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Everything posted by rDy
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Release date: 13.04.2023 at 03:50 - A small server restart will be needed. Note: You need to download the new client (V4). Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [UPDATED] Removed LEM's Basic Heal, Basic SD Recovery, Basic Defense & Basic Damage from game. [UPDATED] Removed LEM's Basic Heal, Basic Defense & Basic Damage upgrades from Master Skill Tree. [UPDATED] Removed ELF's SD Recovery & Heal from game as well as Heal upgrade from Master Skill Tree. [UPDATED] Removed ELF's Cure & Bless from game & Master Skill Tree - they are now dedicated only to LEM. [UPDATED] Removed ELF's Summoning skills from game & Master Skill Tree. [UPDATED] LEM's Bless is now called Blessing and formula is: 5 + (AGI/40) + (ENE/60) with a 90s duration. [UPDATED] Cure cooldown is now 4s instead of 3s. [UPDATED] Master Skill Tree upgrades that had level of Cooldown reduction up to level 20 have been changed to only 1 upgrade that uses 10 points and reduces the cooldown with a higher value. [UPDATED] Buffers are now Hybrids with limited buffs that have the same formulas in all sub-servers. [UPDATED] EE's Greater Damage, Greater Defense, Greater Elemental Damage & Greater Elemental Defense buffs only works in Valley of Loren and only during CS. [UPDATED] Reworked RF so it now have only 2 builds (VIT & AGI): Increase Health is now part of ARF. Increase Block is now part of VRF. Ignore Defense is now based on STR instead of ENE. Requirement for Increase Health, Increase Block & Ignore Defense is now 450 ENE. [UPDATED] Earth Prison cooldown increased to 15s from 5s. [UPDATED] Obsidian now requires 350 ENE. [UPDATED] Wrath now requires 1200 STR, cooldown increased to 80s from 60s & the ML cooldown upgrade reduces it by 20s. [UPDATED] Burst ML cooldown upgrade now reduces it by 12 seconds. [UPDATED] Demolish now requires 350 ENE & cooldown upgrade now reduces it by 12 seconds. [UPDATED] Runic Burst cooldown increased to 80s from 60s & the ML cooldown upgrade reduces it by 20s. [UPDATED] Haste ML cooldown upgrade reduces it by 30s. [UPDATED] Party Heal cooldown increased to 8s from 3s. [UPDATED] Lemuria & Kundun "Bond" is only applied to themselves and not to other characters from party. [UPDATED] The "Bond" buff is nerfed to 6% damage instead of 30%. [UPDATED] Added Anti-Lag ingame: [SHIFT + 1] - Hide Wings [SHIFT + 2] - Hide Effects [SHIFT + 3] - Hide Pets [SHIFT + 4] - Hide Zen [SHIFT + 5] - Hide Drops [SHIFT + 6] - Hide Character [SHIFT + 7] - Hide Terrain [SHIFT + 8] - Hide Mobs [SHIFT + 9] - Hide Mobs and Terrain [SHIFT + 0] - Hide All [UPDATED] Improved Character panel (C & SHIFT+C) texts. [UPDATED] All skills & skill upgrades names are now the same everywhere: When they are on the ground (as scroll/orb/etc.). When they are on inventory (as scroll/orb/etc.). On their tooltip. On Master Skill Tree. [UPDATED] Added formulas in the tooltip for most buffs & debuffs. [UPDATED] Fixed, corrected & improved most skills effects texts (that are showing when you hover over a buff/debuff). [UPDATED] Fixed, corrected & improved all Master Skill Tree requirements-related texts. [UPDATED] Fixed, corrected & improved all Master Skill Tree upgrades descriptions, they now also reflect exactly what it is happening on upgrade. [FIXED] IK's 4th Tree not advancing on Blade Storm. [FIXED] Party Matching not working when a solo character (without party) created a party in matching. [FIXED] IK's Socket Tier 2 upgrade not working. [UPDATED] Improved most of the skills tooltips (they are not 100% yet, still on work & tests). [FIXED] Thee following Master Skill Tree upgrades: Flame Strengthener. Ice Strengthener. Ice Storm Strengthener. Earth Prison Mastery. Inferno Strengthener. Blast Strengthener. Lighting Strengthener. Ice Break Mastery [range part]. Death Fire Mastery [range part]. Death Ice Mastery [range part]. Dark Plasma Strengthener. Runic Burst Mastery. Haste Mastery. Blade Storm Mastery. Sword Fury Mastery. Twisting Slash Strengthener. Dark Side Mastery. Current known bugs related to Master Skill Tree: [SM] Nova Strengthener - stops working after upgrade. [GC] Ice Break Mastery - not increasing damage. [GC] Death Fire Mastery - not increasing damage. [GC] Death Ice Mastery - not increasing damage. [GC] Dark Plasma Proficiency - not increasing duration. [GC] Dark Plasma Mastery - not increasing damage. [GL] Spin Step Mastery - not increasing "explosion?" damage. [IK] Wind Glaive Strengthener - not increasing damage. [IK] Blade Storm Strengthener - not increasing damage. [DL] Force Wave Strengthener - not increasing damage. [DL] Fire Scream Mastery - not increasing "explosion?" damage. [ELF] Holy Bolt Strengthener - not increasing damage. [BK] Strong Belief Strengthener - not increasing defense. [BK] Destruction Mastery - not increasing damage. [SUM] Pollution Proficiency - not increasing damage. [SUM] Pollution Mastery - not increasing damage. [MG] Spiral Charge Strengthener - not increasing sword explosion damage. [MG] Crusher Charge Strengthener - not increasing sword explosion damage. [MG] Elemental Charge Strengthener - not increasing nova explosion damage. There are also few buffs/debuffs upgrades that were not tested yet but we'll keep this list updated. For the bugged upgrades, we'll continue to try to fix them then we'll try to change their effects and if nothing can be done they will be removed from trees. [UPDATED] Most of the buffs & debuffs formulas (still missing some): SM Mana Shield: Formula: 3 + (ENE/80). Max Rate: 25% Duration: 60 + (VIT/5) seconds. BK Sweal: Formula: 5 + (ENE/11) - Capped at 495 ENE or lower with ML. Max Rate: 50%. Duration: 60 + (VIT/8) seconds. ELF Evasion: Defense Rate (PvP & PvM): 50%. Duration: 8 seconds. Greater Defense: Formula: 6 + (ENE/12). Duration: 90 seconds. !USABLE ONLY AT CS Greater Damage: Formula: 10 + (ENE/10). Duration: 90 seconds. !USABLE ONLY AT CS Greater Elemental Damage: Formula: 15 + (ENE/12). Duration: 90 seconds. !USABLE ONLY AT CS Greater Elemental Defense: Formula: 8 + (ENE/14). Duration: 90 seconds. !USABLE ONLY AT CS Party Healing: Formula: 5 + (AGI/5). MG Fire Slash: Formula: 1% + (STR/200). Max Rate: 15% Duration: 5 + (VIT/100) seconds. DL Critical Damage: Formula: 10 + (ENE/12) + (CMD/10) Duration: 60 + (VIT/7) seconds. SUM Reflect: Formula: 3 + (AGI/40) + (ENE/150) Max Rate: 25% Duration: 60 + (VIT/5) seconds. Sleep: Hit Chance: 50% Duration: 2 + (ENE/1800) Innovation: Hit Chance Formula: 20 + (AGI/20). Formula: 2 + (AGI/45). Max Rate: 20%. Duration: 5 + (VIT/80) seconds. Weakness: Hit Chance Formula: 20 + (ENE/40). Formula: 2 + (ENE/100). Max Rate: 20%. Duration: 5 + (VIT/80) seconds. Blind: 30% decreased Attack Rate. Hit Chance Formula: 15 + (ENE/35) + (AGI/35). Duration: 8 seconds. RF Ignore Defense: Formula: (STR/200) [%]. Duration: 60 + (STR/15) seconds. Increase Health: Formula: 5 + (AGI/12). Duration: 60 + (AGI/20) seconds. Increase Block: Formula: 15 + (VIT/8). Duration: 60 + (VIT/20) seconds. Blood Howling: DMG Formula: (STR/3). Debuff Hit Chance: 15%. Duration: 45 seconds. GL Circle Shield: Formula: 20 + (AGI/12) [%]. Hit Chance: 25%. Duration: 15 + (VIT/10) seconds. Obsidian: Formula: 6 + (AGI/20). Duration: 60 + (VIT/6) seconds. Wrath: Reduced Defense: 25%. Increased Damage: 20%. Duration: 12 + (VIT/50) seconds. Burst: Ignore Rate: 15%. Duration: 8 seconds. RW Haste: Increased AG cost: 50%. Formula: 5 + (AGI/30) speed. Duration: 20 + (VIT/20) seconds. Runic Burst: Increased Mana cost: 300%. Increased Damage: 12%. Duration: 12 + (VIT/50) seconds. SL Demolish: Consumed skill power: 3% Formula: 15 + (STR/10). Duration: 12 + (VIT/20) seconds. KM Reflective Shield: Formula: 10 + (AGI/500) [%] - DMG Reduced & Reflected. Trigger Chance: 20 + (AGI/40) [%]. Duration: 30 + (VIT/8) seconds. LEM Blessing: Formula: 5 + (AGI/40) + (ENE/60). Duration: 90 seconds. [SM+KM] Illusion: Cooldown: 120 seconds. Duration: 40 seconds. Chance to receive the character damage: 25%. HP Formula: 1500 + (VIT*5). [UPDATED] + Other fixes, tweaks and improvements related to skills and texts around the game.
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Release date: 24.03.2023 at 01:00 - A small server restart will be needed. Note: You need to update the client via Launcher (PlayZenith.exe). Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [FIXED] DS participation reward being given multiple times. [UPDATED] Shared pool no longer counts the characters that are in "dying" state (dead but not respawned). [ADDED] Vault in Doppelganger. [UPDATED] You can no longer leave your own lane during Doppelganger until the PvP round starts. [UPDATED] When the PvP round starts, chars will be teleported closer to the middle area and won't be able to go back. [ADDED] Box of Sockets - dropping 1x random Socket Item Tier 1 - replacing the raw socket drops from Selupan, Medusa & Elite Monsters. [UPDATED] Doppelganger winners message will include all player names left alive if there is more than 1 player left in the winning party. [FIXED] Silver Chest & Golden Chest in Doppelganger being able to be clicked multiple times in some cases before they disappear (1s cooldown between clicks). [ADDED] Teleporters to Boss locations in safe-zones for: Selupan, Refinary, Silvester, Core Magriffy, Lord of Ferea, God of Darkness, Nix. Note: This is available only in Beta and on the official Test Server. [UPDATED] RUUD Shop: Removed Bloodangel Shield, Bloodangel Fairy Shield & Elf conversion orders. Prices: Sealed Bloodangel Armor (Any class) - 4.000 RUUD. Sealed Bloodangel Helm (Any class) - 4.000 RUUD. Sealed Bloodangel Pants (Any class) - 4.000 RUUD. Sealed Bloodangel Boots/Gloves (Any class) - 4.000 RUUD. Bloodangel Weapon (Any class) - 10.000 RUUD. Darkangel Soul = 5.000 RUUD. Holyangel Soul = 7.000 RUUD. Awakening Soul = 8.000 RUUD. Frost Soul = 9.000 RUUD. Silver Heart Soul = 11.000 RUUD. Manticore Soul [ruud-only] = 14.000 RUUD. Brilliant Soul [ruud-only] = 14.000 RUUD. Apocalypse Soul [ruud-only] = 14.000 RUUD. Darkangel Anvil = 12.500 RUUD. Holyangel Anvil = 15.000 RUUD. Soul Anvil = 18.000 RUUD. Frost Anvil = 21.000 RUUD. Silver Heart Anvil = 26.000 RUUD. Manticore Anvil [ruud-only] = 35.000 RUUD. Brilliant Anvil [ruud-only] = 35.000 RUUD. Forefathers Casting Mold - 10.000 RUUD. Glory Casting Mold - 12.500 RUUD. Blood Casting Mold - 15.000 RUUD. Deception Casting Mold [ruud-only] - 25.000 RUUD. Seal of Ice Dragon - 35.000 RUUD. Seal of Pierce Lion - 45.000 RUUD. Seal of Shining Tail [ruud-only] - 75.000 RUUD. Currently the following things are yet to be decided related to RUUD shop: Keep or remove RUUD skills (and their prices). Keep or remove Pentagram/Errtel Emblems (and their prices). Price for nixie spirit invitation. Price for conversion orders. What to do with classes that use 2 different weapons (Quiver, SUM's Book, etc.) - current idea is to slightly nerf their power and add them to drops ingame. [UPDATED] Mixes & Jewel Rates: Basic Mixes Devil Square Ticket Mix - Level 1-2: 80% Level 3-5: 70% Level 6-7: 60%. Blood Castle Ticket Mix - Level 1-2: 80% Level 3-5: 70% Level 6-7: 60%. Fruits Mix: 75%. Gemstone Mix: 80%. Mid & Late NS Box Mix: 100%. Lower Refine Stone Mix: 35%. Higher Refine Stone Mix: 75%. Socket Item Upgrade Mix: 70%. Item Upgrades (+10 -> +15 without luck) Mix: +10: 70%. +11: 65%. +12: 60%. +13: 50%. +14: 40%. +15: 30%. Socket Items have -10% chance on any upgrade level compared to normal, ancient & excellent items. Luck will add + 20% chance on every upgrade. Wings related Mixes Chaos Item Mix: 1-100% (100% max rate). Wings Level 1 Mix: 1-100% (100% max rate). Wings Level 2 Mix: 1-90% (90% max rate). Feather of Condor Mix: 1-60% (60% max rate). Wings Level 3 Mix: 1-40% (40% max rate). Garuda Feather: 5-60% (60% max rate, based on Higher Magic Stones - +5% each). Wings Level 4 Mix: 5-40% (40% max rate, based on Higher Magic Stones - +5% each). Pets related Mixes DL Pets Resurrection Mix: 50%. Piece of Horn Mix: 65%. Broken Horn Mix: 50%. Horn of Fenrir Mix: 35%. Guardian Resurrection (Ghost Horse) Mix: 100%. Guardian Level-up Mix: 70%. Guardian Upgrade Mix: 85% with Previous Tier Guardian level +11. 90% with Previous Tier Guardian level +12. 95% with Previous Tier Guardian level +13. 100% with Previous Tier Guardian level +14~+15. Elemental Mixes Errtel Creation Mix: 50%. Errtel Level Up Mix: Rank 1 & Rank 2 Level 1~3: 90%. Level 4~6: 85%. Level 7: 80%. Level 8: 75%. Level 9: 70%. Level 10: 65%. Rank 3 Level 1~2: 90%. Level 3~4: 85%. Level 5~6: 80%. Level 7: 70%. Level 8: 65%. Level 9: 60%. Level 10: 55%. Errtel Rank Up Mix: 100%. Errtel Removal: Rank 1: Level 0~7: 100%. Level 8~9: 90%. Level 10: 80%. Rank 2: Level 0~4: 100%. Level 5~6: 90%. Level 7~9: 80%. Level 10: 70%. Rank 3: Level 0~2: 100%. Level 3~4: 90%. Level 5~6: 80%. Level 7~10: 70%. Note: You can remove any errtel with 100% chance by using Blessing of Spirit. Mastery Pentagram Upgrade Mix: Using Pentagram +11: 80%. Using Pentagram +12: 85%. Using Pentagram +13: 90%. Using Pentagram +14: 95%. Using Pentagram +15: 100%. Mastery Pentagram Elemental Option Upgrade: Level 1~3: 65%. Level 4~9: 55%. Level 10: 40%. Mastery Errtel Upgrade Mix: Using Rank 1 Errtel +7: 70%. Using Rank 1 Errtel +8: 80%. Using Rank 1 Errtel +9: 90%. Using Rank 1 Errtel +10: 100%. Using Rank 2 Errtel +0: 70%. Using Rank 2 Errtel +1: 80%. Using Rank 2 Errtel +2: 90%. Using Rank 2 Errtel +3~10: 100%. Using Rank 3 Errtel +0~10: 100%. Mastery Errtel Level Up Mix: Level 1~2: 65%. Level 3~4: 60%. Level 5: 55%. Level 6~7: 50%. Level 8~9: 45%. Level 10: 30%. Wings Elemental Option Addition: Using Errtel +4: 15%. Using Errtel +5: 25%. Using Errtel +6: 40%. Using Errtel +7: 50%. Using Errtel +8: 60%. Using Errtel +9: 75%. Using Errtel +10: 90%. Wings Elemental Option Upgrade: Level 1~3: 50%. Level 4~7: 45%. Level 8~10: 40%. Level 11~13: 35%. Level 14~15: 30%. Other Mixes Seed Creation Mix: 100%. Seed Sphere Creation Mix: 100%. Seed Sphere Application Mix: 100%. Seed Sphere Extraction Mix: 80%. Note: The client shows 90% rate but in reality the rate is 80%. Seed Sphere Upgrade Mix: 100%. Bloodangel Soul: 80%. Cracked Bloodangel Item Mix: 60%. Earring Level-up Mix: 75%. Earring Upgrade Mix: 85% with Previous Tier Earring level +11. 90% with Previous Tier Earring level +12. 95% with Previous Tier Earring level +13. 100% with Previous Tier Earring level +14~+15. Artifact Spider Mix: 80%. Jewels Rates in Items Bless: 100%. Soul: 55%. Life: 65%. Harmony: 100%. 25% chance for 1 Option. 50% chance for 2 Options. 25% chance for 3 Options. Options chance: Tier 1 (White): 15%. Tier 2 (White): 35%. Tier 3 (Blue): 30%. Tier 4 (Pink): 20%. Lower Refine Stone: 25%. Higher Refine Stone: 70%. NS Jewel: 100%. Luck will add + 20% chance on Soul. [UPDATED] Entire section from forum [Chaos Machine Info & Jewel Rates] is now updated for official. [UPDATED] Entire section from forum [Spots Info & Maps System] is now updated for official.
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Release date: 04.03.2023 at 16:50 - A small server restart will be needed. Note: You need to update the client via Launcher (PlayZenith.exe). Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [FIXED] Items like socket necklace, blood casting mold, etc. showing as some other item in website. [ADDED] Website images for Illusion Knight. [ADDED] All weapons, set weapons, wings, earrings, pentagrams, socket necklaces & skills item images on website. Note: Currently missing IK's brilliant weapon & apoc set icons as well as some consumables / crafting items images. [UPDATED] Profile images for all characters (delete cache from browser to correctly see them). [ADDED] Optional note when selling items on Market - you can type anything related to your sale, leave your main char name for contact, specify what other item you can trade with, etc. [UPDATED] Removed Elf Soldier from BC & DS. [ADDED] Vault in BC & DS. [UPDATED] Official Info topic from forum -> "Events, Invasions, Bosses & Activities" is now fully updated for official (outside of the "To be continued" parts). [FIXED] Bonus System message. [UPDATED] Small Wings now show the real increase damge % and absorb % values. [UPDATED] Shared Drops no longer "share the jewel" with characters in off-attack mode (and neither the bonus). [UPDATED] Shared Boss Pools no longer "share the RUUD/Credits" with characters in off-attack mode. [UPDATED] Official Event Hours: CC: 00:00, 02:00, 04:00, 06:00, 08:00, 10:00, 12:00, 14:00, 16:00, 18:00, 20:00, 22:00. BC: 00:15, 02:15, 04:15, 06:15, 08:15, 10:15, 12:15, 14:15, 16:15, 18:15, 20:15, 22:15. DOP: 00:40, 04:40, 08:40, 12:40, 16:40, 20:40. DS: 01:05, 03:05, 05:05, 07:05, 09:05, 11:05, 13:05, 15:05, 17:05, 19:05, 21:05, 23:05. IT: 01:40, 05:40, 09:40, 13:40, 17:40, 21:40. Rabbits & MUUNs Invasion: 00:20, 06:20, 12:20, 18:20. White Wizards Invasion: 02:45, 08:45, 14:45, 20:45. Goldens & Elites Invasion: 01:xx, 05:xx, 09:xx, 13:xx, 17:xx, 21:xx. Bonus System: 03:30, 11:30, 19:30 [45 minutes]. Death Skeletons Invasion: 09:10, 21:10. Medusa: 11:15, 23:15. Acheron Guardian: 08:20, 20:20. Arena Tournament: 19:40. Crywolf Event: Tuesday, Thursday & Saturday | 22:50. World Bosses: Wednesday, Friday & Sunday | 22:50. Castle Siege: Saturday 17:00. Arca War: Sunday 17:00. [UPDATED] Official Event Entries: BC & DS: 1 Entry (+1 for VIP Dealer/PRO) per Character. CC: 2 Entries (+1 for VIP Dealer/PRO) per Character. Imperial: 1 Entry (+1 for VIP PRO) per Character. DOP & IT: 1 Entry per Character. [UPDATED] Doppelganger Event: Only full parties (5 characters) can join the Event. Only last man slotted in party can start the Event. Everyone from party must be in the same level range for the event. Everyone from party must be in the same map (Event Square) for the event. Note: NPC will let you know if any of the checks fails. At the end of the normal PvM part (10 minutes), there is an extra PvP round that lasts for 3 minutes (and starts 1 minute after the PvM part is over). If during the PvP round from each Doppelganger Level (1~7) only 1 party remains alive (all other characters from the rest of parties are killed) then the party will win an additional reward. In order for the bonus reward to be given, the survivor party must have at least 1 player kill. Note: PvP is disabled during the PvM part. [UPDATED] Implemented the following event rewards: Elite Monsters: 71% chance for 1x Socket Item Tier 1 - 15% chance for 1x Socket Upgrade Note - 10% chance for 1x Fragment of Radiance (1-4) - 4% chance for 1x Earring Tier 1 [Left] + 5x Mithril / 10x Elemental Rune / 1x TOCA / 1x Elemental TOCA / 1x Elemental TOL + 40% chance for 1x Steel of Heaven as extra drop. MUUN Monsters: 1x MUUN Egg (43% chance for 1x Normal MUUN - 25% chance for 1x Premium MUUN - 20% chance for 1x Evolution Stone - 8% chance for 1x MUUN Energy Converter - 3% chance for 1x Brave MUUN - 1% chance for 1x Mount MUUN) + 12x Bless / 8x Soul / 5x Chaos / 4x Life / 3x Creation. Death Bones: 1x Magic Backpack + 3x Chaos. Balgass Free for All Reward: 1x Radiance Slot Expansion + 1x BC Ticket (10x) + 1x DS Ticket (10x) + 2x Condor Flame that anyone can pick, at random locations near Balgass (in 12x12 range). Balgass Most Damage Reward: 1x Fragment of Radiance Slot (1~4). Acheron Guardian: Boss Monsters: 50% chance for 1x Pentagram Tier 2 | Normal Monsters: 6% chance for 1x Pentagram Tier 2 | Obelisks winners: 1x Earring T1 [Left] + { 10x Mithril / 30x Elemental Rune }. DS1: Mithrils in drop & 1x Box of Ancients as Participation Reward. DS2: Pentagrams Tier 2 in drop & 1~2x Mithril + 5x Sphere Upgrade Rune as Participation Reward. DS3: Socket Upgrade Notes in drop & 10x Elemental Rune as Participation Reward. DS4: Steel of Heaven in drop & 50% chance for 1x Fragment of Resurrection - 25% chance for 1x Elemental TOCA - 25% chance for 1x Elemental TOL as Participation Reward. DS5: Fragment of Resurrection in drop & 1x Mysterious Stone as Participation Reward. DS6: Fragment of Radiance (1-4) in drop & 4x Golden Sentence as Participation Reward. DS7: Exc. Manticore / Brilliant OFF-Set Item/Shield in drop & 70% chance for 5x Guardian Upgrade Stone - 30% chance for 2x Elite Guardian Upgrade Stone as Participation Reward [UPDATED] Implemented NS Box chances on the following places: Gold Rabbits - 1% chance - Early. BoK+1 Goldens - 1% chance - Early. BoK+2 Goldens - 1.5% chance - Early. Orcs - 2% chance - Early. BoK+3 Goldens - 2% chance - Early. BoK+4 Goldens - 2.5% chance - Early. Golden Budge - 4% chance - Early. Illusion of Kundun - 5% chance - Early. Golden Derkon - 7% chance - Early. GGD - 9% chance - Early. Whie Wizard - 9% chance - Early. Dark Elves (Balgass) - 15% chance - Early. Death Bones - 20% chance - Early. Cursed Dragon - 25% chance - Early. Death King - 25% chance - Early. Nightmare - 30% chance - Early. Kundun - 30% chance - Early. CC1 - 15% chance - Early. CC2 - 30% chance - Early. BC2 - 4% chance - Early. Acheron Guardian Bosses - 5% Early. MUUN Monsters - 2.5% chance - Mid. Elite Monsters - 4% chance - Mid. CC3 - 30% chance - 10% Mid - 20% Early. CC4 - 30% chance - 20% Mid - 10% Early. CC5 - 30% chance - Mid. BC3 - 4% chance - 1.5% Mid - 2.5% Early. BC4 - 4% chance - 2.5% Mid - 1.5% Early. BC5 - 4% chance - Mid. Acheron Guardian Obelisk - 10% Mid. CC6 - 30% chance - 15% Late - 15% Mid. CC7 - 30% chance - Late. BC6 - 4% chance - 1.5% Late - 2.5% Mid. BC7 - 6% chance - 2.5% Late - 3.5% Mid. The following NS Box chances & places are decided but not yet implemented: DOP2 - 4% chance - Early - Golden Chest - everyone from party. IT1 - 4% chance - Early - All participants. IT2 - 7% chance - Early - All participants. World Bosses Participation Reward - 20% chance - Early. DOP3 - 4% chance - 1.5% Mid Box - 2.5% Early Box - Golden Chest - everyone from party. DOP4 - 4% chance - 2.5% Mid Box - 1.5% Early Box - Golden Chest - everyone from party. DOP5 - 4% chance - 4% Mid Box - Golden Chest - everyone from party. IT3 - 7% chance - 3.5% Mid - 3.5% Early - All participants. DOP6 - 3% Mid Box - 1% Late Box - Golden Chest - everyone from party. DOP7 - 2% Mid Box - 2% Late Box - Golden Chest - everyone from party. IT4 - 7% chance - 2% Late - 5% Mid - All participants. IT5 - 7% chance - 4% Late - 3% Mid - All participants. Hybrid Events that will give NS Boxes based on the stage of the game (Early in first weeks, Mid after, etc.): Arena Tournament - Early / Mid / Late Boxes - Participation chance / Performance chance increase / Guaranteed TOP3. NSGM - Early / Mid Boxes with 5% chance for participation. Weekly Imperial - Mid & Late boxes based on weekly rank. Castle Siege NetWorth - Early / Mid Boxes with chance based on NetWorth (minimum chance being 10%). Arca War - To be continued. [ADDED] Introduced 3 ways of "active farm": 1. Treasure Hunt There are 25~60 Chests spawning outside of Safe-Zones in Lorencia, Devias, Noria, Elbeland, Lost Tower, Aida, Kanturu, Karutan2 & Raklion. The number of Chests spawned are equally spread between the available spawn maps. Out of the 15~40 Chests, 85% are Silver Chests and 15% are Golden Chests. Silver Chest reward: 93.5% chance for 2x Bless / 2x Soul / 2x Life / 2x Chaos / 1x Mithril - 6.5% chance for 1x NS Jewel / 1x TOCA / 1x ETOC / 1x ETOL + 5~10 RUUD + 1 Credit + 1% chance for Early NS Box as extra reward. Golden Chest reward: 85% chance for 4x Bless / 4x Soul / 4x Life / 4x Chaos / 4x Elemental Rune / 4x Sphere Upgrade Rune / 2x Creation / 2x Gemstone / 1x Mithril - 15% chance for 1x NS Jewel / 1x TOCA / 1x ETOC / 1x ETOL + 25~50 RUUD + 3 Credits + 5% chance for Early NS Box as extra reward. In order to claim their rewards you must have a Silver Key (for Silver Chests) or a Gold Key (for Golden Chests) and simply find them and click them. Silver & Gold Keys can be found on any monster starting from Devias. Note: There's a 3 second Global Cooldown on all clicks on Chests. The Chests are refreshed every 4 hours at a random minute and announced globally. Hours when they can refresh: 02:xx, 06:xx, 10:xx, 14:xx, 18:xx, 22:xx. 2. Mining System There are 40~100 Nodes spawning in Safe-Zones of Lorencia, Devias, Noria, Elbeland, Lost Tower, Atlans, Tarkan, Aida, Kanturu 1, Karutan 1, Kanturu 3, Acheron, Kanturu Relics, Raklion, Vulcanus & Swamp of Peace. The number of Nodes spawned are equally spread between the available spawn maps. Out of the 40~100 Nodes, 65% are Blue Nodes, 25% are Purple Nodes & 10% are Gold Nodes. You need Pandora Pick in order to start mining. Pandora Pick can be bought from Lorencia Bar and it has 1 Durability. The cost is 15kk Zen. Each mining attempt consumes a different amount of Durability from the Pandora Pick as following: 1 Durability - Blue Nodes attempt. 2 Durability - Purple Nodes attempt. 4 Durability - Gold Nodes attempt. The Pandora Pick's Durability can be increased by using Jewel of Bless on it. Each Jewel of Bless adds +4 Durability. Each mining attempt has a 70% chance to success and 30% chance to fail. There are 5 stages of mining for each node: Stage 1 - if successful you get 1x Jewel based on the node type. Stage 2 - if successful you get 2x Jewels based on the node type. Stage 3 - if successful you get 3x Jewels based on the node type. Stage 4 - if successful you get 4x Jewels based on the node type. Stage 5 - if successful you get 5x Jewels based on the node type. Failing at any stage means losing all the Jewels you acquired until then. After each successful stage, you have the choice to either continue mining or to collect the current reward. Even if you have a failed attempt, you will still get the guaranteed rewards. Blue Nodes reward: Collected Jewel: Bless Guaranteed Reward: 5~10 RUUD + 1 Credit + 0.5% chance for Early NS Box. Purple Nodes reward: Collected Jewel: Creation Guaranteed Reward: 15~30 RUUD + 2 Credits + 1% chance for Early NS Box. Gold Nodes reward: Collected Jewel: Harmony Guaranteed Reward: 25~50 RUUD + 3 Credits + 2% chance for Early NS Box. The Nodes are refreshed every 4 hours at a random minute and announced globally. Hours when they can refresh: 00:xx, 04:xx, 08:xx, 12:xx, 16:xx, 20:xx. 3. Lucky Hunt There are 10 Fortune Pouch monsters that can be found in Crywolf. They have a respawn time of 8~15 minutes after they are killed. Reward: 1x Bless / 1x Soul / 1x Life / 1x Chaos / 1x Creation / 1x Gemstone / 1x Mithril + 10~20 RUUD + 1 Credit + 1% chance for Early NS Box. [ADDED] /active command - you can use it to see what you can actively farm at that moment and it contains info related to Chests, Mine Nodes & Fortune Pouches.
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Release date: 10.02.2023 at 16:00 - A small server restart will be needed. Note: You need to update the client via Launcher (PlayZenith.exe). Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [ADDED] Acheron zones to move list. [UPDATED] Reworked starting zones (spots & extra mobs spawning). [UPDATED] Karutan2 map level is now 320 instead of 300. [UPDATED] Dungeon3 map level is now 90 instead of 80. [UPDATED] Acheron - Ubaid map level is now 375 instead of 365. [UPDATED] Maps System: 9 NON-PVP Maps: Dungeon (1-3), Aida (1-2), Karutan 2, Kalima 7, Acheron-Debenter, Nixies Lake, Cubera Mine (1-5), Crimson Icarus & Burning Kethothum. 10 GENS Maps: Atlans (1-3), Tarkan (1-2), Karutan 1, Kanturu Relics, Vulcanus, Ferea, Old Kethothum, Atlans Abyss 1, Scorched Canyon & Kanturu Underground. 22 PvP Maps: Rest of maps. Non-PvP maps no longer have a 50% drop penalty. If we'll need a new punishment we'll have something like less % zen or similar things. Gens maps no longer have a 12% bonus exp, we'll have a new gens system to match the new progression. [UPDATED] BoK+1 set items & weapons/extras removed from Silver Medal. [UPDATED] BoK+3 set items removed from Gold Medal. [UPDATED] Now each class has 1 starting set that can only be wear by maximum 2 classes: Bronze: DL Scale: IK Robust: GL Brass: BK Vine: Elf, RW Bone: SM & MG Pad: LEM & KM Leather: RF & GC Wind: SUM & SL The starting sets are all similar in terms of def & stats required. [UPDATED] Reworked the defense on all bok+1~bok+4 sets in a way that it is balanced for all classes: BoK+1 Armor DEF: GL: 20 SM: 20 SUM: 20 LEM: 21 KM: 21 DL: 22 ELF: 23 RW: 23 GC: 24 BK: 25 IK: 26 SL: 26 RF: 28 MG: 30 Then bok+2 has +6 def compared to bok+1, bok+3 has +8 def compared to bok+2 and bok+4 has +11 def compared to bok+3. Exception: RF & MG that have a 25% boost on their difference between tiers. (+7/+10/+13). For the set pieces values goes like this: Pants -5 DEF compared to ARMOR. Helm -8 DEF compared to ARMOR. Boots -10 DEF compared to ARMOR. Gloves -12 DEF compared to ARMOR. [UPDATED] Shops Tier 1 now contains the starting set of each class. [UPDATED] Shops Tier 2 now contains the BoK+1 set for each class. [UPDATED] Manually reworked the non-exc drops from monsters as following: Starting zones: Low items that aren't on BoKs/Medals. BoK+1 Set Items: Devias -> LostTower7/Atlans3. BoK+1 Weapons/Extras: Devias -> Aida2/Tarkan2. BoK+2 Set Items: Tarkan1/Aida1 -> Kanturu2/Karutan1. BoK+2 Weapons/Extras: Icarus -> Kanturu Relics/Karutan2/Kalima6. BoK+3 Set Items: Kanturu3 -> Kanturu Relics/Karutan2/Kalima6. BoK+3 Weapons/Extras: Raklion/Vulcanus/Kalima7 -> Debenter. BoK+4 Set Items: Raklion/Vulcanus/Kalima7 -> Debenter. Bloodangel Set Items: Uruk Mountain -> Ferea. Darkangel Set Items: Nars -> Old Kethothum. Holyangel Set Items: Nixies Lake -> DeepDungeon5. Soul Set Items: Swamp of Dark -> Cubera Mine. Blue Eye Set Items: Atlans Abyss 1 -> Atlans Abyss 3. Silver Heart Set Items: Scorched Canyon -> Crimson Icarus. Manticore Set Items: Arnil Temple -> Gray Aida. Brilliant Set Items: Burning Kethothum -> Kanturu Underground. Apocalypse Set Items: Ignis Volcano. Options: Low Items: Level 0, 0% chance for luck, 0% chance for ADD. BoK+1~2 Set Items & Weapons/Extras: Level 2~4, 10% chance for luck, 1% chance for ADD4. BoK+3~4 Set Items & BoK+3 Weapons/Extras: Level 1~3, 15% chance for luck, 1.5% chance for ADD4. Bloodangel -> Apocalypse Items: Level 1~5, 15% chance for luck, 0.5% chance for ADD4. [UPDATED] Big rework on all spot monsters: All spots monsters now have a respawn of 10s. Attack Range of spot monsters updated: Melee Monsters - range 1 (all) Range Monsters - range 3 from starting maps up to Aida2/Tarkan2 and range 2 from Icarus to Ignis Volcano. All spot monsters levels and exp levels have been touched so there's a clear, linear progression from the weakest map up to the best map. All spot monsters now have their level on name (that only dictactes the drop, no the exp, but the rule is that the higher the "drop" level the higher the exp level as well). Monsters from same level maps now have the same level & exp level (and will have the same stats when we do them). All levelling maps now have a maximum of 4 MOB types (most of them having 3 types) - with few exceptions (like devias). Each levelling map now has a clear progression path (weaker mob types closer to warps -> the longer you move the better the mob type combinations). There are clear rules of how mob types are spread into a map as following: For maps with 3 mob types: 40% of spots -> Mob type 1 spot (weakest) 25% of spots -> Mob type 1 + Mob type 2 spot 20% of spots -> Mob type 2 + Mob type 3 spot 15% of spots -> Mob type 3 spot (strongest) For maps with 4 mob types: 40% of spots -> Mob type 1 spot (weakest) 25% of spots -> Mob type 1 + Mob type 2 spot 20% of spots -> Mob type 2 + Mob type 3 spot 15% of spots -> Mob type 3 + Mob type 4 spot (strongest) IMPORTANT!!! The restructure of mobs from maps is not fully done yet, still missing few maps. [ADDED] Implemented a new concept: Shared Drops If a consumable is picked-up from a monster drop (on spot) and the player that is pick-ing it up is in a party, everyone from party that is in the 10x10 range of the picker will also receive that consumable. Example: rDy, Mario, BMG and PressPlay are in a party. rDy, Mario and BMG are on spot, PressPlay is in safe-zone. rDy is picking up a Jewel of Bless -> Mario & BMG are also receiving a Jewel of Bless, but PressPlay does not. There's also a "Bonus" feature: If 4 players of the same party are on spot (in 10x10 range), there's a 25% chance when a consumable is picked-up that one random player from those 4 is receiving 2x from that consumable. If 5 players of the same party are on spot (in 10x10 range), there's a 40% chance when a consumable is picked-up that one random player from those 5 is receiving 2x from that consumable. Currently the consumables that are part of "Shared Drops" are: Jewel of Bless Jewel of Soul Jewel of Chaos Jewel of Life Jewel of Creation Gemstone Elemental Rune The feature tries to touch multiple "issues": Lower the gap between ALT farm and NORMAL, random solo players (which usually have like 1/5 chance of getting something while a random ALT gets 100% of the drops). Reduce the frustrations for those that have higher PING and can't really compete for drops with people that have normal ping. Get rid of the "fights" between permanent parties for splitting the drops. [UPDATED] Level entries for events to match the new S18 P3 progression: BC/DS/CC/Doppelganger: [1]: 250~399 [2]: 400~549 [3]: 550~699 [4]: 700~899 [5]: 900~1099 [6]: 1100~1299 [7]: 1300+ IT: [1]: 250~399 [2]: 400~699 [3]: 700~999 [4]: 1000~1299 [5]: 1300+ [UPDATED] Guardian Tier 4 level is now 1350 instead of 1400. [UPDATED] Corrected / improved lots of texts. [UPDATED] Invasions numbers and maps: Goldens: Box of Kundun + 1: 10x Knights in Dungeon(1-3), 8x Vepars in Atlans(1-3). Box of Kundun + 2: 9x Tantalos in Tarkan(1-2), 7x Golems in Aida(1-2). Box of Kundun + 3: 8x Satyros in Kanturu(1-3), 6x Soldiers in Karutan2. Box of Kundun + 4: 8x Iron Knight in Raklion, 4x Twin Tale in Relics. Special: 1x Budge Dragon in Lorencia, 1x Budge Dragon in Devias(1-4), 1x Budge Dragon in Noria, 1x Budge Dragon in Elbeland(1-3). Special: 1x Derkon in LostTower(1-7), 1x Derkon in Karutan1. Special: 1x GGD in Acheron (Alkmaar or Ubaid, randomly), 1x GGD in Vulcanus. Elite Monsters: Ferea: 4x Elite Monsters. Old Kethothum: 4x Elite Monsters. Nixies Lake: 4x Elite Monsters. Deep Dungeon 1-5: 3x Elite Monsters in each Deep Dungeon. Swamp of Darkness: 4x Elite Monsters. Atlans Abyss 3: 4x Elite Monsters. MUUN Monsters: 10x in Vulcanus, 10x in Swamp, 8x in Ferea, 6x in Old Kethothum and 6x in Nixies Lake. [UPDATED] Removed global kill message from Rabbits & MUUN Monsters. [UPDATED] Improved /invasion command: All messages are now shown on the global screen (middle). Monster counts can now be seen for both sub-servers under any sub-server (you can see both normal & gens maps monsters left). Added color for the monster counts so they can be seen more easily. [UPDATED] Newly created characters now start with new default, custom Helper basic settings, including the most important item-picks. [UPDATED] Progression diagram: [ADDED] Statistics for all jewels from monsters drop, shared drops and bonus jewel drops, all of them being split in early maps statistics, mid maps statistic and late maps statistics. This will help us to more easily adjust inflation/deflation of jewels drops based on real game data. [ADDED] Implemented a new concept: Shared Pools Balgass, Medusa, Selupan, Lord Silvester, Core Magriffy, Nix, Lord of Ferea & God of Darkness now have a Shared Pool of Credits & RUUD. Basically, there's a higher number of RUUD & Credits given when the boss dies but the amount of RUUD & Credits given are equally split between the players that are in range of the boss when it dies. Example: Medusa has a Shared Pool of 120 Credits & 1000 RUUD. If there are 5 players in Medusa's range when she dies, each of them receive 24 Credits & 200 RUUD. If there's only one player in range when she dies, the player will receive 120 Credits & 1000 RUUD. [UPDATED] Implemented Credits & RUUD for most of the PvM monsters: Gold Rabbit - 3 credits & 20~40 RUUD (random value) - for MOST DAMAGE MUUN Monsters - 5 credits - 80~120 RUUD (random value) - for MOST DAMAGE BoK+1 Goldens - 3 credits - 20~40 RUUD (random value) - for MOST DAMAGE BoK+2 Goldens - 4 credits - 20~40 RUUD (random value) - for MOST DAMAGE BoK+3 Goldens - 5 credits - 20~40 RUUD (random value) - for MOST DAMAGE BoK+4 Goldens - 6 credits - 20~40 RUUD (random value) - for MOST DAMAGE Golden Budge Dragon - 10 credits - 20~40 RUUD (random value) - for MOST DAMAGE Golden Derkon - 15 credits - 20~40 RUUD (random value) - for MOST DAMAGE GGD - 20 credits - 50~75 RUUD (random value) - for MOST DAMAGE Elite Monsters - 10 credits - 80~120 RUUD (random value) - for MOST DAMAGE WW Orcs - 4 credits - 20~40 RUUD (random value) - for MOST DAMAGE WW - 15 credits - 50~75 RUUD (random value) - for MOST DAMAGE Cursed Dragon - 25 credits - 50~75 RUUD (random value) - for MOST DAMAGE Death Skeleton - 10 credits - 20~40 RUUD (random value) - for LAST HIT Death King - 30 credits - 50~75 RUUD (random value) - for MOST DAMAGE Nightmare - 40 credits - 50~75 RUUD (random value) - for MOST DAMAGE Kundun - 40 credits - 50~75 RUUD (random value) - for MOST DAMAGE Illusions of Kundun - 10 credits - 20~40 RUUD (random value) - for MOST DAMAGE Bloody Witch Queen - 50 credits - 50~75 RUUD (random value) - for MOST DAMAGE Balgass - Shared Pool of 500 credits - Shared Pool of 3000 RUUD Dark Elf - 30 credits - 50~75 RUUD (random value) - for MOST DAMAGE Medusa - Shared Pool of 120 credits - Shared Pool of 1000 RUUD Selupan - Shared Pool of 120 credits - Shared Pool of 1000 RUUD Lord Silvester - Shared Pool of 160 credits - Shared Pool of 2500 RUUD Core Magriffy - Shared Pool of 160 credits - Shared Pool of 2500 RUUD Nix - Shared Pool of 200 credits - Shared Pool of 4000 RUUD Lord of Ferea - Shared Pool of 200 credits - Shared Pool of 4000 RUUD God of Darkness - Shared Pool of 200 credits - Shared Pool of 4000 RUUD World Bosses: 50 Credits each eligible participant - 200 RUUD each eligible participant [UPDATED] Implemented most of the item drops: BC/DS+1 mats: Monsters level 81~123 - Icarus up to Ubaid (included). BC/DS+2 mats: Monsters level 124~167 - Swamp up to Ferea (included). BC/DS+3 mats: Monsters level 159~200 - Ferea up to Nixies (included). BC/DS+4 mats: Monsters level 192~263 - Nixies up to Swamp of Dark (included). BC/DS+5 mats: Monsters level 249~335 - Swamp of Darkup to Scorched Canyon (included). BC/DS+6 mats: Monsters level 325~491 - Scorched Canyon up to Burning Kethothum (included). BC/DS+7 mats: Monsters level 479+ - Burning Kethothum up to Ignis Volcano (included). Symbol of Kundun + 1~7: Monsters level 19~211 - Devias up to Deep Dungeon 5 (included). Sign of Dimensions: Monsters level 81+ - Icarus up to Ignis Volcano (included). Varka Ticket: Monsters level 203+ - Deep Dungeon 1 up to Ignis Volcano (included). Sign of Lord - Monsters level 62+. Pumpkin of Luck - Monsters level 19~146 - Devias up to Acheron - Uruk Mountain (included). Silver Medal - Monsters level 19~91 - Devias up to Kanturu2/Karutan1 (included). Gold Medal - Monsters level 92~146 - Kanturu3 up to Acheron - Uruk Mountain (included). Non-Exc Rings/Pendants 2-4% HP Recovery (or 10% Mana/10% AG) - Monsters level 19~117 - Devias up to Vulcanus (included). Uniria - Monsters level 1~81 - All maps up to Icarus (included). Guardian Angel - Monsters level 1~123 - All maps up to Acheron - Ubaid (included). IMP - Monsters level 43~145 - Dungeon3 up to Acheron - Uruk Mountain (included). Rudolf - Monsters level 43~317 - Dungeon3 up to Atlans Abyss 3 (included). Mithril Fragment - Monsters level 95+. Moonstone Pendant - Kanturu Relics (any monster). Pentagrams Tier 1 - Monsters level 95~135 - Alkmaar up to Acheron - Debenter (included). Jewel of Bless, Jewel of Soul, Jewel of Chaos - Monsters level 19+ - The higher the map the higher the drop rate as following: Boost 1: Monsters level 78+. Boost 2: Monsters level 108+. Boost 3 (higher boost): Monsters level 159+. Boost 4: Monsters level 212+. Boost 5 (higher boost): Monsters level 325+. Boost 6: Monsters level 479+. Jewel of Life - Monsters level 71+ - The higher the map the higher the drop rate as following: Boost 1: Monsters level 108+. Boost 2 (higher boost): Monsters level 159+. Boost 3: Monsters level 212+. Boost 4 (higher boost): Monsters level 325+. Boost 5: Monsters level 479+. Special Consumables drops: Jewel of Creation: Tarkan1/2. Karutan1. Karutan2. Acheron - Alkmaar. Kalima6. Raklion. Kalima7. Acheron - Uruk Mountain. Ferea. Old Kethothum. Deep Dungeon 5. Swamp of Dark. Atlans Abyss 2. Atlans Abyss 3. Crimson Icarus. Burning Kethohum. Gemstone: Kanturu3. Kanturu Relics. Swamp of Peace. Old Kethothum. Deep Dungeon 1. Deep Dungeon 3. Cubera Mine 1-5. Scorched Canyon. Gray Aida. Kanturu Underground. Elemental Rune: Acheron - Ubaid. Acheron - Debenter. Ferea. Deep Dungeon 2. Deep Dungeon 4. Atlans Abyss 1. Atlans Abyss 3. Arnil Temple. Ignis Volcano. Sphere: Vulcanus. Acheron - Uruk Mountain. Acheron - Nars. Deep Dungeon 5. Special Items drops: Magic Backpack: Tarkan1/2. Kanturu2. Acheron - Debenter. Ferea. Old Kethothum. Dark Horse & Dark Raven Spirits: Aida1/2. Kanturu1. Acheron - Ubaid. Loch Feather & Monarch Crest: Icarus. Karutan1. Raklion. Fenrir Mats (Splinter of Armor, Bless of Guardian, Claw of Beast): Acheron - Alkmaar. Kalima6. Acheron - Uruk Mountain. Condor Flame: Vulcanus. Swamp of Peace. Acheron - Nars. Nixies Lake. Note: For Special drops the higher the map the higher the drop rate. What is missing so far and it is open to discussions: Class skills & tiers. Any other drop you may consider a good idea to be added OR removed.
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Release date: 11.01.2023 at 21:30 - A small server restart will be needed. Note: Make sure to download the new full client (V3). Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [UPDATED] Improved Texts related to Hunting Log & Instant Hunting Log. [FIXED] Mastery upgrades not letting higher than ADD 16 items for mix. [FIXED] Missing texts from 9th mastery set mix & 8th mastery weapon mix. [UPDATED] Earring of Deception (Left) official level is now 1150. [UPDATED] Earring of Deception (Right) official level is now 1300. [FIXED] Brilliant weapons (for all classes except of IK) and IK's silver heart, manticore and brilliant weapons requiring way more stats than showing. [FIXED] Manticore->Brilliant Blade mix not working. [FIXED] Manticore Shield->Brilliant Shield mix not working. [FIXED] Manticore Fairy Shield->Brilliant Fairy Shield mix not working. [ADDED] Cyclone skill to IK's weapons: Silver Blade, Xeno Blade & AA Blade. [UPDATED] Ferea is now a level 500+ map. [FIXED] Monica giving the wrong MUUNs in exchange (the ones from S17). [ADDED] Elven Shield in BoK+2 Extras, Elemental Shield in BoK+3 Extras & El Hazard Shield in BoK+4 Extras. [UPDATED] Improved and corrected most things related to Ruud Shop - texts, bugs, order of items, missing items, removal of not used items, etc. (it is not official yet, and prices aren't correct, but preparing the ground for it). [UPDATED] Improved Jewel of Harmony option rates: Number of options: 25% chance for 1 option / 50% chance for 2 options / 25% chance for 3 options. Option type: 15% chance for tier 1 option / 35% for tier 2 option / 30% for tier 3 option / 20% for tier 4 option. Note: Play around with this rates and check how it feels. [FIXED] Blue Portal from Nixies (60 109) not teleporting from first try. [ADDED] New maps & prices on Character Warp (web). [ADDED] New 10x10 dummies zone with 10 dummies (near the other dummies in crywolf). [UPDATED] Tweaks on spots & minimap from Old Kethothum, Nixies Lake, Kalima 6 & 7. [UPDATED] Improved the "Osbourne & Jerridon" NPC texts. [UPDATED] Earrings global chances (either dropped or mixed) for exc options are now 75% for 2 options / 25% for 3 options. [UPDATED] Upgraded server to S18 Episode 3 (you need the new, full client V3) Most notable additions: Artifact System "Boss Battle Together" Event Gaion Event Renewal Missing items
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Release date: 20.12.2022 at 05:00 - A small server restart will be needed. Note: Make sure to update the game via Launcher (PlayZenith.exe) - close the Launcher and reopen it to search for updates! Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [UPDATED] Removed Devilwood Quiver from BoK+4 [actually it is a socket quiver]. [FIXED] Manticore Lord Boots dropping instead of Light Ray boots from BoKs & Silver Medals. [UPDATED] Reset Fruits are now resetting 100 stats per fruit (this is the official value). [FIXED] Few items showing all classes that can use them instead of showing none (NS Jewel as example). [FIXED] Lord of Ferea having the light from Ferea's Orb stuck on it after spawn. [UPDATED] Tweak on Ignis Volcano 147x 86y and 186x 69y. [UPDATED] Tweak on Acheron Ubaid 189x 220y. [ADDED] Death King, Illusion of Kundun, Kundun, Lord Silvester, Core Magriffy, World Bosses, Lord of Ferea, Nix & God of Darkness locations on Minimap [ADDED] "Boss Zone" where it was missing on minimap [ADDED] Acheron sub-zones level required on Minimap on their gates [UPDATED] Corrected/changed/improved texts related to Guild (positions, options, etc.) [FIXED] "unfixable" korean texts (Chaos Goblin & MU Rummy). [FIXED] "unfixable" corrupted texts on the Mix NPCs (from the bottom). [UPDATED] Corrected/improved texts related to character advanced stats. [FIXED] Most of your catches from "Texts" feedback. [ADDED] Training Dummies on Crywolf around 205 40 (both for single target and AoE) - position isn't the official one [FIXED] The following MUUNs & added into drop: Muren Rexmillon - Brave Lemuria & Kundun - Brave King Huma - Premium Dandelion Fairy - Premium Sea Lifeguard - Premium Chestnut Fairy - Premium Snowboarder - Premium [UPDATED] Corrected/improved all MUUNs names and made them to be the same both on the ground and on inventory. [UPDATED] Removed the few MUUNs that had Repair Fee & Increase Zen options from game. [UPDATED] MUUN Eggs (Fire Flame Ghost Egg, Lucky Bag Egg, WereRabbit Egg & Golden Goblin Egg) drops fully implemented & tested: 43% - 1x Normal MUUN (77x Normal MUUNs in total) 25% - 1x Premium MUUN (89x Premium MUUNs in total) 20% - 1x Evolution Stone 8% - 1x MUUN Energy Converter 3% - 1x Brave MUUN (11x Brave MUUNs in total) 1% - 1x Mount MUUN (4x Mount MUUNs in total) [FIXED] Elemental Rune price (you can now buy the stacks from test shop). [UPDATED] Elemental Rune & Sphere Upgrade Rune now can be stacked up to 50 instead of 30. [FIXED] BC bug not letting you pass the bridge. [UPDATED] Gate Lorencia -> Noria now requires level 1. [FIXED] LT3-LT7 map requirement to match the gate level. [ADDED] Barracks minimap icon in Crywolf [FIXED] Karutan 2 gate name from Karutan 1 N. [FIXED] Vulcanus Gate to require level 390 instead of 400. [FIXED] Kanturu Underground & Ignis Volcano to require -10 levels from warp in server side as well. [ADDED] custom gate from Scorched Canyon -> Tarkan [UPDATED] Changed Red & Blue Gates from Ferea to teleport closer to their own gate instead of to the middle. [UPDATED] Early NS Box, Mid NS Box & Late NS Box drops fully implemented & tested: Early NS Box: 25% - 1x High Tier Ancient Item for the class that drops it 16.5% - 1x Exc. Earring Tier 1 [Left] (level +1~9 | 1 option) 12.8% - 1x Loch Feather 12% - 1x Sealed Bloodangel Item for the class that drops it 12% - 1x Flame of Condor 7.2% - 1x Monarch Crest 6% - 1x Wings Level 2 (45% chance for luck | 80% chance for 1 option / 20% chance for 2 options) for the class that drops it 5% - 1x Exc. Bloodangel Weapon (25% chance for luck | 20% chance for 2 options) for the class that drops it 3.5% - 1x Exc. 380 Weapon (30% chance for luck | 30% chance for 2 options) for the class that drops it (and only to those that have 380 weapon) Mid NS Box: 16% - 1x Broken Horn 12% - 2x Fragments of Radiance (1~4) 11% - 1x Exc. Earring Tier 1 [Right] (level +1~9 | 1 option) 10% - 1x Darkangel Soul 10% - 1x Holyangel Soul 9% - 1x Forefathers Casting Mold 8% - 1x Glory Casting Mold 6% - 1x Exc. Socket Necklace Tier 1 (65% chance for 2 options / 35% chance for 3 options | 30% chance for 1 slot / 70% chance for 2 slots) 4% - 1x Darkangel Anvil 4% - 1x Holyangel Anvil 4% - 1x Pentagram Tier 3 (4x Slots) 3% - 1x Archangel Hammer 3% - 1x Seal of Ghost Horse Late NS Box: 23% - 1x Seed Sphere (DD/REF/HP) Level 7 12% - 1x Errtel Emblem 11% - 1x Frost Soul 11% - 1x Silver Heart Soul 9% - 1x Expansion Scroll of Radiance Slot 6.5% - 1x Exc. Socket Necklace Tier 2 (75% chance for 3 options / 25% chance for 4 options | 40% chance for 2 slots / 60% chance for 3 slots) 6% - 1x Pentagram Emblem 5% - 1x Frost Anvil 5% - 1x Silver Heart Anvil 4.5% - 1x Garuda Flame 4% - 1x Blood Casting Mold 3% - 1x Seal of Ice Dragon [UPDATED] Box of Ancients drops fully implemented & tested - dropping 2x Ancient Items: Low Tier Ancients (everywhere you see Low Tier Ancient dropped): Hyperion Anonymous Mist Berserker Cloud Barnake Sylion Minet Gaia Odin Argo Fase Elvian Mid Tier Ancients (everywhere you see Mid Tier Ancient dropped): Enis Vicious Karis Muren Broy Semeden Rave Akhir Emile Molossos Falcon Baldur Maat Slayer High Tier Ancients (everywhere you see High Tier Ancient dropped): Hyon Anubis Aruan Gaion Agnis Chrono Vega Camill Arcadin Vesper Burning Magus Freya Mortal [UPDATED] BoKs+1~4 drops fully implemented & tested: BoK+1 (dropping 2x Items, each of them having the following rates): 70.5% - 1x BoK+1 Set Item 7.5% - 1x BoK+1 Weapon/Extras 15% - 1x BoK+2 Set Item 5% - 1x BoK+3 Set Item 2% - 1x Exc. Ring/Pendant (level +0~4 | HP Rec +0%~3% | 60% chance for 1 option / 30% chance for 2 options / 10% chance for 3 options) BoK+1 Set Items: Legendary Dragon Light Plate Storm Crow Guardian Violent Wind Plate Gru Hill Rune Pad Glimmer Mage Pad Slayer Red Leather Gunner Scale Illusionist BoK+1 Weapons: Crystal Sword Lightning Sword Legendary Staff Resurrection Staff Silver Bow Aquagold Crossbow Rune Blade Battle Scepter Master Scepter Mystery Stick Sacred Glove Prickle Lance Elemental Rune Mace Dacia Short Sword Entropy Gun Basic Magic Book Royal Orb Silver Blade NOTE: Each class that doesn't have a 2nd weapon in the BoK does have double chance on its only weapon. BoK+1 Extras: Skull Shield Large Round Shield Book of Sahamut Alacran Shield BoK+2 (dropping 2x Items, each of them having the following rates): 70.5% - 1x BoK+2 Set Item 7.5% - 1x BoK+2 Weapon/Extras 15% - 1x BoK+3 Set Item 5% - 1x BoK+4 Set Item 2% - 1x Exc. Ring/Pendant (level +0~4 | HP Rec +0%~3% | 60% chance for 1 option / 30% chance for 2 options / 10% chance for 3 options) BoK+2 Set Items: Eclipse Black Dragon Adamantine Valiant Iris Red Wing Sacred Fire Princie Rune Sphinx Light Ray Mage Sphinx Slayer Scale Gunner Plate Illusionist BoK+2 Weapons: Dragon Spear Sword of Destruction Dragon Soul Staff Destruction Staff Celestial Bow Great Reign Crossbow Sword Dance Great Scepter Lord Scepter Violent Wind Stick Red Wing Stick Holy Storm Claws Lapid Lance Conmocion Lance Cookery Short Sword Frere Magic Gun Elemental Magic Book Myotis Orb Xeno Blade NOTE: Each class that doesn't have a 2nd weapon in the BoK does have double chance on its only weapon. BoK+2 Extras: Tower Shield Combat Quiver Book of Neil Lapid Shield BoK+3 (dropping 2x Items, each of them having the following rates): 75.5% - 1x BoK+3 Set Item 7.5% - 1x BoK+3 Weapon/Extras 15% - 1x BoK+4 Set Item 2% - 1x Exc. Ring/Pendant (level +0~4 | HP Rec +0%~3% | 60% chance for 1 option / 30% chance for 2 options / 10% chance for 3 options) BoK+3 Set Items: Dark Phoenix Grand Soul Holy Spirit Thunder Hawk Dark Steel Ancient Storm Zahard Sate Rune Legendary Slayer Demonic Round Gunner Flash Mage Legendary Steel Plate BoK+3 Weapons: Dark Breaker Knight Blade Kundun Staff Platina Staff Albatross Bow Viper Bow Dark Reign Blade Shining Scepter Great Lord Scepter Ancient Stick Demonic Stick Piercing Blade Glove Alacran Lance Pluma Lance El Hazard Mace Attribute Magic Book Blue Moon Orb NOTE: Each class that doesn't have a 2nd weapon in the BoK does have double chance on its only weapon. BoK+3 Extras: Bronze Shield Legendary Shield Serpent Shield Book of Lagle Pluma Shield BoK+4 (dropping 2x Items, each of them having the following rates): 90.5% - 1x BoK+4 Set Item 7.5% - 1x BoK+4 Weapon/Extras 2% - 1x Exc. Ring/Pendant (level +0~4 | HP Rec +0%~3% | 60% chance for 1 option / 30% chance for 2 options / 10% chance for 3 options) BoK+4 Set Items: Dark Soul Great Dragon Dark Master Hurricane Red Spirit Demonic Piercing Groove Hirat Kanaz Magic Flare Noble Pixie Nightwing Frere Black Origin BoK+4 Weapons: Brova AA Sword Chromatic Staff AA Staff Aileen Bow AA Crossbow Thunder Blade Striker Scepter AA Scepter Raven Stick AA Stick AA Claws Vis Lance AA Lance AA Mace AA Short Sword AA Gun Shining Feather Magic Book AA Orb AA Blade NOTE: Each class that doesn't have a 2nd weapon in the BoK does have double chance on its only weapon. BoK+4 Extras: Dragon Shield Grand Soul Shield Cross Shield Vis Shield [UPDATED] Silver Medal & Gold Medal drops fully implemented and tested: Silver Medal: 1x Non Exc. BoK+1/BoK+2 Set Item/Weapon/Extras Rates: level +4~8 | 40% chance for luck | 3% chance for ADD4 Gold Medal: 1x Non Exc. BoK+3/BoK+4 Set Item/Weapon/Extras Rates: level +3~6 | 50% chance for luck | 5% chance for ADD4 Note: AA Weapons can't drop from Gold Medal [UPDATED] Fully implemented & tested the following drops: BC1: 1x [40% 10x Bless / 30% 7x Soul / 20% 3x Chaos / 10% 3x Life] + 20% chance for an extra item as [70% 1x TOCA / 21.3% 1x Loch Feather / 8.7% 1x Monarch Crest]. BC2: 3x Mithril + 5x Sphere. BC3: 1x Premium MUUN + 1x TOCA. BC4: 1x [50% 1x Exc. Soul OFF-Set Item or Soul Shield / 25% 2x ETOC / 25% 2x ETOL]. BC5: 1x [40% 1x Glory Casting Mold / 30% 10x Golden Sentence / 30% 3x Guardian Upgrade Stone] + 1x [50% 5x Creation / 50% 5x Chaos] BC6: 1x [70% 1x Fragment of Radiance Slot (1~4) / 30% 2x Elite Guardian Stone] + 1x [50% 8x Creation / 50% 8x Chaos] BC7: 1x [60% 1x Pentagram Emblem / 25% 1x Garuda Flame / 13% 1x Exc. Socket Necklace Tier 2 (75% chance for 3 options / 25% chance for 4 options | 40% chance for 2 slots / 60% chance for 3 slots) / 2% 1x Seal of Ice Dragon] CC1: 1x Higher Tier Ancient Item + 1x NS Jewel CC2: 1x Earring Tier 1 [Left] (level +1~9 | 1 option) + 50x Sphere Upgrade Rune CC3: 1x [70% 1x Pentagram Tier 3 (4 slots) / 1x Exc. Earring Tier 1 [Right] (level +1~9 | 1 option)] + 20x Life CC4: 1x [15% 1x Seal of Ghost Horse / 25% 1x Exc. Socket Necklace Tier 1 (65% chance for 2 options / 35% chance for 3 options | 30% chance for 1 slot / 70% chance for 2 slots) / 30% 1x Forefathers Casting Mold / 30% 1x Glory Casting Mold] + 20x Chaos CC5: 1x [35% 1x Errtel Emblem / 30% 1x Seal of Ghost Horse / 15% 1x Garuda Flame / 20% 1x Blood Casting Mold] CC6: 1x [50% 1x Pentagram Emblem / 25% 1x Seal of Ice Dragon / 25% Exc. Socket Necklace Tier 2 (75% chance for 3 options / 25% chance for 4 options | 40% chance for 2 slots / 60% chance for 3 slots)] CC7: 1x [50% 1x Blood Casting Mold / 15% 1x Seal of Pierce Lion / 35% 1x Seal of Ice Dragon] + 1x Garuda Flame Gold Rabbit: 1x [21% 1x Reset Fruit / 25% 3x Bless / 25% 2x Soul / 25% 1x Chaos / 4% 1x NS Jewel] + 1x Mithril Fragment WW Orcs: 1x [23.75% 1x Creation / 23.75% 1x Life / 23.75% 3x Bless / 23.75% 2x Soul / 5% 1x TOCA] + 1x Mithril Fragment White Wizard: 1x [25% 15x Bless / 25% 10x Soul / 25% 5x Chaos / 25% 3x Mithril] + 30% chance for an extra item as [35.5% 1x Loch Feather / 14.5% 1x Monarch Crest / 50% 1x TOCA] Cursed Dragon: 1x [71% 1x Loch Feather / 29% 1x Monarch Crest] + 1x Fragment of Radiance Slot (1~4) + 10x Gemstone Illusion of Kundun: 1x Box of Ancients Death King: 1x [50% 1x Magic Backpack / 1x NS Jewel] + 3x Mid-High Tier Ancient + 5x Life Kundun: 2x High Tier Ancient + 1x NS Jewel + 10x Life Nightmare: 1x [70% 1x Sealed Bloodangel Gloves / 20% 1x Cracked Bloodangel Item / 10% 1x Exc. Bloodangel Weapon (25% chance for luck | 20% chance for 2 options)] + 1x Flame of Condor + 2x TOCA + 40x Elemental Rune + [50% 30x Bless / 50% 20x Soul] Bloody Witch Queen: 1x [50% 1x Sealed Bloodangel Boots / 35% 1x Cracked Bloodangel Item / 15% 1x Exc. Bloodangel Weapon (25% chance for luck | 20% chance for 2 options)] + 1x Flame of Condor + 3x ETOL + 40x Sphere Upgrade Rune + [50% 35x Bless / 50% 23x Soul] Medusa: 1x [60% 1x Sealed Bloodangel Pants / 20% 1x Cracked Bloodangel Item / 8% Exc. 380 Weapon (30% chance for luck | 30% chance for 2 options) / 12% 1x Darkangel Soul] + 1x [33% 20x Life / 33% 12x Chaos / 34% 8x Creation] + 5x Socket Set Items Tier 1 (50% luck | 3 slots) + 4x ETOC + 10x Gemstone Selupan: 1x [50% 1x Sealed Bloodangel Armor / 20% 1x Cracked Bloodangel Item / 10% Exc. 380 Weapon (30% chance for luck | 30% chance for 2 options) / 10% Darkangel Anvil / 10% 1x Earring Tier 1 [Left] (level +1~9 | 1 option)] + 1x [33% 25x Life / 33% 16x Chaos / 34% 12x Creation] + 6x Socket Set Items Tier 1 (50% luck | 3 slots) + 4x TOCA + 15x Gemstone Lord Silvester: 1x [50% 1x Holyangel Soul / 25% 1x Holyangel Anvil / 15% 1x Seal of Ghost Horse / 10% 1x Forefathers Casting Mold] + 1x Pentagram Tier 3 (4 slots) + 1x Exc. Socket Necklace Tier 1 (65% chance for 2 options / 35% chance for 3 options | 30% chance for 1 slot / 70% chance for 2 slots) + [50% 15x Mithril / 50% 50x Sphere Upgrade Rune] + [50% 50x Bless / 50% 35x Soul] + 30x Life Core Magriffy: 1x [35% 1x Awakening Soul / 20% 1x Soul Anvil / 20% 1x Seal of Ghost Horse / 25% 1x Glory Casting Mold] + 1x Pentagram Tier 3 (4 slots) + 1x Exc. Socket Necklace Tier 1 (65% chance for 2 options / 35% chance for 3 options | 30% chance for 1 slot / 70% chance for 2 slots) + [50% 18x Mithril / 50% 50x Sphere Upgrade Rune] + [50% 20x Chaos / 50% 15x Creation] + 30x Life Lord of Ferea: 1x [40% 1x Frost Soul / 16% 1x Frost Anvil / 20% 1x Silver Heart Soul / 8% 1x Silver Heart Anvil / 6% 1x Socket Necklace Tier 2 (75% chance for 3 options / 25% chance for 4 options | 40% chance for 2 slots / 60% chance for 3 slots) / 10% 1x Garuda Flame] + 1x Pentagram Emblem + 1x Errtel Emblem + 1x ETOC + 1x ETOL God of Darkness: [40% 1x Frost Soul / 16% 1x Frost Anvil / 20% 1x Silver Heart Soul / 8% 1x Silver Heart Anvil / 6% 1x Socket Necklace Tier 2 (75% chance for 3 options / 25% chance for 4 options | 40% chance for 2 slots / 60% chance for 3 slots) / 10% 1x Blood Casting Mold] + 1x Pentagram Emblem + 1x Errtel Emblem + 100x Sphere Upgrade Rune Nix: [40% 1x Frost Soul / 16% 1x Frost Anvil / 20% 1x Silver Heart Soul / 8% 1x Silver Heart Anvil / 6% 1x Socket Necklace Tier 2 (75% chance for 3 options / 25% chance for 4 options | 40% chance for 2 slots / 60% chance for 3 slots) / 10% 1x Seal of Ice Dragon] + 1x Pentagram Emblem + 1x Errtel Emblem + 100x Elemental Rune
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Release date: 12.12.2022 at 23:00 - A small server restart will be needed. Note: Make sure to update the game via Launcher (PlayZenith.exe) - close the Launcher and reopen it to search for updates! Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [ADDED] IK ancient normal ancient sets in box of ancients and other ancient drops. Slayer Black Origin = Mid Tier. Mortal Black Origin = High Tier. [ADDED] IK's bloodangel sealed parts & weapon + w2 in early ns box. [ADDED] IK exc sets in BoKs: BoK+1: Scale Illusionist & Silver Blade. BoK+2: Plate Illusionist & Xeno Blade. BoK+3: Steel Plate. BoK+4: Black Origin & AA Blade. [UPDATED] Deleted Bronze set from T1 BK shop. [UPDATED] Replaced Bronze set from T1 MG shop with scale. [ADDED] Scale Illusionist & silver blade in DK shop (blacksmith) - they now share the same T1. [ADDED] Plate Illusionist & xeno blade in T2 shop of Bolo. [FIXED] Nixies and Old Kethothum being switched in terms of coordonates and monsters per spot (initially Nixies was the higher map but we changed that without updating the spots from both maps). [FIXED] Awakening Soul set for IK not showing the ancient options. [FIXED] Slayer ancient set for IK not showing the ancient options. [ADDED] Starter Ring level 40 & 80 + Switch Scroll to IK on character creation. [ADDED] Scale Illusionist & Plate Illusionist as Starter Ring level 40 drops for IK. [ADDED] Small Iron Cloak into Starter Ring level 80. [UPDATED] Adjusted Pull-Back feature to include all current maps and their structures. [UPDATED] Now GL can use Cloak of Steel [IK's W1] as part of its class W1 wings. Current official wings classes: Classes [Small]: Small SM: SM & MG. Small BK: BK & SL. Small Elf: Elf & RW. Small SUM: SUM & LEM. Small GL: GL & GC. Small DL: DL. Small RF: RF. Small KM: KM. Small IK: IK. Classes [W1]: W1 SM: SM, MG & GC. W1 BK: BK & SL. W1 Elf: Elf & RW. W1 SUM: SUM & LEM. W1 KM: KM, DL & RF. W1 IK: IK & GL. Classes [W2]: W2 SM: SM & GC. W2 BK: BK & SL. W2 Elf: Elf & RW. W2 MG: MG. W2 DL: DL. W2 SUM: SUM & LEM. W2 RF: RF. W2 GL: GL. W2 KM: KM. W2 IK: IK. [FIXED] The 2 new Brave MUUNs from S18 (Elemental Elf & Illusion Knight Jackquard) and added to the MUUN boxes. [UPDATED] Silver medal items are dropping with level 4~8, 40% chance for luck and 3% chance for ADD4. [UPDATED] Gold medal items are dropping with level 3~6, 50% chance for luck and 5% chance for ADD4. [UPDATED] BoK drops stats [all of them are dropping +0 and without ADD]: BoK+1: 50% chance for luck, Set Items: 82% chance for 2 options, 15% chance for 3 options, 3% chance for 4 options | Weapons/Extras: 76% chance for 1 option, 20% chance for 2 options, 4% chance for 3 options. BoK+2: 40% chance for luck, Set Items: 77.5% chance for 2 options, 18% chance for 3 options, 4.5% chance for 4 options | Weapons/Extras: 69% chance for 1 option, 25% chance for 2 options, 6% chance for 3 options. BoK+3: 30% chance for luck, Set Items: 73% chance for 2 options, 21% chance for 3 options, 6% chance for 4 options | Weapons/Extras: 62% chance for 1 option, 30% chance for 2 options, 8% chance for 3 options. BoK+4: 25% chance for luck, Set Items: 67% chance for 2 options, 25% chance for 3 options, 8% chance for 4 options | Weapons/Extras: 55% chance for 1 option, 35% chance for 2 options, 10% chance for 3 options. [UPDATED] BoK potential drops: BoK+1: 70.5% BoK+1 Set Item, 7.5% BoK+1 Weapon/Extras, 15% BoK+2 Set Item, 5% BoK+3 Set Item, 2% Rings/Pendants Exc. BoK+2: 70.5% BoK+2 Set Item, 7.5% BoK+2 Weapon/Extras, 15% BoK+3 Set Item, 5% BoK+4 Set Item, 2% Rings/Pendants Exc. BoK+3: 75.5% BoK+3 Set Item, 7.5% BoK+3 Weapon/Extras, 15% BoK+4 Set Item, 2% Rings/Pendants Exc. BoK+4: 90.5% BoK+4 Set Item, 7.5% BoK+4 Weapon/Extras, 2% Rings/Pendants Exc. [UPDATED] Rings/Pendants from BoKs are dropping with: 26% chance for level +0, 36% chance for level +1, 19% chance for level +2, 13% chance for level +3, 6% chance for level +4. 20% chance for 0% HP REC, 40% chance for 1% HP REC, 30% chance for 2% HP REC, 10% chance for 3% HP REC. 60% chance for 1 option, 30% chance for 2 options, 10% chance for 3 options. [UPDATED] Rings/Pendants from Golden Budge Dragon are dropping with: 30% chance for level +1, 35% chance for level +2, 20% chance for level +3, 15% chance for level +4. 40% chance for 1% HP REC, 40% chance for 2% HP REC, 20% chance for 3% HP REC. 84% chance for 2 options, 16% chance for 3 options. [ADDED] All skills in Test Shop (tabs 2 & 3). [ADDED] 50x chaos & 10x BC/DS tickets in test shop. [UPDATED] Lapidary & Magic stones are now 50x in test shop. [UPDATED] Spots Tweaks: Dungeon 3 7x 123x Atlans 1 48x 67y Atlans 1 23x 59y LT7 5x 98y (deleted) Aida 1 149x 15y Aida 1 194x 18y Karutan2 97x 59y Vulcanus 34x 129y DD1 & DD5 few minimap monster names Arnil Temple 25x 187x mobs id Burning Kethothum 147x 96x minimap monster names Kanturu Underground 22x 238y minimap monster names Ignis Volcano 229x 68y mobs id Devias 154x 33y (removed minimap) LT7 15x 128y (removed minimap) Tarkan1 200x 109y Aida2 195x 151y Kanturu 1 144x 218y Kanturu 2 43x 96y & 64x 97y merged into 49x 95y Kanturu3 183x 87y Cubera Mine 1-5 128x 68y (deleted) Acheron 23x 23y Debenter 204x 5y, 34x 63y, 206x 37y Uruk Mountain 31x 162y Uruk Mountain 201x 109y (deleted) Nars 24x 212y Ferea 83x 13y, 227x 16y DD1 46x 187y, 209x 127y DD2 38x 85y, 223x 40y DD3 187x 226y Swamp of Dark 171x 147y (deleted) Atlans Abyss 1 170x 211y
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Release date: 08.12.2022 at 03:00 - A small server restart will be needed. Note: Make sure to update the game via Launcher (PlayZenith.exe) - close the Launcher and reopen it to search for updates! Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [UPDATED] NPCs now have the small text relevant for their class on minimap. [UPDATED] Adjusted some of the shops minimap icons to no longer overlap. [ADDED] Minimap icon for Barmaid in Lorencia. [UPDATED] Removed Brass, Plate, Sphinx, Flash, Spirit, Storm Zahard, Mage Sphinx and Rune Sphinx sets from T2 shop [now all classes have only 1 set for T2]. [UPDATED] Removed Skull shield from T2 shop. [UPDATED] Removed Light Plate from T1 DL shop. [UPDATED] Removed Sacred Fire set from T1 RF shop and moved it to T2 shop. [UPDATED] Replaced Large Round Shield from T1 BK with Buckler and added Horn Shield & Kite Shield to MG, DL & GL shops as well. [UPDATED] Replaced SL T1 shop with Leina (Potion NPC). [UPDATED] Moved SL T1 shop in elbeland 42x 243y. [UPDATED] Removed Sword Inertia skill & potions/cc from T1 SL shop. [UPDATED] Adjusted Gray Aida minimap icons to no longer overlap. [ADDED] Vault & Potion girl in Relics. [FIXED] "Storm Zahard" set name from "Storm Jahad".
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Release date: 12.10.2022 at 23:00 - A small server restart will be needed. Note: Make sure to update the game via Launcher (PlayZenith.exe) - close the Launcher and reopen it to search for updates! Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [UPDATED] Characters now spawns without pentagram box (we aren't using the beginner pentagrams). [UPDATED] Characters now spawns with the 2 starter rings (40 & 80). Ring 40: Any set item from silver medal for the class that drops it. Ring 80: Random small wings/capes. [FIXED] Spirit names (raven/horse). [ADDED] New items in test shop [ADDED] /move command for everyone [as test-server feature] (move your character at any map and coordinates). Usage: /move [MapID] [X] [Y] => example: /move 0 125 125 => character moved in Lorencia at 125x 125y. [UPDATED] Adjusted pull-back rules for starting maps (lorencia,noria,elbeland) - must confirm if mobs still gets stucked. [FIXED] Some skills requiring a "hidden" level in order to be learnt. Note: This is a different fix compared to those requiring level 0 client side but they actually need their official level (they aren't set yet client-side). [FIXED] Ring of Magic & Pendant of Ability having 1% bonus instead of 10%.
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All Zenith updates will have patch names and they will be posted in this Updates Tracker section. The first patch name will be "Patch CBT 1.1.0". During Closed Beta (CBT) and Open Beta (OBT) we will use their representation instead of a digit. After the official start, the CBT/OBT will be replaced with a digit from 1 to N. Explication of each digit from patch name: First digit (in our exception case, CBT): Current edition from the server (CBT - closed beta, OBT - open beta, 1 = 1st official edition, 2 = 2nd official edition, etc.) Second digit (in our case, 1): Will change if there is any client modifications (that requires update via Launcher) - if it is unchanged compared to last patch, that means no client modifications - no update from launcher needed. Third digit (in our case, 1): If it is changed that means there is a 'bigger' update, with either new features, new impactful changes, etc. Fourth digit (in our case, 0): If it is changed that means the update is a smaller one, containing only new fixes, improvements, or any changes/corrections of the bigger patch that contained them. To make sure you understand, I'll comment the next patch name: Patch 2.4.7.2 That means the patch is part of the 2nd official edition of the server, it had already 3 client modifications that required update via Launcher (and now there's a 4th client modification), it is currently on the 7th bigger update from the edition and it has 2 small updates since the 7th bigger one. Changelog Tags Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public.
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1. There was a public update missing on client, this was already fixed but not added to launcher, I've added it now for public. 2. Fixed, anonymous shield is no longer part of 1st ancient set type apparently, that's why the shield wasn't dropping ancient - +30 credits. 3. We no longer have add auto since few years ago since we've reworked the /add commands to work with our features (cs rebuilds, it stats, etc.) 4. It works but you need the scroll (idk why Webzen thought that this feature should be locked behind cash shop) - we will probably add the scroll to characters when creating them (with unlimited duration) - but I'll count this as a suggestion so please do it on Discord suggestions. 5. Same, this is a suggestion, please do it on discord suggestions
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Suggestions content can be found on discord forum - suggestions by their title. Suggestion "1350532" (old Suggester bot): Alex - +50 credits. Suggestion "NPC's on minimap": Alex - +30 credits. Suggestion "Switch Scroll on char creation": Timor - +45 credits.
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I'll remind you of the current system for rewards during Closed Beta (and probably during Open Beta as well): Rewards Tracker (CREDITS): Alex: 3510 Chukundah: 3210 Kenshi/Drolnomed: 2400 Cursed: 1240 Timor: 870 coamtasis: 270 Crucify: 250 Relax: 440 Pershing: 230 Ripo: 180 Moshulica: 150 Voyager: 150 Killa: 90 nakhoi: 80 Phanto: 40 oWnage: 30 MrEli: 10 New from OBT: Relax: 570 DiabLonok: 540 Mael: 325 Piddy: 280 Ripo: 245 MrLonely: 185 Hudiny: 175 majin: 155 PixaMixa: 160 Hellsing: 140 Pershing: 140 Jahema: 115 oWnage: 105 BabaJaga: 95 Zutto: 90 Florentina: 90 51CentTV: 85 Kenshi: 80 Exilia: 70 Cristian: 60 Orin: 60 Nephilim: 50 Speedy: 50 MrWhite: 45 Saar: 45 Alex: 45 Terran: 45 Grzechen: 40 Chukundah: 40 WhiteRaven: 30 skyripper: 30 cristianm22: 25 MONSTER: 25 Nawro: 20 ogge: 20 Pluto: 15 Arogas: 10
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Anything you want to report during closed beta you can reply here, no matter how small the report is. But in order to prevent spamming just edit your posts to add new things. We'll try to keep this main post updated with your reports and with answers where it is needed, to avoid people reporting the same things. Bugs: [FIXED] Wrong Dark Raven/Dark Horse Spirit names - Alex [+20 credits]. [FIXED] Some skills can't be learn due to hidden level required - Relax [+30 credits]. [FIXED] Some monsters from starting maps getting stucked from anti-pull feature - oWnage (was first to report, from now please keep them in public) [+30 credits] [FIXED] Pendant of Ability / Ring of Magic giving 1% bonus instead of 10% bonus - Alex [+25 credits] [FIXED] Silver Heart & Manticore weapons requiring way more stats than showing. - Relax [+30 credits] [FIXED] Spots testing (tweaks/bugs) for maps from Devias -> Lost Tower 7 - Alex [+40 credits] [FIXED] Small shield not dropping as ancient from Box of Ancients - Timor [+30 credits]
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NewSquadMU - Zenith - S18P2-2 - Open Beta - v7.0 - Full Client (MEGA) (13.10.2024): https://mega.nz/file/4ogHGZTB#PQ6ppPfBPzEC_BosUxMpfGc2xOjgg7NjNf4UfHil2EA NewSquadMU - Zenith - S18P2-2 - Open Beta - v7.0 - Full Client (Google Drive) (13.10.2024): https://drive.google.com/file/d/1xMBBxJVbNw_d9tD2IcjPF8iU-unlEOYd/view?usp=sharing NewSquadMU - Zenith - S18P2-2 - Open Beta - v7.0 - Full Client (ZIP) (MEGA) (13.10.2024) - use only if you can't use the .exe Client: https://mega.nz/file/4ogHGZTB#PQ6ppPfBPzEC_BosUxMpfGc2xOjgg7NjNf4UfHil2EA
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Hello & welcome to the closed beta of NewSquad! I'll tell you a few things about us and our current and future objectives. Firstly I'm rDy, formerly known as "ADMIN", the founder and administrator of OldSquad - one of the oldest and highest quality Season 6 projects (7 years old) for the hard style lovers. I've built a new & fresh team along with 3 of my real-life friends (IPressPlay, Mario & BMG) in order to create and maintain one of the best "high season" projects dedicated for hard & semi-hard style lovers, a project that will compete with even Webzen itself. And here we are, with a big ambition and plans, and with the desire & resources to turn them into reality, via hard work. Since none of us have prior experience on newer seasons (and me & my friends stopped playing the game many years ago), we're both learning and working in the same time, in order to acquire as much experience as possible with the new content & features. To make the things as good as possible from the start, we'll work closely with the players and their feedback / suggestions / reports. What's the plan? We've been through an Alpha Stage until now, that started in June. We've managed to set-up and correct a big part of the content, but just in their "initial/basic" versions. We're now opening the Closed Beta in order for players to join and see what we've done, how it looks, and also to start discussing together about more important aspects as well as about what was done so far. During Closed Beta, anyone can join the server, but we are not advertising anything for the large public. Basically, a small circle of players that already know about us and / or are invited by people that already know. The server will work as a "Test Server", which means you have access to all kind of commands (set level, set stats, make items, test shop, etc.) in order to have an easier time testing around. Starting from Closed Beta, we'll also start "working" on our Council group. The Council will be a group of selected players that will represent the overall playerbase and will be in direct communication with us as the staff, during Open Beta and official editions. The leader of the Council will be Alex - a player that you probably know and that helped us a lot with feedback and discussions related to the project. The most active & implicated players during Closed Beta & Open Beta will have a permanent slot in our Council, as long as they remain part of our project. Ok, what about rewards? Since our project will go through 2 different beta stages, none of the rewards would matter during them. Instead, your reports, suggestions, activity will matter and you will accumulate "credits" that will be delivered 1 week after the 1st official edition. You'll get between 20 and 100 credits for your confirmed (and fixed) reports, accepted & implemented suggestions/ideas or valuable feedback (decided on case to case scenario, based on impact). Depending on how active / implied you will be during closed & open beta, you will also get a bonus of 500~4000 credits. As stated before, the most active & implicated players will also get a permanent slot in our Council. Members of the Council will have permanent VIP on our (official) server as long as they are part of Council. Permanent slot means even if you will be inactive / not bringing value to our Council discussions, you won't lose your member status for an entire official edition, after that your member role will be at "risk". Now to make things crystal clear, we'll tell you some important things you need to consider before getting involved with us: 1. You are here because you want to be, not because you are asked/forced to be, this is currently a private project and being here is a matter of choice, we don't have any obligations/responsibilities towards you, just as we don't have any expectations/requests from you. Being here doesn't mean you'll get special treatment from us (at any point of the project) - we never ever do that - and also doesn't mean that anything you say will be considered at any time. 2. If you are bored of trash servers and want to be part of the root/inception of one of the best MU Online experiences, then you're in the right place. 3. If I didn't play the newer seasons doesn't mean that my 7 years experience in domain and 12+ years experience as a competitive gamer are less than your newer MU seasons experience. 3.1. By being open to your feedback / opinions / ideas doesn't directly imply that we will do exactly as you say, but that we are totally OPEN to change our vision / ideas IF your arguments are strong enough to convince us. 4. In order to get in line with us so we can correctly communicate, you need to forget your previous experience with any server/webzen/etc. and look at this project from a new, objective point. We're going to rethink most of the game and you can basically see it as a new, different game compared to what you knew so far. Basically things like "you need to do x because this is how it was there or there" or "this must be that great/rare/easy/common because this is how it is everywhere" are totally wrong and not welcomed, it is like the people that came 5-6 years ago and told us "you need to have Arena and 1-point spawns because this is how it is everywhere". 5. We're (without any modesty) innovators in this domain, and we were the first project to bring a lot of new ideas/systems/balance/qols that were copied and used by other "projects" and even by other emulators. 6. And one last, very important thing to keep in mind. We're building a totally new community from scratch, this time doing it right. Which means we will have 0 tolerance for toxicity, bad competition (insults, trash-talk etc. between opponents), harassments and so on. If you know you're that type of human, don't lose time here, you probably won't survive long. We will no longer focus only on the quality of the game itself, but also on the quality of the community, which is way more important than the quality of the game. So if you don't want to be an ass-hole in an online game meant to relax and entertain the people that are part of it, if you want to respect and be respected, if you want to be part of a "virtual family" where both staff, veterans and new players can feel comfortable being part of, then you're safe, and we're safe. What was done so far in Alpha Stage? Basic settings & S6 adaptation of previous content & features. Spots & Minimap. Shops & NPCs. Events (old, new & custom). Bosses, mini bosses & invasions. A basic economy. Client adjustments/fixes/improvements. What wasn't touched at all: Characters and everything related to them (skills, balance, etc.) Monsters / bosses / mini-bosses stats (will be tweaked after characters). Game Quests - we'll probably not use them at all or only use part of them as a "Guide". We'll have our own quest system. What's the Closed Beta stage about? We're testing what was done in Alpha. We'll start touching the characters & skills. We're building the overall gameplay along with your feedback. We're sharing ideas, views and everything else related to the server. Once we have everything as good as possible, we'll move to Open Beta, where we'll start advertising the project and simulate "official" editions for few months (without "test-server" environment, but with "official-server" environment). The Closed Beta will be the longest stage of our project, expecting to last anywhere between 4 and 8 months.
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Test Server Documentation The following changes are applied to the Test Server: The IP-limit on events is removed - you can join with 2 characters on the same IP without being logged off. The credits price for different features (/treereset, /resetwings) is removed. Mercenary Squad restrictions are removed. You have teleporters in all Boss maps, just click the teleporter and you'll reach the Boss zone from that map. To be continued. The following features can be used on Test Server to explore whatever you want easier: /pkclear - Clears your PK. /zen <number> - Give yourself Zen. /passquest - Automatically advance your Quest stage (Quest2 -> Quest3 -> Quest4). /cleareffects - Remove all the buffs & debuffs from your character. /setlevel <value> - Set your character to the chosen Level. /setmlevel <value> - Set your character to the chosen Master Level. /setpoints <value> - Set your character the chosen free Stat Points. /setmpoints <value> - Set your character the chosen free Master & Enhancement Points. /setstr <value> - Set your character the chosen Strength. /setagi <value> - Set your character the chosen Agility. /setvit <value> - Set your character the chosen Vitality. /setene <value> - Set your character the chosen Energy. /setcmd <value> - Set your character in the chosen Command. /setruud <value> - Set your character the chosen RUUD. /spawn <id> - Spawn a chosen monster/npc at your location. Example: /spawn 350 will spawn a Cursed Dragon on your Character position. The id of monsters/npcs can be found on the text file at the end of this topic. /move <mapId> <x> <y> - Move yourself to a chosen map at specific coordX and coordY. The id of maps can be found on the text file at the end of this topic. Example: /move 0 125 125 will teleport you to Lorencia bar (125x, 125y). /make <ItemSection> <ItemType> <Level> <Skill> <Luck> <Add> <Exc> <Anc> - Create a specific, normal item with the chosen stats. Example: /make 5 12 9 1 1 3 1 will make you an Excellent Grand Viper Staff + 9 + Skill + Luck + Add 12. The ItemSection and ItemType of the items can be found in the text file at the end of this topic. /makesocket <NrSockets> <ItemSection> <ItemType> <Level> <Skill> <Luck> <Add> <Exc> <Anc> - Create a specific, socket item with the chosen stats. Example: /makesocket 3 7 46 9 1 1 3 will make you a Brave Helm + 9 + Skill + Luck + Add 12 with 3 sockets. The ItemSection and ItemType of the items can be found in the text file at the end of this topic. Legend for /make and /makesocket: <NrSockets> = The number of sockets (between 1 and 5). <ItemSection> = The section of the item in Item.txt (from 1 to 20). <ItemType> = The item number from the section number in Item.txt (from 0 to ~ 550). <Level> = The level of the item (from 0 to 15). <Skill> = If the item has skill or not (1 = with skill, 0 = without skill). <Luck> = If the item has luck or not (1 = with luck, 0 = without luck). <Add> = If the item has add or not (0 = no add, 1 = add 4, 2 = add 8, 3 = add 12, etc.). <Exc> = If the item is excellent or not (0 = non exc, 1 = exc, other combinations of numbers from 1 to 64 = combinations of exc options). <Anc> = if the item is ancient/mastery ( 5 / 10 = ancient/mastery). To have an easier time creating items using /make or /makesocket commands you can use the following *PLAYER-MADE* website: https://khdoop.github.io/newsquad-items/ Download Items, Maps & Monsters [S18]: https://mega.nz/file/E0ByEJRb#nXGYDvdPm0EehFeXvil5Bo3C01XHkh1J9znKUasWukc
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They're here! World Bosses - Call to Arms! World Bosses - They're here! Every Wednesday, Friday, and Sunday at 22:50, the new Selupan's Minions (Dark Giant, Dark Mammoth & Dark Iron Knight) will invade our world. The duration of the invasion is 21 minutes. The 1st time when the invasion is announced, an Anomaly will hit our server. The Anomaly was created by World Bosses. While Anomaly is up, every 15 seconds 1~2 random players (any player, no matter what he is doing) from sub-server 1 (non-gens) and 1~2 random players (any player, no matter what he is doing) from sub-server 2 (gens) will be affected by either Cold Aura (10 seconds of Ice that cannot be dispelled) or Disease (5 seconds of Stun). The entire server must team up in a race versus time to defeat all 3 World Bosses before the time runs out to clear the Anomaly. If all 3 bosses are defeated before they survive (before the time is up), the Anomaly will end when the invasion also ends, and the ENTIRE SERVER gets a +30% bonus zen gained (multiplicative) until the next World Bosses Invasion. If any of the world bosses do survive, then the Anomaly will continue to hunt our server for the next 24 hours, and the zen bonus gained is removed. When the World Bosses do spawn, an Old Guard is spawned near every online player from the server (with few exceptions like events zone/duel arena, etc.). Apart from asking for your help, they will also offer you a free Teleport to one of the World Bosses zones, if you click them. They can teleport you only to a World Boss from your current sub-server (non-gens maps Guards can teleport you to non-gens bosses and gens maps Guards can teleport you to gens map bosses). They stay only 15 seconds near you, then they can be found in safe zones of Lorencia, Noria, Devias, Elbeland, Aida, Tarkan, and Icarus at warp. During every invasion, each character can use the Teleport for unlimited times on non-gens servers (for Dark Mammoth & Dark Iron Knight) and for 2 times on gens servers (for Dark Giant), by clicking either the initially spawned guard or the ones from safe-zones / Icarus warp. They can teleport you only to a location where a World Boss is alive, from your sub-server. Guards from Lorencia, Noria, Devias & Elbeland safe zones will teleport you to a random World Boss location, where the boss is alive, from your sub-server. The guard from Aida will teleport you to Dark Mammoth's location. The guard from Tarkan will teleport you to Dark Giant's location. The guard from Icarus will teleport you to the Dark Iron Knight's location. Summon (DL) is disabled in the World Bosses maps during the invasion. If you relog/disconnect in the boss 16x16 range, you'll be moved to the safe zone when you reconnect. You can have only 1 Account per IP in the World Bosses 6x6 range / 8x8 range / 10x10 range. If you have 2 then the 2nd one will be moved to Lorencia. How does it work? The first character on your IP that enters the boss range will be considered the valid one, any other characters on your IP will be moved. World Bosses Dark Giant - Gens Map World Boss. He will spawn in Tarkan2 - 95x 205y. Basics: He has a melee range, a medium HP pool, very high damage, a very high ASR, and a very low attack speed. Special mechanic: Guard's Blessings - The gens family with a lower number of total people (based on TOP300 Characters with Gens) receive buffs as follows: If the lower Gens Family percent is between 41% and 50% (Example: 50-59% Duprian - 50-41% Varnert): No buffs. If the lower Gens Family percent is between 33% and 40% (Example: 60-67% Duprian - 40-33% Varnert): 1. Immunity to damage for 3 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 400 ENE (at CS). If the lower Gens Family percent is between 25% and 32% (Example: 68-75% Duprian - 32-25% Varnert): 1. Immunity to damage for 4 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 600 ENE (at CS). If the lower Gens Family percent is between 0% and 24% (Example: 76-100% Duprian - 24-0% Varnert): 1. Immunity to damage for 5 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 800 ENE (at CS). Note: These buffs are only gained in Tarkan and only while the Dark Giant is alive. Signature mechanic: Doomsday - Dark Giant can only be attacked when there are only players from one Gens Family alive in his 8x8 range, or else he is immune to damage. Extra mechanic: Cold Aura - everyone in his 8x8 range is permanently iced (undispellabe). Common mechanic: Selupan's Wrath - Players who enter at least once in the 8x8 range of the Dark Giant will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Giant is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server, or defeating the boss. Note: Selupan's Wrath is inactive when there are players alive from both Gens Famillies in his 8x8 range (during PvP time). Dark Giant has a maximum duration of 16 minutes after he spawns. Special Reward: While Doomsday is inactive, the Gens Family that is alone in the boss range will earn 1 point per second. At the end of the fight, the winner family is the one with the most points & the Special Reward is given to a random player from the winner Family. Note: Special Reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If the boss dies after 900 seconds (15 minutes), a special reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range. Participation Reward: All participants get a participation reward, as long as they are online and on Tarkan (anywhere) when the Dark Giant is defeated. Note: Participation reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If the boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range. Dark Mammoth - Non-PvP Map World Boss. He will spawn in Aida2 - 50x 120y. While he is alive, Aida is transformed into a FULL NON-PVP MAP (even for Mercenaries / PKers). Basics: He has a high range, a very high HP pool, medium damage, a very high ASR, and a medium attack speed. He also has a push-back mini-stun chance on his attacks. Basics: AoE immunity - in the Dark Mammoth's 20x20 range, the full AoE skills are blocked: Evil Spirits, Meteor Storm, Raining Arrow, Gigantic Storm, Fire Blood, Fire Burst, Havok Spear, Lightning Shock, Pollution, Rageful Blow, Dragon Roar, Breche, Lightning Storm, Sword Inertia, Ice Blast, Dragon Violent, Spear Storm, Unleash Marvel, Blade Storm. Special mechanic: Hard to Forget - For the Dark Mammoth to be summoned, there's a mini invasion of his minions - 8 Giant Mammoths are spawned as follows: 2 in Lorencia. 2 in Noria. 2 in Elbeland (1-3). 2 in Devias (1-4). The Dark Mammoth will be summoned only when all 8 Giant Mammoths are killed. Signature mechanic: Carnage - Every 60 seconds, Dark Mammoth spawns his minions again (8), in his 10x10 range this time, and he gets immunity to damage until all his minions are killed. Note: If the previous minions aren't killed before the next Carnage, they will automatically despawn and the new ones will be summoned. Note2: Minions have a push-back chance on their attacks. Extra mechanic: Enrage - Every 22 seconds he gets a big amount of extra damage for 5 seconds. Common mechanic: Selupan's Wrath - Players who enter at least once in the 10x10 range of the Dark Mammoth will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Mammoth is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server, or defeating the boss. Note: Selupan's Wrath is permanently active. Dark Mammoth has a maximum duration of 20 minutes, starting from the moment his minions spawn. Note: The duration starts the moment his minions are spawned, so the faster you kill the minions, the faster he is summoned, and the more time you have for the actual boss. Special Reward: Delivered to 1 random player from one of the participants that killed at least 1 of the boss minions before he spawned (mini invasion), as long as they are online and in Aida (anywhere) when the Dark Mammoth is defeated. Note: While killing more than 1 minion doesn't directly raise your chances to get the Special Reward, it does indirectly raise them by having fewer eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If the boss dies after 900 seconds (15 minutes), a special reward is given only to characters that spent at least 540 seconds in the Boss 10x10 range. Participation Reward: All participants get a participation reward, as long as they are online and in Aida (anywhere) when the Dark Mammoth is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If the boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 12x12 range. Dark Iron Knight - PvP Map World Boss. He will spawn in Icarus - 40x 225y. While he is alive, Icarus is transformed into a FULL PVP MAP (free PK, anyone can be attacked). Basics: He has medium range, a high HP pool, low damage, a high ASR, and a high attack speed. He also has a stun chance on his attacks. Special mechanic: Disease - Every 22 seconds, he puts Disease on 2 random players from his 6x6 range. The players that get it will be stunned for 10 seconds. Note: Disease is being placed only on players that are outside of his 3x3 range but still in his 6x6 range (basically, players in melee range can't get it directly). Note2: If there aren't at least 5 eligible range targets at the moment of the Disease, then anyone can get the Disease (including those in the melee range). Signature mechanic: Iron Shield - Every 60 seconds, Dark Iron Knight gets Iron Shield, reducing 60% of the damage taken. For every PvP kill during Iron Shield (and in the boss 6x6 range), the Iron Shield reduction is decreased by 6%, up to 0%. If it gets to 0%, then the Iron Shield is purged. Note: While Iron Shield is inactive / purged, PvP is disabled in his 6x6 range (and only in his 6x6 range, the rest of the map is still FULL PVP). Extra mechanic: Anyone from the 2x2 range of the players that got the Disease (but still in the 6x6 range of the boss) will also get the Disease and will be stunned as well, for 10 seconds. Common mechanic: Selupan's Wrath - Players who enter at least once in the 6x6 range of the Dark Iron Knight will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Iron Knight is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server, or defeating the boss. Note: Selupan's Wrath is inactive while Iron Shield is up and not purged (during PvP time). Dark Iron Knight has a maximum duration of 18 minutes. Special Reward: Delivered to 1 random player from one of the participants that killed at least 3 players in the boss 6x6 range (during Iron Shield), as long as they are online and on Icarus (anywhere) or Devias (anywhere) when the Dark Iron Knight is defeated. Note: While killing more than 3 players doesn't directly raise your chances to get the Special Reward, it may indirectly raise them by maybe having fewer eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 50% of the duration of the Boss in his 6x6 range. Example: If the boss dies after 900 seconds (15 minutes), a special reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range. Participation Reward: All participants get a participation reward, as long as they are online and on Icarus (anywhere) or Devias (anywhere) when the Dark Iron Knight is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss in his 6x6 range. Example: If the boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range. Dark Iron Knight (PvP Map) & Dark Mammoth (Non-PvP Map) bosses also share the Soul Link mechanic: Soul Link: Dark Mammoth's soul is linked to Dark Iron Knight's soul. When Dark Iron Knight dies, Dark Mammoth is getting permanent Iron Shield, absorbing 35% of the damage (that can't be reduced) for the rest of its duration. When Dark Mammoth dies, Dark Iron Knight is getting permanent Enrage, increasing its damage by 60% for the rest of its duration. Rewards Special Reward: 100% chance for 30x Jewel of Bless / 30x Elemental Rune / 15x Lapidary Stone. 70% chance for 1x Mid NS Box. 30% chance for 1x Late NS Box. Participation Reward: 20kk Zen. 40 Credits. 200 RUUD. + 80% chance for 6x Jewel of Bless / 6x Elemental Rune / 3x Lapidary stone. 20% chance for 1x Mid NS Box. Note: Both Special Rewards & Participation Rewards are being sent to the Gremory Case (K).
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Castle Siege Basic Info & Schedule Castle Siege is every Saturday at 17:00 Server Time. Registration period is between Sunday (00:00) and Tuesday (23:59). Note: This is the official registration period that can be made ONLY via NPC from Valley. Sign of Lord period is between Wednesday (00:00) and Thursday (23:59). In order for an alliance to register Sign of Lord it must meet the following requirements: Have at least 15 members in the main guild. Have the Average Level of the main guild >= 75% of the TOP1 Player level (rounded down). Example: If the TOP1 Player has level 300, the minimum Average Level of the Main Guild must be 225. Note: Kindly reminder of WebZen System for deciding the 3 attackers from CS: Registration Ranking = (Sign of Lord registered * 5) + Number of Guild Members + (Level of Guild Master / 4). Note2: Sign of Lord can be farmed on any mobs over level 40. Late registration period is between Friday (00:00) and Friday (23:59). Note: Late registration can only be made on the Website by the GM of the alliance. Note2: Guilds that use late registration can't register signs of lord. Friendly Fire is active (25% of damage goes to allies also). There is a maximum value of VIT that can be used at CS, depending on the stage of the Game. Current Value: 1000. Exception: VRF. After registering the crown, the defensive team must go outside of the room and re-enter it Note: By doing this you won't have to press CTRL to attack. The crown is with accumulated time. You won't lose any accumulated time if GM dies or stays outside of the room. Every FAIL of accumulating the crown will cost you -2 seconds from the accumulated time. Example: You lose a switch, you miss-click again on the crown, etc. Crown switches are not in the center of the square so they are harder to be kept. We've introduced a new concept - CS Builds: All CS participants can make a free rebuild during each CS (anytime during CS, but you can't stay in Valley without doing the rebuild). This means that you can play any build of your character, depending on your guild strategy and what is needed at that CS. This also means that Tanks are no longer part of normal gameplay - anyone can play Tank for the Castle Siege, GM's are no longer doomed to make a character only for 2 hours per week of fun, as well as the stampers. These builds aren't kept, so at the end of CS, you will get back to your previous build. With this change, we're aiming to "fix" multiple things: Encourage new guilds to participate in CS without the need to depend on random players to sacrifice their gameplay for TANK to have any chance at CS. Encourage PvM players to take part in CS despite their build being PvM for the rest of the time, increasing the number of CS participants. Bring a layer of "freshness" on each CS, as strategies can be changed/adjusted after each CS, nothing being "meta" for too long. In order to participate at CS you need to be in the registered alliance and to also write /rebuild before entering in Valley. Note: You can write /rebuild anytime starting from 16:45. Note2: You have an unlimited amount of rebuilds until 17:00, then you can't rebuild anymore. PRE-Fight Gameplay & Requirements In order to access the CS battle (stay in the valley), you need to meet the following requirements: Be selected as a CS participant (after the Signs period). Have at least 15 members in the main guild. Have the Average Level of the main guild >= 75% of the TOP1 Player level (rounded down). Example: If the TOP1 Player has level 300, the minimum Average Level of the Main Guild must be 225. Have at least 10 players from the main guild online in either Crywolf or Valley. Have /rebuild already made. If any of these requirements fail, you will be moved out from the valley when you try to enter during CS. Checks are happening every 60 seconds (and you will notice how many seconds are left before the next check). These requirements will (automatically) make it much harder for people to do "ghost" strategies, but still doable. Alliance GM CS players control: There are 2 modes of the limit at CS, that each alliance GM can decide: Free Mode - it is the default mode - this means that any 25 players can be online on the CS server anytime, during CS, without restrictions. How does it work? When the 25th player enters the Valley, any extra player (26th, for example) will be moved to Crywolf, when trying to enter the Valley. When there are 24 players in Valley, an empty slot is once again free for another extra player, and so on. Note: The priority for staying in Valley when there are more than 25 players is based on the order of /rebuilds. Example: rDy is 1st that did rebuild, PressPlay is 2nd that did rebuild, Mario is 3rd that did rebuild. If there are < 25 players on Valley, all 3 can stay in Valley. If there are 25 players already in Valley and rDy is not but Mario is, if rDy joins Valley then Mario is being kicked from Valley and rDy can stay. Limited Mode - this means that there's a list controlled by the alliance GM with the players who do not have access to CS (any player other than the players from this list can join the CS). GM can add/remove players to/from the list anytime before 15 minutes from the start & during CS. Note: GM can use the command /blacklist PlayerName in order to blacklist a player from the CS. Note2: GM can use the command /delblacklist PlayerName in order to remove a player from the blacklist. Note3: Few seconds after blacklisting a player, if he is online in the valley he will be moved to crywolf and prevented from joining Valley. Before the fight actually starts, there are 2 Strategies that participants can profit from: Attackers Advantage During the Sign of Lord period, attackers that are registered at CS must register as many Sign of Lord as possible. The team with the highest number of signs of lord registered at the end of the Sign period will win the Sign fight, having the opportunity to BAN a BUILD for the incoming CS. This means that the banned build can't be used by all participants. Any build from the banned list can be banned including VDL/VBK, depending on everyone's strategy. Note: You need to register at least 300 Signs in order to be able to BAN a build, not only being first. Builds that can be banned (banned list): ESM, ABK, VBK, EE, AE, SMG, SDL, VDL, ERF, VRF. If a build is banned, characters from that class can't have more than 20% of the total points in that stat. Example: If EE build is banned, an ELF with 2000 total points can't have more than 400 ENE at that CS. The command for banning a build: /banbuild Build. The period for Build Ban is between Friday 00:00 and Saturday 16:00. Note: If the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Defenders Advantage Defenders can repair gates & statues anytime before the next CS. In order to repair them you need to invest in JoGs and Zen. By repairing the gates & statues you open up 2 advantages: 1. You can also defend them during CS to earn extra time, making life harder for attackers to get into the room. 2. You can reduce your Handicap* points based on the total repairs/upgrades of your gates/statues: 4 points for each 1kk HP that you have on gates/statues when CS starts (maximum ~51kk HP). 8 points for each Defence upgrade on gates/statues (maximum 30 upgrades). 15 points for each Recovery upgrade on statues (maximum 12 upgrades). Formula for points reduction is (Points from HP + Points from Defence + Points from Recovery) * Handicap level (1, 2, 3) Note: The maximum points that can be reduced is 20% of total Handicap points. Example: If you are on Easy Handicap (2500 points) you can reduce a maximum of 500 points from those 2500. New Objectives & Net Worth CS Statues There are now 2 statues, one is on the East side outside the room (104x192y) and one is on the West side outside of the room (77x145y). These Statues are now extra mini-objectives during CS. They can be controlled by one alliance at a time. In order to control a Statue your alliance must have AT LEAST 2 players in its 5x5 range (the statue zones are marked with 4 guards). In order to control a Statue your alliance must have the highest number of players (compared to the rest of the alliances) in its 5x5 range. Examples: If NewSquad does have 1 player in the 5x5 range of a Statue, and no other Alliance has any player in the range, then the Statue is in a neutral state (not controlled). If NewSquad does have 2 players in the 5x5 range of a Statue, and no other Alliance does, then the Statue is controlled by NewSquad. If NewSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 1 player in the range, then the Statue is controlled by NewSquad. If NewSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 2 players in the range, then the Statue is controlled by the Alliance that already controlled it. If NewSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 3 players in the range, then the Statue is controlled by the other Alliance. East Statue advantage: While holding the East Statue, your alliance will gain +100% (in the first CS hour) / +50% (in the second CS hour) Defense points per second, until the alliance loses control of the Statue. West Statue advantage: While holding the West Statue, your alliance will gain +50% (while a Kill Points modifier is still active) / +100% (while a Kill Points modifier is not active) Kill Points based on the final number of points a killer would normally get. If your alliance holds both statues then the following buff will be up for your alliance until you lose at least 1 Statue: GM will gain damage immunity, preventing him from being damaged, while the buff is active. Note: The immunity buff for GM when holding both statues does make him immune from being moved as well. Gigas Golem Every 12 minutes after it is killed or it is despawned (starting at 17:30) a Gigas Golem will spawn in the Valley, before the Bridge, at fixed coordinates. Gigas Golem has 4 4-minute duration, then it is auto-despawned. The Gigas Golem is another mini-objective, but a timed one. The alliance that does the last hit on the Gigas Golem will put one of the following courses (randomly) on their opponents: Points Curse - Stop the points gained from all sources for 3 minutes. Stun Curse - Stun every opponent for 5 seconds every 45 seconds, for 3 minutes. Net Worth Net Worth is an accumulation of every CS player's activity & performance during each CS. The formula for Net Worth calculation: (Total Kill Points - (Total Feed Points * 0.7)) + Stamp Seconds + Activity Time where: Total Kill Points = The amount of Points you personally contributed to your Team. Total Feed Points = The amount of Points you gave away to other teams while being killed. Stamp Seconds = The number of seconds you held a Switch. Activity Time = 0.15 Points for every second while a CS Participant is online in Valley during CS. This value is raised to 0.4 Points per second if the Player is inside the CS room or in the 5x5 range of the Statues. Example of Net Worth: rDy has 1400 Total Kill Points, 420 Total Feed Points, 200 Stamp Seconds, 60 minutes in the valley during CS & 50 minutes inside the CS room/statues. rDy's Net Worth is 1400 - (420*0.7) + 200 + 60*60*0.15 + 50*60*0.4 = 3046. Note: Stamp Seconds are updated 1 time per minute. CS Gameplay The CS Gameplay is not the usual one (the team that has Defender status at the end of CS does win it), our gameplay is based on Points, so the team with the highest amount of Points at the end of CS does win it (no matter if they are Defenders or not at the end). How to earn Points: After the first 9:30 minutes of CS, the system is initiated & Points can be gathered. Any team that has Defender status during CS will earn Points. Default DEF Points values: 1 Point per second between 17:09:30 and 17:34. 2 Points per second between 17:35 and 17:59. 3 Points per second between 18:00 and 18:24. 4 Points per second between 18:25 and 18:44. 6 Points per second between 18:45 and 19:00. If Defenders GM is out of room his team will only get half of DEF points per second as long as he is out of room. Example: If the current DEF points are 3 per second, if GM is outside of room the team will only get 1.5 points per second. If Defenders GM is out of the room, but in the 5x5 range of the East Statue (DEF Points statue) then his team will get all the DEF Points they would normally get if GM was inside the CS room (no matter who controls the Statue). Apart from DEF Points, teams can also gain points by killing opponents in the Throne Room or 8x8 range of the West & East Statues: The default kill points value is 8 Points per kill. Killing players in the status range will only give 50% of the points that are normally given in Throne Room. Example: If a Kill inside the Throne Room would net you 24 points, the same kill in the statue 8x8 range will net you 12 points. The normal kills formula is DefaultValue+-(LevelDifference*0.25) between targets. The minimum value is 5 points in Throne Room / 3 points in the Statues range, no matter the type of kill or bonuses. There is no maximum value of Points. Note: This means that if the killer is higher in level than the target killed, the points will go down by 0.15 points for each level difference. Note2: If the target is higher than killer the, the points will go up by 0.15 points for each level difference. The level difference formulas will always apply before any modifier, in the case of normal kills. Example: If rDy kills Mario and rDy has level 350 and Mario has level 340, while Kill Points are 8 then rDy gets 8-(0.15*10) = 6.5 Points. If rDy's alliance does control the West Statue then rDy gets +50%/100% * 6.5 Points = 9.75/13 Points on the same kill. If the kill is being made in Statue's range then rDy gets 3.25/6.5 Points. GM points are 4x default kill points (can't be lowered with LevelDifference). TANK points are 2.5x default kill points (can't be lowered with LevelDifference). Note: TANK is considered ANY character (except RF and ELF) that has AGI+VIT higher than 65% of Total Points. Apart from level difference & special roles, we also have extra points gained per kill based on the current total points of the target: You gain an extra 10% (inside CS room) / 5% (in Statues range) of the target total points per kill. The extra points are going directly towards your Alliance and are not counted toward your points/performance, as well as not counted for the target feed points. Example: If rDy kills Mario inside the CS room and Mario has 1000 kill points, then: rDy gets the normal points it would get based on bonuses. Mario gets feed points equal to the points rDy did get. rDy's alliance gets a bonus of 100 points for the kill. Default kill points will be raised randomly during CS time (it will announce when it changes). This anomaly can happen only between 17:30 and 18:30. There will be a minimum of 2 changes and a maximum of 4 changes during this hour. The first change will happen at 17:30. The duration of a change is between 10 minutes and 20 minutes but at 18:30 points will get to normal no matter how much time is left from the last change. The value of points will always be between 10 and 18 during change. It will be announced to participants when Kill Points are updated. IMPORTANT! If you kill a player from your Guild inside the Crown room your team will lose full Points for the kill (based on Normal/Tank/GM/Special role type). IMPORTANT! If you disconnect/select server / switch characters inside the Crown room your team will lose 2.5x Points equal to being killed (based on Normal/Tank/GM/Special role type). Important note about kill points: Only guilds that have at least 300 points gathered can "feed" points to other participants. If your team doesn't have 300 points yet you won't give any points to your killers, but you can get points by killing them if they have over 300 points. The points earned / bonuses, etc. are not rounded up / down. They are given as float values unless it is specified that something is rounded up/down (for example, the average reset requirement for CS). The final Points / Scores / etc. are counted as integers. Example: If DEF points are 3 per second and you get + 50% DEF Points with the statue, then you'll get 4.5 Points instead of 4 or 5 Points. Example2: If you get 25% more points as a BM and you kill a target that would give you 11 points, you'll get 13.75 Points instead of 13 points or 14 points. Example3: If your alliance total points are 5563.60, you'll have 5563 Points. If your final NetWorth is 1120.7, then your NetWorth is 1120. We also have special roles at CS, GAs & BMs, that have special roles during CS: Guild Assistants can use /assist in 3 different ways: /assist -> Will teleport the assistant to the GM. /assist east -> Will teleport the assistant to the East Statue, if the guild is currently controlling the East Statue. /assist west -> Will teleport the assistant to the West Statue, if the guild is currently controlling the West Statue. The cooldown for the command is 90 seconds. Battle Masters gain + 25% points per kill for any normal target kill (that does not have any special role). Apart from that, they have access to AoE stun skills (Stern). Stern will stun players in AoE for 7 seconds. Extra effect: Players under stun can't use potions. Stern does require 8 kills (per use) in order to be used. GAs will feed 1.5x normal points when they are killed (if they are not tanks, they feed 2.5x). BMs will feed 2x normal points when they are killed (if they are not tanks, they give 2.5x). Note: Both GA & BMs are set at the moment when CS preparation starts (16:45), any further change during CS won't change the effects on other players. So make sure to set them / update them before 16:45! Note2: Only GA & BMs from the main guild have special roles! In order to help the lowest Points teams from each CS, we've introduced a new feature: Every Alliance GM that is part of CS will get a Life Stone every 15 minutes (starting at 17:30) as long as his Alliance doesn't currently have the most points at CS. Note: The previous, unused Life Stones will be deleted when a new one is generated. Note2: If Alliance GM does switch/reconnect/leave the CS server, the Life Stone is deleted. Note3: The Life Stone is gained only if the GM is online and on Valley at the moment when Life Stones are delivered. Life Stone can be used by dropping it on the ground. After dropping it, it will take 1 minute for it to become "active". While a life stone is active, people who die from that guild will respawn from the place where the Life Stone is placed. Life stone can be destroyed by opponents (before the activation minute as well). Life Stones have the maximum possible Defense but an HP of 140k. Note: This means that no matter how many stats a character does have, it will do similar damage to Life Stones (50-300) so in order to kill them faster you need more people attacking them (no matter their total stats). We also want to reduce the time spent as CS winners for the same alliances, so the Handicap System* was introduced: After each CS win, the winners will get a handicap for the upcoming CS. There are 3 Handicap levels as follows: Easy - 2nd CS after winning the CS: The team starts with -2500 points. Medium - 3rd CS after winning 2 CS in a row: The team starts with -6000 points. Hard - 4th CS after winning 3 CS in a row and onwards: The team starts with -10000 points. Score Command CS Participants can type /score during CS. It will show the following info: On global (middle screen): Alliances score as usual + Players in the valley for each alliance. Current DEF Points / Kill points as usual. Time left for the next Gigas golem spawn / ALIVE status. West Statue & East Statue controllers (if any). On system chat (top left side): Your current Kills, Deaths, Kill Points, Feed Points, and Net Worth. The current Banned Build. CS Participants can also type /score +Name of a CS player and it will show the same info of the player that /score would show for you. Winners Restrictions After winning a Castle Siege, the players that were part of the CS (used /rebuild) and part of the winning alliance can only join the next CS with their winning Alliance. Example: rDy is part of NewSquad, went to CS last CS with his guild, and was part of CS. NewSquad won the CS. rDy can only join next week's CS with the NewSquad guild. Example2: NewSquad is in alliance with ADMINS, rDy is part of NewSquad and Mario is part of ADMINS. NewSquad alliance wins the CS. Next week both rDy & Mario can join CS only with the NewSquad alliance (as the main alliance guild). Note: This is made to avoid cases of winning Guilds remaking their guild / joining another guild for CS just to get rid of Handicaps. Extra restriction: You can play the CS only with the guild/alliance that you started with when you did /rebuild. You can't join other guilds/alliances during CS. CS Rewards For Winners: Discordian Apple You gain access to a single spot in LoT where a party can safely EXP. The spot has mobs with the same level of Relics. The spot has +15% exp (3% higher than relics as gens map and same exp rate as a seal level 3 mercenary). The mobs from the spot have -20% power in terms of HP & DMG compared to Relics. The spot has normal item drops for the monster's level, no special extra drops. The LOT minimum level to enter is 250. Test of Humility 7 mobs spawn across the LoT (Queen Bees). They have a respawn time of 2 minutes. They will drop 100% a Jewel of Guardian that can be used to upgrade Gates & Statues. Test of Mobilization There is an Erohim that spawns 1 time per day, randomly between 19:00 and 22:59. It stays only 20 minutes alive. It will drop 1x random ancient item for each player (from the main CS guild) that is in his range when he does die. A maximum of 10 ancient items can be dropped even if there are more than 10 players. Test of Collaboration You have access to Senior that can upgrade statues & gates as well as set up taxes for the chaos machine, which will go to the Senior budget which can be retrieved by the GM. Note: You can only upgrade gates/statues AFTER the senior is released as a reward. You get 4% of Zen from Market transactions, into Senior, which can be retrieved and used by the alliance. Instead of Lord Mix, the winners will get 7x Guild Master boxes at the end of CS. Guild Master Box can be traded, and based on which character is dropping it, it will drop a last tier exc. item for that class (GD, DS, DM, etc.) with a chance for luck and 3-4 options. It can also drop a 380 non-exc weapon for that class. Note: This Guild Master box is 'forcing' GM's to make choices based on the CS performances of their players, so they can choose who to receive what directly, instead of pure luck with 5x elf items in a row wasting jewels, etc. Example: If a BK drops the Game Master box, he will receive a GD item, DL will receive a DM item, etc. GLORY! For Losing Side: 1x Guild Master Box for every 2500 points they made at CS. Note: The boxes go to GMs if they are online at the end of CS. A maximum of 4 GM Boxes can be earned by each losing team, no matter their points. For Any Participant: Every Guild Master that has a guild with over 6000 points gathered at the CS will win 7x VIP Days. Note: VIP is automatically added at the end of CS if the GM is online, either an extension to the current one or a new last VIP level. Individual Net Worth Reward There's an individual reward based on Net Worth for any CS Player: Minimum Points that your alliance must have gained at CS in order for the players to be eligible for individual rewards: 1500 Points. Minimum Net Worth to be eligible for individual reward: 1000. Default Reward: 10% chance for 1x Early/Mid/Old Box (based on game progress) / 90% chance for 10s/10c/10cr/10gem (gemstones are released as part of NetWorth reward after Break 2). The Net Worth will dictate the % chance of getting the old box as a reward, as follows: (NetWorth/100)% = box a chance. Examples: Having 1000 NetWorth = 10% chance for NS box. Having 1200 NetWorth = 12% chance for NS box. Having 2450 NetWorth = 24.5% chance for NS box. Having 5500 NetWorth = 55% chance for NS box. The rest of the chance is for guaranteed 10s/10c/10cr/10gem. Bonus Reward: Players with a 4000+ Net Worth will also win 2x VIP Days. Note: Net Worth reward is given only to players that are ONLINE on the CS server when CS does end! Rewards progression: CS [1+2]: Net Worth rewards & GMs Reward. (Tests & Tweaks for CS V3) CS [3]: Discordian Apple + Test of Humility for winners. CS [4]: Test of Mobilization for winners. CS [5]: Test of Collaboration for winners & Losers GMB rewards. LOT Permissions Players can no longer enter LoT via the NPC at the entrance. In order to enter LoT you need to have permission from the GM that owns the Castle. Any player (with or without a guild) can join LoT as long as he has permission. To grant permission to someone, the GM must write /grant CharName 1. To remove permission, the GM must write /grant CharName 0. For the granted player to enter LoT, he must go into the NPC zone (near the LoT entrance) and write /lot. GM can give LoT access without the need for characters to be online/same server, only to exist. Note: It doesn't matter how you write the name in terms of upper and lower cases, just to be correct. Exception: GM doesn't need permission to use /lot. When you remove permission in LoT from a player, if he is in LoT he will be moved outside of LoT. Note: Permission can be removed only if GM is on the CS server (crywolf/valley/etc.) Extra Info Teleport of SM is disabled near Switch Crowns (5x5 space). Mana Shield, Sweal, Reflect, Fitness, DSR buff, etc. have a standard duration of 90 seconds (ONLY on the CS server). EE buffs have a standard duration of 120 seconds. Both Attackers & Defenders can spawn after dying anywhere before the first gates of CS & before the second gates of CS (60x - 95y -> 130x - 150y). DL with Dark Horse can't be moved while registering the Crown. Summon has an 80-second cooldown. ERF can have a maximum of 1000 energy. Summoner Sleep at CS works differently: Sleep hit chance on the CS server is 80%. Players that are under the Sleep effect on the CS server can't be damaged. The immunity gained by a player under the Sleep effect does make him immune from being moved as well. Sleep duration on CS server: Under 1000 ENERGY => Sleep is blocked. 1000 - 1799 ENERGY => Sleep duration is 2 seconds. 1800+ ENERGY => Sleep duration is 3 seconds. The maximum number of accounts online per IP on the CS server is 1 (not 2). You can't move from the CS Crown room (using M). You can't trade/drop items inside the CS Crown room.
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Arena Tournament - Most Complex PvP Event General Info Arena Tournament features 7 different rounds, each round taking place 1 time per week, at 19:45 Server Time. There are 2 different Event Types: Team-KotH - Kings of the Hill & LL - Last Laugh. Team-KotH has 2 different Specials, more info is below. To register for Arena Tournament you must type /joinarena when the event is popping (and before it gets closed). You need to have at least level 220 to join the event. After the event is closed, it will start in 1 minute. You can't attack other players before the event does start. Maximum 60 players (Team-KotH) / 42 players (LL). Minimum 16 players (Team-KotH) / 10 players (LL) for the event to start. The maximum duration is 20 minutes for Team-KotH. No maximum duration for LL. Teleport (SM) & Ice Arrow (AE) can be used only during the Team-KotH rounds and also during Last Laugh - Round 2 (KotH round). After every death, you are immune to magic damage for 7 seconds (after you respawn). You can't join while being in a party. If you join a party anytime during the event both chars will be stunned while they are in a party and for 15 seconds after they leave it. You can't join the event with antidotes/SD pots. Any consumables buff (bless/soul pots, doppel scrolls, Halloween, etc.) are deleted every second during the tournament. You get a full clear of existing buffs when you enter the tournament. You can't have other buffs outside of your class buffs during the tournament. You can't move items (for example from the store) during the tournament. You can't trade items during the tournament. You are Muted during the tournament. You can't drop items during the tournament. You can't move to other maps during the tournament. You get PK Stage 2 during the tournament (to use only the right click to attack, without CTRL). At the end of the tournament, you get back to your previous pk level/pk kills / pk timer. Info about Team-KotH (Kings of the Hill) The schedule for Kings of the Hill is the following: Monday - Team-KotH Special 1. Tuesday - Team-KotH Special 1. Wednesday - Team-KotH Special 2. Thursday - Team-KotH Special 1. Friday - Team-KotH Special 1. Saturday - Team-KotH Special 2. How does this new game mode work? Well, on every round, we randomly split the registered players from the Event into teams (each team having its visual skin). Based on the total players of in an event, we start with 4 randomly made teams (5v5v5v5,6v6v6v6, etc. up to 15v15v15v15). In case there are uneven numbers, we can have like 5v6v6v5, and so on. Every 4 minutes, one team is eliminated, and the rest of the players are split again into new teams. Example: Round 1 is starting with 4 teams. After 4 minutes, the team with the least Points is eliminated. The remaining players are randomly split again into 3 new teams, and so on, until 1 team remains alive. After each team elimination, the team's points are reset to 0. Players keep their points, though. You're earning 10 points for your team whenever you kill a player from another team. The 2nd time you kill the same character (in the same team round) you will earn 8 points, 3rd time 6 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). You're losing 2 + 5% of your current personal points per death (but your team is not losing anything). Example: If you make 100 points in Round 1 and 80 points in Round 2, in Round 3 you're losing 2 + 0.05*180 = -11 points per death. At the end of the event, your score will reflect the score with the kills + deaths. You can't attack players from your team. After 3 rounds of Team-KotH, all players from the team left alive enter the LMS round (last round): In this round, everyone plays for himself (FFA). The winners of the Arena Tournament are the last to remain alive. Everyone starts with 4 lives. Killing a player does remove 1 life from him. For every 3 lives taken, you gain an extra life. If you reach 0 lives, you are eliminated. You can also take only x lives from the same player as follows: If there are >= 12 players remaining in the LMS round, you can only take 1 life from the same player. If 9-11 players are remaining in the LMS round, you can only take 2 lives from the same player. If 6-8 players are remaining in the LMS round, you can only take 3 lives from the same player. If <= 5 players are remaining in the LMS round, there is no restriction. Amount of winners per Event is also based on the number of players that started the LMS round: Starting players <= 5 => maximum 2 winners. Starting players = 6 or 7 => maximum 3 winners. Starting players = 8 or 9 => maximum 4 winners. Starting players = 10 or 11 => maximum 5 winners. Starting players > 11 => maximum 6 winners. If the event isn't over before its maximum duration, then the remaining players will be selected as winners based on their total points contribution during the Team-KotH stage. In case of a tie, the order is decided based on Lives Taken during the LMS round. Note: Winners can't join other tournaments from the week, outside of the Last Laugh (that is available only for weekly winners). Note2: Due to the nature of Team-KotH, disconnecting during the event / leaving the event after it already started will ban you from the Arena Tournament for 3 days. This is only for disconnecting during Team-KotH rounds (Last Laugh / LMS rounds are excluded). Note3: There is an AFK check during the KotH rounds, if the AFK check is triggered, the player will be disconnected (and banned for 3 days from AT, as in the disconnect case). Specials: 1 - Normal -> Everyone plays with the characters as they are. Note: To join any of the Arena Tournament - Special 1 events (Normal), your character must have at least 85% level (rounded down) of the TOP1 character. Example: If the TOP1 character has level 300, only characters over level 255 can join the Arena Tournament. 2 - Free STATS -> Everyone receives the same level and the same amount of stats, based on randomly picked level stats (for everyone) and their class. Note: The randomly picked level stats can be between level 250 and level 400. Note2: Everyone is set to level 220. Note3: Special 2 is free for all (doesn't matter your character level, as long as it is over 220). Info about LL (Last Laugh) Last Laugh is the final Tournament, where the prizes from the current week are also given. Last Laugh is held on Sunday. Only winners of Team-KotH from that week can join the Last Laugh. TOP10 Points (personal score farmed during Team-KotH rounds) that didn't win any of the daily tournaments are qualified for Last Laugh, as extra slots. This means doing your best during the week and all Team-KotH rounds because even if you don't win any of the daily rounds, you can still qualify for Last Laugh! If you have a lower level than the highest level player from the LL, you will receive extra stat points to add for the tournament based on the difference of level between you and the highest level player, and also based on your class. The points are added when the Arena is closed, so you have 1 minute to use them. Everyone is set to level 220 during LL. There is no settled duration for the LL but there are 3 rounds: Round1: LMS Round During this round, you need to eliminate players while surviving. The round is over when there are X amount of players left in the Tournament, as follows: If there >= 36 participants, Round 1 is over when there are 26 players left. If there >= 30 participants, Round 1 is over when there are 20 players left. If there >= 26 participants, Round 1 is over when there are 18 players left. If there >= 22 participants, Round 1 is over when there are 16 players left. If there >= 18 participants, Round 1 is over when there are 14 players left. If there >= 14 participants, Round 1 is over when there are 12 players left. If there >= 12 participants, Round 1 is over when there are 10 players left. If there >= 10 participants, Round 1 is over when there are 9 players left. Everyone starts with 6 lives. Killing a player does remove 1 life from him. For every 4 lives taken, you gain an extra life. If you reach 0 lives, you are eliminated. You can also take only x lives from the same player as follows: If there are >= 26 players remaining in the LMS round, you can only take 1 life from the same player. If there are < 26 players remaining in the LMS round, you can only take 2 lives from the same player. Round2: KotH Round During this round, you need to farm as many Points as possible within 10 minutes. You're earning 10 points whenever you kill a player. The 2nd time you kill the same character you will earn 9 points, 3rd time 8 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). You're losing 2 + 8% of your current points for each of your deaths. Example: If you have 120 points, if you die you lose 2 + 10 (8% of 120, rounded) = 12 points. After 10 minutes, the top characters with the most Points will be qualified for the last round (3), the rest of the players being eliminated. In case of a tie, the order is based on Lives Taken. Round3: Last Laugh - Final Round A virtual bracket will be generated for the 8 players left, it will be based on the Points gathered during round 2 as follows: TOP1 points will play vs. TOP8 points. TOP3 points will play vs. TOP6 points. TOP4 points will play vs. TOP5 points. TOP2 points will play vs. TOP7 points. Then each character will be moved to a different Arena cage where the matches are being played. In cages, you are playing 1v1 with your opponent. Both chars start as "chained" and the game is starting in 5 seconds. The first character to kill the other 2 times will advance in the bracket (Best of 3). You do receive a clear of all buffs/effects after a kill and you start from different corners again. SD is not restored during the match. After winning a match you advance in the bracket and either wait or face your next opponent from the Winner bracket. After winning/losing a game you will be redirected to a new cage. After each finished game, if your SD is not full, you will receive a Complex Potion that you can use ONLY before the start of the next game, to restore your SD to full. You need to be fast! Players that lose in the Winner bracket are sent into the Loser bracket where they face other bracket losers. Games in the Loser bracket are the same as in the Winner bracket (Best out of 3). If you lose a game in the Loser bracket you are eliminated from the Tournament, if you win you advance in the Loser bracket up until the Grand Finals. The Grand Finals are BO5 (Best out of 5). Rewards System There are 3 types of rewards that Arena Tournament is offering: Participation reward Everyone who participates in an Arena Tournament event (except for the Last Laugh round) will receive a Gladiator's Pride buff. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the buff! Gladiator's Pride will increase the NORMAL bonus EXPERIENCE granted by the Perfect Party by +20%. Gladiator's Pride will increase the MASTER bonus EXPERIENCE granted by the Perfect Party with +14%. Example: Your current Perfect Party does grant you +5% NORMAL EXP, if you get Gladiator's Pride, the buff is raised from +5% to +25%. Example2: Your current Perfect Party does grant you +7% MASTER EXP, if you get Gladiator's Pride, the buff is raised from +7% to +21%. The duration for the Gladiator's Pride is based on your event performance and it does work in all places where you are in a Perfect Party: Duration: 2 hours if you are eliminated after the 1st Team-KotH round. Duration: 2.5 hours if you are eliminated after the 2nd Team-KotH round. Duration: 3 hours if you are eliminated after the 3rd Team-KotH round. Duration: 4 hours if you are eliminated during the 4th Team-KotH round (LMS round). Note: Because winners from each day aren't able to participate in the rest of the Arenas from that week, being part of the winners of an Arena will grant you access to Gladiator's Pride buff every day starting from the day you've won the Arena up until the Saturday's Arena (included). This means that if you will be ONLINE on normal maps (Server 1) every day at the start of the Arena Tournament you will get 4 hours of Gladiator's Pride as if you were a participant in the last Team-KotH round. Note2: Not being online and on normal maps (Server 1) when Arena Tournament does start won't grant you the buff! Weekly win reward The winners (and only the winners) from each Arena Tournament round will win access to Sunday's round (Last Laugh). The Last Laugh also has a separate guaranteed reward for the participants (as long as you just join the Event and stay until it is over / you are eliminated). Current Last Laugh guaranteed reward is 5x Jewel of Harmony, 5x Jewel of Chaos, 40kk zen + 50% chance for Early/Mid/Late Old Box (based on game progress - including TOP3). Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the guaranteed reward! Last Laugh performance reward Based on your performance at Last Laugh, the following rewards will be given: Performance reward is 1x Jewel of Creation for every player eliminated before you & 1x Jewel of Harmony for every 2 players eliminated before you. You also get a 2% increase for your Early/Mid/Late Old Box chance for each player eliminated before you. Example: 20 players at LL - 10th place get 10x Jewel of Creation, 5x Jewel of Harmony & 70% chance for Early/Mid/Late Old Box as a performance reward. TOP3 extra rewards: Winner of Last Laugh: 1x Golden Fenrir with 5 days duration, 1x HoF + Legends Group (forum) + 3x Piece of Horn + 1x Early/Mid/Late Old Box (based on game progress). Note: The Legends Group is active only for the duration of the edition, not permanent. Note2: Winning 3x Arenas during the edition will grant you a permanent Legends Group. 2nd place of Last Laugh: 1x HoF + 2x Piece of Horn + 1x Early/Mid/Late Old Box (based on game progress). 3rd place of Last Laugh: 1x HoF + 1x Piece of Horn + 1x Early/Mid/Late Old Box (based on game progress). A final example of Last Laugh winner's full reward (with an example of 30 participants): 5x Jewel of Harmony (guaranteed reward) + 5x Jewel of Chaos (guaranteed reward) + 40kk Zen (guaranteed reward) + 1x Early/Mid/Late Old Box (100% chance from guaranteed + performance reward) + 29x Jewel of Creation (performance reward) + 14x Jewel of Harmony (performance reward) +1x HoF (TOP3 reward) + 5 days Golden Fenrir + Legends Group (forum) + 3x Piece of Horn & 1x Early/Mid/Late Old Box (TOP1 reward). If you leave/get disqualified/get disconnected from the LL round you won't win anything. Arena Tournament Rankings Daily Winners - only winners from each day are recorded. Daily Participants - Only non-winners (participants) are recorded. Last Laugh - Only Last Laugh participants recorded. Daily Winners & Daily Participants rankings are reset every Sunday at 23:58. Last Laugh rankings are reset every Sunday at 19:25. This means during the week you can see the Last Laugh rankings from the previous Sunday & the current winners/participants of the week.
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Bloody Witch Queen - Medusa's Right Hand Lore Location & Schedule The boss can be found in Vulcanus - it will spawn randomly in one of the pre-defined zones. It will respawn 3times per day, at the same time as Cursed Dragon, as follows: 1 time between 02:00 & 07:59 1 time between 10:00 & 15:59 1 time between 18:00 & 23:59 Duration of Bloody Witch Queen: 30 minutes. Stats Difficulty Tier: Mid-Game Health Damage Defense Defense Rate Attack Rate Attack Range Attack Speed 22.000.000 1.250 ~ 1.450 400 800 2.350 5 1 hit / 1.4 seconds The boss has a Maximum Elemental Defense Rate which means Elemental Damage is useless. Skills & Mechanics STUN Attacks have a chance to stun. PUSH BACK Attacks have a chance to push back the players. ICY TOUCH Dying in the 12x12 range of the boss will freeze the character, reducing movement speed for 10 seconds. Requirements & Restrictions There is no level restriction to enter the boss zone outside of the map level (350+) but the recommended level is 400+. Open-Entry: Anyone can participate in Bloody Witch Queen while she is alive. Boss Type: Gens - PK is free and enabled between opposite gens families and is disabled between same gens families. Summon (DL) is working normally while the boss is alive. Extra Information & Mechanics Bloody Witch's Push range is 4 tiles. Rewards Reward: 1x Flame of Condor + 3x ETOL + 50x Elemental Rune + 70% chance for 1x Sealed Bloodangel Armor - 30% chance for 1x Exc. Bloodangel Weapon + 85% chance for 1x Cracked Bloodangel Item - 15% chance for 1x Exc. 380 Weapon + 50% chance for 30x Bless - 50% chance for 15x Creation. - You gain 50 CREDITS & 50~75 RUUD per kill. Tips & Tricks To be continued. Credits: Adapted by NewSquad. The information matches our Zenith server.
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Cursed Dragon - Medusa's Left Hand Lore Location & Schedule The boss can be found in Elbeland - it will spawn randomly at any position on the map. It will respawn 3 times per day, at the same time as Bloody Witch Queen, as follows: 1 time between 02:00 & 07:59 1 time between 10:00 & 15:59 1 time between 18:00 & 23:59 Stats Difficulty Tier: Early-Game Health Damage Defense Defense Rate Attack Rate Attack Range Attack Speed 6.500.000 550 ~ 650 150 350 1.400 2 1 hit / 1.2 seconds The boss has a Maximum Elemental Defense Rate which means Elemental Damage is useless. Skills & Mechanics TELEPORT During the fight, the boss will constantly teleport around, making it harder to be focused. Requirements & Restrictions There is no restriction on the level to enter the boss zone but the recommended level is 200+. Open-Entry: Anyone can participate to Cursed Dragon while he is alive. Boss Type: Hybrid - One spawn is PvP (PK is enabled and it is free in the 12x12 range of Cursed Dragon), and one spawn is PvM (PK is disabled). Summon Skill (DL) is working normally. Rewards Reward: 1x Fragment of Radiance Slot (1~4) + 20x Elemental Rune + 71% chance for 1x Feather - 29% chance for 1x Crest + 50% chance for 1x TOCA / 50% chance for 1x ETOCA + 70% chance for 1x Sealed Bloodangel Boots/Gloves as extra drop. Note: You have a 25% chance to get 1x Early NS Box as an extra reward. You gain 25 CREDITS & 50~75 RUUD per kill. Tips & Tricks To be continued... Credits: Adapted by NewSquad. Information is matching our Zenith server.
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Death King - The One True King Lore Location & Schedule The boss can be found in Lost Tower - it will spawn on the bridge that is found after passing the Gate from Devias to Lost Tower. It will respawn 2 times per day, at fixed hours, as part of the Death Skeletons Invasion. Duration of Death King: 20 minutes. Stats Difficulty Tier: Early-Game Health Damage Defense Defense Rate Attack Rate Attack Range Attack Speed 7.500.000 350 ~ 450 150 300 Max 5 1 hit / 0.6 seconds The boss has a Maximum Elemental Defense Rate which means Elemental Damage is useless. Skills & Mechanics ICE ATTACK All of the King's attacks do apply Ice, reducing the character's movement speed. ENRAGE Every 25 seconds, Death King becomes Enraged. During Enrage, he gains a high damage boost. The Enrage is amplified based on how many players are around the boss. Enrage duration is 5 seconds. BONE SHIELD Every 18 seconds, Death King becomes Protected. While he has Protected status, 85% of the damage towards him is absorbed. Bone Shield duration is 6 seconds. DEATH'S EMBRACE Every 30 seconds, Death King becomes Immune. While he has Immune status, he can no longer be attacked. To purge his Immune status, at least 3 players must be killed by PK near him. Death's Embrace duration is 60 seconds. *If there is no purge in 60 seconds after the Death's Embrace started, it is automatically purged. Requirements & Restrictions There is no restriction on the level to enter the boss zone outside of the map level (90+) but the recommended level is 200+. Open-Entry: Anyone can participate in Death King while he is alive. Boss Type: PvP - PK is enabled and it is free in the 12x12 range of Death King. Summon (DL) is not working in the boss zone, Lost Tower & Devias while the boss is alive. Rewards Reward:1x Magic Backpack + 10x Creation + 2x Mid/High Tier Ancient + 50% chance for 1x Blessing of Spirit - 50% chance for 1x NS Jewel + 50% chance for 1x Cracked Bloodangel Item as an extra drop. Note: You have a 25% chance to get 1x Early NS Box as an extra reward. You gain 30 CREDITS & 50~75 RUUD per kill. Tips & Tricks To be continued... Credits: Adapted by NewSquad. The information matches our Zenith server.
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Nix - The Lake's Guardian Lore Location & Schedule The boss can be found in Nixies Lake - You need to talk with Spirit Nixie located at {114, 109} to enter the boss room. It will respawn between 5 and 8 hours after it is killed. Stats Difficulty Tier: End-Game Health Damage Defense Defense Rate Attack Rate Attack Range Attack Speed 100.000.000 5.000 ~ 7.000 3.000 4.950 10.000 8 1 hit / 1 second Elemental Damage Elemental Defense Elemental Defense Rate Elemental Attack Rate 4.500 ~ 5.000 1.950 2.140 5.800 Skills & Mechanics ENERGY BALL Sends out a ball of energy that deals heavy AoE damage. High chance the character's Defense and Damage will be reduced for 30 seconds. ICE RAIN Causes Ice Rain around the Boss. The low chance that the character will be frozen for 30 seconds. ICE BREATH Spray a beam of Ice around the location. Affected characters will have their movement speed reduced, lasting 1 minute. ICE BOOM This skill is used immediately after the Ice Breath skill. A magic circle is drawn under the target and after 2 seconds sharp ice shards fall into the circle. Causes heavy AoE damage to characters sitting in circles. KNOWLEDGE ABSORPTION Becomes invincible for 3 minutes and creates 2 Ice Barriers nearby. Use the Ice Rain Skill for 3 minutes. If the Ice Barriers are not destroyed within 3 minutes, 20 monsters from the Lake will be summoned. Ice Barriers only take elemental damage. DEVIL EYES A magic circle is generated inside the Boss area and after 10 seconds, all the outer areas of the magic the circle will have a rain of black ice from above. Once hit by the skill, the character's HP becomes 0 and the character dies instantly. HP RECOVERY When there are no characters within the attack range of the boss, Nix will recover HP every 1 second. Requirements & Restrictions Only characters over level 1000 can enter the boss room, but the recommended level is 1150+. You can join the boss fight with a party of up to 5 characters. Each character from the party must have a Spirit Nixie Shard. The Spirit Nixie Shard can be obtained from ?? (not set yet) and it is consumed after entering the boss room. Closed-Entry: After the boss is spawned, only one party (up to 5 characters) can participate in the fight, and the entrance for other characters is closed, as well as for characters inside the room. Boss Type: PvM - PK is disabled. Summon (DL) is not working in the boss room or Nixies Lake while the boss is alive. If all characters are killed during the boss fight, the entry the to boss room reopens and Nix will reset. Rewards - Reward: 1x Pentagram Emblem + 1x Errtel Emblem + 100x Elemental Rune + 40% chance for 1x Frost Soul - 16% chance for 1x Frost Anvil - 20% chance for 1x Silver Heart Soul - 8% chance for 1x Silver Heart Anvil - 6% chance for 1x Socket Necklace Tier 2 - 10% chance for 1x Seal of Ice Dragon. - Shared Pool of 200 CREDITS & 4000 RUUD per kill. Tips & Tricks To be continued... Credits: Adapted by NewSquad. Information is matching our Zenith server.
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NewSquadMU - Project Zenith - Info roya ⇓ Basic Info Gameplay Info Progression System NS Box System Events, Invasions, Bosses & Activities Spots Info & Maps System Drop Info & Economy System Chaos Machine Info & Jewels Rates Special Commands / Hot Features that you should KNOW! PvP System - All Details & Features Medals, Excellent (BoKs) & Ancient Tiers Extra Info Topics: Info about CREDITS - https://newsquad.mu/forum/topic/113-zenith-info-about-credits/ Info about Characters - https://newsquad.mu/forum/topic/122-zenith-info-about-characters/