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Everything posted by rDy
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Adding the following mini-patch here since there's no point for a separate topic, it is now live: [DOCUMENTED] [FIXED] Scroll of Haste not being able to be learnt. [DOCUMENTED] [UPDATED] EXP rate starting from level 250 is now lower than before 250. [DOCUMENTED] [UPDATED] Another boost on Jewels dropped in early maps, especially to Jewel of Life. [UPDATED] Nerfed Power Slash overall damage. It should be more suitable as a starter skill now while keeping the RBS+s in drop as it was. [UPDATED] Boosted Silver Medal items chance for ADD from 6% to 10%. [UPDATED] Boosted Gold Medal items chance for ADD from 8% to 15%. [UPDATED] Nerfed CC mobs damage. I have also reset your Event Entries. [UPDATED] Ring of Honor and Dark Stone can now drop starting from Tarkan 2 / Aida 2 as well (instead of Icarus+). Note: Monsters level 74~108. [UPDATED] Dying in Death King's 15x15 range will now respawn you in Lorencia.
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Release date: 26.08.2023 at 17:45 - Server restart & relogin game was needed. Note: You need to update your game via Launcher (PlayZenith.exe) - restart the Launcher to do the update (if you have it opened). Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [FIXED] Glimmer Set from Starter ring dropping as the non-exc "Lucky" version instead of the non-exc normal version. [UPDATED] Starter Ring can now drop only Tier 1 items. [FIXED] Reset Fruits resetting 10 points instead of 100. [FIXED] Small DL Cape, NS Jewel & Reset Fruits not being able to be traded and / or stored. [UPDATED] Scroll of Emperor (Quest Level 1) can now drop from monsters between level 45 & 80 and drop rate increased. [UPDATED] Soul of Wizard, Tear of Elf, etc. (Quest Level 2) can now drop from monsters between level 62 & 80 and drop rate increased. [UPDATED] Ring of Honor & Dark Stone (Marlon Quest) can now drop from monsters between level 80 & 108 and drop rate increased. [UPDATED] Slightly increased the drop rate of Jewel of Bless, Jewel of Soul, Jewel of Chaos and Jewel of Life in early maps. [UPDATED] Slightly increased the drop rate of IMP, Guardian Angel & Rudolf. [UPDATED] Decreased the drop rate of T0, T1, T2 and T3 skills. [UPDATED] Excellent Mana option now increases Mana by 15% instead of 4%. [UPDATED] Reduced Elf's Triple Shot Mana cost from 15 to 10. [UPDATED] Increased Elf's initial Mana pool from 30 to 45. [UPDATED] Added some base HP recovery on GC, not sure if it is enough but should help a little with the HP loss from wings.
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Specific Changes & Character Guides You can find individual changes/formulas based on the Character, as part of their guides: Dark Knight: https://newsquad.mu/forum/topic/90-character-dark-knight/ Dark Wizard: https://newsquad.mu/forum/topic/89-character-dark-wizard/ Elf: https://newsquad.mu/forum/topic/93-character-elf/ Magic Gladiator: https://newsquad.mu/forum/topic/92-character-magic-gladiator/ Dark Lord: https://newsquad.mu/forum/topic/94-character-dark-lord/ Summoner: https://newsquad.mu/forum/topic/96-character-summoner/ Rage Fighter: https://newsquad.mu/forum/topic/98-character-rage-fighter/ Grow Lancer: https://newsquad.mu/forum/topic/100-character-grow-lancer/ Rune Wizard: https://newsquad.mu/forum/topic/101-character-rune-wizard/ Slayer: https://newsquad.mu/forum/topic/97-character-slayer/ Gun Crusher: https://newsquad.mu/forum/topic/99-character-gun-crusher/ Kundun Mage: https://newsquad.mu/forum/topic/104-character-kundun-mage/ Lemuria: https://newsquad.mu/forum/topic/102-character-lemuria/ Illusion Knight: https://newsquad.mu/forum/topic/105-character-illusion-knight/ Global Changes IMPORTANT NOTE: Currently only Attack Speed, Elemental Stats & Character Specialization bonuses are showing correctly in (C), the rest of the stats (attack power, defense, rate, etc. are showing values based on default formulas not on our new formulas. Exception: BK, MG, RF & SL's (C) stat page, which shows their "real" Attack Power (and only it). IMPORTANT NOTE2: All buffs, debuffs, etc. from all characters have been changed and you can see their information on the skill tooltip(s), including max rate, scaling, formula, and so on. The following changes are changes that are not specific to only 1 Character: General Changes [UPDATED] MG, RF, DL & GL now receive 6 points per level. [UPDATED] The rest of the chars outside of MG, RF, DL & GL now receive 50 extra points for finishing the 1st Quest (Scroll of Emperor). [UPDATED] The rest of the chars outside of MG, RF, DL & GL now receive 70 extra points for finishing the 2nd Quest. [UPDATED] The rest of the chars outside of MG, RF, DL & GL now receive 90 extra points for finishing the Marlon Quest (Ring of Honor). [UPDATED] Maximum Attack Speed for all classes is now 220. [UPDATED] Skill Damage % for BK, SMG, DL, GL, SL & IK is now static at 200%, without the possibility of raising it further. [UPDATED] SD Formula for all classes is now highly increased by the VIT stat. So, what happens now is that the VIT will exponentially affect your total SD starting from level 200. The higher the character level & VIT the more SD you'll have. For us, VIT was always (starting from S6) a stat that is 90% related to PvP, so in order to highlight that even more, we're tying it to a 100% PvP element, which is SD. This means if you only care about PvM you can ignore the VIT outside of the comfortable PvM values, but if you care about PvP resistance you can't ignore the VIT anymore. [UPDATED] All characters now start with the same stats distribution: 20 points in each stat. [UPDATED] All characters now start with the same initial HP: 80 HP. [UPDATED] Buffers are now Hybrids with limited buffs that have the same formulas in all sub-servers. [UPDATED] Lemuria & Kundun's "Bond" is only applied to themselves and not to other characters from the party. [UPDATED] The "Bond" buff is nerfed to 3% damage instead of 30%. [UPDATED] Maximum DD is now 60%. [UPDATED] Maximum REF is now 65%. [UPDATED] Removed Combat PWR % damage from weapons & from the supported characters (since only half of physical characters support it, it is not worth to create a separate balance around them). [UPDATED] Increased default SD Regeneration of all characters from 4% to 7% (in safe-zones). [UPDATED] Tweaked the base Damage, stats specialization & scaling % damage of most skills in the game. [UPDATED] Now all skills have a 10% Elemental Imprint (from 100%~190%). [UPDATED] The AoE skills now have a separate DMG reduction in PvP as follows: 20% reduction: Ice Blood, Twisting Slash, Pollution, Fire Burst, Flame Strike, Inferno, Plasma Ball, Spirit Hook, Dragon Violent, Sword Blow, Unleash Marvel, Blood Storm. 50% reduction: Blade Storm, Ice Blast, Breche, Spin Step, Evil Spirit, Meteor Storm, Lightning Shock, Death Scythe, Gigantic Storm, Havok Spear, Dragon Roar, Raining Arrow, Spear Storm, Rageful Blow. 0% reduction: Fire Blood, Dark Side, Destruction, Ice Storm. [UPDATED] Slightly reduced the STR required to equip Mastery (Bloodangel, Darkangel, etc.), Divine & Blessed Rune Maces, Staffs, Sticks, Books, Orbs & Magic Guns. [UPDATED] Slightly reduced the STR required to equip Skull Shield, Legendary Shield & Grand Soul Shield. [UPDATED] All Mastery items base Defense (Bloodangel, Darkangel, etc.) in order to balance them across classes and tiers. [UPDATED] All Socket items (both Tier 1 and Tier 2) Defense in order to balance them across classes. [UPDATED] Removed the Cooldown from Teleport & Teleport Ally. Instead, they now cost 85 AG per cast (Teleport) & 100 AG per cast (Teleport Ally). [UPDATED] AG Regeneration for all characters: In combat: It regenerates 2 + Max. AG*0.03 every 3 seconds. Out of combat: It regenerates 2 + Max. AG*0.06 every 3 seconds. [UPDATED] Mana Regeneration for all characters: In combat: It regenerates Max. Mana*0.02 every 3 seconds. Out of combat: It regenerates Max. Mana*0.05 every 3 seconds. [UPDATED] Tweaked all skills Mana consumption to have them balanced across all characters. [UPDATED] Skills upgrades from Master Tree now have a +10%~+50% Mana increase compared to the base value. [UPDATED] Skills upgrades from Enhancement Tree now have a +10%~+30% Mana increase compared to the Master Tree value. [UPDATED] Characters no longer gain Elemental Defense from stats (AGI). Global Master Tree Tweaks & Balance [UPDATED] "Improve Health" nerfed from 102 ~ 567 ~ 766 (level 1 / 10 / 20) to 63 ~ 353 ~ 477. [UPDATED] "Health Boost" nerfed from 189 ~ 862 ~ 1209 (level 1 / 10 / 20) to 118 ~ 537 ~ 754. [UPDATED] "HP Recovery from Monster Kills" nerfed from HP/43.19 ~ HP/7.79 ~ HP/5.77 (level 1 / 10 / 20) to HP/68 ~ HP/31.51 ~ HP/22. [UPDATED] "SD Recovery from Monster Kills" nerfed from SD/9.14 ~ SD/1.65 ~ SD/1.22 (level 1 / 10 / 20) to SD/42 ~ SD/19 ~ SD/12. [UPDATED] "Health Recovery" now requires 10 Points and the increase is now 2%. [UPDATED] "Improve Elemental Defense" buffed from 3.5 DEF / level to 5 DEF / level. [UPDATED] "Lifesteal Mastery" buffed from 6SD ~ 39SD ~ 53SD (level 1 / 10 / 20) to 81SD ~ 304SD ~ 400SD (level 1 / 10 / 20). [UPDATED] "Improve Defense" nerfed from 60 ~ 333 ~ 450 (level 1 / 10 / 20) to 10 ~ 60 ~ 85 (level 1 / 10 / 20). [UPDATED] "Improve Set Bonus" buffed from 6 ~ 39 ~ 53 (level 1 / 10 / 20) to 15 ~ 84 ~ 120 (level 1 / 10 / 20). [UPDATED] "Improve Wings Defense" from 12 ~ 66 ~ 90 (level 1 / 10 / 20) to 13 ~ 73 ~ 105 (level 1 / 10 / 20). [UPDATED] "Improve Wings Damage" from 12 ~ 66 ~ 90 (level 1 / 10 / 20) to 7 ~ 42 ~ 60 (level 1 / 10 / 20). [UPDATED] "Steel Armor" nerfed from 33 ~ 186 ~ 252 (level 1 / 10 / 20) to 20 ~ 112 ~ 160 (level 1 / 10 / 20). [UPDATED] "Shield Block" nerfed from 1% ~ 6.48% ~ 8.82% (level 1 / 10 / 20) to 0.46% ~ 4.07% ~ 5.61% (level 1 / 10 / 20). [UPDATED] "Shield Absorb" nerfed from 1% ~ 3.73% ~ 4.9% (level 1 / 10 / 20) to 0.21% ~ 2.57% ~ 3.57% (level 1 / 10 / 20). [UPDATED] "Two-Handed Sword Strengthener", "Two-Handed Sword Mastery", "Two-Handed Staff Strengthener", "Two-Handed Staff Mastery" nerfed from 16 ~ 93 ~ 126 (level 1 / 10 / 20) to 13 ~ 57 ~ 76 (level 1 / 10 / 20) - all tree options have the same increase now. [UPDATED] Weapons upgrades (like "Spear Mastery", "Glove Mastery", etc.) that had Double Damage increase were nerfed from different values to 0.6% ~ 3% (level 1 / 10) - all weapons options have the same increase. [UPDATED] "Improve PvM Defense Rate" buffed from 1.20% ~ 6.68% ~ 9.02% (level 1 / 10 / 20) to 10% ~ 36.5% ~ 50% (level 1 / 10 / 20). [UPDATED] "Improve PvM Attack Rate" nerfed from 511 ~ 2838 ~ 3831 (level 1 / 10 / 20) to 106 ~ 735 ~ 1004. [UPDATED] "Improve PvP Defense Rate" nerfed from 614 ~ 3405 ~ 4598 (level 1 / 10 / 20) to 44 ~ 430 ~ 595. [UPDATED] "Improve PvP Attack Rate" nerfed from 818 ~ 4541 ~ 6130 (level 1 / 10 / 20) to 176 ~ 1605 ~ 2215. [UPDATED] "Wizardry Expansion Mastery" nerfed from 1.20% ~ 6.68% ~ 9.02% (level 1 / 10 / 20) to 0.51% ~ 3.05% ~ 4.14% (level 1 / 10 / 20). [UPDATED] Removed "Shield Mastery" from the Tree. [UPDATED] "Evil Spirit Strengthener" (SM & MG) nerfed from 8 ~ 52 ~ 71 (level 1 / 10 / 20) to 5 ~ 24 ~ 32 (level 1 / 10 / 20). [UPDATED] "Wizardry Expansion Strengthener" nerfed from 1.20% ~ 6.68% ~ 9.02% (level 1 / 10 / 20) to 1% ~ 3.98% ~ 5.26% (level 1 / 10 / 20). [UPDATED] "Rune Mace Mastery", "Magic Book Mastery", "Magic Gun Mastery", "Two-Handed Sword Mastery", "Blade Mastery", "Glove Mastery" & "Lance Mastery" now requires 10 points and gives a flat 1.2% increase of Double Damage Rate. [UPDATED] "Magic Mastery", "Weapon Mastery", "Improve Minimum Damage", "Improve Minimum Magical DMG", "One-Handed Staff Strengthener", "Stick Strengthener", "Book Strengthener", "Rune Mace Strengthener", "Magic Gun Strengthener", "Orb Strengthener", "One-Handed Sword Strengthener", "Bow Strengthener", "Glove Strengthener", "Scepter Strengthener", "Lance Strengthener", "Short Sword Strengthener", "Outrange" & "Battle Mind" nerfed from 5 ~ 32 ~ 45 (level 1 / 10 / 20) to 2 ~ 23 ~ 34 (level 1 / 10 / 20). [UPDATED] "Improve Maximum Damage" & "Improve Maximum Magical DMG" nerfed from 6 ~ 39 ~ 53 (level 1 / 10 / 20) to 2 ~ 27 ~ 40 (level 1 / 10 / 20). [UPDATED] "Improve Critical Damage" now requires 10 points and gives a flat 3% increase of Critical Damage Rate. [UPDATED] "Improve Excellent Damage" now requires 10 points and gives a flat 2% increase of Excellent Damage Rate. [UPDATED] "Improve Double Damage" now requires 10 points and gives a flat 1% increase of Double Damage Rate. [UPDATED] "Improve Ignore Defense" now requires 10 points and gives a flat 1.5% increase of Ignore Defense Rate. [UPDATED] "Mana Restoration" now requires 10 points and gives a flat 2% chance for full Mana recovery. [UPDATED] "Mana Recovery" now requires 10 Points and the increase is now 2%. [UPDATED] "Improve Mana" nerfed from 102 ~ 567 ~ 766 (level 1 / 10 / 20) to 75 ~ 365 ~ 565 (level 1 / 10 / 20). [UPDATED] "Mana Recovery from Monster Kills" nerfed from Mana/43.19 ~ Mana/7.79 ~ Mana/5.77 (level 1 / 10 / 20) to Mana/58 ~ Mana/26.27 ~ Mana/18. [UPDATED] "Mana Reduction" nerfed from 7.22% ~ 40.07% ~ 54.10% (level 1 / 10 / 20) to 1% ~ 8.5% ~ 12.5%. [UPDATED] "Greater Fortitude Mastery" nerfed from 1.8% ~ 10.01% ~ 13.52% (level 1 / 10 / 20) to 1% ~ 3.75% ~ 6% (level 1 / 10 / 20). [UPDATED] "Ability Gauge Recovery" now requires 10 Points and the increase is now 1%. [UPDATED] "Improve Ability Gauge" nerfed from 27 ~ 153 ~ 207 (level 1 / 10 / 20) to 13 ~ 52 ~ 90 (level 1 / 10 / 20). Global Enhancement Tree Tweaks & Balance [UPDATED] "AoE Range Enhancement" now requires 15 points instead of 10 (and in some cases, 20 points). [UPDATED] "Cast Range Enhancement" now requires 15 points instead of 10 (and in some cases, 20 points). [UPDATED] "Hits per Cast Enhancement" now requires 20 points instead of 15. [UPDATED] "Cooldown Removal Enhancement" now requires 20 points instead of 10. [UPDATED] "Attack Speed Enhancement" now requires 15 points and it increases Attack Speed by +8. [UPDATED] "Weapon Damage Enhancement" nerfed from 0.75% ~ 7.5% ~ 15% (level 1 / 10 / 20) to 0.25% ~ 2.5% ~ 5% (level 1 / 10 / 20). [UPDATED] "Weapon Magical Damage Enhancement" & "Weapon Curse Damage Enhancement" nerfed from 1% ~ 10% ~ 20% (level 1 / 10 / 20) to 0.25% ~ 2.5% ~ 5% (level 1 / 10 / 20). [UPDATED] "Additional Hit per Cast" now has the same increase for all skills/characters as follows: 0.29% ~ 1.51% ~ 3% (level 1 / 10 / 20). [UPDATED] "Skill Damage Enhancement" nerfed from 243 ~ 401 ~ 600 (level 1 / 10 / 20) to 5 ~ 21 ~ 43 (level 1 / 10 / 20) for most characters/skills outside of specific cases that are mentioned on each character. [UPDATED] The Skill Damage increase for all Enhancement Tree skills (1st Tree upgrade from each character) is now the same for all characters & skills: 3 ~ 15 ~ 33 (level 1 / 10 / 20). [UPDATED] Switched the place of Weapon Damage Enhancement / Weapon Magical Damage Enhancement & Weapon Curse Damage Enhancement (last Tree upgrade) with the 2nd Tree upgrade of all characters & skills. Debuff Explosion: [UPDATED] Reduced the base Damage of Poison Storm, Frozen Slayer & Bloodying Hit skills from 25000 to 13000 [UPDATED] Poison Storm Damage Enhancement I nerfed from 2277 ~ 4378 ~ 8500 (level 1 / 10 / 20) to 750 ~ 1705 ~ 3500 (level 1 / 10 / 20). [UPDATED] Frozen Slayer Damage Enhancement I nerfed from 2277 ~ 4378 ~ 8500 (level 1 / 10 / 20) to 750 ~ 1705 ~ 3500 (level 1 / 10 / 20). [UPDATED] Bloodying Hit Damage Enhancement I nerfed from 2277 ~ 4378 ~ 8500 (level 1 / 10 / 20) to 750 ~ 1705 ~ 3500 (level 1 / 10 / 20). [UPDATED] Poison Storm Damage Enhancement II nerfed from 3019 ~ 5513 ~ 10500 (level 1 / 10 / 20) to 1198 ~ 2686 ~ 5500 (level 1 / 10 / 20). [UPDATED] Frozen Slayer Damage Enhancement II nerfed from 3019 ~ 5513 ~ 10500 (level 1 / 10 / 20) to 1198 ~ 2686 ~ 5500 (level 1 / 10 / 20). [UPDATED] Bloodying Hit Damage Enhancement II nerfed from 3019 ~ 5513 ~ 10500 (level 1 / 10 / 20) to 1198 ~ 2686 ~ 5500 (level 1 / 10 / 20). Enhancement Side Tree: [UPDATED] Removed "Base DEF Enhancement" (Side Tree 1) & "Stats Enhancement" (Side Tree 2) from the Enhancement Tree. [UPDATED] "HP Enhancement" nerfed from +70 HP/lvl (up to level 30) and +42 HP/lvl (from level 30 to 40) to +30 HP/lvl (up to level 30) and +50 HP/lvl (from level 30 to 40). [UPDATED] "4th Wings DEF Enhancement" tweaked from +7 DEF/lvl (up to level 40) to +6 DEF/lvl (up to level 30) and +10 DEF/lvl (from level 30 to 40). [UPDATED] "ATK PWR Enhancement", "Magical DMG Enhancement", "Damage Enhancement" nerfed from +13 DMG/lvl (up to level 30) and +8 DMG/lvl (from level 30 to 40) to +3 DMG/lvl (up to level 30) and +5 DMG/lvl (from level 30 to 40). [UPDATED] "Skill Damage Enhancement" nerfed from +50 DMG/lvl (up to level 30) and +30 DMG/lvl (from level 30 to 40) to +4 DMG/lvl (up to level 30) and +7 DMG/lvl (from level 30 to 40). [UPDATED] "4th Wings DMG Enhancement" nerfed from +7 DMG/lvl (up to level 40) to +5 DMG/lvl (up to level 30) and +8 DMG/lvl (from level 30 to 40). Bloody Circle Debuff: [UPDATED] Bloody Circle duration is now 5s (from 10s). [UPDATED] Bleed & Hemorrhage debuffs duration (from last application) is now 4s (from 10s). [UPDATED] Removed the "Circle Duration Enhancement" skill for the Icy Circle from the Tree. [UPDATED] "Bloody Circle I" - chance to create the Circle - nerfed from 6.24% ~ 11.1% ~ 20% (level 1 / 10 / 20) to 1.26% ~ 2.23% ~ 4% (level 1 / 10 / 20). [UPDATED] "Bloody Circle II" now requires 20 Points (from 10 Points). [UPDATED] "Bloody Circle Enhancement" now requires 15 Points and it adds a flat 1% chance to create the Circle. [UPDATED] "Bleeding Effect Enhancement" nerfed from 178 ~ 852 ~ 1852 ~ 3000 (level 1 / 10 / 20 / 30) to 39 ~ 207 ~ 456 ~ 742 (level 1 / 10 / 20 / 30). [UPDATED] "Hemorrhage Effect Enhancement I" nerfed from 136 ~ 739 ~ 1574 ~ 2500 (level 1 / 10 / 20 / 30) to 28 ~ 148 ~ 315 ~ 500 (level 1 / 10 / 20 / 30). [UPDATED] "Hemorrhage Effect Enhancement II" nerfed from 118 ~ 471 ~ 959 ~ 1500 (level 1 / 10 / 20 / 30) to 33 ~ 192 ~ 412 ~ 655 (level 1 / 10 / 20 / 30). Icy Circle Debuff: [UPDATED] Icy Circle duration is now 5s (from 10s). [UPDATED] Freezing & Frostbite debuffs duration (from last application) is now 8s (from 10s). [UPDATED] Freezing debuff defense reduced is now 150 (from 200). [UPDATED] Frostbite debuff attack speed reduced is now 12% (from 20%). [UPDATED] Removed the "Circle Duration Enhancement" skill for the Icy Circle from the Tree. [UPDATED] "Icy Circle I" - chance to create the Circle - nerfed from 6.24% ~ 11.1% ~ 20% (level 1 / 10 / 20) to 3.26% ~ 4.23% ~ 6% (level 1 / 10 / 20). [UPDATED] "Icy Circle II" now requires 20 Points (from 10 Points). [UPDATED] "Icy Circle Enhancement" now requires 15 Points and it adds a flat 2% chance to create the Circle. [UPDATED] "Freezing Effect Enhancement" nerfed from 29 ~ 90 ~ 215 ~ 400 (level 1 / 10 / 20 / 30) to 15 ~ 42 ~ 98 ~ 180 (level 1 / 10 / 20 / 30). [UPDATED] "Frostbite Effect Enhancement I" nerfed from 1.10% ~ 4.69% ~ 10.21% ~ 16.67% (level 1 / 10 / 20 / 30) to 1.01% ~ 2.16% ~ 3.93% ~ 6% (level 1 / 10 / 20 / 30). [UPDATED] "Frostbite Effect Enhancement II" nerfed from 1.03% ~ 4.42% ~ 9.37% ~ 15% (level 1 / 10 / 20 / 30) to 1.01% ~ 2.47% ~ 4.6% ~ 7.04% (level 1 / 10 / 20 / 30). Venomous Circle Debuff: [UPDATED] Venomous Circle duration is now 5s (from 10s). [UPDATED] Poisoning & Toxic debuffs duration (from last application) is now 7s (from 10s). [UPDATED] Poisoning & Toxic debuffs base damage per second is now 2500 (from 4000). [UPDATED] Removed the "Circle Duration Enhancement" skill for the Venomous Circle from the Tree. [UPDATED] "Venomous Circle I" - chance to create the Circle - nerfed from 6.24% ~ 11.1% ~ 20% (level 1 / 10 / 20) to 2.26% ~ 3.23% ~ 5% (level 1 / 10 / 20). [UPDATED] "Venomous Circle II" now requires 20 Points (from 10 Points). [UPDATED] "Venomous Circle Enhancement" now requires 15 Points and it adds a flat 1.5% chance to create the Circle. [UPDATED] "Poisoning Effect Enhancement" nerfed from 106 ~ 882 ~ 2498 ~ 4700 (level 1 / 10 / 20 / 30) to 95 ~ 416 ~ 1087 ~ 2000 (level 1 / 10 / 20 / 30). [UPDATED] "Toxic Effect Enhancement I" nerfed from 145 ~ 774 ~ 1962 ~ 3500 (level 1 / 10 / 20 / 30) to 131 ~ 332 ~ 710 ~ 1200 (level 1 / 10 / 20 / 30). [UPDATED] "Toxic Effect Enhancement II" nerfed from 119 ~ 472 ~ 1138 ~ 2000 (level 1 / 10 / 20 / 30) to 114 ~ 392 ~ 919 ~ 1600 (level 1 / 10 / 20 / 30). PvM Attack & Defense Rate Changes [UPDATED] Replaced "Defense Success Rate +10%" excellent option with "Increase Attack Speed +3" option. [UPDATED] Now all characters start with 300 PvM Defense Rate that can't be raised with any stat. Note: You can only increase your PvM Defense Rate from shield & from master tree skill "Improve PvM Defense Rate". [UPDATED] Now all "starting" monsters have 1000 Attack Rate (which means, by default, without any increase, all characters have 30% chance to "resist" (via miss) damage from "starting" monsters). [UPDATED] Now all "normal" monsters have 2000 Attack Rate (which means, by default, without any increase, all characters have 15% chance to "resist" (via miss) damage from "normal" monsters). [UPDATED] Now all "special" monsters (invasion monsters, events monsters, mini-bosses, etc.) have 3000 Attack Rate (which means, by default, without any increase, all characters have 10% chance to "resist" (via miss) damage from "special" monsters). [UPDATED] Now all "boss" monsters have 6000 Attack Rate (which means, by default, without any increase, all characters have 5% chance to "resist" (via miss) damage from "boss" monsters). [UPDATED] Monsters Defense Rate: Monsters from maps until Old Kethothum (included) have a constant increase in Defense Rate (the higher the mobs, the higher the Defense Rate) up to 720. Monsters from Nixies Lake, Deep Dungeon 1-5 and Swamp of Dark have a constant, static Defense Rate of 720. Monsters from map starting with Cubera Mine have a constant but lower increase in Defense Rate, starting from 750, up to 1080. Special Monsters (invasion monsters, events monsters, bosses, mini-bosses, etc.) have a Defense Rate that mirrors the spot monsters of their level/tier.
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Hello & welcome to our Open Beta Edition! The launch of the OBT will be today at 19:00 Server Time. Mobs will spawn at 20:00 Server Time. We're glad to open our gates to the public in this new stage of development for our Zenith project. I know that many of you are coming here with very high expectations based on our S6 project (played it or heard about it), and we want to make things very clear from the start. This project is far from what we want it to be, and nowhere near a final product, but we're working hard to bring it to the level where it belongs. I must say, WEBZEN did a pretty bad job with this game, and I understand why there are not many (if any?) serious hard/semi-hard non-reset servers on the latest seasons (and why you mostly see 9999x resets servers). It is a veeery hard job to do something decent and veeery time-consuming. We've reworked a lot of the game basically from scratch, from item stats up to drops, skills, characters, buffs, and so on. There was no logic and no "balance" on how the game was designed by default. But as you imagine, it is one thing to theory craft on paper and another thing to actually see the experience in real time. And that's what Open Beta will be about. We're simulating an "official" game, but a game that is not guaranteed to offer a real pleasure (or who knows?), we're gathering data, we're gathering feedback, and we're gathering reports so we can adjust our project based on your experience. Our interest right now is about the early game (level 1~500) and everything related to it. We want to see how the exp feels, how the progression feels, how the economy feels, early farming, and so on. Expect bugs, expect things to not work as intended, expect anything. It is an Open Beta. Make sure to report and be vocal about your experience! Keep in mind that while the characters are tweaked for PvM, the PvP aspect wasn't really touched, and won't be touched until the PvM tweaks are final (else it would be a waste to do all the PvP balance based on some chars values that will be changed). During the OBT, anything can be changed at any time, in real-time. From the smallest change up to the biggest one. Don't take the OBT seriously, don't get too attached to it, don't invest more time than needed. Treat it casually, you may be disappointed otherwise. We will also be playing during OBT (me - as rDyy, @Mario - as Mario, @PressPlay - as IPressPlay, and @BMG1601 - as BMGG to have the same experience as you, the players, and to better understand your feedback and everything gameplay-related. We'll have our own casual party and we'll sometimes ask for +1, come and say hi! In the end, we want to thank you for your interest in being part of this Open Beta Edition. We are confident that together we can create a great semi-hard S18 project and we're eager to meet you! I'll leave the initial OBT info here as well: Open Beta [OBT] Info The duration of the Open Beta Edition is limited, it will last a maximum of 3 months. Nothing is being kept after the Open Beta Edition, outside of the accounts. Official exp rates are applied for the first 30~50 days of the OBT, then we may highly raise the EXP in order to be able to simulate the mid-game / end-game. We will have 3 Stages during OBT as well, content will be progressively released. There are no donations available during OBT - though credits can still be acquired, traded & used as usual (but only acquired from the game). You can make Credits for the official edition by being active in the OBT (reports, suggestions, debates, etc.). You will keep 5% of your Credits farmed during OBT, which you can use on the official edition, that will remain on your accounts. The most active players during OBT (in terms of their contribution) can get a slot in our Council. We'll permanently have a separate Public Test Server where you will be able to freely test anything you want (and you'll have access to all kinds of Test Commands).
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Release date: 24.08.2023 at 16:30 - A small server restart will be needed. Note: You need to download the new OBT client in order to continue playing. Note2: This is the last OBT Patch, next patches will be part of OBT. Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [UPDATED] Boosted Cape of Lord to have the same DMG % increase as the rest of Wings Level 2. [UPDATED] Boosted Cape of Fighter & Cloak of Limit to have the same DMG % increase & DMG % Absorb as the rest of Wings Level 2. [UPDATED] Dark Horse DMG % Absorb is now (50+HorseLevel)/5 - client side will show you the normal, default values. [UPDATED] Added Shop Tier 1 weapons in drop from starting maps monsters. [UPDATED] Reduced Move Levels for Atlans 1-3, Dungeon 3 and LostTower 1-7. [UPDATED] Virtual Gate added between Elbeland 1 and Elbeland 2/3 progression, requiring at least level 15. [UPDATED] Slightly reduced the drop rate of Silver Medals. [FIXED] Non-Exc Rings not dropping with 2%~4% HP rec. [UPDATED] Non-Exc. Set Items progression from Monsters: Tier 1 (BoK+1 Items) are now dropping starting from Devias (Worms) up to Atlans1/Dungeon3/LostTower1-2 (included). Tier 2 (BoK+2 Items) are now dropping starting from Atlans2/LostTower3 up to Tarkan1/Aida1 (included). Tier 3 (BoK+3 Items) are now dropping starting from Tarkan2/Aida2 up to Kanturu3 (included). Tier 4 (BoK+4 Items) are now dropping starting from Alkmaar up to Debenter (included). [UPDATED] Non-Exc. Weapons progression from Monsters: Tier 1 (BoK+1 Weapons) are now dropping starting from Devias (Small Yeti) up to Atlans3/LostTower7 (included). Tier 2 (BoK+2 Weapons) are now dropping starting from Tarkan1/Aida1 up to Alkmaar (included). Tier 3 (BoK+3 Weapons) are now dropping starting from Relics/Karutan2 up to Debenter (included). [UPDATED] Silver Medal is now dropping starting from Atlans1/Dungeon3/LostTower1-2 up to Kanturu2/Karutan1 (included). [UPDATED] Gold Medal is now dropping starting from Kanturu2/Karutan1 up to Uruk Mountain (included). [FIXED] IK Orbs not being able to be dropped from inventory. [FIXED] Charge Slash Strengthener - now it is reworked and works fine [10 points needed - increased damage]. [UPDATED] Reworked & balanced all items up to bloodangel in terms of zen cost and stats requirement. [UPDATED] Tweaks on non-exc items progression: Doubled the drop chance of the non-exc weapons that are dropping from monsters. Raised the chance for Luck on non-exc items from monsters from 10% to 16% for BoK+1~BoK+4 items. Added 5% chance for Luck on non-exc starting items from monsters in starting maps. Non-Exc BoK+1~BoK+2 items from monsters can now drop from +0 up to +4 (instead of +2 up to +4). Non-Exc BoK+3~BoK+4 items from monsters can now drop from +0 up to +3 (instead of +1 up to +3). Raised the chance for ADD on non-exc BoK+1~2 items from monsters from 1% to 3%. Raised the chance for ADD on non-exc BoK+3~4 items from monsters from 1.5% to 4.5%. Raised the chance for ADD on non-exc items from Silver Medal from 3% to 6%. Raised the chance for ADD on non-exc items from Gold Medal from 5% to 8%. Added 1.5% chance for ADD on non-exc starting items from monsters in starting maps. Added starting weapons to drop in devias as well up to Yeti (when BoK+1 weapons drop starts). [UPDATED] Teleport is now a Tier 2 Skill. [UPDATED] Teleport Ally is now a Tier 3 Skill. [UPDATED] Charge Slash is now a Tier 2 Skill. [UPDATED] Charge Slash now requires 380 AGI. [UPDATED] Slightly raised the base skill damage of Shining Bird and increased the scaling damage by 15%. [FIXED] Elemental Rune & Harmony prices not showing on the buy pop-up from website market. [UPDATED] Selected items from game warehouse on website are now highlighted. [FIXED] Sword of Assassin incorrectly showing that can be equipped by DL. [FIXED] Capes & Cloaks requiring higher level than it was showing. [UPDATED] Stats (DMG,HP,etc.) for the following monsters: All spots monsters up to Ferea. Gold Rabbit. Goldens BoK+1~4. Golden Budge Dragon. Golden Derkon. Great Golden Dragon. White Wizard Orcs. White Wizard. Illusion of Kundun 1~5. Death Bones. Maya Hands. Cursed Dragon. Death King. Kundun. Nightmare. Bloody Witch Queen. Crywolf event monsters. Quest 3 monsters. [FIXED] Small Wings not being able to be traded. [UPDATED] Chain Drive AG cost is now 4. [UPDATED] Magic Pin AG cost is now 12. [UPDATED] Shining Peak AG cost is now 15. [UPDATED] Breche AG cost is now 12. [UPDATED] Switched launcher calendar colors for event entrance open and event started (green->red). [UPDATED] Slightly reduced Sword Blow % scaling damage. [UPDATED] Slightly increased the global PvP damage. + Other small fixes, adjustments, improvements.
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Release date: 07.08.2023 at 18:30 - A small server restart will be needed. Note: You need to download the new full client (V8) in order to continue playing. Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [UPDATED] Change Race to correctly add the new amount of points on chars. [UPDATED] Change Race to correctly reset both Master Tree and Enhancement Tree. [UPDATED] Maximum number of items that can be sold per day on Market is now 50 (and it no longer increases after stages). [UPDATED] Now you can deposit & withdraw Elemental Rune from your Jewel Wallet. [UPDATED] Now you can use Elemental Rune as part of your Market prices. [UPDATED] Maximum credits price on market sales is now 2000. [UPDATED] There's now a 10% tax on credits sales from Market. [ADDED] Test Server Item Maker in Launcher (1st tab). [UPDATED] BC, DS, CC, IT & DG Events will now send notifications with 3 minutes before the entrance is opened, if you have the notifications enabled on Launcher. [ADDED] Icons legend on Launcher Calendar. [FIXED] Launcher resolution change not working since latest client. [UPDATED] Adjusted stats requirement on Shop Tier 2 armor items to match the early usage. [UPDATED] Reworked & balanced the weapons damage & speed of the remained classes: BK, ELF, SMG, DL, RF, GL, SL, IK. [UPDATED] Thunder Blade now has the Power Slash skill. [UPDATED] Removed Magical DMG increase & ENE requirement from Rune Blade, Sword Dancer & Dark Reign Blade. [UPDATED] Removed Magical DMG increase from all Bloodangel->Brilliant Gladiator Swords & 2-Hand Swords. [UPDATED] Replaced the Power Slash weapon skill from all Bloodangel->Brilliant Gladiator Swords with Cyclone. [UPDATED] Lowered Rune Blade stats requirement. [UPDATED] Adjusted stats requirement on all GL lances up to Bloodangel. [UPDATED] Lowered stats requirement on Celestial Bow, Arrow Viper Bow & Aileen Bow. [UPDATED] Adjusted stats requirement on all DL scepters up to Bloodangel. [UPDATED] Adjusted stats requirement on all RF claws up to Bloodangel. [UPDATED] Adjusted stats requirement on all SL short swords up to Bloodangel. [UPDATED] Adjusted stats requirement on all IK blades up to Bloodangel. [ADDED] All missing images from items on website. If you still find a missing image for an item that we actually use in-game let us know! [UPDATED] Stack number images for all jewels in website. [ADDED] Stack number in images of most items from website that can be stacked. [FIXED] Quest 3 Part 1 not starting correctly. [FIXED] Weiwen Magic Gun requiring level 380+ to use it. [FIXED] Some spots & mini-map descriptions. [UPDATED] [ELF] Minimum Damage formula is now (STR/6) + (AGI/12). [UPDATED] [ELF] Maximum Damage formula is now (STR/3) + (AGI/8). [UPDATED] [MG] Spiral Charge formula is now (LVL/8) + (STR*0.15). [UPDATED] [MG] Elemental Charge formula is now (LVL/14) + (ENE*0.1). [UPDATED] [SL] Minimum Damage formula is now (STR/6) + (AGI/11). [UPDATED] [SL] Maximum Damage formula is now (STR/3) + (AGI/6). [UPDATED] [DL] Minimum Damage formula is now (STR/5) + (ENE/9). [UPDATED] [DL] Maximum Damage formula is now (STR/3) + (ENE/5). [UPDATED] [SM] Minimum Magical Damage formula is now (ENE/6). [UPDATED] [SM] Maximum Magical Damage formula is now (ENE/2). [UPDATED] [LEM] Minimum Magical Damage formula is now (ENE/5). [UPDATED] [LEM] Maximum Magical Damage formula is now (ENE/2). [UPDATED] [LEM] Reduced AoE Range of Marvel Burst from 3 to 2. [UPDATED] [KM] Minimum Magical Damage formula is now (ENE/6). [UPDATED] [KM] Maximum Magical Damage formula is now (ENE/2). [UPDATED] [RF] Attack Speed formula is now (AGI/12). [UPDATED] [RF] Dark Side skill specialization formula is now (AGI/1). [UPDATED] [RF] Dark Phoenix Shot skill specialization formula is now (AGI/2). [UPDATED] [RF] Spirit Hook skill specialization formula is now (VIT/4). [UPDATED] [GL] Breche skill specialization formula is now (AGI/20). [UPDATED] [GC] Reduced AoE Range of Death Fire from 3 to 2. [UPDATED] [GC] Reduced AoE Range of Death Ice from 2 to 1. [UPDATED] [IK] Minimum Damage formula is now (STR/6) + (AGI/10). [UPDATED] [IK] Maximum Damage formula is now (STR/3) + (AGI/6). [UPDATED] [IK] Illusion Blade formula is now (STR/7) + (AGI/15). [UPDATED] Tweaked some skills damage % as well as some chars PvM damage %. [UPDATED] Mana cost of Explosion is now 90. [UPDATED] Mana cost of Requiem is now 110. [UPDATED] Mana cost of Pollution is now 140. [UPDATED] Mana cost of Death Scythe is now 165. [UPDATED] Mana cost of Fire Beast & Aqua Beast is now 135. [UPDATED] Mana cost of Decay is now 160. [UPDATED] Mana cost of Meteor Strike is now 170. [UPDATED] Mana cost of Meteor Storm is now 150. [UPDATED] Mana cost of Soul Seeker is now 180. [UPDATED] Mana cost of Havok Spear is now 145. [UPDATED] Mana cost of Meteor Slap is now 170. [UPDATED] Mana cost of Dark Blast is now 160. [UPDATED] Mana cost of Magic Arrow is now 90. [UPDATED] Mana cost of Lightning Storm is now 160. [UPDATED] Mana cost of Death Ice is now 45. [UPDATED] Mana cost of Ice Break is now 85. [UPDATED] Mana cost of Death Fire is now 65. [UPDATED] Mana cost of Bursting Flare is now 100. [UPDATED] Mana cost of Ice Blast is now 165. [UPDATED] Mana cost of Shining Bird is now 100. [UPDATED] Mana cost of Dragon Violent is now 125. [UPDATED] Mana cost of Spear Storm is now 160. [UPDATED] Mana cost of Marvel Burst is now 115. [UPDATED] Mana cost of Ultimate Force is now 175. [UPDATED] Mana cost of Triple Shot is now 15. [UPDATED] Mana cost of Multi-Shot is now 15. [UPDATED] Mana cost of Penetration is now 25. [UPDATED] Mana cost of Focus Shot is now 20. [UPDATED] Mana cost of Raining Arrow is now 25. [UPDATED] Mana cost of Dragon Roar is now 40. [UPDATED] Mana cost of Dark Side is now 50. [UPDATED] Mana cost of Dark Phoenix Shot is now 60. [UPDATED] Mana cost of Sword Inertia is now 15. [UPDATED] Mana cost of Charge Slash is now 10. [UPDATED] Mana cost of Wind Glaive is now 20. [UPDATED] Mana cost of Blade Storm is now 30. [UPDATED] Tweaked monsters stats up to Swamp of Peace (probably still needing more tweaks and we'll do them before OBT) - awaiting feedback. + Other small fixes, adjustments, improvements.
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Hello, After 7 years of developing OldSquad, one of the most successful, known, and reputable Season 6 projects dedicated towards hard-style lovers & competitive players, we're now starting a new journey, exploring the Season 18+ gameplay and trying to create something truly qualitative for our new community. We #MadeMUGreatAgain on Season 6 and now we're ready to #KeepMUGreat with our new project. We'll continue to build around our initial vision, aiming for Long-Term, Semi-Hard concepts designed for competitive play. NewSquad will only focus on Non-Reset servers, and we'll never support Resets servers. Resets servers will continue to be supported in our OldSquad project. You should keep in mind that things won't be ideal from the start, but we will continue to work hard and constantly improve our project. Another very important thing to keep in mind is that this time, our number 1 priority will be to build a healthy, toxic-free community where both staff & players should feel comfortable being part of. We will have absolutely 0 (Z E R O) tolerance towards toxicity, disrespect, anti-game, trash-talk, and bad sportsmanship. Something we were way too permissive with on OldSquad. The Open Beta Edition of Zenith will start on Friday, 25 August at 19:00 GMT+3 (Monsters will spawn at 20:00 GMT+3). This will be a simulation of the "Official Edition" that we plan to start somewhere between November 2023 and December 2023. Quick History We've started working on the NewSquad project since May 2022. We've been through Alpha Stage until October 2022 and then we've moved to Closed Beta Stage which is still going on until the OBT launch. There were hundreds of fixes, changes & additions both during the Alpha Stage (that were not public) and during the Closed Beta Stage (that can be found on our forum - Updates Tracker). While we're not even close to what we want to deliver as the "final product", we are *almost* ready to move to the final Stage of the development - the Open Beta Stage. Open Beta [OBT] Info The duration of the Open Beta Edition is limited, it will last a maximum of 3 months. Nothing is being kept after the Open Beta Edition, outside of the accounts. You should still expect enough problems or things that aren't "perfect" yet in your playthrough, but we'll be actively working to make everything as close to "perfect" as possible. Official exp rates are applied for the first 30~50 days of the OBT, then we may highly raise the EXP in order to be able to simulate the mid-game / end-game. We will have 3 Stages during OBT as well, content will be progressively released. There are no donations available during OBT - though credits can still be acquired, traded & used as usual (but only acquired from the game). Anything can be changed during OBT, even drastic changes, at any point in the Open Beta Edition. We are open to any kind of feedback during the Open Beta (reports, suggestions, debates, etc.). You can make Credits for the official edition by being active in the OBT (reports, suggestions, debates, etc.). You will keep 5% of your Credits farmed during OBT, which you can use on the official edition, that will remain on your accounts. The most active players during OBT (in terms of their contribution) can get a slot in our Council. We'll permanently have a separate Public Test Server where you will be able to freely test anything you want (and you'll have access to all kinds of Test Commands).
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Credits are the virtual currency that we use on our website. This is the only thing that we give for Donations (we don't use Web-Shop, Cash-Shop or things like these). How to obtain credits? As stated, the first method to obtain them is via Donations (you will get 1000 credits for 10 euros, 1600 credits for 15 euros, 2200 credits for 20 euros and 3350 credits for 30 euros. You can only donate via PayPal (automatically) or, in some cases, you can donate via Bank Transfer (manually). For the Bank Transfer, you need to contact us for more info. Donations aren't refundable unless we decide so, in special cases. The other methods to obtain credits are: - Vote for US (1 valid vote = 3/5 credits, you can vote every 12 hours on 2 sites) - 16 credits / day. - Sell your own Items on Market for credits (Maximum price of 2000 credits, with 10% credits tax). - Sell your own Characters for credits (Minimum price of 2000 credits, 20% tax). - Provide feedback! Every accepted & implemented suggestion or confirmed and fixed bug report does grant 15~70 credits. - Win Weekly Tops: Weekly Voters: 100 credits 1st place, 98 credits 2nd place, ... 2 credits 50th place. Weekly BC: 100 credits 1st place, 98 credits 2nd place, ... 2 credits 50th place. Weekly DS: 100 credits 1st place, 98 credits 2nd place, ...2 credits 50th place. Weekly CC: 150 credits 1st place, 147 credits 2nd place, ... 3 credits 50th place. - Participate at NewSquad Activity Rewards on Discord: Every 20~50 minutes a round is happening. Every round, 3 random eligible members win CREDITS. The amount of CREDITS is random between the min. and the max. values. The minimum value is 2x CREDITS. The maximum value is dynamic, and the initial value is 3x CREDITS. The maximum value is increased by +1 for every 12 eligible members. The maximum value can never be higher than 20x CREDITS. More info: https://discord.com/channels/978603123566317588/1201528145241722971 - Active Farm! Each activity gives credits as follows: Mining System: Purple Node: 1 credit Gold Node: 2 credits Treasure Hunt: Golden Chest: 2 credits Lucky Hunt: Fortune Pouch: 1 credit Fortune Goblin: 3 credits - Hunt! Every Golden/Mini-Boss gives credits to the character that did the most damage: Gold Rabbit: 2 credits White Wizard's Orc: 2 credits MUUN Monster: 4 credits Golden Vepar: 2 credits Golden Dark Knight: 2 credits Golden Tantalos: 3 credits Golden Golem: 3 credits Golden Satyros: 4 credits Golden Soldier: 4 credits Golden Iron Knight: 5 credits Golden Twin Tale: 5 credits Golden Budge Dragon: 7 credits Golden Derkon: 10 credits Elite Monster: 7 credits Baby Dragon: 8 credits Death Bone: 10 credits Illusion of Kundun: 10 credits White Wizard: 10 credits Royal Dragon: 15 credits Dark Elf: 30 credits - Participate to Boss Fights! Most bosses have a Shared Pool of credits that is equally split between all participants left alive: Balgass: 500 credits Great Golden Dragon: 40 credits Cursed Dragon: 40 credits Death King: 40 credits Kundun: 60 credits Nightmare: 60 credits Bloody Witch Queen: 80 credits Medusa: 120 credits Selupan: 120 credits Lord Silvester: 160 credits Core Magriffy: 160 credits Lord of Ferea: 200 credits God of Darkness: 200 credits Nix: 200 credits What can you do with credits? - You can Buy Silver VIP (1000 credits for 7 days). Advantages can be read in the next section. - You can Buy Gold VIP - Unlocked after Stage 1 (Level 480+) is completed (1800 credits for 7 days). Advantages can be read in the next section. - You can Buy Players Characters from the Character Market. - You can Change Race (3000 credits). Note: There is a 5 days cooldown for changing the race (on the same character). - You can use Blacksmith to Add Luck on items (500 credits / Item) - You can only use it for Set Items/Weapons/Shields/Wings Level 1 & 2. - You can use Blacksmith to Upgrade Items Level from +9 up to +12 (180/260/380 per Upgrade/Level) - You can only use it for Set Items/Weapons/Shields/Wings Level 1, 2 & 3. Note: You can only upgrade items up to +11 until Stage 1 (Level 480+) is completed. - You can use Blacksmith to Upgrade ADD Option on items from ADD +0/+4/+8/+12 to ADD +16 (250 credits / Item) - You can only use it for Set Items/Weapons/Shields/Wings Level 1, 2 & 3. Note: Feature is unlocked after Stage 1 (Level 480+) is completed. - You can Hide Info (Hide Location + Inventory with 400 credits for 5 days). - You can Change Name (1000 credits). - You can Transfer Character to another Account (1000 credits). - You can Reset Master Tree & Enhancement Tree (1200 credits for each of them). Note: You need to type /treereset in-game! - You can Reset the ADD option from your Wings (150 credits). Note: You need to type /resetwings in-game! What are the advantages of VIP? Silver VIP: - 3% Discount on all website modules. - +10% EXP & ML EXP. - +15% Zen from Monsters. - +60 Levels for Max Elf Buff Level. - +1 Entry per day for CC Event. - +3% chance for +10 -> +15 Item Upgrades. - +3% chance for DS/BC Invitation Mixes. - 20 seconds delay for post commands (Default: 30 seconds). - 85.000 Zen cost for post commands (Default: 100.000 Zen). - +1 Extra Warehouse (Default: 2) - +5 hours on Off-Attack maximum duration (Default: 5 hours). Gold VIP: - 5% Discount on all website modules. - +16% EXP & ML EXP. - +25% Zen from Monsters. - +150 Levels for Max Elf Buff Level. - +1 Entry per day for CC Event. - +5% chance for +10 -> +15 Item Upgrades. - +5% chance for DS/BC Invitation Mixes. - 15 seconds delay for post commands (Default: 30 seconds). - 70.000 Zen cost for post commands (Default: 100.000 Zen). - +2 Extra Warehouses (Default: 2). - +7 hours on Off-Attack maximum duration (Default: 5 hours). - Off-Attack Auto-Pick unlocked (Default: No Auto-Pick). - Off-Attack Zen enabled on maps over level 200 (Default: Zen disabled). - Off-Attack Shared-Drops enabled (Default: Shared-Drops disabled). Enjoy farming & using credits!
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Release date: 20.07.2023 at 19:35 - A small server restart will be needed. Note: You need to download the new full client (V7) in order to continue playing. Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [FIXED] You can no longer use Jewel of Bless in a Pandora's Pick that already has 255 durability. [FIXED] [Enhancement Tree] Bloodying Hit Infection Effect to work correctly. [FIXED] [Enhancement Tree] Frozen Killer Infection effect to work correctly. [FIXED] [Enhancement Tree] Poison Storm AoE Enhancement to work correctly. [FIXED] [Enhancement Tree] Bloodying Hit AoE Enhancement to work correctly. [FIXED] [Enhancement Tree] Frostbite debuff to correctly reduce attack speed (default reduction is 20%). [FIXED] [Enhancement Tree] Greater Elemental Damage Enhancement & Greater Elemental Defense Enhancement to correctly upgrade the buffs. [UPDATED] [Enhancement Tree] Bloody Circle, Icy Circle and Venomous Circle can no longer affect characters at all (auto-purge no longer needed). [ADDED] Implemented the server-side speed protection for every single skill from the game, based on the maximum hits for each 10 speed (10,20,30,etc.). [UPDATED] Quest NPCs will let you know at what level you can talk to them if you try to talk to them without the quest level. [UPDATED] Removed Rageful Blow & Blood Storm from combo. [UPDATED] Removed Elemental Imprint bonus from the following skills: Energy Ball, Magical Shot, Ice, Fire Ball, Power Wave, Lighting, Meteorite, Twister. [UPDATED] Reworked the /clearinv command. In order you clear your inventory you must type /clear inv. You can now type /clear and it will show you what options you have for the clear. [ADDED] /clear exp command - it will clear your Expanded Inventory. [ADDED] /clear event command - it will clear your Event Inventory. [ADDED] /clear muun command - it will clear the 5th page (last page) of your MUUN Inventory. [UPDATED] Reworked the /info command. Added the new classes builds and improved the old classes builds. Removed consumables info and added guild & equipped pentagram element info. You can now simply type /info if you want to check the info of your own character. [UPDATED] Players that are reconnected via /reconnect command will now receive web notification when it happens (and by whom). [UPDATED] Players that are disconnected via /dcfriend command will now receive web notification when it happens (and by whom). [UPDATED] Improved /chars command - it now shows up to 4 extra characters, shows their level as well, and the command can be used more easier in terms of name written and conditions that must be met. Note: It can now be used on any character (no matter if it is PK or not). [UPDATED] Improved /resetwings command - it now works for all the wings, the option is deleted without you doing anything (space in inventory, put back new wings, etc.) outside of using the command and automatically be reloged. [UPDATED] Improved /treereset command: You can now type /treereset and it will show you what options you have for the reset. You can type /treereset master - it will reset your Master Tree (and only the Master Tree). You can type /treereset enhancement - it will reset your Enhancement Tree (and only the Enhancement Tree). [UPDATED] Now you need at least level 400 to join the Mecenary Squad. [UPDATED] Replaced normal seals with ML seals for Mercenaries (with the 3 levels). [ADDED] Mastery Skill Box - it has 25% chance to drop a random mastery skill for the class that drops the box and 75% chance to drop a random mastery skill. [UPDATED] Mastery Skill Box can be obtained from BC2 & DS2 monsters as a normal, random drop. [UPDATED] Added 3rd party Anti-Hack (PS Guard). [UPDATED] Improved Launcher and reworked some of its functions. Note: Make sure to register the code from Launcher ingame in order to be able to receive kill/attack notifications. [ADDED] Discord status when playing our server. [UPDATED] Improved Zen System with the new maps and with new values. [ADDED] Merchant Note column in market list. [UPDATED] Removed other currencies from character market sell page. [UPDATED] Many improvements on website (qol, ui, user experience, etc.). [UPDATED] BC Monsters levels & exp levels. [UPDATED] Fully updated the Official Info Topic (with like ~90% of info). [UPDATED] Slightly raised the chance to drop weapons from medals & boks. [FIXED] Elf's STR specialization not showing up. [UPDATED] The zones in 12x12 range of Lord Silvester, Core Magriffy and God of Darkness are now Free-PK. [UPDATED] Kill Limits based on maps: Lorencia, Noria, Elbeland, Devias, Dungeon, Lost Tower -> Max 8 Kills. Icarus, Kanturu, Kalima 6 -> Max 12 Kills. Alkmaar, Raklion, Ubaid, Swamp of Peace -> Max 16 Kills. Uruk Mountain, Nars, Deep Dungeon 1-5 -> Max 25 Kills. Maps higher than Swamp of Dark -> Max 40 Kills. [UPDATED] Fariness Gaps: Level 1~399 gaps: 90~179 -> 90 Levels 180~259 -> 80 Levels 260~339 -> 70 Levels 340~399 -> 60 Levels Level 400~799 gaps: 400~499 -> 80 Levels 500~599 -> 90 Levels 600~699 -> 100 Levels 700~799 -> 120 Levels Level 800~1500 gaps: 800~899 -> 80 Levels 900~1099 -> 120 Levels 1100~1299 -> 160 Levels 1300~1500 -> 200 Levels + Other small fixes, improvements, adjustments.
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Release date: 10.06.2023 at 01:00 - A small server restart will be needed. Note: You need to download the new full client (V6) in order to continue playing. Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [FIXED] All skills tooltips to appear correctly when using lower resolutions. [UPDATED] Reduced mana cost of Ice from 38 to 5. [UPDATED] Increased mana cost of Fire Ball from 3 to 6. [UPDATED] Increased mana cost of Power Wave from 5 to 7. [UPDATED] Reduced mana cost of Lighting from 15 to 10. [UPDATED] Increased mana cost of Meteorite from 12 to 15. [UPDATED] Reduced mana cost of Twister from 60 to 40. [UPDATED] Reduced mana cost of Inferno from 200 to 75. [UPDATED] Multi-Shot range is now 6 (won't do damage in higher than 6 range). [UPDATED] Power Slash Cast Range is now 5 tiles (but you can still do damage in 6 range by attacking the ground from some angles). [FIXED] Crusher Charge defense formula from tooltip. [UPDATED] Chaotic Diseier Cast Range is now 3 (5 with Dark Horse) but you can still attack up to 5 range when targetting the ground, if you don't have a Horse. [UPDATED] Lightning Storm's Cast Range is now 3. [UPDATED] Removed Power Wave from RW (can't work on RW) and added back Fire Ball (as her Tier 1 shop skill). [UPDATED] Fire Ball - ENE required is now 52 and base damage is slightly raised. [UPDATED] Removed Skill Specialization from the following early skills: Energy Ball, Ice, Fire Ball, Power Wave, Lighting, Meteorite, Twister. [UPDATED] Slightly adjusted the base damage & scaling damage of Energy Ball, Ice, Fire Ball, Power Wave, Lighting, Meteorite & Flame to have a better progression when they matter (between 25~200 energy). [UPDATED] Dragon Roar Cooldown is now 1s. [UPDATED] Removed the push effect from the Cyclone, Lunge, Slash & Uppercut weapon skills. The only weapon skill left with a push effect is Falling Slash. [FIXED] Orb of Demolish & Orb of Detection to correctly require Royal Slayer instead of Master Slayer. [UPDATED] Reworked starting weapons: SM, SUM, RW, KM, LEM now starts with Skull Staff. GL & BK now starts with Small Axe. IK & DL now starts with Short Sword. MG & SL now starts with 2x Short Swords. RF now starts with 2x Small Axes. [UPDATED] Shops are now in their final, official version (with some changes around). [UPDATED] MG, RF, DL & GL now receive 6 points per level. [UPDATED] The rest of chars outside of MG, RF, DL & GL now receive 50 extra points for finishing the 1st Quest (Scroll of Emperor). [UPDATED] The rest of chars outside of MG, RF, DL & GL now receive 70 extra points for finishing the 2nd Quest. [UPDATED] The rest of chars outside of MG, RF, DL & GL now receive 90 extra points for finishing the Marlon Quest (Ring of Honor). [UPDATED] Reduced the 3rd Quest points reward from 20/20/30 points to 10/15/20 points. [UPDATED] Reduced the 4th Quest points reward from 20/30/50 points to 15/20/25 points. [UPDATED] Reduced the Master Skill Tree stat points upgrades (Improve Strength, Improve Agility, etc.) from 80 points at level 10 and 108 at level 20 to 53 points at level 10 and 72 points at level 20. [FIXED] Some coordonates like 8, 18, 28, etc. showing as "w:", "s:", etc. instead of their number. [FIXED] Slide to correctly be active by default - now we'll use it for all the global messages that were used before for different tips & info. [FIXED] Chat messages representation ingame. Previously (random example): [Guild]rDy :Message. Now: [Guild] rDy: Message. [FIXED] Guild chat color and Gens chat color being switched. [UPDATED] Improved Options Menu & related functions, highly reducing the situations where you have selected options that are not actually active and vice-versa. [UPDATED] Removed the Quest Info pop-up window that was always appearing, since we don't use those quests anyway. [UPDATED] Removed the Guide Quest, Repeating Quest & Rewarding Quest from T menu since we will never use them, only the tutorial quest tab remained since we may use it in future. [UPDATED] Disabled EvoMon mini-game since we'll never use it and also disabled its "Score" window. [UPDATED] Kanturu Underground is now called Kanturu Depths - the initial name was too long to be correctly represented. [UPDATED] Removed Rank 4 Errtel & Rank 5 Errtel upgrades from Adniel since they're not supported right now. [UPDATED] Removed monsters special attributes when hovering over them. [UPDATED] Maximum Attack Speed for all classes is now 300. [UPDATED] Skill Damage % for BK, SMG, DL, GL, SL & IK is now static 200%, without the possibility to raise it further. [UPDATED] SD Formula for all classes except DL & RF is now ((STR+AGI+ENE)*2)+((VIT*5)*(Level/200))+(Level*12)+(DEF*2). [UPDATED] SD Formula for DL is now ((STR+AGI+ENE+CMD)*2)+((VIT*5)*(Level/200))+(Level*12)+(DEF*2). [UPDATED] SD Formula for RF is now ((STR+AGI+ENE+CMD)*2)+((VIT*3)*(Level/200))+(Level*12)+(DEF*2). So, what happens now is that the VIT will exponentially affect your total SD starting from level 200. The higher the character level & VIT the more SD you'll have. For us, VIT was always (starting from S6) a stat that is 90% related to PvP, so in order to highlight that even more, we're tieing it to a 100% PvP element, which is SD. Which means if you only care about PvM you can ignore the VIT outside of the comfortable PvM values, but if you care about PvP resistance you can't ignore the VIT anymore. [UPDATED] Characters formulas & Character Specializations: [SM] Attack Speed formula is now AGI/12. Defense formula is now AGI/3. PvP Defense rate formula is now (Level*2) + (AGI*2). PvP Attack rate formula is now (Level*2.5) + (AGI*1.5) + (ENE*2). Minimum Magical DMG formula is now ENE/7. Maximum Magical DMG formula is now ENE/3. HP formula is now (Level*1.3) + (VIT*2.4). Character Specializations: 0% bonus base Defense under 800 AGI. 7% bonus base Defense between 800 and 1300 AGI. 15% bonus base Defense over 1300 AGI. 0% bonus base Magical DMG under 1500 ENE. 7% bonus base Magical DMG between 1500 and 2000 ENE. 15% bonus base Magical DMG over 2000 ENE. [BK] Attack Speed formula is now AGI/18. PvP Defense rate formula is now (Level*2) + (AGI*1.5). PvP Attack rate formula is now (Level*2.5) + (AGI*1) + (STR*1.8). Minimum Attack Power formula is now STR/6. Maximum Attack Power formula is now STR/3. HP formula is now (Level*1.5) + (VIT*3). Character Specializations: 0% bonus base Defense under 800 AGI. 7% bonus base Defense between 800 and 1300 AGI. 15% bonus base Defense over 1300 AGI. 0% bonus base Attack Power under 1500 STR. 7% bonus base Attack Power between 1500 and 2000 STR. 15% bonus base Attack Power over 2000 STR. [ELF] Attack Speed formula is now AGI/30. Defense formula is now AGI/7. PvP Defense rate formula is now (Level*2) + (AGI*1). PvP Attack rate formula is now (Level*2.5) + (AGI*0.7) + (STR*2.2). Minimum Attack Power formula is now (STR/3) + (AGI/8). Maximum Attack Power formula is now (STR/1) + (AGI/4). HP formula is now (Level*1.3) + (VIT*2.4). Character Specializations: 0% bonus base Defense under 1500 AGI. 7% bonus base Defense between 1500 and 2000 AGI. 15% bonus base Defense over 2000 AGI. 0% bonus base Attack Power under 800 STR. 7% bonus base Attack Power between 800 and 1300 STR. 15% bonus base Attack Power over 1300 STR. [MG] Attack Speed formula is now AGI/15. Defense formula is now AGI/3. PvP Defense rate formula is now (Level*2) + (AGI*2). PvP Attack rate formula is now (Level*2.5) + (AGI*1.4) + (STR*2) + (ENE*1.7). Minimum Attack Power formula is now STR/5. Maximum Attack Power formula is now STR/3. Minimum Magical DMG formula is now ENE/6. Maximum Magical DMG formula is now ENE/3. HP formula is now (Level*1.4) + (VIT*2.7). Character Specializations: 0% bonus base Defense under 800 AGI. 7% bonus base Defense between 800 and 1300 AGI. 15% bonus base Defense over 1300 AGI. 0% bonus base Attack Power under 1500 STR. 7% bonus base Attack Power between 1500 and 2000 STR. 15% bonus base Attack Power over 2000 STR. 0% bonus base Magical DMG under 1500 ENE. 7% bonus base Magical DMG between 1500 and 2000 ENE. 15% bonus base Magical DMG over 2000 ENE. [DL] Attack Speed formula is now AGI/12. Defense formula is now AGI/4. PvP Defense rate formula is now (Level*2) + (AGI*2.5). PvP Attack rate formula is now (Level*2.5) + (AGI*1.6) + (STR*2). Minimum Attack Power formula is now (STR/7) + (ENE/10). Maximum Attack Power formula is now (STR/4) + (ENE/6). HP formula is now (Level*1.2) + (VIT*2.3). Character Specializations: 0% bonus base Defense under 800 AGI. 7% bonus base Defense between 800 and 1300 AGI. 15% bonus base Defense over 1300 AGI. 0% bonus base Attack Power under 1500 STR. 7% bonus base Attack Power between 1500 and 2000 STR. 15% bonus base Attack Power over 2000 STR. [SUM] Attack Speed formula is now AGI/18. Defense formula is now AGI/4. PvP Defense rate formula is now (Level*2) + (AGI*2). PvP Attack rate formula is now (Level*2.5) + (AGI*1.3) + (ENE*2.2). Minimum Magical DMG formula is now ENE/8. Maximum Magical DMG formula is now ENE/4. HP formula is now (Level*1.3) + (VIT*2.4). Character Specializations: 0% bonus base Defense under 800 AGI. 7% bonus base Defense between 800 and 1300 AGI. 15% bonus base Defense over 1300 AGI. 0% bonus base Magical DMG under 1500 ENE. 7% bonus base Magical DMG between 1500 and 2000 ENE. 15% bonus base Magical DMG over 2000 ENE. 0% bonus base Curse DMG under 1500 ENE. 7% bonus base Curse DMG between 1500 and 2000 ENE. 15% bonus base Curse DMG over 2000 ENE. [RF] Attack Speed formula is now AGI/14. Defense formula is now AGI/5. PvP Defense rate formula is now (Level*2) + (AGI*1) + (VIT*1). PvP Attack rate formula is now (Level*2.5) + (AGI*1.2) + (STR*2.2) + (VIT*1.2). Minimum Attack Power formula is now (STR/4) + (VIT/9). Maximum Attack Power formula is now (STR/2) + (VIT/4). HP formula is now (Level*1.2) + (VIT*2.2). Character Specializations: 0% bonus base Defense under 1500 AGI. 7% bonus base Defense between 1500 and 2000 AGI. 15% bonus base Defense over 2000 AGI. 0% bonus base Attack Power under 800 STR. 7% bonus base Attack Power between 800 and 1300 STR. 15% bonus base Attack Power over 1300 STR. [GL] Attack Speed formula is now AGI/18. Defense formula is now AGI/5. PvP Defense rate formula is now (Level*2) + (AGI*1) + (STR*1). PvP Attack rate formula is now (Level*2.5) + (AGI*1.5) + (STR*2). Minimum Attack Power formula is now (STR/5) + (AGI/9). Maximum Attack Power formula is now (STR/2) + (AGI/4). HP formula is now (Level*1.5) + (VIT*3). Character Specializations: 0% bonus base Defense under 800 AGI. 7% bonus base Defense between 800 and 1300 AGI. 15% bonus base Defense over 1300 AGI. 0% bonus base Attack Power under 1500 STR. 7% bonus base Attack Power between 1500 and 2000 STR. 15% bonus base Attack Power over 2000 STR. [RW] Attack Speed formula is now AGI/14. Defense formula is now AGI/3. PvP Defense rate formula is now (Level*2) + (AGI*2.4). PvP Attack rate formula is now (Level*2.5) + (AGI*1.4) + (ENE*2.2). Minimum Magical DMG formula is now ENE/5. Maximum Magical DMG formula is now ENE/3. HP formula is now (Level*1.3) + (VIT*2.4). Character Specializations: 0% bonus base Defense under 800 AGI. 7% bonus base Defense between 800 and 1300 AGI. 15% bonus base Defense over 1300 AGI. 0% bonus base Magical DMG under 1500 ENE. 7% bonus base Magical DMG between 1500 and 2000 ENE. 15% bonus base Magical DMG over 2000 ENE. [SL] Attack Speed formula is now AGI/20. Defense formula is now AGI/5. PvP Defense rate formula is now (Level*2) + (AGI*1.5). PvP Attack rate formula is now (Level*2.5) + (AGI*1.4) + (STR*2.2). Minimum Attack Power formula is now (STR/5) + (AGI/8). Maximum Attack Power formula is now (STR/2) + (AGI/4). HP formula is now (Level*1.3) + (VIT*2.4). Character Specializations: 0% bonus base Defense under 1500 AGI. 7% bonus base Defense between 1500 and 2000 AGI. 15% bonus base Defense over 2000 AGI. 0% bonus base Attack Power under 800 STR. 7% bonus base Attack Power between 800 and 1300 STR. 15% bonus base Attack Power over 1300 STR. [GC] Attack Speed formula is now AGI/16. Defense formula is now AGI/3. Fixed Fire now reduces 50% of the base DEF and increases 20% of the base Magical DMG. PvP Defense rate formula is now (Level*2) + (AGI*2.2). PvP Attack rate formula is now (Level*2.5) + (AGI*2) + (ENE*1.4). Minimum Magical DMG formula is now ENE/8. Maximum Magical DMG formula is now ENE/4. HP formula is now (Level*1.3) + (VIT*2.4). Character Specializations: 0% bonus base Defense under 800 AGI. 7% bonus base Defense between 800 and 1300 AGI. 15% bonus base Defense over 1300 AGI. 0% bonus base Magical DMG under 1500 ENE. 7% bonus base Magical DMG between 1500 and 2000 ENE. 15% bonus base Magical DMG over 2000 ENE. [KM] Attack Speed formula is now AGI/18. Defense formula is now AGI/4. PvP Defense rate formula is now (Level*2) + (AGI*2.2). PvP Attack rate formula is now (Level*2.5) + (AGI*1.4) + (ENE*2.2). Minimum Magical DMG formula is now ENE/7. Maximum Magical DMG formula is now ENE/4. HP formula is now (Level*1.3) + (VIT*2.4). Character Specializations: 0% bonus base Defense under 800 AGI. 7% bonus base Defense between 800 and 1300 AGI. 15% bonus base Defense over 1300 AGI. 0% bonus base Magical DMG under 1500 ENE. 7% bonus base Magical DMG between 1500 and 2000 ENE. 15% bonus base Magical DMG over 2000 ENE. [LEM] Attack Speed formula is now AGI/18. Defense formula is now AGI/3. PvP Defense rate formula is now (Level*2) + (AGI*2). PvP Attack rate formula is now (Level*2.5) + (AGI*1.5) + (ENE*2). Minimum Magical DMG formula is now ENE/5. Maximum Magical DMG formula is now ENE/3. HP formula is now (Level*1.3) + (VIT*2.4). Character Specializations: 0% bonus base Defense under 800 AGI. 7% bonus base Defense between 800 and 1300 AGI. 15% bonus base Defense over 1300 AGI. 0% bonus base Magical DMG under 1500 ENE. 7% bonus base Magical DMG between 1500 and 2000 ENE. 15% bonus base Magical DMG over 2000 ENE. [IK] Attack Speed formula is now AGI/20. Defense formula is now AGI/5. PvP Defense rate formula is now (Level*2) + (AGI*2). PvP Attack rate formula is now (Level*2.5) + (AGI*1.4) + (STR*2.2). Minimum Attack Power formula is now (STR/7) + (AGI/10). Maximum Attack Power formula is now (STR/4) + (AGI/6). HP formula is now (Level*1.4) + (VIT*2.6). Character Specializations: 0% bonus base Defense under 1500 AGI. 7% bonus base Defense between 1500 and 2000 AGI. 15% bonus base Defense over 2000 AGI. 0% bonus base Attack Power under 800 STR. 7% bonus base Attack Power between 800 and 1300 STR. 15% bonus base Attack Power over 1300 STR. IMPORTANT NOTE: Currently only Attack Speed, Elemental Stats & Character Specialization bonuses are showing correctly in (C), the rest of stats (attack power, defense, rate, etc. are showing values based on default formulas not on our new formulas. [UPDATED] Implemented the Tiers & drops for all skills outside the "RUUD" skills a.k.a the final skills: Tier 0 Skills: Flame, Teleport, Drain Life, Harsh Strike. They can be dropped from Monsters between Level 19 & 42 with the full drop rate. Example of maps: Elbeland 2-3, Devias 1-4, Dungeon 1-2. They can be dropped from Monsters between Level 43 & 64 with 30% of the full drop rate. Example of maps: Dungeon 3, Atlans 1-3, Lost Tower 1-7. They can be dropped from Monsters over Level 128 with a very very low chance. Example of maps: Any map that requires at least level 400. Tier 1 Skills: Inferno, Teleport Ally, Twisting Slash, Greater Fortitude, Penetration, Fire Burst, Chain Lighting, Darkness, Chain Drive, Dragon Roar, Spin Step, Death Ice, Shining Bird, Charge Slash. They can be dropped from Monsters between Level 43 & 64 with the full drop rate. Example of maps: Dungeon 3, Atlans 1-3, Lost Tower 1-7. They can be dropped from Monsters between Level 65 & 87 with 30% of the full drop rate. Example of maps: Tarkan 1-2, Aida 1-2, Icarus, Kanturu 1-2, Karutan 1. They can be dropped from Monsters over Level 128 with a very very low chance. Example of maps: Any map that requires at least level 400. Tier 2 Skills: Evil Spirit, Soul Barrier, Death Stab, Destruction, Ice Arrow, Flame Strike, Critical Damage, Explosion, Damage Reflection, Berserker, Increase Health, Magic Pin, Obsidian, Magic Arrow, Haste, Sword Inertia, Demolish, Ice Break, Dark Plasma, Reflection Barrier, Marvel Burst, Blessing, Illusion Avatar. They can be dropped from Monsters between Level 65 & 87 with the full drop rate. Example of maps: Tarkan 1-2, Aida 1-2, Icarus, Kanturu 1-2, Karutan 1. They can be dropped from Monsters between Level 88 & 105 with 30% of the full drop rate. Example of maps: Tarkan 1-2, Aida 1-2, Icarus, Kanturu 1-2, Karutan 1. They can be dropped from Monsters over Level 128 with a very very low chance. Example of maps: Any map that requires at least level 400. Tier 3 Skills: Blast, Ice Storm, Rageful Blow, Strong Belief, Multi-Shot, Greater Damage, Greater Defense, Fire Slash, Gigantic Storm, Fire Scream, Electric Spark, Requiem, Lightning Shock, Sleep, Dark Side, Dragon Slasher, Breche, Plasma Ball, Runic Burst, Bat Flock, Death Fire, Dragon Violent, Unleash Marvel, Illusion Blade. They can be dropped from Monsters between Level 88 & 105 with the full drop rate. Example of maps: Kanturu 2-3, Karutan 1, Alkmaar, Kanturu Relics, Karutan 2. They can be dropped from Monsters between Level 106 & 125 with 30% of the full drop rate. Example of maps: Kanturu Relics, Karutan 2, Raklion, Vulcanus, Ubaid. They can be dropped from Monsters over Level 128 with a very very low chance. Example of maps: Any map that requires at least level 400. Tier 4 Skills: Decay, Nova, Wizardry Expansion, Sword Fury, Solid Protection, Dex Booster, Greater Elemental Damage, Greater Elemental Defense, Crusher Charge, Elemental Charge, Spiral Charge, Chaotic Diseier, Summon, Pollution, Weakness, Innovation, Ignore Defense, Shining Peak, Wrath, Detection, Fixed Fire, Wind Glaive. They can be dropped from Monsters between Level 106 & 125 with the full drop rate. Example of maps: Kanturu Relics, Karutan 2, Raklion, Vulcanus, Ubaid. They can be dropped from Monsters over Level 128 with a very very low chance. Example of maps: Any map that requires at least level 400. Representation of Skill Tiers based on class: [SM] Tier 0: Flame, Teleport Tier 1: Inferno, Teleport Ally Tier 2: Evil Spirit, Soul Barrier Tier 3: Blast, Ice Storm Tier 4: Decay, Nova, Wizardry Expansion [BK] Tier 0: N/A Tier 1: Twisting Slash, Greater Fortitude Tier 2: Death Stab, Destruction Tier 3: Rageful Blow, Strong Belief Tier 4: Sword Fury, Solid Protection [ELF] Tier 0: N/A Tier 1: Penetration Tier 2: Ice Arrow Tier 3: Multi-Shot, Greater Damage, Greater Defense Tier 4: Dex Booster, Greater Elemental Damage, Greater Elemental Defense [MG] Tier 0: Flame [EMG] Tier 1: Twisting Slash [SMG] Tier 2: Evil Spirit [EMG], Flame Strike [SMG] Tier 3: Blast [EMG], Fire Slash [SMG], Gigantic Storm [EMG] Tier 4: Crusher Charge, Elemental Charge, Spiral Charge. [DL] Tier 0: N/A Tier 1: Fire Burst Tier 2: Critical Damage Tier 3: Fire Scream, Electric Spark Tier 4: Chaotic Diseier, Summon [SUM] Tier 0: Drain Life Tier 1: Chain Lighting, Darkness Tier 2: Explosion, Damage Reflection, Berserker Tier 3: Requiem, Lightning Shock, Sleep Tier 4: Pollution, Weakness, Innovation [RF] Tier 0: N/A Tier 1: Chain Drive, Dragon Roar [ARF] Tier 2: Increase Health Tier 3: Dark Side [ARF], Dragon Slasher [VRF] Tier 4: Ignore Defense [GL] Tier 0: Harsh Strike Tier 1: Spin Step Tier 2: Magic Pin, Obsidian Tier 3: Breche Tier 4: Shining Peak, Wrath [RW] Tier 0: Flame Tier 1: Inferno Tier 2: Magic Arrow, Haste Tier 3: Plasma Ball, Runic Burst Tier 4: Wizardry Expansion [SL] Tier 0: N/A Tier 1: Twisting Slash Tier 2: Sword Inertia, Demolish Tier 3: Rageful Blow, Bat Flock Tier 4: Detection [GC] Tier 0: N/A Tier 1: Death Ice Tier 2: Ice Break, Dark Plasma Tier 3: Death Fire Tier 4: Fixed Fire [KM] Tier 0: Teleport Tier 1: Shining Bird, Teleport Ally Tier 2: Reflection Barrier Tier 3: Blast, Dragon Violent Tier 4: Wizardry Expansion [LEM] Tier 0: Flame Tier 1: Inferno, Teleport Ally Tier 2: Marvel Burst, Blessing Tier 3: Unleash Marvel, Ice Storm Tier 4: Wizardry Expansion [IK] Tier 0: N/A Tier 1: Charge Slash Tier 2: Illusion Avatar Tier 3: Illusion Blade Tier 4: Wind Glaive [UPDATED] Added drop place for all skills in their tooltip (while they are not learnt). [UPDATED] Devilwood Quiver is now a normal, non-socket item. It can be found in BoK+3 & BoK+4 with a power & requirements between Combat Quiver and Bloodangel Quiver. [UPDATED] Dragon Blade is now a normal, non-socket item. It can be found in BoK+3 with its specific tier power & requirements. [UPDATED] Blood Blade is now a normal, non-socket item. It can be found in BoK+4 with its specific tier power & requirements. [UPDATED] Spinel Orb is now a normal, non-socket item. It can be found in BoK+3 with its specific tier power & requirements. [UPDATED] Almandin Orb is now a normal, non-socket item. It can be found in BoK+4 with its specific tier power & requirements. [UPDATED] Weiwen Magic Gun is now a normal, non-socket item. It can be found in BoK+2 with its specific tier power & requirements. [UPDATED] Cannon Magic Gun is now a normal, non-socket item. It can be found in BoK+3 with its specific tier power & requirements. [UPDATED] Paring Short Sword is now a normal, non-socket item. It can be found in BoK+3 with its specific tier power & requirements. [UPDATED] Novakura Short Sword is now a normal, non-socket item. It can be found in BoK+4 with its specific tier power & requirements. [UPDATED] Frost Rune Mace is now a normal, non-socket item. It can be found in BoK+2 with its specific tier power & requirements. [UPDATED] Light Road Rune Mace is now a normal, non-socket item. It can be found in BoK+3 with its specific tier power & requirements. [UPDATED] Pantera Claws is now a normal, non-socket item. It can be found in BoK+3 with its specific tier power & requirements. [UPDATED] Devast Claws Sword is now a normal, non-socket item. It can be found in BoK+4 with its specific tier power & requirements. [UPDATED] Kundun Staff is now an EMG-only weapon. [UPDATED] Removed Crystal Sword, Dragon Spear, Dark Breaker, Destruction Staff, Resurrection Staff, Shining Scepter, Aquagold Crossbow, Great Reign Crossbow, Albatross Bow from BoKs. [UPDATED] Removed Resurrection Staff from shop. [UPDATED] Removed AGI requirement from the Storm Crow set. [UPDATED] Removed Magical Damage % from Magic Books (KM) and buffed the static Magical Damage increase. Starting from Bloodangel, each Magic Book (in combination with a staff) does grant +2 attack speed as well per tier upgrade. [UPDATED] Quivers (ELF) & Magic Books (KM) can only be farmed as EXC. and they are not part of normal, non-exc drops (and are balanced accordingly for the EXC. values). [UPDATED] BoK+1 & BoK+2 can now drop Combat Quiver & Elemental Magic Book, BoK+3 & BoK+4 can now drop Devilwood Quiver & Shining Feather Magic Book. [UPDATED] Reworked Shields Defense & usable classes. [UPDATED] Reworked characters Weapons & Shields progression: [BK] Tier 1 Shop: Sword of Assassin -> Katana -> Gladius -> Falchion + Horn Shield. Tier 2 Shop: Blade -> Lighting Sword + Large Round Shield. BoK+1: Lighting Sword + Large Round Shield. BoK+2: Sword of Destruction + Tower Shield. BoK+3: Knight Blade + Serpent Shield. BoK+4: Brova, AA Sword + Dragon Shield. [SM] Tier 1 Shop: Angelic Staff -> Serpent Staff + Small Shield. Tier 2 Shop: Thunder Staff -> Legendary Staff + Buckler Shield. BoK+1: Legendary Staff + Buckler Shield. BoK+2: Dragon Soul Staff + Skull Shield. BoK+3: Platina Staff + Legendary Shield. BoK+4: Chromatic Staff, AA Staff + Grand Soul Shield. [ELF] Tier 1 Shop: Crossbow -> Bow -> Golden Crossbow -> Elven Bow -> Arquebus -> Battle Bow. Tier 2 Shop: Tiger Bow -> Silver Bow. BoK+1: Silver Bow + Combat Quiver. BoK+2: Celestial Bow + Combat Quiver. BoK+3: Arrow Viper Bow + Devilwood Quiver. BoK+4: Aileen Bow, AA Crossbow + Devilwood Quiver. [SMG] Tier 1 Shop: Sword of Assassin -> Katana -> Gladius -> Falchion + Horn Shield. Tier 2 Shop: Blade -> Lighting Sword + Large Round Shield. BoK+1: Lighting Sword, Rune Blade + Large Round Shield. BoK+2: Sword of Destruction, Sword Dancer + Tower Shield. BoK+3: Dark Reign Blade + Serpent Shield. BoK+4: Thunder Blade, AA Sword + Dragon Shield. [EMG] Tier 1 Shop: Angelic Staff -> Serpent Staff + Small Shield. Tier 2 Shop: Thunder Staff -> Legendary Staff + Buckler Shield. BoK+1: Legendary Staff + Buckler Shield. BoK+2: Skull Shield. BoK+3: Kundun Staff + Legendary Shield. BoK+4: Chromatic Staff, AA Staff. [DL] Tier 1 Shop: Battle Scepter + Horn Shield. Tier 2 Shop: Master Scepter -> Great Scepter + Large Round Shield. BoK+1: Great Scepter + Large Round Shield. BoK+2: Lord Scepter + Tower Shield. BoK+3: Great Lord Scepter + Serpent Shield. BoK+4: Striker Scepter, AA Scepter + Cross Shield. [SUM] Tier 1 Shop: Mystery Stick. Tier 2 Shop: Violent Wind Stick -> Red Wing Stick + Book of Samut. BoK+1: Red Wing Stick + Book of Samut. BoK+2: Ancient Stick + Book of Neil. BoK+3: Demonic Stick + Book of Lagle. BoK+4: Raven Stick, AA Stick. [RF] Tier 1 Shop: Sacred Glove. Tier 2 Shop: Holy Storm Claws. BoK+1: Holy Storm Claws. BoK+2: Piercing Blade Glove. BoK+3: Pantera Claws. BoK+4: Devast Claws, AA Claws. [GL] Tier 1 Shop: Prickle Lance + Horn Shield. Tier 2 Shop: Lapid Lance -> Conmocion Lance + Lapid Shield. BoK+1: Conmocion Lance + Lapid Shield. BoK+2: Alacran Lance + Alacran Shield. BoK+3: Pluma Lance + Pluma Shield. BoK+4: Vis Lance, AA Lance + Vis Shield. [RW] Tier 1 Shop: Elemental Rune Mace + Small Shield. Tier 2 Shop: El Hazard Mace + Buckler Shield. BoK+1: El Hazard Mace + Buckler Shield. BoK+2: Frost Rune Mace + Skull Shield. BoK+3: Light Road Rune Mace + Elemental Shield. BoK+4: AA Rune Mace + El Hazard Shield. [SL] Tier 1 Shop: Sword of Assassin -> Katana -> Gladius -> Falchion. Tier 2 Shop: Blade -> Dacia Short Sword. BoK+1: Dacia Short Sword. BoK+2: Cookery Short Sword. BoK+3: Paring Short Sword. BoK+4: Novakura Short Sword, AA Short Sword. [GC] Tier 1 Shop: Entropy Gun. Tier 2 Shop: Frere Magic Gun. BoK+1: Frere Magic Gun. BoK+2: Weiwen Magic Gun. BoK+3: Cannon Magic Gun. BoK+4: AA Magic Gun. [KM] Tier 1 Shop: Angelic Staff -> Serpent Staff. Tier 2 Shop: Thunder Staff -> Legendary Staff. BoK+1: Legendary Staff + Elemental Magic Book. BoK+2: Dragon Soul Staff + Elemental Magic Book. BoK+3: Platina Staff + Shining Feather Magic Book. BoK+4: Chromatic Staff, AA Staff + Shining Feather Magic Book. [LEM] Tier 1 Shop: Royal Orb + Small Shield. Tier 2 Shop: Myotis Orb + Buckler Shield. BoK+1: Myotis Orb + Buckler Shield. BoK+2: Blue Moon Orb + Skull Shield. BoK+3: Spinel Orb + Legendary Shield. BoK+4: Almandin Orb, AA Orb + Grand Soul Shield. [IK] Tier 1 Shop: Sword of Assassin -> Falchion. Tier 2 Shop: Silver Blade. BoK+1: Silver Blade. BoK+2: Xeno Blade. BoK+3: Dragon Blade. BoK+4: Blood Blade, AA Blade. [UPDATED] Reworked all weapons for the following classes (just for now, we'll continue for all classes): SM, EMG, SUM, RW, GC, KM, LEM. Wiz/curse damage %, stat requirements, attack speed, all of them were touched. Which means now all classes have the same "power-spikes" and the same power that they gain from weapons, same stat requirements, as well as a clear progression between each weapon tier.
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Release date: 17.05.2023 at 15:10 - A small server restart will be needed. Note: Make sure to update the client via Launcher (PlayZenith.exe). Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [UPDATED] Removed ADD from Shop T2 items and increased their level by +1 (so they are now +2 instead of +1). [UPDATED] All skills tooltips are now updated and in their final version. Note: In the close future we'll also add the drop places of the skills and their specialization formulas. [UPDATED] All skills obtained via ML now can no longer be used if you reset your master tree and don't add back the points to unlock them. [UPDATED] Earth Prison Strengthener - maximum level is now 15 and it requires 15 points. [UPDATED] Blood Storm Strengthener - maximum level is now 15 and it requires 15 points. [FIXED] [BK] Strong Belief - previously not working at all, now it works but in a different way: Increase base Defense by 50%. Disable Death Stab & Fire Blow skills. Enable Solid Protection skill. Note: Ignore the attack power showing as reduced in the character panel (c), it is actually the same, only visually reduced there. [UPDATED] [BK] You can no longer have the Strong Belief buff active if you don't have a Shield equipped. [UPDATED] [BK] You can no longer have the Sword Fury buff active if you have a Shield equipped. [UPDATED] [BK] Sword Blow now requires Lv. 10+ Solid Protection Mastery (instead of Death Stab Mastery). [UPDATED] [BK] Death Stab Strengthener - removed cast range increase. [UPDATED] [BK] Death Stab Mastery - maximum level is now 15, it requires 15 points and now also increases cast range by 1 tile. [UPDATED] [BK] Destruction Mastery - maximum level is now 15 and it requires 15 points. [UPDATED] [SM] Decay's AoE range is now 2 tiles. [UPDATED] [SM] Ice Storm's AoE range is now 3 tiles. [UPDATED] [ELF] Focus Shot now requires Lv. 10+ Penetration Strengthener (instead of Triple Shot Mastery). [UPDATED] [ELF] Poison Arrow Strengthener - maximum level is now 15 and it requires 15 points. [UPDATED] [ELF] Holy Bolt Strengthener - maximum level is now 15 and it requires 15 points. [UPDATED] [MG] You can no longer have the Spiral Charge buff if you don't have a two-handed sword equipped. [UPDATED] [MG] You can no longer have the Crusher Charge buff if you don't have at least 1 one-handed sword equipped. [UPDATED] [MG] Fire Slash Strengthener - maximum level is now 15 and it requires 15 points. [UPDATED] [MG] Havok Spear now requires Lv. 10+ Gigantic Storm Strengthener (instead of Blast Strengthener). [UPDATED] [MG] Meteor Slap now requires Lv 10+ Flame Strengthener (instead of Blast Strengthener). [UPDATED] [MG] Chaos Blade, Fire Blood & Ice Blood now requires Lv 10+ Fire Slash Mastery (instead of Fire Slash Strengthener). [UPDATED] [DL] Fire Scream Mastery - maximum level is now 15 and it requires 15 points. [UPDATED] [SUM] Berserker Mastery - maximum level is now 20 and it requires 20 points. [UPDATED] [SUM] Darkness Mastery - it now requires 20 points. [UPDATED] [SUM] Pollution Mastery - maximum level is now 15 and it requires 15 points. [UPDATED] [RF] Dark Side Mastery - maximum level is now 15 and it requires 15 points. [UPDATED] [RF] Dark Phoenix Shot now requires Lv. 10+ Dark Side Mastery (instead of Dark Side Strengthener). [UPDATED] [GL] Spin Step Mastery - maximum level is now 15 and it requires 15 points. [UPDATED] [RW] Lightning Storm now requires Lv. 10+ Magic Arrow Mastery (instead of Plasma Ball Mastery). [UPDATED] [RW] Plasma Ball Mastery - maximum level is now 15, it requires 15 points and it now reduces the cooldown by 0.5 seconds (travelling distance was bugged). [UPDATED] [RW] Magic Arrow Mastery - maximum level is now 15 and it requires 15 points. [UPDATED] [SL] Pierce Attack's Cast Range is now 4 tiles. [UPDATED] [SL] Pierce Attack now requires Lv. 10+ Sword Inertia Mastery (instead of Bat Flock Mastery). [UPDATED] [SL] Detection Strengthener - maximum level is now 15 and it requires 15 points. [UPDATED] [GC] Ice Break Mastery - maximum level is now 15 and it requires 15 points. [UPDATED] [GC] Death Fire Mastery - maximum level is now 15 and it requires 15 points. [UPDATED] [KM] Shining Bird's Cast Range is now 5 tiles (it doesn't attack a targeted character from more than 5 tiles), but you can still attack from 6 tiles after skill upgrade if you target the ground. [FIXED] [IK] Blade Storm Strengthener not increasing the skill damage. [UPDATED] [IK] Blade Storm now requires Lv. 10+ Charge Slash Mastery (insteaed of Wind Glaive Mastery). Enhancement Tree changes: [UPDATED] The attack speed enhancement on all skills now increases the speed by +2 per level instead of +1 per level. [UPDATED] Shining Peak, Ultimate Force, Bat Flock & Pierce Attack enhancement now have a higher value on upgrades, similar to rest of skills. [UPDATED] [Debuffs] Characters now auto-purge themselves if they get affected by the Venomous Circle debuff(s) or by the Bloody Circle debuff(s). [UPDATED] [Debuffs] Circle AoE Range Enhancements now require 15 points instead of 10 and increases the AoE range by 1 tile. [UPDATED] [Debuffs] If characters are involved into PvP combat, the Enhancement Tree Skills (Bloodying Hit, Frozen Killer & Poison Storm) are disabled. [FIXED] [BK] Solid Protection Enhancement not working to add points into it. [UPDATED] [BK] Removed Solid Protection - Shield Enhancement (not working). [UPDATED] [BK] Destruction - Attack Speed Enhancement replaced with Cast Range Enhancement (No amount of Attack Speed changes the speed of Destruction). [UPDATED] [BK] Destruction - Hits per Cast Enhancement replaced with Splash Damage Enhancement (Hits per Cast not working). [UPDATED] [SM] Meteor Storm - Maximum Targets Enhancement replaced with Attack Speed Enhancement (Max. Targets not working). [UPDATED] [SM] Evil Spirit - Hits per Cast Enhancement replaced with AoE Range Enhancement (and increase by +2 tiles, Hits per Cast not working). [UPDATED] [ELF] Removed Healing Enhancement & Bless Enhancement. You can now progress that tree as well. [UPDATED] [ELF] Raining Arrow - Maximum Targets Enhancement replaced with AoE Range Enhancement (Max. Targets not working). [UPDATED] [ELF] Triple Shot - Hits per Cast Enhancement removed & switched place with Splash Damage Enhancement (Hits per Cast not working). [UPDATED] [MG] Havok Spear - Maximum Targets Enhancement replaced with AoE Range Enhancement (Max. Targets not working). [UPDATED] [MG] Evil Spirit - Hits per Cast Enhancement replaced with AoE Range Enhancement (and increase by +2 tiles, Hits per Cast not working). [UPDATED] [MG] Fire Slash - Hits per Cast Enhancement replaced with Cast Range Enhancement (Hits per Cast not working). [UPDATED] [SUM] Death Scythe - Maximum Targets Enhancement replaced with Attack Speed Enhancement (Max. Targets not working). [UPDATED] [SUM] Lightning Shock - Maximum Targets Enhancement replaced with Splash Damage Enhancement (Max. Targets not working). [UPDATED] [RF] Dark Side - Maximum Targets Enhancement replaced with Attack Speed Enhancement (Max. Targets not working). [FIXED] [GL] Shining Peak - Attack Speed Enhancement having incorrect values on upgrades. [UPDATED] [GL] Breche - Maximum Targets Enhancement replaced with Cooldown Removal Enhancement (Max. Targets not working). [UPDATED] [RW] Plasma Ball - Maximum Targets Enhancement replaced with Splash Damage Enhancement (Max. Targets not working). [UPDATED] [SL] Bat Flock - Cast Range Enhancement replaced with Hits per Cast Enhancement (Bat Flock doesn't do damage in any range higher than 5). [UPDATED] [SL] Bat Flock - AoE Range Enhancement replaced with Attack Speed Enhancement (AoE Range can't be increased). [UPDATED] [SL] Bat Flock - Maximum Targets Enhancement replaced with Splash Damage Enhancement (Max. Targets not working). [UPDATED] [SL] Pierce Attack - Maximum Targets Enhancement replaced with Attack Speed Enhancement (Max. Targets not working). [UPDATED] [SL] Sword Inertia - Maximum Targets Enhancement replaced with AoE Range Enhancement (Max. Targets not working). [FIXED] [GC] Ice Blast - Cooldown Removal Enhancement. [FIXED] [GC] Ice Blast - Attack Speed Enhancement now requiring 1 point instead of 10 and increasing attack speed on each level up to 10 (like rest of chars). [UPDATED] [GC] Dark Plasma - Maximum Targets Enhancement replaced with Splash Damage Enhancement (Max. Targets not working). [UPDATED] [GC] Dark Plasma - AoE Range Enhancement replaced with Cast Range Enhancement (AoE Range not working). [FIXED] [KM] Spear Storm Enhancement - initial upgrade value showing higher than it is. [FIXED] [KM] Spear Storm - Skill Damage Enhancement having wrong values after the initial upgrade. [FIXED] [KM] Shining Bird - Skill Damage Enhancement having wrong values after the initial upgrade. [UPDATED] [KM] Spear Storm - Maximum Targets Enhancement replaced with Attack Speed Enhancement (Max. Targets not working). [UPDATED] [KM] Dragon Violent - Maximum Targets Enhancement replaced with Attack Speed Enhancement (Max. Targets not working). [UPDATED] [KM] Shining Bird - Maximum Targets Enhancement replaced with Attack Speed Enhancement (Max. Targets not working). [FIXED] [LEM] Unleash Marvel - AoE Range Enhancement now correctly requiring 10 points instead of 1 and AoE being correctly increased. [UPDATED] [LEM] Ultimate Force - Maximum Targets Enhancement replaced with Attack Speed Enhancement (Max. Targets not working). [UPDATED] [LEM] Marvel Burst - Maximum Targets Enhancement replaced with Attack Speed Enhancement (Max. Targets not working). [UPDATED] [IK] Blade Storm - Maximum Targets Enhancement replaced with Attack Speed Enhancement (Max. Targets not working). [UPDATED] [IK] Charge Slash - Maximum Targets Enhancement replaced with Attack Speed Enhancement (Max. Targets not working). [UPDATED] [IK] Charge Slash - AoE Range Enhancement replaced with Cast Range Enhancement. [UPDATED] [IK] Wind Glaive - Maximum Targets Enhancement replaced with Cast Range Enhancement (Max. Targets not working). Current known bugs related to Enhancement Tree: [ELF] Greater Elemental Damage Enhancement - not increasing elemental damage. [ELF] Greater Elemental Defense Enhancement - not increasing elemental defense. [Debuff] Bloodying Hit AoE Enhancement not working. [Debuff] Bloodying Hit Infection Effect not working. [Debuff] Poison Storm AoE Enhancement not working. [Debuff] Frozen Killer Infection Effect not working. Outside of these things, Enhancement Tree should be fully functional now.
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Release date: 08.05.2023 at 13:30 - A small server restart will be needed. Note: A new full client (V5) has been added. While it is not mandatory (if you do the update via Launcher) it is recommended. Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [FIXED] Dark Side Strengthener upgrade increasing the Range of Dark Side instead of the Dark Side Mastery upgrade. [UPDATED] Improved most of the 4th tree (Enhancement Tree) names, descriptions, requirements & extra texts (still not 100% yet on them). [UPDATED] Poison, Fire Ball, Aqua Beam & Hellfire have been removed from game. [UPDATED] Skills (and any of their upgrades) can't be used if at any point you no longer have the initial skill requirements (stats especially). [UPDATED] Tier 1 Shop skills are now: Ice (SM, KM, LEM). Power Wave (SM, EMG, SUM, RW, KM, LEM). Uppercut (BK, SMG, SL, IK). Lunge (BK, SMG, SL, GL). Lighting (SM, EMG, KM, LEM). Triple Shot (ELF). [UPDATED] Tier 2 Shop skills are now: Meteorite (SM, MG, SUM, RW, LEM). Twister (SM, MG, KM, LEM). Cyclone (BK, SMG, SL, IK). PRE-NOTES: There's now a clear skill progression for all characters and all skills that are still in game have their role and can be normally used at some point in the game (there are no longer "useless skills"). Our goal is to diversify builds and encourage different type of builds (as well as hybrid builds). Skills can also be used based on different scenarios and/or player needs (you want more cast range and less AoE you attack with a skill, you want less cast range but more AoE range you attack with another, and so on). There are other details we have in our vision that this single patch won't achieve, but we'll continue to tweak as needed until we reach them, feel free to ask us different questions to better understand what we have in our mind. Random example: We want the 2-Hand MG to be a glass cannon with high range & aoe range, we want 1-hand MG to be a durable & mobile (cyclone) melee fighter with lower range and aoe range & we want the Wiz MG to be a hybrid type neither a glass cannon neither too durable with high range and no real mobility. [UPDATED] Most of the skills have been tweaked as following: [Shared] Scroll of Ice now requires 40 ENE. Cast Range is now 5 tiles. Skill specialization formula is now ENE/50. Power Wave's Cast Range is now 5 tiles. Skill specialization formula is now ENE/45. Lighting's Cast Range is now 5 tiles. Skill specialization formula is now ENE/40. Rush's Cast Range is now 5 tiles and Cooldown is now 3 seconds. Meteorite's Cast Range is now 5 tiles & skill specialization formula is now ENE/30. Magical Shot's Cast Range is now 4 tiles, base skill damage highly reduced, skill specialization is removed and overall scaling damage is reduced by 80%. Cyclone's Base Damage is slightly increased. Force Wave's Base Damage is reduced. Scroll of Twister now requires 155 ENE. Cast Range is now 5 tiles. Skill specialization formula is now ENE/55. Scroll of Flame now requires 188 ENE. Cast Range is now 5 tiles. Skill specialization formula is now ENE/140. Overall scaling damage is reduced by 33%. Scroll of Teleport now requires 250 AGI. Cast Range is now 5 tiles. There's now a Cooldown of 4 seconds (only server-side). Scroll of Teleport Ally now requires 350 AGI. Cast Range is now 5 tiles. There's now a Cooldown of 4 seconds (only server-side). Scroll of Inferno now requires 225 ENE. Base Damage has been slightly reduced. Skill specialization formula is now ENE/100. Scroll of Evil Spirit now requires 330 ENE. Base Damage has been slightly increased. Skill specialization formula is now ENE/90. Scroll of Blast now requires 575 ENE and 2nd quest. Cast Range is now 3 tiles. Skill specialization formula is now ENE/90. Scroll of Nova now requires 1000 ENE. Scroll of Ice Storm now requires 850 ENE and 450 AGI. Cast Range is now 5 tiles. AoE Range is now 4 tiles. Base Damage is reduced. Skill specialization formula is now ENE/150. Scroll of Wizardry Expansion now requires 920 ENE and level is removed. Blood Storm's overall scaling damage is increased by 250%. [SM] Scroll of Decay now requires 720 ENE. Base Damage is increased. Skill specialization formula is now ENE/45. Overall scalling damage is increased by 80%. Scroll of Meteor Strike now requires 1220 ENE. Cast Range is now 3 tiles. AoE Range is now 1 tile. Note: You gain +1 tile on Cast Range via Enhancement Tree. Scroll of Meteor Storm now requires 1000 ENE and 800 AGI. Scroll of Soul Seeker now requires 1450 ENE. Cast Range is now 6 tiles. AoE Range is now 1 tile. Scroll of Soul Barrier now requires 450 ENE, 200 AGI and 2nd quest. Hellfire ML upgrade has been removed. [BK] Orb of Twisting Slash - now requires 240 STR and level is removed. AG cost is now 3. Base Damage is highly increased. Orb of Rageful Blow - now requires 620 STR and level is removed. AoE Range is now 5 tiles. AG cost is now 8. Base Damage is increased. Skill specialization formula is now STR/35. Overall scaling damage is increased by 40%. Note: You gain +1 tile on AoE Range via Enhancement Tree. Orb of Death Stab - now requires 550 STR and level is removed. Cast Range is now 2 tiles. AoE Range is now 1 tile. AG cost is now 6. Base Damage is slightly increased. Skill specialization formula is now STR/50. Overall scaling damage is increased by 50%. Notes: You gain +1 tile on Cast Range via Sword Fury buff. You gain +1 tile on Cast Range via Sword Fury Strengthener buff. You gain +1 tile on Cast Range via Master Skill Tree. You gain +1 tile on Cast Range via Enhancement Tree. You gain +1 tile on AoE Range via Enhancement Tree. Orb of Greater Fortitude - now requires 80 ENE and level is removed. Orb of Destruction - now requires 450 AGI and level is removed. Orb of Sword Blow - now requires 750 AGI. Cast Range is now 3 tiles. AoE Range is now 3 tiles. Base Damage is increased. Added skill specialization - formula is AGI/5. Overall scaling damage is reduced by 30%. Notes: You gain +1 tile on Cast Range via Sword Fury buff. You gain +1 tile on Cast Range via Sword Fury Strengthener buff. Fire Blow Cast Range is now 2 tiles. AoE Range is now 1 tile. Skill specialization formula is now STR/15. Overall scaling damage is reduced by 20%. Notes: You gain +1 tile on Cast Range via Sword Fury buff. You gain +1 tile on Cast Range via Sword Fury Strengthener buff. You gain +1 tile on Cast Range via Enhancement Tree. Orb of Sword Fury - now requires 3rd quest (BM). Orb of Strong Belief - now requires 860 AGI & 3rd quest (BM). Orb of Solid Protection - now requires 920 AGI & 3rd quest (BM). [ELF] Poison Arrow's Cast Range is now 7 and the Toxic effect will now drain 450 HP from target per second for 10 seconds. Orb of Ice Arrow now requires 350 ENE. Cast Range is now 4 tiles. There's now a Cooldown of 1 second. Base damage is highly reduced. Orb of Dex Booster now requires 1000 AGI. Orb of Raining Arrow now requires 750 STR. Orb of Penetration now requires 280 AGI and level is removed. Cast Range is now 5 tiles. Base Damage is increased. Skill specialization formula is now AGI/55. Overall scaling damage is increased by 60%. Orb of Multi-Shot now requires 640 AGI and level is removed. Focus Shot Cast Range is now 5 tiles. AoE Range is now 2 tiles. Overall scaling damage is reduced by 24%. Holy Bolt's Cast Range is now 5 tiles & skill specialization formula is now ENE/50. Note: You gain +1 tile on Cast Range via Master Skill Tree. [MG] Removed Ice, Hellfire & Inferno. Power Slash Range is now 6 tiles. Base Damage is highly increased. Skill specialization formula is now STR/55. Overall scaling damage is increased by 30%. Orb of Flame Strike now requires 460 STR and level is removed. AG cost is now 4. Base Damage is highly reduced. Skill specialization formula is now STR/70. Overall scaling damage is reduced by 15%. Orb of Fire Slash now requires 720 STR. AG cost is now 6. Base Damage is highly increased. Skill specialization formula is now STR/50. Overall scaling damage is increased by 30%. Orb of Crusher Charge, Orb of Spiral Charge and Orb of Elemental Charge now requires 500 AGI. Crusher Charge Sword Explosion from Ice Blood now has an AoE Range of 3 tiles. Sword Explosion from Chaos Blade now has an AoE Range of 3 tiles. Defense formula is now [ (LVL/20) + (AGI/8) ] * 2.5. Attack Speed formula is now (LVL/150) + (AGI/25). Spiral Charge Sword Explosion from Fire Blood now has an AoE Range of 5 tiles. Sword Explosion from Chaos Blade now has an AoE Range of 3 tiles. It no longer increases Defense. Attack Power formula is now [ (LVL/8) + (STR*0.3) ] * 1.6. Elemental Charge Nova Explosion from Havok Spear now has an AoE Range of 4 tiles. Defense formula is now [ (LVL/12) + (ENE/40) ] * 2. Magical DMG formula is now [ (LVL/14) + (ENE*0.15) ] * 1.5. Orb of Fire Blood now requires 1450 STR. The Bleed now does 125% of the initial damage per second. Cast Range is now 2 tiles. AoE Range is now 4 tiles. Base Damage is increased. Skill specialization formula is now STR/30. Overall scaling damage is increased by 15%. Note: You gain +3 tiles on Cast Range from the Spiral Charge buff. Orb of Ice Blood now requires 700 STR and 700 AGI. Cast Range is now 3 tiles. AoE Range is now 2 tiles. Base Damage is reduced. Skill specialization formula is now AGI/25. Note: You gain +2 tiles on Cast Range from the Crusher Charge buff. Orb of Chaos Blade now requires 950 STR. Cast Range is now 2 tiles. AoE Range is now 1 tile. Base Damage is increased. Skill specialization formula is now STR/90. Overall scaling damage is increased by 30%. Note: You gain +2/+3 tiles on Cast Range from the Crusher Charge/Spiral Charge bufff. Scroll of Havok Spear now requires 1200 ENE. Range is now 5. Base Damage is increased. Skill specialization formula is now ENE/100. Overall scaling damage is increased by 15%. Note: You gain +1 tile on Range from the Elemental Charge buff. Scroll of Meteor Slap now requires 1450 ENE. Cast Range is now 5 tiles. Scroll of Dark Blast now requires 1000 ENE & 800 AGI. Cast Range is now 3 tiles. Note: You gain +1 tile on Cast Range via Enhancement Tree. Scroll of Gigantic Storm now requires 880 ENE and level is removed. Cast Range & AoE Range is now 5 tiles. Skill specialization formula is now ENE/180. Note: You gain +1 tile on AoE Range via Enhancement Tree. [DL] Scroll of Fire Burst now requires 230 STR. Cast Range is now 3 tiles. AoE Range is now 4 tiles. Base Damage is reduced. Notes: You gain +2 tiles on Cast Range when equipping Dark Horse. You gain +1 tile on Cast Range via Enhancement Tree. You gain +1 tile on AoE Range via Enhancement Tree. Scroll of Fire Scream now requires 520 STR. Cast Range is now 2 tiles. AoE Range is now 3 tiles. AG cost is now 7. Base Damage is highly reduced. Overall scaling damage is reduced by 30%. Notes: You gain +2 tiles on Cast Range when equipping Dark Horse. You gain +1 tile on Cast Range and +1 tile on AoE Range via Master Skill Tree. Scroll of Chaotic Diseier now requires 770 STR and level is removed. Cast Range is now 5 tiles. AG cost is now 12. Base Damage is highly reduced. Overall scaling damage is reduced by 23%. Notes: The Cast Range isn't increased by Dark Horse (even if it shows on tooltip). You gain +1 tile on Cast Range via Enhancement Tree. Scroll of Wind Soul now requires 1150 STR. Cast Range is now 3 tiles. Skill specialization formula is now STR/100. Overall scaling damage is reduced by 15%. Notes: You gain +2 tiles on Cast Range when equipping Dark Horse. You gain +1 tile on AoE Range via Enhancement Tree. Earthshake AoE Range is now 4 tiles. Cooldown is now 12 seconds. Scroll of Critical Damage, Scroll of Summon and Scroll of Electric Spark now requires 250 CMD and 150 ENE. Electric Spark Range is now 8 [+2 from Horse]. Cooldown is now 3 seconds. Overall scaling damage is increased by 100%. [SUM] Removed Ice. Drain Life Cast Range is now 5 tiles. Base Damage is highly increased. Overall scaling damage is increased by 50%. Chain Lightning's Cast Range is now 5 tiles. Lightning Shock Parchment now requires 740 ENE and 2nd quest (BS). Range is now 7 tiles. Aqua Beast Parchment now requires 1000 ENE and 800 AGI. Cast Range is now 5 tiles. Overall scaling damage is reduced by 20%. Note: You gain +1 tile on AoE Range via Enhancement Tree. Fire Beast Parchment now requires 1450 ENE. Cast Range is now 6 tiles. AoE Range is now 1 tile. Overall scaling damage is reduced by 20%. Note: You gain +1 tile on AoE Range via Enhancement Tree. Explosion Parchment now requires 280 ENE. Cast Range is now 4 tiles. AoE Range is now 2 tiles. Base Damage is increased. Skill specialization formula is now ENE/65. Overall scaling damage is increased by 60%. Requiem Parchment now requires 460 ENE. Cast Range is now 4 tiles. AoE Range is now 3 tiles. Base Damage is increased. Skill specialization formula is now ENE/90. Overall scaling damage is increased by 25%. Pollution Parchment now requires 820 ENE and 2nd quest (BS). Cast Range is now 3 tiles. AoE Range is now 4 tiles. Note: You gain +1 tile on Cast Range & +1 tile on AoE Range via Master Skill Tree. Death Scythe Parchment now requires 1240 ENE. AoE Range is now 3 tiles. Note: You gain +1 tile on AoE Range via Enhancement Tree. Berserker Parchment now requires 500 ENE and 2nd quest (BS). Darkness Parchment now requires 300 ENE, 200 AGI and 2nd quest (BS). Innovation Parchment now requires 480 AGI. Weakness Parchment now requires 630 ENE. Damage Reflection Parchment now requires 350 AGI and 250 ENE. [RF] Phoenix Shot's AoE Range is now 1 tile. Increase Health & Ignore Defense now requires 350 ENE and level is removed. Chain Drive Parchment now requires 280 VIT and level is removed. Cast Range is now 3 tiles. Overall scaling damage is reduced by 15%. Dragon Slasher Parchment now requires 840 VIT and level is removed. Spirit Hook Parchment now requires 1240 VIT. Cast Range is now 4 tiles. AoE Range is now 1 tile. Base Damage is highly reduced. Overall scaling damage is reduced by 15%. Note: You gain +1 tile on AoE Range via Enhancement Tree. Dragon Roar Parchment now requires 260 AGI and level is removed. AoE Range is now 4 tiles. AG cost is now 8. Base Damage is increased. Skill specialization formula is now AGI/3. Overall scaling damage is reduced by 20%. Note: You gain +1 tile on AoE Range via Enhancement Tree. Dark Side Parchment now requires 560 AGI and level is removed. Cast Range is now 4 tiles. AoE Range is now 5 tiles. Base Damage is highly increased. Skill specialization formula is now AGI/25. Overall scaling damage is reduced by 25%. Notes: You gain +1 tile on Cast Range & +1 tile on AoE Range via Master Skill Tree. You gain +1 tile on AoE Range via Enhancement Tree. Dark Phoenix Shot Parchment now requires 1080 AGI. Cast Range is now 6 tiles. AoE Range is now 1 tile. Base Damage is highly reduced. Overall scaling damage is reduced by 22%. [GL] Scroll of Harsh Strike now requires 200 STR. Base Damage is highly reduced. Skill specialization formula is now STR/40. Scroll of Spin Step now requires 230 AGI. Base Damage is reduced. Added skill specialization - formula is AGI/20. Scroll of Magic Pin now requires 520 STR. Base Damage is increased. Added skill specialization - formula is STR/30. Overall scaling damage is increased by 85%. Scroll of Breche now requires 585 AGI and level is removed. AoE Range is now 4 tiles. Base Damage is highly reduced. Added skill specialization - formula is AGI/35. Overall scaling damage is reduced by 10%. Note: You gain +1 tile on AoE Range via Master Skill Tree. Scroll of Shining Peak now requires 600 STR and 600 AGI and level is removed. Range is now 3 tiles. Base Damage is highly increased. Added skill specialization - formula is STR/60. Overall scaling damage is increased by 40%. Note: You gain +1 tile on Range via Enhancement Tree. Scroll of Wrath now requires 3rd quest (ML). [RW] Removed ES, Blast, Hellfire & Twister. Added Power Wave. Scroll of Runic Burst now requires 850 ENE and level is removed. Scroll of Magic Arrow now requires 315 ENE. Range is now 5 tiles. Base Damage slightly raised. Skill specialization formula is now ENE/40. Overall scaling damage is increased by 100%. Scroll of Lightning Storm now requires 1240 ENE. Cast Range is now 6 tiles. AoE Range is now 5 tiles. Note: You gain +1 tile on AoE Range via Enhancement Tree. Scroll of Haste now requires 400 AGI, 2nd quest (RSM) and level is removed. Scroll of Plasma Ball now requires 665 ENE. Base Damage slightly increased. Skill specialization formula is now ENE/35. Overall scaling damage is increased by 30%. [SL] Pierce Attack's Cast Range is now 5 tiles and AoE Range is now 1 tile. Note: You gain +1 tile on Cast Range & AoE Range via Enhancement Tree. Orb of Demolish & Orb of Detection now requires 350 ENE, 2nd quest (RS) and level is removed. Orb of Sword Inertia now requires 250 AGI and level is removed. Range is now 5 tiles. Base Damage is increased. Skill specialization formula is now AGI/55. Note: You gain +1 tile on Range via Master Skill Tree. Orb of Bat Flock now requires 515 AGI and level is removed. Range is now 5 tiles. The bats now does 40% of the initial damage per second. Skill specialization formula is now AGI/45. Pierce Attack Base Damage is reduced. Skill specialization formula is now AGI/70. Overall scaling damage is reduced by 12%. [GC] Orb of Death Ice now requires 215 ENE. It is now the 1st skill in GC's progression. Cast Range is now 4 tiles. AoE Range is now 2 tiles. Base Damage highly reduced. Note: You gain +1 tile on Cast Range via Master Skill Tree. Orb of Death Fire now requires 630 ENE and 2nd quest. Cast Range is now 4 tiles. AoE Range is now 3 tiles. Skill specialization formula is now ENE/50. Note: You gain +1 tile on Cast Range via Master Skill Tree. Orb of Fixed Fire now requires 560 AGI and 2nd quest (GB). Orb of Ice Break now requires 430 ENE and 2nd quest (GB). AoE Range is now 2 tiles. Overall scaling damage is increased by 85%. Note: You gain +1 tile on Cast Range via Master Skill Tree. Orb of Dark Plasma now requires 400 AGI and level is removed. Base Damage is increased. Skill specialization formula is now ENE/20. Overall scaling damage is increased by 50%. Orb of Ice Blast now requires 740 AGI and 850 ENE. AoE Range is now 4 tiles. Added skill specialization - formula is ENE/55. Overall scaling damage is increased by 15%. Note: You gain +1 tile on AoE Range via Enhancement Tree. Orb of Bursting Flare now requires 1450 ENE. Cast Range is now 5 tiles. AoE Range is now 2 tiles. Base Damage is increased. Added skill specialization - formula is ENE/40. Overall scaling damage is increased by 25%. Note: You gain +1 tile on Cast Range & AoE Range via Enhancement Tree. [KM] Law Book of Shining Bird now requires 225 ENE. Base Damage highly reduced. Skill specialization formula is now ENE/65. Overall scaling damage is reduced by 5%. Law Book of Reflection Barrier now requires 400 AGI and 2nd quest (LM). Law Book of Dragon Violent now requires 820 ENE. Cast Range is now 4 tiles. AoE Range is now 3 tiles. Base Damage highly reduced. Skill specialization formula is now ENE/85. Overall scaling damage is reduced by 60%. Notes: You gain +1 tile on Cast Range & AoE Range via Master Skill Tree. You gain +1 tile on AoE Range via Enhancement Tree. Law Book of Spear Storm now requires 1280 ENE. Base Damage slightly reduced. Skill specialization formula is now ENE/100. Overall scaling damage is reduced by 20%. [LEM] Removed Hellfire & Decay. Law Book of Marvel Burst now requires 310 ENE. Cast Range is now 5 tiles. AoE Range is now 3 tiles. Base Damage slightly reduced. Skill specialization formula is now ENE/35. ML Mastery Upgrade now increases Cast Range instead of AoE Range. Notes: You gain +1 tile on Cast Range via Master Skill Tree. You gain +1 tile on AoE Range via Enhancement Tree. Law Book of Unleash Marvel now requires 550 AGI. Skill specialization formula is now ENE/30. Overall scaling damage is increased by 10%. Law Book of Ultimate Force now requires 1220 ENE and Marvel Burst Mastery Lv 10+. Cast Range is now 6 tiles. AoE Range is now 5 tiles. Base Damage highly increased. Skill specialization formula is now ENE/40. Overall scaling damage is increased by 40%. Note: You gain +1 tile on AoE Range via Enhancement Tree. Orb of Blessing now requires 735 ENE and 2nd quest (WM). [IK] Added Uppercut as 1st available skill. Added Sword of Assassin & Falchion as weapons. Orb of Illusion Avatar now requires 350 ENE. Orb of Illusion Blade now requires 500 STR. Orb of Charge Slash now requires 250 AGI. Cast Range is now 3 tiles. Base Damage is reduced. Overall scaling damage is reduced by 8%. Note: You gain +1 tile on Cast Range via Master Skill Tree. Orb of Wind Glaive now requires 720 AGI and 2nd quest (MK). Skill specialization formula is now AGI/60. Overall scaling damage is increased by 5%. Orb of Blade Storm now requires 1280 AGI. AoE & Cast Range is now 5 tiles. The ML upgrade now increases both AoE Range & Cast Range. Base Damage is highly reduced. Skill specialization formula is now AGI/85. Overall scaling damage is reduced by 10%. Note: You gain +1 tile on Cast Range & AoE Range via Master Skill Tree.
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Release date: 25.04.2023 at 04:30 - A small server restart will be needed. The entire Master Skill Tree is now fully done and it should be 100% functional. Current known bugs related to skills: Strong Belief not reducing the Damage and not increasing the Defense server-side (only client-side - C panel). Wrath formulas not updating correctly the client-side - C panel (server-side is fine). Innovation Mastery not having debuff icon. Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [FIXED] [DL] Force Wave Strengthener - now it is reworked and works fine [10 points needed - increased damage & range]. [FIXED] [DL] Fire Scream Mastery - now it is reworked and works fine [10 points needed - increased damage & range]. [UPDATED] [SM] Nova Strengthener removed from Tree. [FIXED] [ELF] Holy Bolt Strengthener - now it is reworked and works fine [10 points needed - increased damage & range]. [FIXED] [GL] Spin Step Mastery - now it is reworked and works fine [10 points needed - increased damage & range]. [FIXED] [BK] Strong Belief Strengthener - fixed tooltip, it actually works fine. [FIXED] [BK] Destruction Mastery - now it is reworked and works fine [10 points needed - increased damage & aoe range]. [FIXED] [BK] Solid Protection Mastery damage buff increase. [FIXED] [IK] Wind Glaive Strengthener - now it is reworked and works fine [10 points needed - increased damage]. [FIXED] [IK] Blade Storm Strengthener - now it is reworked and works fine [10 points needed - increased damage]. [FIXED] [SUM] Pollution Proficiency - now it is reworked and works fine [10 points needed - increased damage & cast range]. [FIXED] [SUM] Pollution Mastery - now it is reworked and works fine [10 points needed - increased damage & aoe range]. [UPDATED] [MG] Spiral Charge Strengthener - now has the Spiral Charge Mastery effect and requires 20 points, while the Spiral Charge Mastery upgrade has been removed. [UPDATED] [MG] Crusher Charge Strengthener - now has the Crusher Charge Mastery effect and requires 20 points, while the Crusher Charge Mastery upgrade has been removed. [UPDATED] [MG] Elemental Charge Strengthener - now has the Elemental Charge Mastery effect and requires 20 points, while the Elemental Charge Mastery upgrade has been removed. [FIXED] [GC] Ice Break Mastery - now it is reworked and works fine [10 points needed - increased damage & cast range]. [FIXED] [GC] Death Fire Mastery - now it is reworked and works fine [10 points needed - increased damage & cast range]. [FIXED] [GC] Death Ice Mastery - now it is reworked and works fine [10 points needed - increased damage & cast range]. [FIXED] [GC] Dark Plasma Strengthener - now it is reworked and works fine [10 points needed - increased cast range]. [FIXED] [GC] Dark Plasma Proficiency - now it is reworked and works fine [10 points needed - reduced cooldown]. [FIXED] [GC] Dark Plasma Mastery - now it is reworked and works fine [10 points needed - increased damage]. [UPDATED] Solid Protection: DMG Formula: (AGI/30). HP Conversion: 1 + (AGI/300) [%] - maximum 10%. DMG Absorption: 3 + (VIT/200) [%] - maximum 15%. Duration: 8 seconds. [UPDATED] Dragon Slasher: SD Reduction: 5 + (VIT/35) [%] - maximum 50%. Hit Chance: 20 + (STR/50) [%]. [UPDATED] [BK] Reduced Solid Protection Strengthener HP Converison received from ML upgrades. [UPDATED] [BK] Increased Solid Protection range from 5 to 7. [UPDATED] [ELF] Party Healing formula is now 200 + (AGI/2) instead of 5 + (AGI/5). [UPDATED] [ELF] Dex Booster duration is now 12 seconds, cooldown is now 60 seconds and it increases movement speed, attack speed by 40 and pvm attack rate by 2500. [UPDATED] [DL] Critical Damage formula is now 20 + (ENE/8) + (CMD/10) instead of 10 + (ENE/12) + (CMD/10). [UPDATED] [MG] Reduced Fire Slash Mastery Defense reduction received from ML upgrades. [UPDATED] [SUM] Berserker mechanic: Reduce 30% of Base DEF and 20% of Base HP to increase Magical DMG by (ENE/3.5) and Attack Speed by (ENE/50). [UPDATED] [SUM] Darkness mechanic: Reduce 25% of Base HP, switch Curse DMG with Magical DMG and increase the Curse DMG by [ENE/3.5] and Defense by [ENE/4]. [UPDATED] [SUM] Innovation % def reduction formula is now 3 + (AGI/42) with a max rate of 25%. [UPDATED] [SUM] Weakness Strengthener now has the Weakness Mastery effect while Weakness Mastery has been removed. [UPDATED] [SL] Detection range is now 10x10 tiles, cooldown is now 60 seconds and duration is now 15 seconds. [UPDATED] [SL] Detection Strengthener now increase the range by 5x5 tiles and reduce the cooldown by 10 seconds. [UPDATED] [KM] Reflection Barrier formula is now 6 + (AGI/250) [%] instead of 10 + (AGI/500) & trigger chance is now 20 + (AGI/60) instead of 20 + (AGI/40). [UPDATED] [IK] Illusion Avatar HP formula is now 15000 + (VIT*150) & DMG formula is now 150 + (AGI*0.6) + (STR*0.15). [UPDATED] [RF] Removed Increase Block from game (including ML). [UPDATED] [RF] Dragon Slasher cooldown is now 8 seconds. [UPDATED] SM & KM's Illusion HP formula is now 25000 + (VIT*250) & DMG formula is now 100 + (AGI*0.45) + (ENE*0.1). [UPDATED] Archangel Will now increases Damage by 100 and Skill Damage by 30 for 25 seconds (instead of Damage by 200 and Skill Damage by 50 for 90 seconds). [ADDED] 3D Camera ingame: [F11] - Camera On (Use mousewheel up and mousewheel down for zoom in/out). [INSERT] - Reset Camera. [SHIFT + Right Bouse Button and drag] - Move camera on the X axis. [Page Up] - Move camera on the Y axis. [Page Down] - Move camera on the Y axis. + Other fixes & improvements.
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Release date: 13.04.2023 at 03:50 - A small server restart will be needed. Note: You need to download the new client (V4). Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [UPDATED] Removed LEM's Basic Heal, Basic SD Recovery, Basic Defense & Basic Damage from game. [UPDATED] Removed LEM's Basic Heal, Basic Defense & Basic Damage upgrades from Master Skill Tree. [UPDATED] Removed ELF's SD Recovery & Heal from game as well as Heal upgrade from Master Skill Tree. [UPDATED] Removed ELF's Cure & Bless from game & Master Skill Tree - they are now dedicated only to LEM. [UPDATED] Removed ELF's Summoning skills from game & Master Skill Tree. [UPDATED] LEM's Bless is now called Blessing and formula is: 5 + (AGI/40) + (ENE/60) with a 90s duration. [UPDATED] Cure cooldown is now 4s instead of 3s. [UPDATED] Master Skill Tree upgrades that had level of Cooldown reduction up to level 20 have been changed to only 1 upgrade that uses 10 points and reduces the cooldown with a higher value. [UPDATED] Buffers are now Hybrids with limited buffs that have the same formulas in all sub-servers. [UPDATED] EE's Greater Damage, Greater Defense, Greater Elemental Damage & Greater Elemental Defense buffs only works in Valley of Loren and only during CS. [UPDATED] Reworked RF so it now have only 2 builds (VIT & AGI): Increase Health is now part of ARF. Increase Block is now part of VRF. Ignore Defense is now based on STR instead of ENE. Requirement for Increase Health, Increase Block & Ignore Defense is now 450 ENE. [UPDATED] Earth Prison cooldown increased to 15s from 5s. [UPDATED] Obsidian now requires 350 ENE. [UPDATED] Wrath now requires 1200 STR, cooldown increased to 80s from 60s & the ML cooldown upgrade reduces it by 20s. [UPDATED] Burst ML cooldown upgrade now reduces it by 12 seconds. [UPDATED] Demolish now requires 350 ENE & cooldown upgrade now reduces it by 12 seconds. [UPDATED] Runic Burst cooldown increased to 80s from 60s & the ML cooldown upgrade reduces it by 20s. [UPDATED] Haste ML cooldown upgrade reduces it by 30s. [UPDATED] Party Heal cooldown increased to 8s from 3s. [UPDATED] Lemuria & Kundun "Bond" is only applied to themselves and not to other characters from party. [UPDATED] The "Bond" buff is nerfed to 6% damage instead of 30%. [UPDATED] Added Anti-Lag ingame: [SHIFT + 1] - Hide Wings [SHIFT + 2] - Hide Effects [SHIFT + 3] - Hide Pets [SHIFT + 4] - Hide Zen [SHIFT + 5] - Hide Drops [SHIFT + 6] - Hide Character [SHIFT + 7] - Hide Terrain [SHIFT + 8] - Hide Mobs [SHIFT + 9] - Hide Mobs and Terrain [SHIFT + 0] - Hide All [UPDATED] Improved Character panel (C & SHIFT+C) texts. [UPDATED] All skills & skill upgrades names are now the same everywhere: When they are on the ground (as scroll/orb/etc.). When they are on inventory (as scroll/orb/etc.). On their tooltip. On Master Skill Tree. [UPDATED] Added formulas in the tooltip for most buffs & debuffs. [UPDATED] Fixed, corrected & improved most skills effects texts (that are showing when you hover over a buff/debuff). [UPDATED] Fixed, corrected & improved all Master Skill Tree requirements-related texts. [UPDATED] Fixed, corrected & improved all Master Skill Tree upgrades descriptions, they now also reflect exactly what it is happening on upgrade. [FIXED] IK's 4th Tree not advancing on Blade Storm. [FIXED] Party Matching not working when a solo character (without party) created a party in matching. [FIXED] IK's Socket Tier 2 upgrade not working. [UPDATED] Improved most of the skills tooltips (they are not 100% yet, still on work & tests). [FIXED] Thee following Master Skill Tree upgrades: Flame Strengthener. Ice Strengthener. Ice Storm Strengthener. Earth Prison Mastery. Inferno Strengthener. Blast Strengthener. Lighting Strengthener. Ice Break Mastery [range part]. Death Fire Mastery [range part]. Death Ice Mastery [range part]. Dark Plasma Strengthener. Runic Burst Mastery. Haste Mastery. Blade Storm Mastery. Sword Fury Mastery. Twisting Slash Strengthener. Dark Side Mastery. Current known bugs related to Master Skill Tree: [SM] Nova Strengthener - stops working after upgrade. [GC] Ice Break Mastery - not increasing damage. [GC] Death Fire Mastery - not increasing damage. [GC] Death Ice Mastery - not increasing damage. [GC] Dark Plasma Proficiency - not increasing duration. [GC] Dark Plasma Mastery - not increasing damage. [GL] Spin Step Mastery - not increasing "explosion?" damage. [IK] Wind Glaive Strengthener - not increasing damage. [IK] Blade Storm Strengthener - not increasing damage. [DL] Force Wave Strengthener - not increasing damage. [DL] Fire Scream Mastery - not increasing "explosion?" damage. [ELF] Holy Bolt Strengthener - not increasing damage. [BK] Strong Belief Strengthener - not increasing defense. [BK] Destruction Mastery - not increasing damage. [SUM] Pollution Proficiency - not increasing damage. [SUM] Pollution Mastery - not increasing damage. [MG] Spiral Charge Strengthener - not increasing sword explosion damage. [MG] Crusher Charge Strengthener - not increasing sword explosion damage. [MG] Elemental Charge Strengthener - not increasing nova explosion damage. There are also few buffs/debuffs upgrades that were not tested yet but we'll keep this list updated. For the bugged upgrades, we'll continue to try to fix them then we'll try to change their effects and if nothing can be done they will be removed from trees. [UPDATED] Most of the buffs & debuffs formulas (still missing some): SM Mana Shield: Formula: 3 + (ENE/80). Max Rate: 25% Duration: 60 + (VIT/5) seconds. BK Sweal: Formula: 5 + (ENE/11) - Capped at 495 ENE or lower with ML. Max Rate: 50%. Duration: 60 + (VIT/8) seconds. ELF Evasion: Defense Rate (PvP & PvM): 50%. Duration: 8 seconds. Greater Defense: Formula: 6 + (ENE/12). Duration: 90 seconds. !USABLE ONLY AT CS Greater Damage: Formula: 10 + (ENE/10). Duration: 90 seconds. !USABLE ONLY AT CS Greater Elemental Damage: Formula: 15 + (ENE/12). Duration: 90 seconds. !USABLE ONLY AT CS Greater Elemental Defense: Formula: 8 + (ENE/14). Duration: 90 seconds. !USABLE ONLY AT CS Party Healing: Formula: 5 + (AGI/5). MG Fire Slash: Formula: 1% + (STR/200). Max Rate: 15% Duration: 5 + (VIT/100) seconds. DL Critical Damage: Formula: 10 + (ENE/12) + (CMD/10) Duration: 60 + (VIT/7) seconds. SUM Reflect: Formula: 3 + (AGI/40) + (ENE/150) Max Rate: 25% Duration: 60 + (VIT/5) seconds. Sleep: Hit Chance: 50% Duration: 2 + (ENE/1800) Innovation: Hit Chance Formula: 20 + (AGI/20). Formula: 2 + (AGI/45). Max Rate: 20%. Duration: 5 + (VIT/80) seconds. Weakness: Hit Chance Formula: 20 + (ENE/40). Formula: 2 + (ENE/100). Max Rate: 20%. Duration: 5 + (VIT/80) seconds. Blind: 30% decreased Attack Rate. Hit Chance Formula: 15 + (ENE/35) + (AGI/35). Duration: 8 seconds. RF Ignore Defense: Formula: (STR/200) [%]. Duration: 60 + (STR/15) seconds. Increase Health: Formula: 5 + (AGI/12). Duration: 60 + (AGI/20) seconds. Increase Block: Formula: 15 + (VIT/8). Duration: 60 + (VIT/20) seconds. Blood Howling: DMG Formula: (STR/3). Debuff Hit Chance: 15%. Duration: 45 seconds. GL Circle Shield: Formula: 20 + (AGI/12) [%]. Hit Chance: 25%. Duration: 15 + (VIT/10) seconds. Obsidian: Formula: 6 + (AGI/20). Duration: 60 + (VIT/6) seconds. Wrath: Reduced Defense: 25%. Increased Damage: 20%. Duration: 12 + (VIT/50) seconds. Burst: Ignore Rate: 15%. Duration: 8 seconds. RW Haste: Increased AG cost: 50%. Formula: 5 + (AGI/30) speed. Duration: 20 + (VIT/20) seconds. Runic Burst: Increased Mana cost: 300%. Increased Damage: 12%. Duration: 12 + (VIT/50) seconds. SL Demolish: Consumed skill power: 3% Formula: 15 + (STR/10). Duration: 12 + (VIT/20) seconds. KM Reflective Shield: Formula: 10 + (AGI/500) [%] - DMG Reduced & Reflected. Trigger Chance: 20 + (AGI/40) [%]. Duration: 30 + (VIT/8) seconds. LEM Blessing: Formula: 5 + (AGI/40) + (ENE/60). Duration: 90 seconds. [SM+KM] Illusion: Cooldown: 120 seconds. Duration: 40 seconds. Chance to receive the character damage: 25%. HP Formula: 1500 + (VIT*5). [UPDATED] + Other fixes, tweaks and improvements related to skills and texts around the game.
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Release date: 24.03.2023 at 01:00 - A small server restart will be needed. Note: You need to update the client via Launcher (PlayZenith.exe). Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [FIXED] DS participation reward being given multiple times. [UPDATED] Shared pool no longer counts the characters that are in "dying" state (dead but not respawned). [ADDED] Vault in Doppelganger. [UPDATED] You can no longer leave your own lane during Doppelganger until the PvP round starts. [UPDATED] When the PvP round starts, chars will be teleported closer to the middle area and won't be able to go back. [ADDED] Box of Sockets - dropping 1x random Socket Item Tier 1 - replacing the raw socket drops from Selupan, Medusa & Elite Monsters. [UPDATED] Doppelganger winners message will include all player names left alive if there is more than 1 player left in the winning party. [FIXED] Silver Chest & Golden Chest in Doppelganger being able to be clicked multiple times in some cases before they disappear (1s cooldown between clicks). [ADDED] Teleporters to Boss locations in safe-zones for: Selupan, Refinary, Silvester, Core Magriffy, Lord of Ferea, God of Darkness, Nix. Note: This is available only in Beta and on the official Test Server. [UPDATED] RUUD Shop: Removed Bloodangel Shield, Bloodangel Fairy Shield & Elf conversion orders. Prices: Sealed Bloodangel Armor (Any class) - 4.000 RUUD. Sealed Bloodangel Helm (Any class) - 4.000 RUUD. Sealed Bloodangel Pants (Any class) - 4.000 RUUD. Sealed Bloodangel Boots/Gloves (Any class) - 4.000 RUUD. Bloodangel Weapon (Any class) - 10.000 RUUD. Darkangel Soul = 5.000 RUUD. Holyangel Soul = 7.000 RUUD. Awakening Soul = 8.000 RUUD. Frost Soul = 9.000 RUUD. Silver Heart Soul = 11.000 RUUD. Manticore Soul [ruud-only] = 14.000 RUUD. Brilliant Soul [ruud-only] = 14.000 RUUD. Apocalypse Soul [ruud-only] = 14.000 RUUD. Darkangel Anvil = 12.500 RUUD. Holyangel Anvil = 15.000 RUUD. Soul Anvil = 18.000 RUUD. Frost Anvil = 21.000 RUUD. Silver Heart Anvil = 26.000 RUUD. Manticore Anvil [ruud-only] = 35.000 RUUD. Brilliant Anvil [ruud-only] = 35.000 RUUD. Forefathers Casting Mold - 10.000 RUUD. Glory Casting Mold - 12.500 RUUD. Blood Casting Mold - 15.000 RUUD. Deception Casting Mold [ruud-only] - 25.000 RUUD. Seal of Ice Dragon - 35.000 RUUD. Seal of Pierce Lion - 45.000 RUUD. Seal of Shining Tail [ruud-only] - 75.000 RUUD. Currently the following things are yet to be decided related to RUUD shop: Keep or remove RUUD skills (and their prices). Keep or remove Pentagram/Errtel Emblems (and their prices). Price for nixie spirit invitation. Price for conversion orders. What to do with classes that use 2 different weapons (Quiver, SUM's Book, etc.) - current idea is to slightly nerf their power and add them to drops ingame. [UPDATED] Mixes & Jewel Rates: Basic Mixes Devil Square Ticket Mix - Level 1-2: 80% Level 3-5: 70% Level 6-7: 60%. Blood Castle Ticket Mix - Level 1-2: 80% Level 3-5: 70% Level 6-7: 60%. Fruits Mix: 75%. Gemstone Mix: 80%. Mid & Late NS Box Mix: 100%. Lower Refine Stone Mix: 35%. Higher Refine Stone Mix: 75%. Socket Item Upgrade Mix: 70%. Item Upgrades (+10 -> +15 without luck) Mix: +10: 70%. +11: 65%. +12: 60%. +13: 50%. +14: 40%. +15: 30%. Socket Items have -10% chance on any upgrade level compared to normal, ancient & excellent items. Luck will add + 20% chance on every upgrade. Wings related Mixes Chaos Item Mix: 1-100% (100% max rate). Wings Level 1 Mix: 1-100% (100% max rate). Wings Level 2 Mix: 1-90% (90% max rate). Feather of Condor Mix: 1-60% (60% max rate). Wings Level 3 Mix: 1-40% (40% max rate). Garuda Feather: 5-60% (60% max rate, based on Higher Magic Stones - +5% each). Wings Level 4 Mix: 5-40% (40% max rate, based on Higher Magic Stones - +5% each). Pets related Mixes DL Pets Resurrection Mix: 50%. Piece of Horn Mix: 65%. Broken Horn Mix: 50%. Horn of Fenrir Mix: 35%. Guardian Resurrection (Ghost Horse) Mix: 100%. Guardian Level-up Mix: 70%. Guardian Upgrade Mix: 85% with Previous Tier Guardian level +11. 90% with Previous Tier Guardian level +12. 95% with Previous Tier Guardian level +13. 100% with Previous Tier Guardian level +14~+15. Elemental Mixes Errtel Creation Mix: 50%. Errtel Level Up Mix: Rank 1 & Rank 2 Level 1~3: 90%. Level 4~6: 85%. Level 7: 80%. Level 8: 75%. Level 9: 70%. Level 10: 65%. Rank 3 Level 1~2: 90%. Level 3~4: 85%. Level 5~6: 80%. Level 7: 70%. Level 8: 65%. Level 9: 60%. Level 10: 55%. Errtel Rank Up Mix: 100%. Errtel Removal: Rank 1: Level 0~7: 100%. Level 8~9: 90%. Level 10: 80%. Rank 2: Level 0~4: 100%. Level 5~6: 90%. Level 7~9: 80%. Level 10: 70%. Rank 3: Level 0~2: 100%. Level 3~4: 90%. Level 5~6: 80%. Level 7~10: 70%. Note: You can remove any errtel with 100% chance by using Blessing of Spirit. Mastery Pentagram Upgrade Mix: Using Pentagram +11: 80%. Using Pentagram +12: 85%. Using Pentagram +13: 90%. Using Pentagram +14: 95%. Using Pentagram +15: 100%. Mastery Pentagram Elemental Option Upgrade: Level 1~3: 65%. Level 4~9: 55%. Level 10: 40%. Mastery Errtel Upgrade Mix: Using Rank 1 Errtel +7: 70%. Using Rank 1 Errtel +8: 80%. Using Rank 1 Errtel +9: 90%. Using Rank 1 Errtel +10: 100%. Using Rank 2 Errtel +0: 70%. Using Rank 2 Errtel +1: 80%. Using Rank 2 Errtel +2: 90%. Using Rank 2 Errtel +3~10: 100%. Using Rank 3 Errtel +0~10: 100%. Mastery Errtel Level Up Mix: Level 1~2: 65%. Level 3~4: 60%. Level 5: 55%. Level 6~7: 50%. Level 8~9: 45%. Level 10: 30%. Wings Elemental Option Addition: Using Errtel +4: 15%. Using Errtel +5: 25%. Using Errtel +6: 40%. Using Errtel +7: 50%. Using Errtel +8: 60%. Using Errtel +9: 75%. Using Errtel +10: 90%. Wings Elemental Option Upgrade: Level 1~3: 50%. Level 4~7: 45%. Level 8~10: 40%. Level 11~13: 35%. Level 14~15: 30%. Other Mixes Seed Creation Mix: 100%. Seed Sphere Creation Mix: 100%. Seed Sphere Application Mix: 100%. Seed Sphere Extraction Mix: 80%. Note: The client shows 90% rate but in reality the rate is 80%. Seed Sphere Upgrade Mix: 100%. Bloodangel Soul: 80%. Cracked Bloodangel Item Mix: 60%. Earring Level-up Mix: 75%. Earring Upgrade Mix: 85% with Previous Tier Earring level +11. 90% with Previous Tier Earring level +12. 95% with Previous Tier Earring level +13. 100% with Previous Tier Earring level +14~+15. Artifact Spider Mix: 80%. Jewels Rates in Items Bless: 100%. Soul: 55%. Life: 65%. Harmony: 100%. 25% chance for 1 Option. 50% chance for 2 Options. 25% chance for 3 Options. Options chance: Tier 1 (White): 15%. Tier 2 (White): 35%. Tier 3 (Blue): 30%. Tier 4 (Pink): 20%. Lower Refine Stone: 25%. Higher Refine Stone: 70%. NS Jewel: 100%. Luck will add + 20% chance on Soul. [UPDATED] Entire section from forum [Chaos Machine Info & Jewel Rates] is now updated for official. [UPDATED] Entire section from forum [Spots Info & Maps System] is now updated for official.
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Release date: 04.03.2023 at 16:50 - A small server restart will be needed. Note: You need to update the client via Launcher (PlayZenith.exe). Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [FIXED] Items like socket necklace, blood casting mold, etc. showing as some other item in website. [ADDED] Website images for Illusion Knight. [ADDED] All weapons, set weapons, wings, earrings, pentagrams, socket necklaces & skills item images on website. Note: Currently missing IK's brilliant weapon & apoc set icons as well as some consumables / crafting items images. [UPDATED] Profile images for all characters (delete cache from browser to correctly see them). [ADDED] Optional note when selling items on Market - you can type anything related to your sale, leave your main char name for contact, specify what other item you can trade with, etc. [UPDATED] Removed Elf Soldier from BC & DS. [ADDED] Vault in BC & DS. [UPDATED] Official Info topic from forum -> "Events, Invasions, Bosses & Activities" is now fully updated for official (outside of the "To be continued" parts). [FIXED] Bonus System message. [UPDATED] Small Wings now show the real increase damge % and absorb % values. [UPDATED] Shared Drops no longer "share the jewel" with characters in off-attack mode (and neither the bonus). [UPDATED] Shared Boss Pools no longer "share the RUUD/Credits" with characters in off-attack mode. [UPDATED] Official Event Hours: CC: 00:00, 02:00, 04:00, 06:00, 08:00, 10:00, 12:00, 14:00, 16:00, 18:00, 20:00, 22:00. BC: 00:15, 02:15, 04:15, 06:15, 08:15, 10:15, 12:15, 14:15, 16:15, 18:15, 20:15, 22:15. DOP: 00:40, 04:40, 08:40, 12:40, 16:40, 20:40. DS: 01:05, 03:05, 05:05, 07:05, 09:05, 11:05, 13:05, 15:05, 17:05, 19:05, 21:05, 23:05. IT: 01:40, 05:40, 09:40, 13:40, 17:40, 21:40. Rabbits & MUUNs Invasion: 00:20, 06:20, 12:20, 18:20. White Wizards Invasion: 02:45, 08:45, 14:45, 20:45. Goldens & Elites Invasion: 01:xx, 05:xx, 09:xx, 13:xx, 17:xx, 21:xx. Bonus System: 03:30, 11:30, 19:30 [45 minutes]. Death Skeletons Invasion: 09:10, 21:10. Medusa: 11:15, 23:15. Acheron Guardian: 08:20, 20:20. Arena Tournament: 19:40. Crywolf Event: Tuesday, Thursday & Saturday | 22:50. World Bosses: Wednesday, Friday & Sunday | 22:50. Castle Siege: Saturday 17:00. Arca War: Sunday 17:00. [UPDATED] Official Event Entries: BC & DS: 1 Entry (+1 for VIP Dealer/PRO) per Character. CC: 2 Entries (+1 for VIP Dealer/PRO) per Character. Imperial: 1 Entry (+1 for VIP PRO) per Character. DOP & IT: 1 Entry per Character. [UPDATED] Doppelganger Event: Only full parties (5 characters) can join the Event. Only last man slotted in party can start the Event. Everyone from party must be in the same level range for the event. Everyone from party must be in the same map (Event Square) for the event. Note: NPC will let you know if any of the checks fails. At the end of the normal PvM part (10 minutes), there is an extra PvP round that lasts for 3 minutes (and starts 1 minute after the PvM part is over). If during the PvP round from each Doppelganger Level (1~7) only 1 party remains alive (all other characters from the rest of parties are killed) then the party will win an additional reward. In order for the bonus reward to be given, the survivor party must have at least 1 player kill. Note: PvP is disabled during the PvM part. [UPDATED] Implemented the following event rewards: Elite Monsters: 71% chance for 1x Socket Item Tier 1 - 15% chance for 1x Socket Upgrade Note - 10% chance for 1x Fragment of Radiance (1-4) - 4% chance for 1x Earring Tier 1 [Left] + 5x Mithril / 10x Elemental Rune / 1x TOCA / 1x Elemental TOCA / 1x Elemental TOL + 40% chance for 1x Steel of Heaven as extra drop. MUUN Monsters: 1x MUUN Egg (43% chance for 1x Normal MUUN - 25% chance for 1x Premium MUUN - 20% chance for 1x Evolution Stone - 8% chance for 1x MUUN Energy Converter - 3% chance for 1x Brave MUUN - 1% chance for 1x Mount MUUN) + 12x Bless / 8x Soul / 5x Chaos / 4x Life / 3x Creation. Death Bones: 1x Magic Backpack + 3x Chaos. Balgass Free for All Reward: 1x Radiance Slot Expansion + 1x BC Ticket (10x) + 1x DS Ticket (10x) + 2x Condor Flame that anyone can pick, at random locations near Balgass (in 12x12 range). Balgass Most Damage Reward: 1x Fragment of Radiance Slot (1~4). Acheron Guardian: Boss Monsters: 50% chance for 1x Pentagram Tier 2 | Normal Monsters: 6% chance for 1x Pentagram Tier 2 | Obelisks winners: 1x Earring T1 [Left] + { 10x Mithril / 30x Elemental Rune }. DS1: Mithrils in drop & 1x Box of Ancients as Participation Reward. DS2: Pentagrams Tier 2 in drop & 1~2x Mithril + 5x Sphere Upgrade Rune as Participation Reward. DS3: Socket Upgrade Notes in drop & 10x Elemental Rune as Participation Reward. DS4: Steel of Heaven in drop & 50% chance for 1x Fragment of Resurrection - 25% chance for 1x Elemental TOCA - 25% chance for 1x Elemental TOL as Participation Reward. DS5: Fragment of Resurrection in drop & 1x Mysterious Stone as Participation Reward. DS6: Fragment of Radiance (1-4) in drop & 4x Golden Sentence as Participation Reward. DS7: Exc. Manticore / Brilliant OFF-Set Item/Shield in drop & 70% chance for 5x Guardian Upgrade Stone - 30% chance for 2x Elite Guardian Upgrade Stone as Participation Reward [UPDATED] Implemented NS Box chances on the following places: Gold Rabbits - 1% chance - Early. BoK+1 Goldens - 1% chance - Early. BoK+2 Goldens - 1.5% chance - Early. Orcs - 2% chance - Early. BoK+3 Goldens - 2% chance - Early. BoK+4 Goldens - 2.5% chance - Early. Golden Budge - 4% chance - Early. Illusion of Kundun - 5% chance - Early. Golden Derkon - 7% chance - Early. GGD - 9% chance - Early. Whie Wizard - 9% chance - Early. Dark Elves (Balgass) - 15% chance - Early. Death Bones - 20% chance - Early. Cursed Dragon - 25% chance - Early. Death King - 25% chance - Early. Nightmare - 30% chance - Early. Kundun - 30% chance - Early. CC1 - 15% chance - Early. CC2 - 30% chance - Early. BC2 - 4% chance - Early. Acheron Guardian Bosses - 5% Early. MUUN Monsters - 2.5% chance - Mid. Elite Monsters - 4% chance - Mid. CC3 - 30% chance - 10% Mid - 20% Early. CC4 - 30% chance - 20% Mid - 10% Early. CC5 - 30% chance - Mid. BC3 - 4% chance - 1.5% Mid - 2.5% Early. BC4 - 4% chance - 2.5% Mid - 1.5% Early. BC5 - 4% chance - Mid. Acheron Guardian Obelisk - 10% Mid. CC6 - 30% chance - 15% Late - 15% Mid. CC7 - 30% chance - Late. BC6 - 4% chance - 1.5% Late - 2.5% Mid. BC7 - 6% chance - 2.5% Late - 3.5% Mid. The following NS Box chances & places are decided but not yet implemented: DOP2 - 4% chance - Early - Golden Chest - everyone from party. IT1 - 4% chance - Early - All participants. IT2 - 7% chance - Early - All participants. World Bosses Participation Reward - 20% chance - Early. DOP3 - 4% chance - 1.5% Mid Box - 2.5% Early Box - Golden Chest - everyone from party. DOP4 - 4% chance - 2.5% Mid Box - 1.5% Early Box - Golden Chest - everyone from party. DOP5 - 4% chance - 4% Mid Box - Golden Chest - everyone from party. IT3 - 7% chance - 3.5% Mid - 3.5% Early - All participants. DOP6 - 3% Mid Box - 1% Late Box - Golden Chest - everyone from party. DOP7 - 2% Mid Box - 2% Late Box - Golden Chest - everyone from party. IT4 - 7% chance - 2% Late - 5% Mid - All participants. IT5 - 7% chance - 4% Late - 3% Mid - All participants. Hybrid Events that will give NS Boxes based on the stage of the game (Early in first weeks, Mid after, etc.): Arena Tournament - Early / Mid / Late Boxes - Participation chance / Performance chance increase / Guaranteed TOP3. NSGM - Early / Mid Boxes with 5% chance for participation. Weekly Imperial - Mid & Late boxes based on weekly rank. Castle Siege NetWorth - Early / Mid Boxes with chance based on NetWorth (minimum chance being 10%). Arca War - To be continued. [ADDED] Introduced 3 ways of "active farm": 1. Treasure Hunt There are 25~60 Chests spawning outside of Safe-Zones in Lorencia, Devias, Noria, Elbeland, Lost Tower, Aida, Kanturu, Karutan2 & Raklion. The number of Chests spawned are equally spread between the available spawn maps. Out of the 15~40 Chests, 85% are Silver Chests and 15% are Golden Chests. Silver Chest reward: 93.5% chance for 2x Bless / 2x Soul / 2x Life / 2x Chaos / 1x Mithril - 6.5% chance for 1x NS Jewel / 1x TOCA / 1x ETOC / 1x ETOL + 5~10 RUUD + 1 Credit + 1% chance for Early NS Box as extra reward. Golden Chest reward: 85% chance for 4x Bless / 4x Soul / 4x Life / 4x Chaos / 4x Elemental Rune / 4x Sphere Upgrade Rune / 2x Creation / 2x Gemstone / 1x Mithril - 15% chance for 1x NS Jewel / 1x TOCA / 1x ETOC / 1x ETOL + 25~50 RUUD + 3 Credits + 5% chance for Early NS Box as extra reward. In order to claim their rewards you must have a Silver Key (for Silver Chests) or a Gold Key (for Golden Chests) and simply find them and click them. Silver & Gold Keys can be found on any monster starting from Devias. Note: There's a 3 second Global Cooldown on all clicks on Chests. The Chests are refreshed every 4 hours at a random minute and announced globally. Hours when they can refresh: 02:xx, 06:xx, 10:xx, 14:xx, 18:xx, 22:xx. 2. Mining System There are 40~100 Nodes spawning in Safe-Zones of Lorencia, Devias, Noria, Elbeland, Lost Tower, Atlans, Tarkan, Aida, Kanturu 1, Karutan 1, Kanturu 3, Acheron, Kanturu Relics, Raklion, Vulcanus & Swamp of Peace. The number of Nodes spawned are equally spread between the available spawn maps. Out of the 40~100 Nodes, 65% are Blue Nodes, 25% are Purple Nodes & 10% are Gold Nodes. You need Pandora Pick in order to start mining. Pandora Pick can be bought from Lorencia Bar and it has 1 Durability. The cost is 15kk Zen. Each mining attempt consumes a different amount of Durability from the Pandora Pick as following: 1 Durability - Blue Nodes attempt. 2 Durability - Purple Nodes attempt. 4 Durability - Gold Nodes attempt. The Pandora Pick's Durability can be increased by using Jewel of Bless on it. Each Jewel of Bless adds +4 Durability. Each mining attempt has a 70% chance to success and 30% chance to fail. There are 5 stages of mining for each node: Stage 1 - if successful you get 1x Jewel based on the node type. Stage 2 - if successful you get 2x Jewels based on the node type. Stage 3 - if successful you get 3x Jewels based on the node type. Stage 4 - if successful you get 4x Jewels based on the node type. Stage 5 - if successful you get 5x Jewels based on the node type. Failing at any stage means losing all the Jewels you acquired until then. After each successful stage, you have the choice to either continue mining or to collect the current reward. Even if you have a failed attempt, you will still get the guaranteed rewards. Blue Nodes reward: Collected Jewel: Bless Guaranteed Reward: 5~10 RUUD + 1 Credit + 0.5% chance for Early NS Box. Purple Nodes reward: Collected Jewel: Creation Guaranteed Reward: 15~30 RUUD + 2 Credits + 1% chance for Early NS Box. Gold Nodes reward: Collected Jewel: Harmony Guaranteed Reward: 25~50 RUUD + 3 Credits + 2% chance for Early NS Box. The Nodes are refreshed every 4 hours at a random minute and announced globally. Hours when they can refresh: 00:xx, 04:xx, 08:xx, 12:xx, 16:xx, 20:xx. 3. Lucky Hunt There are 10 Fortune Pouch monsters that can be found in Crywolf. They have a respawn time of 8~15 minutes after they are killed. Reward: 1x Bless / 1x Soul / 1x Life / 1x Chaos / 1x Creation / 1x Gemstone / 1x Mithril + 10~20 RUUD + 1 Credit + 1% chance for Early NS Box. [ADDED] /active command - you can use it to see what you can actively farm at that moment and it contains info related to Chests, Mine Nodes & Fortune Pouches.
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Release date: 10.02.2023 at 16:00 - A small server restart will be needed. Note: You need to update the client via Launcher (PlayZenith.exe). Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [ADDED] Acheron zones to move list. [UPDATED] Reworked starting zones (spots & extra mobs spawning). [UPDATED] Karutan2 map level is now 320 instead of 300. [UPDATED] Dungeon3 map level is now 90 instead of 80. [UPDATED] Acheron - Ubaid map level is now 375 instead of 365. [UPDATED] Maps System: 9 NON-PVP Maps: Dungeon (1-3), Aida (1-2), Karutan 2, Kalima 7, Acheron-Debenter, Nixies Lake, Cubera Mine (1-5), Crimson Icarus & Burning Kethothum. 10 GENS Maps: Atlans (1-3), Tarkan (1-2), Karutan 1, Kanturu Relics, Vulcanus, Ferea, Old Kethothum, Atlans Abyss 1, Scorched Canyon & Kanturu Underground. 22 PvP Maps: Rest of maps. Non-PvP maps no longer have a 50% drop penalty. If we'll need a new punishment we'll have something like less % zen or similar things. Gens maps no longer have a 12% bonus exp, we'll have a new gens system to match the new progression. [UPDATED] BoK+1 set items & weapons/extras removed from Silver Medal. [UPDATED] BoK+3 set items removed from Gold Medal. [UPDATED] Now each class has 1 starting set that can only be wear by maximum 2 classes: Bronze: DL Scale: IK Robust: GL Brass: BK Vine: Elf, RW Bone: SM & MG Pad: LEM & KM Leather: RF & GC Wind: SUM & SL The starting sets are all similar in terms of def & stats required. [UPDATED] Reworked the defense on all bok+1~bok+4 sets in a way that it is balanced for all classes: BoK+1 Armor DEF: GL: 20 SM: 20 SUM: 20 LEM: 21 KM: 21 DL: 22 ELF: 23 RW: 23 GC: 24 BK: 25 IK: 26 SL: 26 RF: 28 MG: 30 Then bok+2 has +6 def compared to bok+1, bok+3 has +8 def compared to bok+2 and bok+4 has +11 def compared to bok+3. Exception: RF & MG that have a 25% boost on their difference between tiers. (+7/+10/+13). For the set pieces values goes like this: Pants -5 DEF compared to ARMOR. Helm -8 DEF compared to ARMOR. Boots -10 DEF compared to ARMOR. Gloves -12 DEF compared to ARMOR. [UPDATED] Shops Tier 1 now contains the starting set of each class. [UPDATED] Shops Tier 2 now contains the BoK+1 set for each class. [UPDATED] Manually reworked the non-exc drops from monsters as following: Starting zones: Low items that aren't on BoKs/Medals. BoK+1 Set Items: Devias -> LostTower7/Atlans3. BoK+1 Weapons/Extras: Devias -> Aida2/Tarkan2. BoK+2 Set Items: Tarkan1/Aida1 -> Kanturu2/Karutan1. BoK+2 Weapons/Extras: Icarus -> Kanturu Relics/Karutan2/Kalima6. BoK+3 Set Items: Kanturu3 -> Kanturu Relics/Karutan2/Kalima6. BoK+3 Weapons/Extras: Raklion/Vulcanus/Kalima7 -> Debenter. BoK+4 Set Items: Raklion/Vulcanus/Kalima7 -> Debenter. Bloodangel Set Items: Uruk Mountain -> Ferea. Darkangel Set Items: Nars -> Old Kethothum. Holyangel Set Items: Nixies Lake -> DeepDungeon5. Soul Set Items: Swamp of Dark -> Cubera Mine. Blue Eye Set Items: Atlans Abyss 1 -> Atlans Abyss 3. Silver Heart Set Items: Scorched Canyon -> Crimson Icarus. Manticore Set Items: Arnil Temple -> Gray Aida. Brilliant Set Items: Burning Kethothum -> Kanturu Underground. Apocalypse Set Items: Ignis Volcano. Options: Low Items: Level 0, 0% chance for luck, 0% chance for ADD. BoK+1~2 Set Items & Weapons/Extras: Level 2~4, 10% chance for luck, 1% chance for ADD4. BoK+3~4 Set Items & BoK+3 Weapons/Extras: Level 1~3, 15% chance for luck, 1.5% chance for ADD4. Bloodangel -> Apocalypse Items: Level 1~5, 15% chance for luck, 0.5% chance for ADD4. [UPDATED] Big rework on all spot monsters: All spots monsters now have a respawn of 10s. Attack Range of spot monsters updated: Melee Monsters - range 1 (all) Range Monsters - range 3 from starting maps up to Aida2/Tarkan2 and range 2 from Icarus to Ignis Volcano. All spot monsters levels and exp levels have been touched so there's a clear, linear progression from the weakest map up to the best map. All spot monsters now have their level on name (that only dictactes the drop, no the exp, but the rule is that the higher the "drop" level the higher the exp level as well). Monsters from same level maps now have the same level & exp level (and will have the same stats when we do them). All levelling maps now have a maximum of 4 MOB types (most of them having 3 types) - with few exceptions (like devias). Each levelling map now has a clear progression path (weaker mob types closer to warps -> the longer you move the better the mob type combinations). There are clear rules of how mob types are spread into a map as following: For maps with 3 mob types: 40% of spots -> Mob type 1 spot (weakest) 25% of spots -> Mob type 1 + Mob type 2 spot 20% of spots -> Mob type 2 + Mob type 3 spot 15% of spots -> Mob type 3 spot (strongest) For maps with 4 mob types: 40% of spots -> Mob type 1 spot (weakest) 25% of spots -> Mob type 1 + Mob type 2 spot 20% of spots -> Mob type 2 + Mob type 3 spot 15% of spots -> Mob type 3 + Mob type 4 spot (strongest) IMPORTANT!!! The restructure of mobs from maps is not fully done yet, still missing few maps. [ADDED] Implemented a new concept: Shared Drops If a consumable is picked-up from a monster drop (on spot) and the player that is pick-ing it up is in a party, everyone from party that is in the 10x10 range of the picker will also receive that consumable. Example: rDy, Mario, BMG and PressPlay are in a party. rDy, Mario and BMG are on spot, PressPlay is in safe-zone. rDy is picking up a Jewel of Bless -> Mario & BMG are also receiving a Jewel of Bless, but PressPlay does not. There's also a "Bonus" feature: If 4 players of the same party are on spot (in 10x10 range), there's a 25% chance when a consumable is picked-up that one random player from those 4 is receiving 2x from that consumable. If 5 players of the same party are on spot (in 10x10 range), there's a 40% chance when a consumable is picked-up that one random player from those 5 is receiving 2x from that consumable. Currently the consumables that are part of "Shared Drops" are: Jewel of Bless Jewel of Soul Jewel of Chaos Jewel of Life Jewel of Creation Gemstone Elemental Rune The feature tries to touch multiple "issues": Lower the gap between ALT farm and NORMAL, random solo players (which usually have like 1/5 chance of getting something while a random ALT gets 100% of the drops). Reduce the frustrations for those that have higher PING and can't really compete for drops with people that have normal ping. Get rid of the "fights" between permanent parties for splitting the drops. [UPDATED] Level entries for events to match the new S18 P3 progression: BC/DS/CC/Doppelganger: [1]: 250~399 [2]: 400~549 [3]: 550~699 [4]: 700~899 [5]: 900~1099 [6]: 1100~1299 [7]: 1300+ IT: [1]: 250~399 [2]: 400~699 [3]: 700~999 [4]: 1000~1299 [5]: 1300+ [UPDATED] Guardian Tier 4 level is now 1350 instead of 1400. [UPDATED] Corrected / improved lots of texts. [UPDATED] Invasions numbers and maps: Goldens: Box of Kundun + 1: 10x Knights in Dungeon(1-3), 8x Vepars in Atlans(1-3). Box of Kundun + 2: 9x Tantalos in Tarkan(1-2), 7x Golems in Aida(1-2). Box of Kundun + 3: 8x Satyros in Kanturu(1-3), 6x Soldiers in Karutan2. Box of Kundun + 4: 8x Iron Knight in Raklion, 4x Twin Tale in Relics. Special: 1x Budge Dragon in Lorencia, 1x Budge Dragon in Devias(1-4), 1x Budge Dragon in Noria, 1x Budge Dragon in Elbeland(1-3). Special: 1x Derkon in LostTower(1-7), 1x Derkon in Karutan1. Special: 1x GGD in Acheron (Alkmaar or Ubaid, randomly), 1x GGD in Vulcanus. Elite Monsters: Ferea: 4x Elite Monsters. Old Kethothum: 4x Elite Monsters. Nixies Lake: 4x Elite Monsters. Deep Dungeon 1-5: 3x Elite Monsters in each Deep Dungeon. Swamp of Darkness: 4x Elite Monsters. Atlans Abyss 3: 4x Elite Monsters. MUUN Monsters: 10x in Vulcanus, 10x in Swamp, 8x in Ferea, 6x in Old Kethothum and 6x in Nixies Lake. [UPDATED] Removed global kill message from Rabbits & MUUN Monsters. [UPDATED] Improved /invasion command: All messages are now shown on the global screen (middle). Monster counts can now be seen for both sub-servers under any sub-server (you can see both normal & gens maps monsters left). Added color for the monster counts so they can be seen more easily. [UPDATED] Newly created characters now start with new default, custom Helper basic settings, including the most important item-picks. [UPDATED] Progression diagram: [ADDED] Statistics for all jewels from monsters drop, shared drops and bonus jewel drops, all of them being split in early maps statistics, mid maps statistic and late maps statistics. This will help us to more easily adjust inflation/deflation of jewels drops based on real game data. [ADDED] Implemented a new concept: Shared Pools Balgass, Medusa, Selupan, Lord Silvester, Core Magriffy, Nix, Lord of Ferea & God of Darkness now have a Shared Pool of Credits & RUUD. Basically, there's a higher number of RUUD & Credits given when the boss dies but the amount of RUUD & Credits given are equally split between the players that are in range of the boss when it dies. Example: Medusa has a Shared Pool of 120 Credits & 1000 RUUD. If there are 5 players in Medusa's range when she dies, each of them receive 24 Credits & 200 RUUD. If there's only one player in range when she dies, the player will receive 120 Credits & 1000 RUUD. [UPDATED] Implemented Credits & RUUD for most of the PvM monsters: Gold Rabbit - 3 credits & 20~40 RUUD (random value) - for MOST DAMAGE MUUN Monsters - 5 credits - 80~120 RUUD (random value) - for MOST DAMAGE BoK+1 Goldens - 3 credits - 20~40 RUUD (random value) - for MOST DAMAGE BoK+2 Goldens - 4 credits - 20~40 RUUD (random value) - for MOST DAMAGE BoK+3 Goldens - 5 credits - 20~40 RUUD (random value) - for MOST DAMAGE BoK+4 Goldens - 6 credits - 20~40 RUUD (random value) - for MOST DAMAGE Golden Budge Dragon - 10 credits - 20~40 RUUD (random value) - for MOST DAMAGE Golden Derkon - 15 credits - 20~40 RUUD (random value) - for MOST DAMAGE GGD - 20 credits - 50~75 RUUD (random value) - for MOST DAMAGE Elite Monsters - 10 credits - 80~120 RUUD (random value) - for MOST DAMAGE WW Orcs - 4 credits - 20~40 RUUD (random value) - for MOST DAMAGE WW - 15 credits - 50~75 RUUD (random value) - for MOST DAMAGE Cursed Dragon - 25 credits - 50~75 RUUD (random value) - for MOST DAMAGE Death Skeleton - 10 credits - 20~40 RUUD (random value) - for LAST HIT Death King - 30 credits - 50~75 RUUD (random value) - for MOST DAMAGE Nightmare - 40 credits - 50~75 RUUD (random value) - for MOST DAMAGE Kundun - 40 credits - 50~75 RUUD (random value) - for MOST DAMAGE Illusions of Kundun - 10 credits - 20~40 RUUD (random value) - for MOST DAMAGE Bloody Witch Queen - 50 credits - 50~75 RUUD (random value) - for MOST DAMAGE Balgass - Shared Pool of 500 credits - Shared Pool of 3000 RUUD Dark Elf - 30 credits - 50~75 RUUD (random value) - for MOST DAMAGE Medusa - Shared Pool of 120 credits - Shared Pool of 1000 RUUD Selupan - Shared Pool of 120 credits - Shared Pool of 1000 RUUD Lord Silvester - Shared Pool of 160 credits - Shared Pool of 2500 RUUD Core Magriffy - Shared Pool of 160 credits - Shared Pool of 2500 RUUD Nix - Shared Pool of 200 credits - Shared Pool of 4000 RUUD Lord of Ferea - Shared Pool of 200 credits - Shared Pool of 4000 RUUD God of Darkness - Shared Pool of 200 credits - Shared Pool of 4000 RUUD World Bosses: 50 Credits each eligible participant - 200 RUUD each eligible participant [UPDATED] Implemented most of the item drops: BC/DS+1 mats: Monsters level 81~123 - Icarus up to Ubaid (included). BC/DS+2 mats: Monsters level 124~167 - Swamp up to Ferea (included). BC/DS+3 mats: Monsters level 159~200 - Ferea up to Nixies (included). BC/DS+4 mats: Monsters level 192~263 - Nixies up to Swamp of Dark (included). BC/DS+5 mats: Monsters level 249~335 - Swamp of Darkup to Scorched Canyon (included). BC/DS+6 mats: Monsters level 325~491 - Scorched Canyon up to Burning Kethothum (included). BC/DS+7 mats: Monsters level 479+ - Burning Kethothum up to Ignis Volcano (included). Symbol of Kundun + 1~7: Monsters level 19~211 - Devias up to Deep Dungeon 5 (included). Sign of Dimensions: Monsters level 81+ - Icarus up to Ignis Volcano (included). Varka Ticket: Monsters level 203+ - Deep Dungeon 1 up to Ignis Volcano (included). Sign of Lord - Monsters level 62+. Pumpkin of Luck - Monsters level 19~146 - Devias up to Acheron - Uruk Mountain (included). Silver Medal - Monsters level 19~91 - Devias up to Kanturu2/Karutan1 (included). Gold Medal - Monsters level 92~146 - Kanturu3 up to Acheron - Uruk Mountain (included). Non-Exc Rings/Pendants 2-4% HP Recovery (or 10% Mana/10% AG) - Monsters level 19~117 - Devias up to Vulcanus (included). Uniria - Monsters level 1~81 - All maps up to Icarus (included). Guardian Angel - Monsters level 1~123 - All maps up to Acheron - Ubaid (included). IMP - Monsters level 43~145 - Dungeon3 up to Acheron - Uruk Mountain (included). Rudolf - Monsters level 43~317 - Dungeon3 up to Atlans Abyss 3 (included). Mithril Fragment - Monsters level 95+. Moonstone Pendant - Kanturu Relics (any monster). Pentagrams Tier 1 - Monsters level 95~135 - Alkmaar up to Acheron - Debenter (included). Jewel of Bless, Jewel of Soul, Jewel of Chaos - Monsters level 19+ - The higher the map the higher the drop rate as following: Boost 1: Monsters level 78+. Boost 2: Monsters level 108+. Boost 3 (higher boost): Monsters level 159+. Boost 4: Monsters level 212+. Boost 5 (higher boost): Monsters level 325+. Boost 6: Monsters level 479+. Jewel of Life - Monsters level 71+ - The higher the map the higher the drop rate as following: Boost 1: Monsters level 108+. Boost 2 (higher boost): Monsters level 159+. Boost 3: Monsters level 212+. Boost 4 (higher boost): Monsters level 325+. Boost 5: Monsters level 479+. Special Consumables drops: Jewel of Creation: Tarkan1/2. Karutan1. Karutan2. Acheron - Alkmaar. Kalima6. Raklion. Kalima7. Acheron - Uruk Mountain. Ferea. Old Kethothum. Deep Dungeon 5. Swamp of Dark. Atlans Abyss 2. Atlans Abyss 3. Crimson Icarus. Burning Kethohum. Gemstone: Kanturu3. Kanturu Relics. Swamp of Peace. Old Kethothum. Deep Dungeon 1. Deep Dungeon 3. Cubera Mine 1-5. Scorched Canyon. Gray Aida. Kanturu Underground. Elemental Rune: Acheron - Ubaid. Acheron - Debenter. Ferea. Deep Dungeon 2. Deep Dungeon 4. Atlans Abyss 1. Atlans Abyss 3. Arnil Temple. Ignis Volcano. Sphere: Vulcanus. Acheron - Uruk Mountain. Acheron - Nars. Deep Dungeon 5. Special Items drops: Magic Backpack: Tarkan1/2. Kanturu2. Acheron - Debenter. Ferea. Old Kethothum. Dark Horse & Dark Raven Spirits: Aida1/2. Kanturu1. Acheron - Ubaid. Loch Feather & Monarch Crest: Icarus. Karutan1. Raklion. Fenrir Mats (Splinter of Armor, Bless of Guardian, Claw of Beast): Acheron - Alkmaar. Kalima6. Acheron - Uruk Mountain. Condor Flame: Vulcanus. Swamp of Peace. Acheron - Nars. Nixies Lake. Note: For Special drops the higher the map the higher the drop rate. What is missing so far and it is open to discussions: Class skills & tiers. Any other drop you may consider a good idea to be added OR removed.
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Release date: 11.01.2023 at 21:30 - A small server restart will be needed. Note: Make sure to download the new full client (V3). Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [UPDATED] Improved Texts related to Hunting Log & Instant Hunting Log. [FIXED] Mastery upgrades not letting higher than ADD 16 items for mix. [FIXED] Missing texts from 9th mastery set mix & 8th mastery weapon mix. [UPDATED] Earring of Deception (Left) official level is now 1150. [UPDATED] Earring of Deception (Right) official level is now 1300. [FIXED] Brilliant weapons (for all classes except of IK) and IK's silver heart, manticore and brilliant weapons requiring way more stats than showing. [FIXED] Manticore->Brilliant Blade mix not working. [FIXED] Manticore Shield->Brilliant Shield mix not working. [FIXED] Manticore Fairy Shield->Brilliant Fairy Shield mix not working. [ADDED] Cyclone skill to IK's weapons: Silver Blade, Xeno Blade & AA Blade. [UPDATED] Ferea is now a level 500+ map. [FIXED] Monica giving the wrong MUUNs in exchange (the ones from S17). [ADDED] Elven Shield in BoK+2 Extras, Elemental Shield in BoK+3 Extras & El Hazard Shield in BoK+4 Extras. [UPDATED] Improved and corrected most things related to Ruud Shop - texts, bugs, order of items, missing items, removal of not used items, etc. (it is not official yet, and prices aren't correct, but preparing the ground for it). [UPDATED] Improved Jewel of Harmony option rates: Number of options: 25% chance for 1 option / 50% chance for 2 options / 25% chance for 3 options. Option type: 15% chance for tier 1 option / 35% for tier 2 option / 30% for tier 3 option / 20% for tier 4 option. Note: Play around with this rates and check how it feels. [FIXED] Blue Portal from Nixies (60 109) not teleporting from first try. [ADDED] New maps & prices on Character Warp (web). [ADDED] New 10x10 dummies zone with 10 dummies (near the other dummies in crywolf). [UPDATED] Tweaks on spots & minimap from Old Kethothum, Nixies Lake, Kalima 6 & 7. [UPDATED] Improved the "Osbourne & Jerridon" NPC texts. [UPDATED] Earrings global chances (either dropped or mixed) for exc options are now 75% for 2 options / 25% for 3 options. [UPDATED] Upgraded server to S18 Episode 3 (you need the new, full client V3) Most notable additions: Artifact System "Boss Battle Together" Event Gaion Event Renewal Missing items
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Release date: 20.12.2022 at 05:00 - A small server restart will be needed. Note: Make sure to update the game via Launcher (PlayZenith.exe) - close the Launcher and reopen it to search for updates! Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [UPDATED] Removed Devilwood Quiver from BoK+4 [actually it is a socket quiver]. [FIXED] Manticore Lord Boots dropping instead of Light Ray boots from BoKs & Silver Medals. [UPDATED] Reset Fruits are now resetting 100 stats per fruit (this is the official value). [FIXED] Few items showing all classes that can use them instead of showing none (NS Jewel as example). [FIXED] Lord of Ferea having the light from Ferea's Orb stuck on it after spawn. [UPDATED] Tweak on Ignis Volcano 147x 86y and 186x 69y. [UPDATED] Tweak on Acheron Ubaid 189x 220y. [ADDED] Death King, Illusion of Kundun, Kundun, Lord Silvester, Core Magriffy, World Bosses, Lord of Ferea, Nix & God of Darkness locations on Minimap [ADDED] "Boss Zone" where it was missing on minimap [ADDED] Acheron sub-zones level required on Minimap on their gates [UPDATED] Corrected/changed/improved texts related to Guild (positions, options, etc.) [FIXED] "unfixable" korean texts (Chaos Goblin & MU Rummy). [FIXED] "unfixable" corrupted texts on the Mix NPCs (from the bottom). [UPDATED] Corrected/improved texts related to character advanced stats. [FIXED] Most of your catches from "Texts" feedback. [ADDED] Training Dummies on Crywolf around 205 40 (both for single target and AoE) - position isn't the official one [FIXED] The following MUUNs & added into drop: Muren Rexmillon - Brave Lemuria & Kundun - Brave King Huma - Premium Dandelion Fairy - Premium Sea Lifeguard - Premium Chestnut Fairy - Premium Snowboarder - Premium [UPDATED] Corrected/improved all MUUNs names and made them to be the same both on the ground and on inventory. [UPDATED] Removed the few MUUNs that had Repair Fee & Increase Zen options from game. [UPDATED] MUUN Eggs (Fire Flame Ghost Egg, Lucky Bag Egg, WereRabbit Egg & Golden Goblin Egg) drops fully implemented & tested: 43% - 1x Normal MUUN (77x Normal MUUNs in total) 25% - 1x Premium MUUN (89x Premium MUUNs in total) 20% - 1x Evolution Stone 8% - 1x MUUN Energy Converter 3% - 1x Brave MUUN (11x Brave MUUNs in total) 1% - 1x Mount MUUN (4x Mount MUUNs in total) [FIXED] Elemental Rune price (you can now buy the stacks from test shop). [UPDATED] Elemental Rune & Sphere Upgrade Rune now can be stacked up to 50 instead of 30. [FIXED] BC bug not letting you pass the bridge. [UPDATED] Gate Lorencia -> Noria now requires level 1. [FIXED] LT3-LT7 map requirement to match the gate level. [ADDED] Barracks minimap icon in Crywolf [FIXED] Karutan 2 gate name from Karutan 1 N. [FIXED] Vulcanus Gate to require level 390 instead of 400. [FIXED] Kanturu Underground & Ignis Volcano to require -10 levels from warp in server side as well. [ADDED] custom gate from Scorched Canyon -> Tarkan [UPDATED] Changed Red & Blue Gates from Ferea to teleport closer to their own gate instead of to the middle. [UPDATED] Early NS Box, Mid NS Box & Late NS Box drops fully implemented & tested: Early NS Box: 25% - 1x High Tier Ancient Item for the class that drops it 16.5% - 1x Exc. Earring Tier 1 [Left] (level +1~9 | 1 option) 12.8% - 1x Loch Feather 12% - 1x Sealed Bloodangel Item for the class that drops it 12% - 1x Flame of Condor 7.2% - 1x Monarch Crest 6% - 1x Wings Level 2 (45% chance for luck | 80% chance for 1 option / 20% chance for 2 options) for the class that drops it 5% - 1x Exc. Bloodangel Weapon (25% chance for luck | 20% chance for 2 options) for the class that drops it 3.5% - 1x Exc. 380 Weapon (30% chance for luck | 30% chance for 2 options) for the class that drops it (and only to those that have 380 weapon) Mid NS Box: 16% - 1x Broken Horn 12% - 2x Fragments of Radiance (1~4) 11% - 1x Exc. Earring Tier 1 [Right] (level +1~9 | 1 option) 10% - 1x Darkangel Soul 10% - 1x Holyangel Soul 9% - 1x Forefathers Casting Mold 8% - 1x Glory Casting Mold 6% - 1x Exc. Socket Necklace Tier 1 (65% chance for 2 options / 35% chance for 3 options | 30% chance for 1 slot / 70% chance for 2 slots) 4% - 1x Darkangel Anvil 4% - 1x Holyangel Anvil 4% - 1x Pentagram Tier 3 (4x Slots) 3% - 1x Archangel Hammer 3% - 1x Seal of Ghost Horse Late NS Box: 23% - 1x Seed Sphere (DD/REF/HP) Level 7 12% - 1x Errtel Emblem 11% - 1x Frost Soul 11% - 1x Silver Heart Soul 9% - 1x Expansion Scroll of Radiance Slot 6.5% - 1x Exc. Socket Necklace Tier 2 (75% chance for 3 options / 25% chance for 4 options | 40% chance for 2 slots / 60% chance for 3 slots) 6% - 1x Pentagram Emblem 5% - 1x Frost Anvil 5% - 1x Silver Heart Anvil 4.5% - 1x Garuda Flame 4% - 1x Blood Casting Mold 3% - 1x Seal of Ice Dragon [UPDATED] Box of Ancients drops fully implemented & tested - dropping 2x Ancient Items: Low Tier Ancients (everywhere you see Low Tier Ancient dropped): Hyperion Anonymous Mist Berserker Cloud Barnake Sylion Minet Gaia Odin Argo Fase Elvian Mid Tier Ancients (everywhere you see Mid Tier Ancient dropped): Enis Vicious Karis Muren Broy Semeden Rave Akhir Emile Molossos Falcon Baldur Maat Slayer High Tier Ancients (everywhere you see High Tier Ancient dropped): Hyon Anubis Aruan Gaion Agnis Chrono Vega Camill Arcadin Vesper Burning Magus Freya Mortal [UPDATED] BoKs+1~4 drops fully implemented & tested: BoK+1 (dropping 2x Items, each of them having the following rates): 70.5% - 1x BoK+1 Set Item 7.5% - 1x BoK+1 Weapon/Extras 15% - 1x BoK+2 Set Item 5% - 1x BoK+3 Set Item 2% - 1x Exc. Ring/Pendant (level +0~4 | HP Rec +0%~3% | 60% chance for 1 option / 30% chance for 2 options / 10% chance for 3 options) BoK+1 Set Items: Legendary Dragon Light Plate Storm Crow Guardian Violent Wind Plate Gru Hill Rune Pad Glimmer Mage Pad Slayer Red Leather Gunner Scale Illusionist BoK+1 Weapons: Crystal Sword Lightning Sword Legendary Staff Resurrection Staff Silver Bow Aquagold Crossbow Rune Blade Battle Scepter Master Scepter Mystery Stick Sacred Glove Prickle Lance Elemental Rune Mace Dacia Short Sword Entropy Gun Basic Magic Book Royal Orb Silver Blade NOTE: Each class that doesn't have a 2nd weapon in the BoK does have double chance on its only weapon. BoK+1 Extras: Skull Shield Large Round Shield Book of Sahamut Alacran Shield BoK+2 (dropping 2x Items, each of them having the following rates): 70.5% - 1x BoK+2 Set Item 7.5% - 1x BoK+2 Weapon/Extras 15% - 1x BoK+3 Set Item 5% - 1x BoK+4 Set Item 2% - 1x Exc. Ring/Pendant (level +0~4 | HP Rec +0%~3% | 60% chance for 1 option / 30% chance for 2 options / 10% chance for 3 options) BoK+2 Set Items: Eclipse Black Dragon Adamantine Valiant Iris Red Wing Sacred Fire Princie Rune Sphinx Light Ray Mage Sphinx Slayer Scale Gunner Plate Illusionist BoK+2 Weapons: Dragon Spear Sword of Destruction Dragon Soul Staff Destruction Staff Celestial Bow Great Reign Crossbow Sword Dance Great Scepter Lord Scepter Violent Wind Stick Red Wing Stick Holy Storm Claws Lapid Lance Conmocion Lance Cookery Short Sword Frere Magic Gun Elemental Magic Book Myotis Orb Xeno Blade NOTE: Each class that doesn't have a 2nd weapon in the BoK does have double chance on its only weapon. BoK+2 Extras: Tower Shield Combat Quiver Book of Neil Lapid Shield BoK+3 (dropping 2x Items, each of them having the following rates): 75.5% - 1x BoK+3 Set Item 7.5% - 1x BoK+3 Weapon/Extras 15% - 1x BoK+4 Set Item 2% - 1x Exc. Ring/Pendant (level +0~4 | HP Rec +0%~3% | 60% chance for 1 option / 30% chance for 2 options / 10% chance for 3 options) BoK+3 Set Items: Dark Phoenix Grand Soul Holy Spirit Thunder Hawk Dark Steel Ancient Storm Zahard Sate Rune Legendary Slayer Demonic Round Gunner Flash Mage Legendary Steel Plate BoK+3 Weapons: Dark Breaker Knight Blade Kundun Staff Platina Staff Albatross Bow Viper Bow Dark Reign Blade Shining Scepter Great Lord Scepter Ancient Stick Demonic Stick Piercing Blade Glove Alacran Lance Pluma Lance El Hazard Mace Attribute Magic Book Blue Moon Orb NOTE: Each class that doesn't have a 2nd weapon in the BoK does have double chance on its only weapon. BoK+3 Extras: Bronze Shield Legendary Shield Serpent Shield Book of Lagle Pluma Shield BoK+4 (dropping 2x Items, each of them having the following rates): 90.5% - 1x BoK+4 Set Item 7.5% - 1x BoK+4 Weapon/Extras 2% - 1x Exc. Ring/Pendant (level +0~4 | HP Rec +0%~3% | 60% chance for 1 option / 30% chance for 2 options / 10% chance for 3 options) BoK+4 Set Items: Dark Soul Great Dragon Dark Master Hurricane Red Spirit Demonic Piercing Groove Hirat Kanaz Magic Flare Noble Pixie Nightwing Frere Black Origin BoK+4 Weapons: Brova AA Sword Chromatic Staff AA Staff Aileen Bow AA Crossbow Thunder Blade Striker Scepter AA Scepter Raven Stick AA Stick AA Claws Vis Lance AA Lance AA Mace AA Short Sword AA Gun Shining Feather Magic Book AA Orb AA Blade NOTE: Each class that doesn't have a 2nd weapon in the BoK does have double chance on its only weapon. BoK+4 Extras: Dragon Shield Grand Soul Shield Cross Shield Vis Shield [UPDATED] Silver Medal & Gold Medal drops fully implemented and tested: Silver Medal: 1x Non Exc. BoK+1/BoK+2 Set Item/Weapon/Extras Rates: level +4~8 | 40% chance for luck | 3% chance for ADD4 Gold Medal: 1x Non Exc. BoK+3/BoK+4 Set Item/Weapon/Extras Rates: level +3~6 | 50% chance for luck | 5% chance for ADD4 Note: AA Weapons can't drop from Gold Medal [UPDATED] Fully implemented & tested the following drops: BC1: 1x [40% 10x Bless / 30% 7x Soul / 20% 3x Chaos / 10% 3x Life] + 20% chance for an extra item as [70% 1x TOCA / 21.3% 1x Loch Feather / 8.7% 1x Monarch Crest]. BC2: 3x Mithril + 5x Sphere. BC3: 1x Premium MUUN + 1x TOCA. BC4: 1x [50% 1x Exc. Soul OFF-Set Item or Soul Shield / 25% 2x ETOC / 25% 2x ETOL]. BC5: 1x [40% 1x Glory Casting Mold / 30% 10x Golden Sentence / 30% 3x Guardian Upgrade Stone] + 1x [50% 5x Creation / 50% 5x Chaos] BC6: 1x [70% 1x Fragment of Radiance Slot (1~4) / 30% 2x Elite Guardian Stone] + 1x [50% 8x Creation / 50% 8x Chaos] BC7: 1x [60% 1x Pentagram Emblem / 25% 1x Garuda Flame / 13% 1x Exc. Socket Necklace Tier 2 (75% chance for 3 options / 25% chance for 4 options | 40% chance for 2 slots / 60% chance for 3 slots) / 2% 1x Seal of Ice Dragon] CC1: 1x Higher Tier Ancient Item + 1x NS Jewel CC2: 1x Earring Tier 1 [Left] (level +1~9 | 1 option) + 50x Sphere Upgrade Rune CC3: 1x [70% 1x Pentagram Tier 3 (4 slots) / 1x Exc. Earring Tier 1 [Right] (level +1~9 | 1 option)] + 20x Life CC4: 1x [15% 1x Seal of Ghost Horse / 25% 1x Exc. Socket Necklace Tier 1 (65% chance for 2 options / 35% chance for 3 options | 30% chance for 1 slot / 70% chance for 2 slots) / 30% 1x Forefathers Casting Mold / 30% 1x Glory Casting Mold] + 20x Chaos CC5: 1x [35% 1x Errtel Emblem / 30% 1x Seal of Ghost Horse / 15% 1x Garuda Flame / 20% 1x Blood Casting Mold] CC6: 1x [50% 1x Pentagram Emblem / 25% 1x Seal of Ice Dragon / 25% Exc. Socket Necklace Tier 2 (75% chance for 3 options / 25% chance for 4 options | 40% chance for 2 slots / 60% chance for 3 slots)] CC7: 1x [50% 1x Blood Casting Mold / 15% 1x Seal of Pierce Lion / 35% 1x Seal of Ice Dragon] + 1x Garuda Flame Gold Rabbit: 1x [21% 1x Reset Fruit / 25% 3x Bless / 25% 2x Soul / 25% 1x Chaos / 4% 1x NS Jewel] + 1x Mithril Fragment WW Orcs: 1x [23.75% 1x Creation / 23.75% 1x Life / 23.75% 3x Bless / 23.75% 2x Soul / 5% 1x TOCA] + 1x Mithril Fragment White Wizard: 1x [25% 15x Bless / 25% 10x Soul / 25% 5x Chaos / 25% 3x Mithril] + 30% chance for an extra item as [35.5% 1x Loch Feather / 14.5% 1x Monarch Crest / 50% 1x TOCA] Cursed Dragon: 1x [71% 1x Loch Feather / 29% 1x Monarch Crest] + 1x Fragment of Radiance Slot (1~4) + 10x Gemstone Illusion of Kundun: 1x Box of Ancients Death King: 1x [50% 1x Magic Backpack / 1x NS Jewel] + 3x Mid-High Tier Ancient + 5x Life Kundun: 2x High Tier Ancient + 1x NS Jewel + 10x Life Nightmare: 1x [70% 1x Sealed Bloodangel Gloves / 20% 1x Cracked Bloodangel Item / 10% 1x Exc. Bloodangel Weapon (25% chance for luck | 20% chance for 2 options)] + 1x Flame of Condor + 2x TOCA + 40x Elemental Rune + [50% 30x Bless / 50% 20x Soul] Bloody Witch Queen: 1x [50% 1x Sealed Bloodangel Boots / 35% 1x Cracked Bloodangel Item / 15% 1x Exc. Bloodangel Weapon (25% chance for luck | 20% chance for 2 options)] + 1x Flame of Condor + 3x ETOL + 40x Sphere Upgrade Rune + [50% 35x Bless / 50% 23x Soul] Medusa: 1x [60% 1x Sealed Bloodangel Pants / 20% 1x Cracked Bloodangel Item / 8% Exc. 380 Weapon (30% chance for luck | 30% chance for 2 options) / 12% 1x Darkangel Soul] + 1x [33% 20x Life / 33% 12x Chaos / 34% 8x Creation] + 5x Socket Set Items Tier 1 (50% luck | 3 slots) + 4x ETOC + 10x Gemstone Selupan: 1x [50% 1x Sealed Bloodangel Armor / 20% 1x Cracked Bloodangel Item / 10% Exc. 380 Weapon (30% chance for luck | 30% chance for 2 options) / 10% Darkangel Anvil / 10% 1x Earring Tier 1 [Left] (level +1~9 | 1 option)] + 1x [33% 25x Life / 33% 16x Chaos / 34% 12x Creation] + 6x Socket Set Items Tier 1 (50% luck | 3 slots) + 4x TOCA + 15x Gemstone Lord Silvester: 1x [50% 1x Holyangel Soul / 25% 1x Holyangel Anvil / 15% 1x Seal of Ghost Horse / 10% 1x Forefathers Casting Mold] + 1x Pentagram Tier 3 (4 slots) + 1x Exc. Socket Necklace Tier 1 (65% chance for 2 options / 35% chance for 3 options | 30% chance for 1 slot / 70% chance for 2 slots) + [50% 15x Mithril / 50% 50x Sphere Upgrade Rune] + [50% 50x Bless / 50% 35x Soul] + 30x Life Core Magriffy: 1x [35% 1x Awakening Soul / 20% 1x Soul Anvil / 20% 1x Seal of Ghost Horse / 25% 1x Glory Casting Mold] + 1x Pentagram Tier 3 (4 slots) + 1x Exc. Socket Necklace Tier 1 (65% chance for 2 options / 35% chance for 3 options | 30% chance for 1 slot / 70% chance for 2 slots) + [50% 18x Mithril / 50% 50x Sphere Upgrade Rune] + [50% 20x Chaos / 50% 15x Creation] + 30x Life Lord of Ferea: 1x [40% 1x Frost Soul / 16% 1x Frost Anvil / 20% 1x Silver Heart Soul / 8% 1x Silver Heart Anvil / 6% 1x Socket Necklace Tier 2 (75% chance for 3 options / 25% chance for 4 options | 40% chance for 2 slots / 60% chance for 3 slots) / 10% 1x Garuda Flame] + 1x Pentagram Emblem + 1x Errtel Emblem + 1x ETOC + 1x ETOL God of Darkness: [40% 1x Frost Soul / 16% 1x Frost Anvil / 20% 1x Silver Heart Soul / 8% 1x Silver Heart Anvil / 6% 1x Socket Necklace Tier 2 (75% chance for 3 options / 25% chance for 4 options | 40% chance for 2 slots / 60% chance for 3 slots) / 10% 1x Blood Casting Mold] + 1x Pentagram Emblem + 1x Errtel Emblem + 100x Sphere Upgrade Rune Nix: [40% 1x Frost Soul / 16% 1x Frost Anvil / 20% 1x Silver Heart Soul / 8% 1x Silver Heart Anvil / 6% 1x Socket Necklace Tier 2 (75% chance for 3 options / 25% chance for 4 options | 40% chance for 2 slots / 60% chance for 3 slots) / 10% 1x Seal of Ice Dragon] + 1x Pentagram Emblem + 1x Errtel Emblem + 100x Elemental Rune
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Release date: 12.12.2022 at 23:00 - A small server restart will be needed. Note: Make sure to update the game via Launcher (PlayZenith.exe) - close the Launcher and reopen it to search for updates! Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [ADDED] IK ancient normal ancient sets in box of ancients and other ancient drops. Slayer Black Origin = Mid Tier. Mortal Black Origin = High Tier. [ADDED] IK's bloodangel sealed parts & weapon + w2 in early ns box. [ADDED] IK exc sets in BoKs: BoK+1: Scale Illusionist & Silver Blade. BoK+2: Plate Illusionist & Xeno Blade. BoK+3: Steel Plate. BoK+4: Black Origin & AA Blade. [UPDATED] Deleted Bronze set from T1 BK shop. [UPDATED] Replaced Bronze set from T1 MG shop with scale. [ADDED] Scale Illusionist & silver blade in DK shop (blacksmith) - they now share the same T1. [ADDED] Plate Illusionist & xeno blade in T2 shop of Bolo. [FIXED] Nixies and Old Kethothum being switched in terms of coordonates and monsters per spot (initially Nixies was the higher map but we changed that without updating the spots from both maps). [FIXED] Awakening Soul set for IK not showing the ancient options. [FIXED] Slayer ancient set for IK not showing the ancient options. [ADDED] Starter Ring level 40 & 80 + Switch Scroll to IK on character creation. [ADDED] Scale Illusionist & Plate Illusionist as Starter Ring level 40 drops for IK. [ADDED] Small Iron Cloak into Starter Ring level 80. [UPDATED] Adjusted Pull-Back feature to include all current maps and their structures. [UPDATED] Now GL can use Cloak of Steel [IK's W1] as part of its class W1 wings. Current official wings classes: Classes [Small]: Small SM: SM & MG. Small BK: BK & SL. Small Elf: Elf & RW. Small SUM: SUM & LEM. Small GL: GL & GC. Small DL: DL. Small RF: RF. Small KM: KM. Small IK: IK. Classes [W1]: W1 SM: SM, MG & GC. W1 BK: BK & SL. W1 Elf: Elf & RW. W1 SUM: SUM & LEM. W1 KM: KM, DL & RF. W1 IK: IK & GL. Classes [W2]: W2 SM: SM & GC. W2 BK: BK & SL. W2 Elf: Elf & RW. W2 MG: MG. W2 DL: DL. W2 SUM: SUM & LEM. W2 RF: RF. W2 GL: GL. W2 KM: KM. W2 IK: IK. [FIXED] The 2 new Brave MUUNs from S18 (Elemental Elf & Illusion Knight Jackquard) and added to the MUUN boxes. [UPDATED] Silver medal items are dropping with level 4~8, 40% chance for luck and 3% chance for ADD4. [UPDATED] Gold medal items are dropping with level 3~6, 50% chance for luck and 5% chance for ADD4. [UPDATED] BoK drops stats [all of them are dropping +0 and without ADD]: BoK+1: 50% chance for luck, Set Items: 82% chance for 2 options, 15% chance for 3 options, 3% chance for 4 options | Weapons/Extras: 76% chance for 1 option, 20% chance for 2 options, 4% chance for 3 options. BoK+2: 40% chance for luck, Set Items: 77.5% chance for 2 options, 18% chance for 3 options, 4.5% chance for 4 options | Weapons/Extras: 69% chance for 1 option, 25% chance for 2 options, 6% chance for 3 options. BoK+3: 30% chance for luck, Set Items: 73% chance for 2 options, 21% chance for 3 options, 6% chance for 4 options | Weapons/Extras: 62% chance for 1 option, 30% chance for 2 options, 8% chance for 3 options. BoK+4: 25% chance for luck, Set Items: 67% chance for 2 options, 25% chance for 3 options, 8% chance for 4 options | Weapons/Extras: 55% chance for 1 option, 35% chance for 2 options, 10% chance for 3 options. [UPDATED] BoK potential drops: BoK+1: 70.5% BoK+1 Set Item, 7.5% BoK+1 Weapon/Extras, 15% BoK+2 Set Item, 5% BoK+3 Set Item, 2% Rings/Pendants Exc. BoK+2: 70.5% BoK+2 Set Item, 7.5% BoK+2 Weapon/Extras, 15% BoK+3 Set Item, 5% BoK+4 Set Item, 2% Rings/Pendants Exc. BoK+3: 75.5% BoK+3 Set Item, 7.5% BoK+3 Weapon/Extras, 15% BoK+4 Set Item, 2% Rings/Pendants Exc. BoK+4: 90.5% BoK+4 Set Item, 7.5% BoK+4 Weapon/Extras, 2% Rings/Pendants Exc. [UPDATED] Rings/Pendants from BoKs are dropping with: 26% chance for level +0, 36% chance for level +1, 19% chance for level +2, 13% chance for level +3, 6% chance for level +4. 20% chance for 0% HP REC, 40% chance for 1% HP REC, 30% chance for 2% HP REC, 10% chance for 3% HP REC. 60% chance for 1 option, 30% chance for 2 options, 10% chance for 3 options. [UPDATED] Rings/Pendants from Golden Budge Dragon are dropping with: 30% chance for level +1, 35% chance for level +2, 20% chance for level +3, 15% chance for level +4. 40% chance for 1% HP REC, 40% chance for 2% HP REC, 20% chance for 3% HP REC. 84% chance for 2 options, 16% chance for 3 options. [ADDED] All skills in Test Shop (tabs 2 & 3). [ADDED] 50x chaos & 10x BC/DS tickets in test shop. [UPDATED] Lapidary & Magic stones are now 50x in test shop. [UPDATED] Spots Tweaks: Dungeon 3 7x 123x Atlans 1 48x 67y Atlans 1 23x 59y LT7 5x 98y (deleted) Aida 1 149x 15y Aida 1 194x 18y Karutan2 97x 59y Vulcanus 34x 129y DD1 & DD5 few minimap monster names Arnil Temple 25x 187x mobs id Burning Kethothum 147x 96x minimap monster names Kanturu Underground 22x 238y minimap monster names Ignis Volcano 229x 68y mobs id Devias 154x 33y (removed minimap) LT7 15x 128y (removed minimap) Tarkan1 200x 109y Aida2 195x 151y Kanturu 1 144x 218y Kanturu 2 43x 96y & 64x 97y merged into 49x 95y Kanturu3 183x 87y Cubera Mine 1-5 128x 68y (deleted) Acheron 23x 23y Debenter 204x 5y, 34x 63y, 206x 37y Uruk Mountain 31x 162y Uruk Mountain 201x 109y (deleted) Nars 24x 212y Ferea 83x 13y, 227x 16y DD1 46x 187y, 209x 127y DD2 38x 85y, 223x 40y DD3 187x 226y Swamp of Dark 171x 147y (deleted) Atlans Abyss 1 170x 211y
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Release date: 08.12.2022 at 03:00 - A small server restart will be needed. Note: Make sure to update the game via Launcher (PlayZenith.exe) - close the Launcher and reopen it to search for updates! Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [UPDATED] NPCs now have the small text relevant for their class on minimap. [UPDATED] Adjusted some of the shops minimap icons to no longer overlap. [ADDED] Minimap icon for Barmaid in Lorencia. [UPDATED] Removed Brass, Plate, Sphinx, Flash, Spirit, Storm Zahard, Mage Sphinx and Rune Sphinx sets from T2 shop [now all classes have only 1 set for T2]. [UPDATED] Removed Skull shield from T2 shop. [UPDATED] Removed Light Plate from T1 DL shop. [UPDATED] Removed Sacred Fire set from T1 RF shop and moved it to T2 shop. [UPDATED] Replaced Large Round Shield from T1 BK with Buckler and added Horn Shield & Kite Shield to MG, DL & GL shops as well. [UPDATED] Replaced SL T1 shop with Leina (Potion NPC). [UPDATED] Moved SL T1 shop in elbeland 42x 243y. [UPDATED] Removed Sword Inertia skill & potions/cc from T1 SL shop. [UPDATED] Adjusted Gray Aida minimap icons to no longer overlap. [ADDED] Vault & Potion girl in Relics. [FIXED] "Storm Zahard" set name from "Storm Jahad".
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Release date: 12.10.2022 at 23:00 - A small server restart will be needed. Note: Make sure to update the game via Launcher (PlayZenith.exe) - close the Launcher and reopen it to search for updates! Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public. Changelog: [UPDATED] Characters now spawns without pentagram box (we aren't using the beginner pentagrams). [UPDATED] Characters now spawns with the 2 starter rings (40 & 80). Ring 40: Any set item from silver medal for the class that drops it. Ring 80: Random small wings/capes. [FIXED] Spirit names (raven/horse). [ADDED] New items in test shop [ADDED] /move command for everyone [as test-server feature] (move your character at any map and coordinates). Usage: /move [MapID] [X] [Y] => example: /move 0 125 125 => character moved in Lorencia at 125x 125y. [UPDATED] Adjusted pull-back rules for starting maps (lorencia,noria,elbeland) - must confirm if mobs still gets stucked. [FIXED] Some skills requiring a "hidden" level in order to be learnt. Note: This is a different fix compared to those requiring level 0 client side but they actually need their official level (they aren't set yet client-side). [FIXED] Ring of Magic & Pendant of Ability having 1% bonus instead of 10%.
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All Zenith updates will have patch names and they will be posted in this Updates Tracker section. Explication of each digit from patch name: First digit Current edition from the server (CBT - closed beta, OBT - open beta, 1 = 1st official edition, 2 = 2nd official edition, etc.) Second digit (in our case, 1): Will change if there is any client modifications (that requires update via Launcher) - if it is unchanged compared to last patch, that means no client modifications - no update from launcher needed. Third digit (in our case, 1): If it is changed that means there is a 'bigger' update, with either new features, new impactful changes, etc. Fourth digit (in our case, 0): If it is changed that means the update is a smaller one, containing only new fixes, improvements, or any changes/corrections of the bigger patch that contained them. To make sure you understand, I'll comment the next patch name: Patch 2.4.7.2 That means the patch is part of the 2nd official edition of the server, it had already 3 client modifications that required update via Launcher (and now there's a 4th client modification), it is currently on the 7th bigger update from the edition and it has 2 small updates since the 7th bigger one. Changelog Tags Legend: [FIXED] - Something was fixed/resolved (that wasn't correctly working before OR was bugged/misconfigured/not working as expected). [ADDED] - Something was added into the game that previously wasn't there (new feature/system/item/command/event/etc.) [UPDATED] - Something was changed/improved/edited/updated (in most of cases if it is not something FIXED or something ADDED then it is UPDATED) [DOCUMENTED] - This is a PRE-TAG for any of the tags from above, and it means that the fix/addition/update was already UP before the patch but only now made public.
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1. There was a public update missing on client, this was already fixed but not added to launcher, I've added it now for public. 2. Fixed, anonymous shield is no longer part of 1st ancient set type apparently, that's why the shield wasn't dropping ancient - +30 credits. 3. We no longer have add auto since few years ago since we've reworked the /add commands to work with our features (cs rebuilds, it stats, etc.) 4. It works but you need the scroll (idk why Webzen thought that this feature should be locked behind cash shop) - we will probably add the scroll to characters when creating them (with unlimited duration) - but I'll count this as a suggestion so please do it on Discord suggestions. 5. Same, this is a suggestion, please do it on discord suggestions
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Suggestions content can be found on discord forum - suggestions by their title. Suggestion "1350532" (old Suggester bot): Alex - +50 credits. Suggestion "NPC's on minimap": Alex - +30 credits. Suggestion "Switch Scroll on char creation": Timor - +45 credits.