Administrators rDy Posted April 28 Administrators Share Posted April 28 Release date: 28.04.2024 at 16:00 Note: You will need to download the new Client (OBT v.3.0). Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [DOCUMENTED] [FIXED] Spirit Nixie not being placed in the center of its position. [DOCUMENTED] [FIXED] Anomalous movement triggering in Maze of Dimensions. [DOCUMENTED] [FIXED] 4th Tree Circles to no longer trigger damage immunity on Ferea Crystal Orb and Swamp Beast. [DOCUMENTED] [FIXED] God of Darkness & Nix boss messages to no longer have delay / wrong timers. [DOCUMENTED] [UPDATED] Replaced the normal, spot monsters spawned by Ferea Crystal Orb with a custom spawn of the "special" Ferea monsters that are also summoned by the Lord of Ferea. [DOCUMENTED] [UPDATED] Added a new mechanic to God of Darkness - Shadow Dance. The boss dashes to its current target and deals a high amount of damage. [DOCUMENTED] [UPDATED] Lord of Ferea, God of Darkness & Water Monster now have a very high range. Note: This should prevent them from entering the "bugged" state. [DOCUMENTED] [UPDATED] Buffed the God of Darkness & Lord of Ferea fights. [DOCUMENTED] [UPDATED] Nix now has a huge range and will mostly remain stationary on its initial position. [DOCUMENTED] [UPDATED] Now if Nix leaves its initial position after a "wipe", it will be moved back to its initial position. [DOCUMENTED] [FIXED] Nix's Crystal Stones being affected by the "pull-back" feature. [DOCUMENTED] [ADDED] New mechanic to Nix - Party Lives. Each party on each Nix session now has 3 Lives. If a player dies during Nix fight and there's at least one party life left (and there is at least 1 other player still alive in fight), the life will be used and the player will "respawn" at the Nix "warp" place. [DOCUMENTED] [UPDATED] Shared Pool of Nix is now given in its entire location, instead of only in its 8x8 range. [DOCUMENTED] [UPDATED] After Nix is reaching under 3% HP, all members from party that are no longer inside the Nix location will be teleported inside the Nix location, in order to share the reward. [DOCUMENTED] [UPDATED] Every 10 seconds, characters inside the Nix will receive a manual "viewport update", that is used to "fix" desyncs, we're trying this thing to see if it helps with the "invisible" circles. [DOCUMENTED] [UPDATED] Lord of Ferea now has a 50% chance to successfully cast the Mine Explosion skill. If it fails the cast, it instantly continues its attack pattern (with either another skill, a normal attack or another try for Mine Explosion). [DOCUMENTED] [FIXED] Selupan's manual "unstuck" to no longer cause an artificial desync (where you're not able to do damage). [DOCUMENTED] [ADDED] We've developed & deployed our own Discord bot. There's now an auto-sync for NewSquaders between the main character (highest level character) from the game account and the discord name, where you'll have the guild, character name & level updated every 30 seconds. You also get a role based on the character class (so the class is also in sync). The NewSquader role is now obtained via /auth command, which is private and it is based on a prompt of your account + pass from game. There's now a new feature - Death Notifications - for NewSquaders, that sends you private DMs when your character dies (you need to activate it using /deaths). There's now a new event happening on Discord - Activity Rewards. You can earn free credits just by being online & having the NewSquader role. More info about it on its specific channel. Events calendar is now fully updated & correctly synced, based on the events from Launcher. Event alerts are now being sent either with 3 minutes before the entry opens (in case of BC, CC, etc.), or with 5~10 minutes before the other type of events. The previous functions from the old 3rd party bot has been successfully emulated as well as improved. There have been a lot of improvements related to the visual aspect of the messages and the info embeds. We'll most probably develop new features as well in time, based on what will be needed. Feel free to provide feedback and/or suggestions related to the bot and/or new features. [UPDATED] Maximum number of players in a Guild is now 25, and it is now a permanent value (no longer increasing after stages). [UPDATED] Maximum number of players at CS (from the same alliance) is now 30, and it is now a permanent value (no longer increasing after stages). [UPDATED] The number of monsters needed to kill for each Q3 item is now 40. [UPDATED] Removed the Water spot from Atlans Abyss 2 (135x 175y) because it was too close to another one. [UPDATED] All characters now have a base of 3% HP Recovery, while GC has a base of 6% HP Recovery. [UPDATED] Reduced Loren Market warp cost from 25.000 Zen to 1.000 Zen. [UPDATED] Increased Event Square warp cost from 50.000 Zen to 100.000 Zen. [UPDATED] Adjusted global chat position on higher resolutions to be centered while still having it better positioned on lower resolutions. [UPDATED] Removed Nixie Fragments from RUUD Shop. [FIXED] Change Race function to correctly reset the Stats Enhancement skill from the Enhancement Tree. [UPDATED] Disabled the Personal Shop (Store) usage on all maps outside of Loren Market & Event Square. Note: A notification was added in-game when you try to open the store, which states where you can open it. [ADDED] Basic english filter on /post, /market and /lfg that will prevent messages that contains non-english characters while warning the user. [UPDATED] Replaced the "/clear inv" command with "/clear inventory" and the "/clear exp" command with "/clear expand" to avoid confusions with "invasions" and "experience". [UPDATED] Improved Mysterious Stone tooltip to correctly state how it works. [UPDATED] Official Info Topic to match most of the changes that happened since OBT started (with the exception of this patch). [FIXED] Normal Errtels sale price now shows correctly and it is a flat 100k zen for all normal errtels. [FIXED] Mastery Errtels sale price now shows correctly and it is a flat 5kk zen for all mastery errtels. [FIXED] Cracked Armor Fragment sale price now shows correctly and it is 80k zen. [FIXED] 4th Tree tooltip for W4 Damage Enhancement. [UPDATED] Removed the Royal Dragons from Crimson Icarus (since they can't be rendered correctly there). [FIXED] Some extra cases where Lord Silvester mobs would spawn outside of the zone without being moved inside the zone. [UPDATED] Bonus Socket Options: Tier 1 Bonus Options (can be obtained by using any level of Seed Spheres): 25% chance for +45 Defense if you insert Water, Earth, Wind Seed Spheres (in this specific order). 25% chance for +120 Health if you insert Earth, Wind, Water Seed Spheres (in this specific order). Tier 2 Bonus Options (can be obtained only by using level 4~5 Seed Spheres): 14% chance for +60 Defense if you insert Lv. 4~5 Water, Earth, Wind Seed Spheres (in this specific order). 14% chance for +160 Health if you insert Lv. 4~5 Earth, Wind, Water Seed Spheres (in this specific order). [UPDATED] Socket Set Options: You gain +4% Ignore Defense Rate if you have at least 3x Water Seeds, 4x Wind Seeds & 3x Earth Seeds in your entire Socket Set. You gain +4% Double Damage Rate if you have at least 5x Water Seeds, 6x Wind Seeds & 4x Earth Seeds in your entire Socket Set. [UPDATED] Improved Magic Stone chances as follows: Instead of the default 95% - 5% chance when there are 2 possibilities (let's say 2-3 magic stones) there's now 80% - 20% chance. Instead of the default 90% - 5% - 5% chance when there are 3 possibilities (let's say 3-5 magic stones) there's now 35% - 65% - 10% chance. [FIXED] Magic Stones mix to correctly show [1 - 1] instead of [0] when adding the minimum requirement (since there's always minimum 1 magic stone created). Note: We've removed the default artificial [0 - 1] that was added, since we've corrected the actual value. [FIXED] Tier 2 Socket Necklaces missing the special resistances. [UPDATED] Added back the push-back on all the weapon skills, in order to no longer have easy ways of getting inside goldens/mini-bosses to avoid being targetable. [UPDATED] Added protection of "anti-staying-inside-boss" to Death King & Core Magriffy, just like Kundun, Selupan & Medusa have. [UPDATED] Improved the protection of "anti-staying-inside-boss" to search for more valid coordinates around the bosses before teleporting to a default, far away location. [UPDATED] Removed the "Lighting" resistance of most goldens/elites/mini-bosses. [UPDATED] Increased the attack range of most goldens/elites/mini-bosses to minimum 3 tiles. [FIXED] Gens maps over level 400 missing gens functions (gens points, anti-party of different gens, etc.). [UPDATED] Gens Maps under level 400 now have a +4% bonus exp. [UPDATED] Gens Maps over level 400 now have a +7% bonus exp. [UPDATED] Now there are only 2 gens raids per day instead of 3, and both are on known hours: 20:54 and 08:54. [UPDATED] Replaced Symbol of Kundun (+1/+7) drops with Lost Maps (+1/+7), to avoid confusions related to the "Bundle" thing. Note: The drop rates of Lost Maps have been exponentially reduced compared to the Symbols drop rates. [UPDATED] The Lost Maps drops now have a "minimum drop map" based on their level as follows: Lost Map +1 & +2: Devias 1 -> Swamp of Dark Lost Map +3: Atlans 3 / Lost Tower 6 -> Swamp of Dark Lost Map +4: Tarkan 1 / Aida 1 -> Swamp of Dark Lost Map +5: Kanturu 1 -> Swamp of Dark Lost Map +6: Kanturu 3 -> Swamp of Dark Lost Map +7: Alkmaar -> Swamp of Dark [UPDATED] Replaced Mithril Fragments drops with Mithrils, to avoid confusions related to the "Bundle" thing, as follows: Monsters over level 95 now drops Mithrils instead of Mithril Fragments (with exponentially lower chance compared to the Fragments). WW Orcs now have 16% chance to drop 1x Mithril as extra drop (instead of guaranteed Mithril Fragment). Rabbits now have 16% chance to drop 1x Mithril as extra drop (instead of guaranteed Mithril Fragment). [UPDATED] Reverted the Bleed & Poison debuffs nerf of T2 Elites & Royal/Baby Dragons in order for them to work correctly with the reductions from Guardians. Note: There will be a Rework on Guardians System as well, with new values for reductions and so on. [UPDATED] Tweaks on Elf's Master Skill Tree related to bow/crossbow upgrades: Removed "Crossbow Strengthener" skill. "Bow Mastery" is now called "Bow Proficiency". "Crossbow Mastery" is now called "Bow Mastery" and it is unlocked by having 10 points in the "Bow Proficiency" skill, as well as now being a Tier 4 skill instead of a Tier 3 skill. Updated Bow Strengthener, Bow Proficiency and Bow Mastery tooltips to state that the upgrade works when equipping both Bows and Crossbows. [UPDATED] Increased Mercenary Quests cooldown from 12 hours to 21 hours. [UPDATED] Increased Mercenary Quests cooldown on failed quests from 6 hours to 10 hours. [UPDATED] Reduced Mercenary Seal bonus exp from +5%/+10%/+15% (per level) to +4%/+7%/+10%. [UPDATED] Reduced Mercenary Seal Level requirements as follows: Level 2 from 1500 Points & 10 Quests & 4 Repels (or 25 Quests) to 1200 Points & 5 Quests & 3 Repels (or 10 Quests). Level 3 from 3000 Points & 25 Quests & 10 Repels (or 55 Quests) to 2000 Points & 12 Quests & 7 Repels (or 18 Quests). [UPDATED] Improved the Pull-Back feature and highly reduced the desyncs when it is triggered. [UPDATED] Monsters from starting maps that are spawned outside of spots are no longer affected by the Pull-Back feature. [UPDATED] There's now a maximum value that each player can gain from Shared Pools in terms of RUUD, and that's Total RUUD / 4. This means that it won't be possible to "boost" 1-2 players in terms of RUUD, as they will split the RUUD by default in 4. So, bring at least 4 chars to Shared-Pool monsters to not lose RUUD. [UPDATED] All "Sealed Bloodangel" items now have their class in name instead of the mastery name, to avoid confusions. Example: "Sealed Bloodangel Captivity Gloves" is now "Sealed Bloodangel Magic Gladiator Gloves". [UPDATED] Added the similar "unstuck" feature to Lord of Ferea as the one from Selupan: If Lord of Ferea stays in the same place for more than 25 seconds, it will be teleported to its spawn location. [ADDED] Custom "PK Party" Command. You can now invite PK Players in your party by using this new custom command. In order to invite PK Player to your party you must type /pkparty <PlayerName>. Note: It doesn't matter how you type the name in terms of big/small letters. Once the invitation is started, the PK Player must type /pkaccept <LeaderName>. Note: There's a message displayed to the PK Player where it is written what he must type in order to join. Restrictions & Conditions for usage: You can use this command only for PK Players (with at least Outlaw status). You can't use the command on yourself. You MUST already be in a Party to use the command. You MUST be the Party Leader to use the command. The Party must not be full. You must be in the same sub-server as the PK Player to use the command. The PK Player must not be already in a Party. An invitation will only last for 20 seconds, then it expires. [UPDATED] Reworked VIP System: Hunter VIP & Dealer VIP are now combined into one single, more balanced VIP: Silver VIP. Changes on Silver VIP Advantages: EXP increased is now +10% instead of +8% (Old Dealer) or +15% (Old Hunter). Extra Levels for Max Elf Buff Level are now +60 instead of +80 (Old Dealer) or +40 (Old Hunter). Extra Zen from Monsters is now +15% instead of +25% (Old Dealer) or +0% (Old Hunter). Removed the +6% chance for Soul, Life & Higher Refine Stone in Items that Old Hunter had. Extra chance for +10 -> +15 Item Upgrades is now +3% insteaed of +5% (Old Dealer) or +0% (Old Hunter). Extra chance for DS/BC Invitation Mixes is now +3% insteaed of +5% (Old Dealer) or +0% (Old Hunter). Extra Event entries is now +1 only for CC instead of +1 for BC, DS & CC (Old Dealer) or nothing (Old Hunter). Zen for post commands is now 125.000 instead of 115.000 (Old Dealer) or 150.000 (Old Hunter). Pro VIP is now called Gold VIP. Changes on Gold VIP Advantages: EXP increased is now +16% instead of +20%. Extra Zen from Monsters is now +25% instead of +15%. Removed the +6% chance for Soul, Life & Higher Refine Stone in Items. Extra Event entries is now +1 only for CC & Imperial Guardian instead of +1 for BC, DS, CC & Imperial Guardian. Zen for post commands is now 100.000 instead of 130.000. Shared-Drops are now enabled during Off-Attack. Current Silver VIP Advantages: 3% Discount on all website modules. +10% EXP & ML EXP. +15% Zen from Monsters. +60 Levels for Max Elf Buff Level. +1 Entry per day for CC Event. +3% chance for +10 -> +15 Item Upgrades. +3% chance for DS/BC Invitation Mixes. 20 seconds delay for post commands (Default: 30 seconds). 125.000 Zen cost for post commands (Default: 150.000 Zen). +1 Extra Warehouse (Default: 2) +5 hours on Off-Attack maximum duration (Default: 5 hours). Current Gold VIP Advantages: 5% Discount on all website modules. +16% EXP & ML EXP. +25% Zen from Monsters. +150 Levels for Max Elf Buff Level. +1 Entry per day for CC & Imperial Guardian Events. +5% chance for +10 -> +15 Item Upgrades. +5% chance for DS/BC Invitation Mixes. 15 seconds delay for post commands (Default: 30 seconds). 100.000 Zen cost for post commands (Default: 150.000 Zen). +2 Extra Warehouses (Default: 2). +7 hours on Off-Attack maximum duration (Default: 5 hours). Off-Attack Auto-Pick unlocked (Default: No Auto-Pick). Off-Attack Shared-Drops enabled (Default: Shared-Drops disabled). [UPDATED] Reduced the Credits gained from the following event monsters: Gold Rabbit: 2 credits instead of 3. White Wizard's Orc: 2 credits instead of 4. MUUN Monster: 4 credits instead of 5. Golden Vepar & Golden Knight: 2 credits instead of 3. Golden Tantalos & Golden Golem: 3 credits instead of 4. Golden Satyros & Golden Soldier: 4 credits instead of 5. Golden Iron Knight & Golden Twin Tale: 5 credits instead of 6. Golden Budge Dragon: 7 credits instead of 10. Golden Derkon: 10 credits instead of 15. Elite Monster: 7 credits intead of 10. White Wizard: 10 credits instead of 15. Royal Dragon: 15 credits instead of 25. Blue Node (Mining System): 0 credits instead of 1. Purple Node (Mining System): 1 credit instead of 2. Gold Node (Mining System): 2 credits instead of 3. Silver Chest (Treaure Hunt): 0 credits instead of 1. Gold Chest (Treasure Hunt): 2 credits instead of 3. [ADDED] A new passive way to gain credits: NewSquad Activity Rewards, on our Discord server: In order to participate, you need to: Connect the Game with Discord and be a @NewSquader. Have the Game Client open. Be online on Discord. Have your current Discord Activity shown as 'Playing NewSquad.mu'. Event information: Every 15~40 minutes a round is happening. Every round, 3 random eligible members win CREDITS. The amount of CREDITS is random between the min. and the max. values. The minimum value is 2x CREDITS. The maximum value is dynamic, and the initial value is 3x CREDITS. The maximum value is increased by +1 for every 10 eligible members. The maximum value can never be higher than 20x CREDITS. More info: https://discord.com/channels/978603123566317588/1201528145241722971 [UPDATED] Reworked MUUN System: Reduced the overall number of MUUNs available. Removed the useless options/conditions. Removed the OP increase of x20 on options. Improved options increases and balanced the values based on upgrades & evolution. Normal MUUNs can now be upgraded up to level 5. Premium MUUNs can now be upgraded up to level 3. Now all options work for both PvP & PvM, no matter if the MUUN is evolved or not. Improved names, tooltips & descriptions. Conditions are now split in a balanced way across all MUUNs. New options for Normal & Premium MUUNs: Increase Defense Increase Maximum Damage Increase Critical Damage Increase Excellent Damage New options for Brave & Mount MUUNs: Increase Elemental Defense Increase Elemental Damage New conditions for all MUUNs: Day Time (Hour must be between 12:00 and 23:59). Night Time (Hour must be between 00:00 and 11:59). Monday-Wednesday (Day must be either Monday, Tuesday or Wednesday). Thursday-Sunday (Day must be either Thursday, Friday, Saturday or Sunday). Equipped (Active all the time, as long as it is equipped). Current split of MUUNs: Normal MUUNs: 9x MUUNs for each option - total of 36 Normal MUUNs. From the 9x MUUNs from each option, we have 2x that have the same condition (from all 4 main conditions) and 1x that has Equipped condition. Premium MUUNs: 13x MUUNs for each option - total of 52 Premium MUUNs. From the 13x MUUNs from each option, we have 3x that have the same condition (from all 4 main conditions) and 1x that has Equipped condition. Brave MUUNs: 5x MUUNs for each option - total of 10 Brave MUUNs. Each of the 5x MUUNs have 1 of the 5 possibile conditions. All 5x MUUNs have the same option value, and they don't have any upgrades. Mount MUUNs: 2x MUUNs for each option - total of 4 Mount MUUNs. All of them have only the Equipped condition. New options values: Normal MUUN - Increase Defense: Lvl 1 - 45 Lvl 2 - 60 Lvl 3 - 75 Lvl 4 - 90 Lvl 5 - 105 Evolution - 150 Normal MUUN - Increase Excellent Damage & Increase Critical Damage: Lvl 1 - 45 Lvl 2 - 65 Lvl 3 - 85 Lvl 4 - 105 Lvl 5 - 125 Evolution - 185 Normal MUUN - Increase Maximum Damage: Lvl 1 - 20 Lvl 2 - 30 Lvl 3 - 40 Lvl 4 - 50 Lvl 5 - 60 Evolution - 90 Premium MUUN - Increase Defense: Lvl 1 - 40 Lvl 2 - 60 Lvl 3 - 80 Evolution - 120 Premium MUUN - Increase Excellent Damage & Increase Critical Damage: Lvl 1 - 35 Lvl 2 - 65 Lvl 3 - 95 Evolution - 155 Premium MUUN - Increase Maximum Damage: Lvl 1 - 15 Lvl 2 - 30 Lvl 3 - 45 Evolution - 75 Brave MUUN - Increase Elemental Defense: Basic value: 90 Brave MUUN - Increase Elemental Damage: Basic value: 65 Mount MUUN - Increase Elemental Defense: Lvl 1 - 40 Lvl 2 - 60 Lvl 3 - 80 Lvl 4 - 100 Evolution - 140 Mount MUUN - Increase Elemental Damage: Lvl 1 - 25 Lvl 2 - 40 Lvl 3 - 55 Lvl 4 - 70 Evolution - 100 The MUUN monsters now drop a single Egg type - MUUN Egg. MUUN Egg is no longer an Event Inventory item, and instead it is a normal item that can be traded, stored, etc. The MUUN Egg content is now delivered into Gremory Case (K). MUUN monsters now have a 30% chance to drop a MUUN Egg and 70% chance to directly send the MUUN Egg content into the Gremory Case (K). Basically, 30% of MUUN monsters drops are now tradable, while 70% of their drops remains character-locked. You must keep in mind that since the MUUN Egg content is delivered into Gremory Case (K) - and not dropped on the ground - you can only "trade" a random content, without knowing its drop until Egg usage. Evolution stones can no longer be dropped from the MUUN Egg. MUUN Energy Converter can now be dropped as an extra reward from the MUUN Egg instead of a main reward, and only from the MUUN Egg. New reward table for the MUUN Egg: 64% - 1x random Normal MUUN. 30% - 1x random Premium MUUN. 4.5% - 1x random Brave MUUN. 1.5% - 1x random Mount MUUN. + 35% chance for 1x MUUN Energy Converter as extra reward. There are now 3 new Egg types: Evolution MUUN Egg Premium MUUN Egg Rare MUUN Egg These new Eggs are also tradable and are only obtainable by exchanging Wizardry Stones (which are created via MUUN Energy Converter) with Monica NPC. Exchanges & content: Evolution MUUN Egg - requires 1x Wizardry Stones and it is dropping 2x random Evolution Stones (sent into Gremory Case). Premium MUUN Egg - requires 2x Wizardry Stones and it is dropping 2x random Premium MUUNs (sent into Gremory Case). Rare MUUN Egg - requires 6x Wizardry Stones and it is dropping 1x random Brave/Mount MUUN - with a lower chance for the Mount type (sent into Gremory Case). [UPDATED] Reworked Artifact System: Removed the following possible options: Increase Impenetrable Base DEF Increase Defense Success Rate Increase Command Increase Elemental Defense Success Rate Increase Elemental Attack Success Rate Increase Maximum Curse Power Increase Minimum Curse Power Reduced the Artifact Enhancement Stones needed for each level upgrade from +2 per extra level to +1 per extra level. Fixed the minimum/maximum attack options that were inversed (minimum was giving maximum dmg and vice-versa) - type 6 & 7 artifacts. Improved options chances as follows: Artifact Type 1: 75% Increase Defense, 25% Increase Damage Reduction. Artifact Type 2: 30% Increase AGI, 30% Increase VIT, 20% Increase ENE, 20% Increase STR. Artifact Type 3: 30% Increase Mana, 30% Increase AG, 20% Increase Health, 20% Increase SD. Artifact Type 4: 40% Increase Excellent DMG, 30% Increase Critical DMG, 20% Increase Skill DMG, 10% Increase Attack Speed. Artifact Type 5: 65% Increase Elemental Defense, 35% Increase Elemental Damage. Artifact Type 6: 46% Increase Min. Attack Power/Magical DMG, 30%, Increase Max. Attack Power/Magical DMG, 18% Increase Attack Power/Magical DMG, 6% Increase Curse DMG. Artifact Type 7: 60% Increase Max. Attack Power/Magical DMG, 34%, Increase Attack Power/Magical DMG, 6% Increase Curse DMG. Improved options values and chances for the values as follows: Chances on each of the 10 generated possibilities are now 5%, 7%, 9%, 11%, 13%, 15%, 13%, 11%, 9%, 7%, where 5% is the chance for the lowest value (1st in our list) and 7% is the chance for the highest value (last in our list). Note: Attack Speed option is an exception, which has only 5 possibilities, and the new chances are: 16%, 22%, 28%, 22%, 12%, where 16% is the chance for the lowest value (1st in our list) and 12% is the chance for the highest value (last in our list). Increase Defense: Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +50 to +113 (with an increase of +7 on all 10 possibilities). Instead of having a maximum value of +106 when the artifact is +15, the maximum value is now +265 (you now gain +5~14 Defense per level upgrade, the bigger the level, the bigger the increase). Increase Damage Reduction: Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +25 to +61 (with an increase of +4 on all 10 possibilities). Instead of having a maximum value of +45 when the artifact is +15, the maximum value is now +213 (you now gain +5~14 Damage Reduction per level upgrade, the bigger the level, the bigger the increase). Increase Strength/Agility/Energy/Vitality: Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +40 to +85 (with an increase of +5 on all 10 possibilities). Instead of having a maximum value of +56 when the artifact is +15, the maximum value is now +176 (you now gain +3~8 Stats per level upgrade, the bigger the level, the bigger the increase). Increase Health & Increase Mana: Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +115 to +250 (with an increase of +15 on all 10 possibilities). Instead of having a maximum value of +158 when the artifact is +15, the maximum value is now +1069 (you now gain +36~74 Health/Mana per level upgrade, the bigger the level, the bigger the increase). Increase AG: Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +20 to +47 (with an increase of +3 on all 10 possibilities). Instead of having a maximum value of +158 when the artifact is +15, the maximum value is now +199 (you now gain +5~14 AG per level upgrade, the bigger the level, the bigger the increase). Increase SD: Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +115 to +250 (with an increase of +15 on all 10 possibilities). Instead of having a maximum value of +158 when the artifact is +15, the maximum value is now +7258 (you now gain +381~599 SD per level upgrade, the bigger the level, the bigger the increase). Increase Excellent DMG: Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +30 to +66 (with an increase of +4 on all 10 possibilities). Instead of having a maximum value of +78 when the artifact is +15, the maximum value is now +157 (you now gain +3~8 Excellent DMG per level upgrade, the bigger the level, the bigger the increase). Increase Critical DMG: Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +12 to +39 (with an increase of +3 on all 10 possibilities). Instead of having a maximum value of +78 when the artifact is +15, the maximum value is now +130 (you now gain +3~8 Critical DMG per level upgrade, the bigger the level, the bigger the increase). Increase Attack Speed: Instead of being generated between +1 to +5 (with an increase of +1 on all 5 possibilities) it is now generated between +2 to +10 (with an increase of +2 on all 5 possibilities). Instead of having a maximum value of +20 when the artifact is +15, the maximum value is now +30 (you now gain +1~2 Attack Speed per level upgrade, the bigger the level, the bigger the increase). Increase Skill DMG: Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +8 to +26 (with an increase of +2 on all 10 possibilities). Instead of having a maximum value of +56 when the artifact is +15, the maximum value is now +77 (you now gain +2~4 Skill DMG per level upgrade, the bigger the level, the bigger the increase). Increase Elemental Defense: Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +25 to +52 (with an increase of +3 on all 10 possibilities). Instead of having a maximum value of +56 when the artifact is +15, the maximum value is now +143 (you now gain +3~8 Elemental Defense per level upgrade, the bigger the level, the bigger the increase). Increase Elemental Damage: Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +12 to +30 (with an increase of +2 on all 10 possibilities). Instead of having a maximum value of +56 when the artifact is +15, the maximum value is now +121 (you now gain +3~8 Elemental Damage per level upgrade, the bigger the level, the bigger the increase). Increase Max. Attack Power/Magical DMG (Type 6): Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +18 to +45 (with an increase of +3 on all 10 possibilities). Instead of having a maximum value of +56 when the artifact is +15, the maximum value is now +96 (you now gain +2~4 Max. Damage per level upgrade, the bigger the level, the bigger the increase). Increase Min. Attack Power/Magical DMG (Type 6): Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +30 to +66 (with an increase of +4 on all 10 possibilities). Instead of having a maximum value of +56 when the artifact is +15, the maximum value is now +117 (you now gain +2~4 Min. Damage per level upgrade, the bigger the level, the bigger the increase). Increase Attack Power/Magical DMG & Increase Curse DMG (Type 6): Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +12 to +30 (with an increase of +2 on all 10 possibilities). Instead of having a maximum value of +56 when the artifact is +15, the maximum value is now +81 (you now gain +2~4 Damage per level upgrade, the bigger the level, the bigger the increase). Increase Max. Attack Power/Magical DMG (Type 7): Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +12 to +48 (with an increase of +4 on all 10 possibilities). Instead of having a maximum value of +62 when the artifact is +15, the maximum value is now +139 (you now gain +3~8 Max. Damage per level upgrade, the bigger the level, the bigger the increase). Increase Attack Power/Magical DMG & Increase Curse DMG (Type 7): Instead of being generated between +1 to +10 (with an increase of +1 on all 10 possibilities) it is now generated between +5 to +32 (with an increase of +3 on all 10 possibilities). Instead of having a maximum value of +62 when the artifact is +15, the maximum value is now +123 (you now gain +3~8 Min. Damage per level upgrade, the bigger the level, the bigger the increase). Improved Artifacts upgrade chances: From 100% / 100% / 95% / 95% / 95% / 90% / 90% / 90% / 85% / 85% / 80% / 80% / 75% / 75% / 60%. To 100% / 100% / 100% / 95% / 95% / 95% / 95% / 90% / 90% / 90% / 90% / 85% / 85% / 85% / 80%. Improved option names. Nerfed the bonus of having entire Spider Artifact completed from All Stats +100 to All Stats +60. Chances for getting Spider Artifacts Types is now as follows: 28.2% for Type 1. 24.5% for Type 2. 18.6% for Type 3. 12.5% for Type 4 8.3% for Type 5. 5.7% for Type 6. 2.2% for Type 7. EXP Changes: [UPDATED] Reduced overall exp rate for level 1-400 with 20~50% (based on level intervals). [UPDATED] Reduced the frequency of dynamic EXP increases during level 1-400 as follows: Level 1-240: EXP now increases only 3 times, with +15%, at the following levels: 100, 180, 240. Level 240-400: EXP now increases with +18% at the following levels: 280, 310, 330, 350, 365, 380. [UPDATED] Reduced overall exp rate for level 400-800 with 30~45% (based on level intervals). [UPDATED] Between level 400 and 500, the EXP decreases with -16% at the following levels: 415, 430, 445, 460. [UPDATED] Between level 500 and 750, the EXP increases with +10% every 20/30 levels, at the following levels: 520, 540, 560, 580, 600, 630, 660, 690, 720, 750. [UPDATED] At level 775 there's a 800% EXP boost that lasts until level 800. [UPDATED] Reduced overall exp rate for level 800-1100 with 20~35% (based on level intervals). [UPDATED] Level 800 starts with 3x times the EXP of level 799. [UPDATED] Between level 800 and 1050, the EXP increases with +15% every 20/30 levels, at the following levels: 820, 840, 860, 880, 900, 930, 960, 990, 1020, 1050. [UPDATED] Increased overall exp rate for level 1100-1500 with 5~30%. [UPDATED] Level 1100 starts with 2.5x times the EXP of level 1099. [UPDATED] Between level 1100 and Maximum Level, the EXP decreases with -6% every 30 levels. [UPDATED] Stage 1 (level 480~500) now has 16% of normal EXP and it is over after 4 days from the moment of condition being fulfilled. [UPDATED] Stage 2 (level 780~800) now has 22% of normal EXP and it is over after 6 days from the moment of condition being fulfilled. [UPDATED] Stage 3 (level 1080~1100) now has 30% of normal EXP and it is over after 8 days from the moment of condition being fulfilled. + Other small fixes, adjustments, and improvements. Good, fast, cheap - you can only pick 2! Link to comment Share on other sites More sharing options...
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