall exp rate for level 1100-1500 with 5~30%.
  • [UPDATED] Level 1100 starts with 2.5x times the EXP of level 1099.
  • [UPDATED] Between level 1100 and Maximum Level, the EXP decreases with -6% every 30 levels.
  • [UPDATED] Stage 1 (level 480~500) now has 16% of normal EXP and it is over after 4 days from the moment of condition being fulfilled.
  • [UPDATED] Stage 2 (level 780~800) now has 22% of normal EXP and it is over after 6 days from the moment of condition being fulfilled.
  • [UPDATED] Stage 3 (level 1080~1100) now has 30% of normal EXP and it is over after 8 days from the moment of condition being fulfilled.
     
  • + Other small fixes, adjustments, and improvements.

Good, fast, cheap - you can only pick 2!

 

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