Administrators rDy Posted October 21 Administrators Share Posted October 21 Hello, We planned to release our 2nd edition in November, expecting GTA VI to be the only big release that would take some players away. Then, in September, WoW Forever was announced for November too, so we dropped the November date and pushed hard for an October release. On 23 September we announced our launch for 16 October. A few days later, the current biggest MU server announced its own launch for the same date. There were a few important reasons why we kept ours: In 12 years we have never moved a release date. We keep our word. We believed non-reset, high-season servers attract a different audience than reset servers. But the MU bubble is smaller than we thought. We couldn't release any faster than we did, and a delay of a few weeks would have clashed with the same big releases, or worse, with the December holidays. We want to believe that we failed to attract new players because of bad timing. Players go where other players are (this time, the bigger server's launch), despite our marketing campaigns, and we don't have shiny things or big numbers to compete with. We've worked with passion on this project for the last 4 years, focusing on what we have always stood for: fair, hard, balanced and team-based competitive gameplay. Maybe that's not what players look for anymore, and we can understand that. It's no secret that it has been a long time since our work gave us any satisfaction. So yes, in a way, we're ready to call this project off and move on with our lives if there's truly no interest left in what we promote, or if continuing would mean compromising our principles. But we'll give it one more try in early 2027, to find out for sure whether it was bad timing or players simply aren't interested in this type of gameplay anymore. Thank you to everyone who joined us! We appreciate it, and we understand it's not a great experience to play a game designed for a bigger player count with the numbers we have now. We can't fix the numbers, but your time will be rewarded with Credits in the 2027 edition, as follows: You'll keep 10% of the Credits you end up with at the end of this edition. You'll receive Credits based on the progression you had on this edition counted until this moment (21 OCT, 15:00 GMT+3): Characters that reached between level 100 and 200 will receive 500 Credits. Characters that reached between level 201 and 280 will receive 1000 Credits. Characters that reached over level 280 will receive 1500 Credits. This edition will remain online for the next months, and we're making it a bit more playable in its current state: Base EXP and Master EXP have been tripled (may be further increased in future). Stages now require only 1 character to reach their levels and the EXP block duration is now 2/3/4 days (Stage 1/2/3). Drops will be slightly raised across the stages as well. Cheers! Good, fast, cheap - you can only pick 2! Link to comment Share on other sites More sharing options...
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