Administrators rDy Posted August 25, 2023 Administrators Share Posted August 25, 2023 (edited) Specific Changes & Character Guides You can find individual changes/formulas based on the Character, as part of their guides: Dark Knight: https://newsquad.mu/forum/topic/90-character-dark-knight/ Dark Wizard: https://newsquad.mu/forum/topic/89-character-dark-wizard/ Elf: https://newsquad.mu/forum/topic/93-character-elf/ Magic Gladiator: https://newsquad.mu/forum/topic/92-character-magic-gladiator/ Dark Lord: https://newsquad.mu/forum/topic/94-character-dark-lord/ Summoner: https://newsquad.mu/forum/topic/96-character-summoner/ Rage Fighter: https://newsquad.mu/forum/topic/98-character-rage-fighter/ Grow Lancer: https://newsquad.mu/forum/topic/100-character-grow-lancer/ Rune Wizard: https://newsquad.mu/forum/topic/101-character-rune-wizard/ Slayer: https://newsquad.mu/forum/topic/97-character-slayer/ Gun Crusher: https://newsquad.mu/forum/topic/99-character-gun-crusher/ Kundun Mage: https://newsquad.mu/forum/topic/104-character-kundun-mage/ Lemuria: https://newsquad.mu/forum/topic/102-character-lemuria/ Illusion Knight: https://newsquad.mu/forum/topic/105-character-illusion-knight/ Global Changes IMPORTANT NOTE: Currently only Attack Speed, Elemental Stats & Character Specialization bonuses are showing correctly in (C), the rest of the stats (attack power, defense, rate, etc. are showing values based on default formulas not on our new formulas. Exception: BK, MG, RF & SL's (C) stat page, which shows their "real" Attack Power (and only it). IMPORTANT NOTE2: All buffs, debuffs, etc. from all characters have been changed and you can see their information on the skill tooltip(s), including max rate, scaling, formula, and so on. Quote IMPORTANT TL;DR: Every single skill from every single character/build was individually tweaked and tested for both DPS, Mana usage, AG usage (mastery) and balanced accordingly. There were 5 different periods (level + gear) in terms of DPS that were tested for each skill, AoE being done on real spots while ST being done on different single-target monsters across levels. While the overall gap in terms of damage is pretty small between characters, there are some characters/builds that are a bit better at what they do either in some periods or across the board. To make the "TOP" in each period, we created a bunch of tools to help us differentiate the chars, for example: - Utility Score (for each build/class, what utility they have in PvE, PvP, mobility, etc.), - Cost Efficiency Score (how much they need to invest to reach that damage compared to other characters). Example: GC has lowest utility score (nothing useful in its kit outside of small utility in Dark Plasma for PvP damage during kiting) while also having the highest Cost Efficiency Score (GC always will need 2x mastery weapons +15 to reach its potential) - so it has usually (with exceptions) the biggest DPS between chars on the ideal conditions/gear, to make up for its big minuses. The following changes are changes that are not specific to only 1 Character: General Changes [UPDATED] MG, RF, DL & GL now receive 6 points per level. [UPDATED] The rest of the chars outside of MG, RF, DL & GL now receive 50 extra points for finishing the 1st Quest (Scroll of Emperor). [UPDATED] The rest of the chars outside of MG, RF, DL & GL now receive 70 extra points for finishing the 2nd Quest. [UPDATED] The rest of the chars outside of MG, RF, DL & GL now receive 90 extra points for finishing the Marlon Quest (Ring of Honor). [UPDATED] Maximum Attack Speed for all classes is now 220. [UPDATED] Skill Damage % for BK, SMG, DL, GL, SL & IK is now static at 200%, without the possibility of raising it further. [UPDATED] SD Formula for all classes is now highly increased by the VIT stat. So, what happens now is that the VIT will exponentially affect your total SD starting from level 200. The higher the character level & VIT the more SD you'll have. For us, VIT was always (starting from S6) a stat that is 90% related to PvP, so in order to highlight that even more, we're tying it to a 100% PvP element, which is SD. This means if you only care about PvM you can ignore the VIT outside of the comfortable PvM values, but if you care about PvP resistance you can't ignore the VIT anymore. [UPDATED] All characters now start with the same stats distribution: 20 points in each stat. [UPDATED] All characters now start with the same initial HP: 80 HP. [UPDATED] Buffers are now Hybrids with limited buffs that have the same formulas in all sub-servers. [UPDATED] Lemuria & Kundun's "Bond" is only applied to themselves and not to other characters from the party. [UPDATED] The "Bond" buff is nerfed to 3% damage instead of 30%. [UPDATED] Maximum DD is now 60%. [UPDATED] Maximum REF is now 65%. [UPDATED] Removed Combat PWR % damage from weapons & from the supported characters (since only half of physical characters support it, it is not worth to create a separate balance around them). [UPDATED] Increased default SD Regeneration of all characters from 4% to 7% (in safe-zones). [UPDATED] Tweaked the base Damage, stats specialization & scaling % damage of most skills in the game. [UPDATED] Now all skills have a 10% Elemental Imprint (from 100%~190%). [UPDATED] The AoE skills now have a separate DMG reduction in PvP as follows: 20% reduction: Ice Blood, Twisting Slash, Pollution, Fire Burst, Flame Strike, Inferno, Plasma Ball, Spirit Hook, Dragon Violent, Sword Blow, Unleash Marvel, Blood Storm. 50% reduction: Blade Storm, Ice Blast, Breche, Spin Step, Evil Spirit, Meteor Storm, Lightning Shock, Death Scythe, Gigantic Storm, Havok Spear, Dragon Roar, Raining Arrow, Spear Storm, Rageful Blow. 0% reduction: Fire Blood, Dark Side, Destruction, Ice Storm. [UPDATED] Slightly reduced the STR required to equip Mastery (Bloodangel, Darkangel, etc.), Divine & Blessed Rune Maces, Staffs, Sticks, Books, Orbs & Magic Guns. [UPDATED] Slightly reduced the STR required to equip Skull Shield, Legendary Shield & Grand Soul Shield. [UPDATED] All Mastery items base Defense (Bloodangel, Darkangel, etc.) in order to balance them across classes and tiers. [UPDATED] All Socket items (both Tier 1 and Tier 2) Defense in order to balance them across classes. [UPDATED] Removed the Cooldown from Teleport & Teleport Ally. Instead, they now cost 85 AG per cast (Teleport) & 100 AG per cast (Teleport Ally). [UPDATED] AG Regeneration for all characters: In combat: It regenerates 2 + Max. AG*0.03 every 3 seconds. Out of combat: It regenerates 2 + Max. AG*0.06 every 3 seconds. [UPDATED] Mana Regeneration for all characters: In combat: It regenerates Max. Mana*0.02 every 3 seconds. Out of combat: It regenerates Max. Mana*0.05 every 3 seconds. [UPDATED] Tweaked all skills Mana consumption to have them balanced across all characters. [UPDATED] Skills upgrades from Master Tree now have a +10%~+50% Mana increase compared to the base value. [UPDATED] Skills upgrades from Enhancement Tree now have a +10%~+30% Mana increase compared to the Master Tree value. [UPDATED] Characters no longer gain Elemental Defense from stats (AGI). Global Master Tree Tweaks & Balance [UPDATED] "Improve Health" nerfed from 102 ~ 567 ~ 766 (level 1 / 10 / 20) to 63 ~ 353 ~ 477. [UPDATED] "Health Boost" nerfed from 189 ~ 862 ~ 1209 (level 1 / 10 / 20) to 118 ~ 537 ~ 754. [UPDATED] "HP Recovery from Monster Kills" nerfed from HP/43.19 ~ HP/7.79 ~ HP/5.77 (level 1 / 10 / 20) to HP/68 ~ HP/31.51 ~ HP/22. [UPDATED] "SD Recovery from Monster Kills" nerfed from SD/9.14 ~ SD/1.65 ~ SD/1.22 (level 1 / 10 / 20) to SD/42 ~ SD/19 ~ SD/12. [UPDATED] "Health Recovery" now requires 10 Points and the increase is now 2%. [UPDATED] "Improve Elemental Defense" buffed from 3.5 DEF / level to 5 DEF / level. [UPDATED] "Lifesteal Mastery" buffed from 6SD ~ 39SD ~ 53SD (level 1 / 10 / 20) to 81SD ~ 304SD ~ 400SD (level 1 / 10 / 20). [UPDATED] "Improve Defense" nerfed from 60 ~ 333 ~ 450 (level 1 / 10 / 20) to 10 ~ 60 ~ 85 (level 1 / 10 / 20). [UPDATED] "Improve Set Bonus" buffed from 6 ~ 39 ~ 53 (level 1 / 10 / 20) to 15 ~ 84 ~ 120 (level 1 / 10 / 20). [UPDATED] "Improve Wings Defense" from 12 ~ 66 ~ 90 (level 1 / 10 / 20) to 13 ~ 73 ~ 105 (level 1 / 10 / 20). [UPDATED] "Improve Wings Damage" from 12 ~ 66 ~ 90 (level 1 / 10 / 20) to 7 ~ 42 ~ 60 (level 1 / 10 / 20). [UPDATED] "Steel Armor" nerfed from 33 ~ 186 ~ 252 (level 1 / 10 / 20) to 20 ~ 112 ~ 160 (level 1 / 10 / 20). [UPDATED] "Shield Block" nerfed from 1% ~ 6.48% ~ 8.82% (level 1 / 10 / 20) to 0.46% ~ 4.07% ~ 5.61% (level 1 / 10 / 20). [UPDATED] "Shield Absorb" nerfed from 1% ~ 3.73% ~ 4.9% (level 1 / 10 / 20) to 0.21% ~ 2.57% ~ 3.57% (level 1 / 10 / 20). [UPDATED] "Two-Handed Sword Strengthener", "Two-Handed Sword Mastery", "Two-Handed Staff Strengthener", "Two-Handed Staff Mastery" nerfed from 16 ~ 93 ~ 126 (level 1 / 10 / 20) to 13 ~ 57 ~ 76 (level 1 / 10 / 20) - all tree options have the same increase now. [UPDATED] Weapons upgrades (like "Spear Mastery", "Glove Mastery", etc.) that had Double Damage increase were nerfed from different values to 0.6% ~ 3% (level 1 / 10) - all weapons options have the same increase. [UPDATED] "Improve PvM Defense Rate" buffed from 1.20% ~ 6.68% ~ 9.02% (level 1 / 10 / 20) to 10% ~ 36.5% ~ 50% (level 1 / 10 / 20). [UPDATED] "Improve PvM Attack Rate" nerfed from 511 ~ 2838 ~ 3831 (level 1 / 10 / 20) to 106 ~ 735 ~ 1004. [UPDATED] "Improve PvP Defense Rate" nerfed from 614 ~ 3405 ~ 4598 (level 1 / 10 / 20) to 44 ~ 430 ~ 595. [UPDATED] "Improve PvP Attack Rate" nerfed from 818 ~ 4541 ~ 6130 (level 1 / 10 / 20) to 176 ~ 1605 ~ 2215. [UPDATED] "Wizardry Expansion Mastery" nerfed from 1.20% ~ 6.68% ~ 9.02% (level 1 / 10 / 20) to 0.51% ~ 3.05% ~ 4.14% (level 1 / 10 / 20). [UPDATED] Removed "Shield Mastery" from the Tree. [UPDATED] "Evil Spirit Strengthener" (SM & MG) nerfed from 8 ~ 52 ~ 71 (level 1 / 10 / 20) to 5 ~ 24 ~ 32 (level 1 / 10 / 20). [UPDATED] "Wizardry Expansion Strengthener" nerfed from 1.20% ~ 6.68% ~ 9.02% (level 1 / 10 / 20) to 1% ~ 3.98% ~ 5.26% (level 1 / 10 / 20). [UPDATED] "Rune Mace Mastery", "Magic Book Mastery", "Magic Gun Mastery", "Two-Handed Sword Mastery", "Blade Mastery", "Glove Mastery" & "Lance Mastery" now requires 10 points and gives a flat 1.2% increase of Double Damage Rate. [UPDATED] "Magic Mastery", "Weapon Mastery", "Improve Minimum Damage", "Improve Minimum Magical DMG", "One-Handed Staff Strengthener", "Stick Strengthener", "Book Strengthener", "Rune Mace Strengthener", "Magic Gun Strengthener", "Orb Strengthener", "One-Handed Sword Strengthener", "Bow Strengthener", "Glove Strengthener", "Scepter Strengthener", "Lance Strengthener", "Short Sword Strengthener", "Outrange" & "Battle Mind" nerfed from 5 ~ 32 ~ 45 (level 1 / 10 / 20) to 2 ~ 23 ~ 34 (level 1 / 10 / 20). [UPDATED] "Improve Maximum Damage" & "Improve Maximum Magical DMG" nerfed from 6 ~ 39 ~ 53 (level 1 / 10 / 20) to 2 ~ 27 ~ 40 (level 1 / 10 / 20). [UPDATED] "Improve Critical Damage" now requires 10 points and gives a flat 3% increase of Critical Damage Rate. [UPDATED] "Improve Excellent Damage" now requires 10 points and gives a flat 2% increase of Excellent Damage Rate. [UPDATED] "Improve Double Damage" now requires 10 points and gives a flat 1% increase of Double Damage Rate. [UPDATED] "Improve Ignore Defense" now requires 10 points and gives a flat 1.5% increase of Ignore Defense Rate. [UPDATED] "Mana Restoration" now requires 10 points and gives a flat 2% chance for full Mana recovery. [UPDATED] "Mana Recovery" now requires 10 Points and the increase is now 2%. [UPDATED] "Improve Mana" nerfed from 102 ~ 567 ~ 766 (level 1 / 10 / 20) to 75 ~ 365 ~ 565 (level 1 / 10 / 20). [UPDATED] "Mana Recovery from Monster Kills" nerfed from Mana/43.19 ~ Mana/7.79 ~ Mana/5.77 (level 1 / 10 / 20) to Mana/58 ~ Mana/26.27 ~ Mana/18. [UPDATED] "Mana Reduction" nerfed from 7.22% ~ 40.07% ~ 54.10% (level 1 / 10 / 20) to 1% ~ 8.5% ~ 12.5%. [UPDATED] "Greater Fortitude Mastery" nerfed from 1.8% ~ 10.01% ~ 13.52% (level 1 / 10 / 20) to 1% ~ 3.75% ~ 6% (level 1 / 10 / 20). [UPDATED] "Ability Gauge Recovery" now requires 10 Points and the increase is now 1%. [UPDATED] "Improve Ability Gauge" nerfed from 27 ~ 153 ~ 207 (level 1 / 10 / 20) to 13 ~ 52 ~ 90 (level 1 / 10 / 20). Global Enhancement Tree Tweaks & Balance [UPDATED] "AoE Range Enhancement" now requires 15 points instead of 10 (and in some cases, 20 points). [UPDATED] "Cast Range Enhancement" now requires 15 points instead of 10 (and in some cases, 20 points). [UPDATED] "Hits per Cast Enhancement" now requires 20 points instead of 15. [UPDATED] "Cooldown Removal Enhancement" now requires 20 points instead of 10. [UPDATED] "Attack Speed Enhancement" now requires 15 points and it increases Attack Speed by +8. [UPDATED] "Weapon Damage Enhancement" nerfed from 0.75% ~ 7.5% ~ 15% (level 1 / 10 / 20) to 0.25% ~ 2.5% ~ 5% (level 1 / 10 / 20). [UPDATED] "Weapon Magical Damage Enhancement" & "Weapon Curse Damage Enhancement" nerfed from 1% ~ 10% ~ 20% (level 1 / 10 / 20) to 0.25% ~ 2.5% ~ 5% (level 1 / 10 / 20). [UPDATED] "Additional Hit per Cast" now has the same increase for all skills/characters as follows: 0.29% ~ 1.51% ~ 3% (level 1 / 10 / 20). [UPDATED] "Skill Damage Enhancement" nerfed from 243 ~ 401 ~ 600 (level 1 / 10 / 20) to 5 ~ 21 ~ 43 (level 1 / 10 / 20) for most characters/skills outside of specific cases that are mentioned on each character. [UPDATED] The Skill Damage increase for all Enhancement Tree skills (1st Tree upgrade from each character) is now the same for all characters & skills: 3 ~ 15 ~ 33 (level 1 / 10 / 20). [UPDATED] Switched the place of Weapon Damage Enhancement / Weapon Magical Damage Enhancement & Weapon Curse Damage Enhancement (last Tree upgrade) with the 2nd Tree upgrade of all characters & skills. Debuff Explosion: [UPDATED] Reduced the base Damage of Poison Storm, Frozen Slayer & Bloodying Hit skills from 25000 to 13000 [UPDATED] Poison Storm Damage Enhancement I nerfed from 2277 ~ 4378 ~ 8500 (level 1 / 10 / 20) to 750 ~ 1705 ~ 3500 (level 1 / 10 / 20). [UPDATED] Frozen Slayer Damage Enhancement I nerfed from 2277 ~ 4378 ~ 8500 (level 1 / 10 / 20) to 750 ~ 1705 ~ 3500 (level 1 / 10 / 20). [UPDATED] Bloodying Hit Damage Enhancement I nerfed from 2277 ~ 4378 ~ 8500 (level 1 / 10 / 20) to 750 ~ 1705 ~ 3500 (level 1 / 10 / 20). [UPDATED] Poison Storm Damage Enhancement II nerfed from 3019 ~ 5513 ~ 10500 (level 1 / 10 / 20) to 1198 ~ 2686 ~ 5500 (level 1 / 10 / 20). [UPDATED] Frozen Slayer Damage Enhancement II nerfed from 3019 ~ 5513 ~ 10500 (level 1 / 10 / 20) to 1198 ~ 2686 ~ 5500 (level 1 / 10 / 20). [UPDATED] Bloodying Hit Damage Enhancement II nerfed from 3019 ~ 5513 ~ 10500 (level 1 / 10 / 20) to 1198 ~ 2686 ~ 5500 (level 1 / 10 / 20). Enhancement Side Tree: [UPDATED] Removed "Base DEF Enhancement" (Side Tree 1) & "Stats Enhancement" (Side Tree 2) from the Enhancement Tree. [UPDATED] "HP Enhancement" nerfed from +70 HP/lvl (up to level 30) and +42 HP/lvl (from level 30 to 40) to +30 HP/lvl (up to level 30) and +50 HP/lvl (from level 30 to 40). [UPDATED] "4th Wings DEF Enhancement" tweaked from +7 DEF/lvl (up to level 40) to +6 DEF/lvl (up to level 30) and +10 DEF/lvl (from level 30 to 40). [UPDATED] "ATK PWR Enhancement", "Magical DMG Enhancement", "Damage Enhancement" nerfed from +13 DMG/lvl (up to level 30) and +8 DMG/lvl (from level 30 to 40) to +3 DMG/lvl (up to level 30) and +5 DMG/lvl (from level 30 to 40). [UPDATED] "Skill Damage Enhancement" nerfed from +50 DMG/lvl (up to level 30) and +30 DMG/lvl (from level 30 to 40) to +4 DMG/lvl (up to level 30) and +7 DMG/lvl (from level 30 to 40). [UPDATED] "4th Wings DMG Enhancement" nerfed from +7 DMG/lvl (up to level 40) to +5 DMG/lvl (up to level 30) and +8 DMG/lvl (from level 30 to 40). Bloody Circle Debuff: [UPDATED] Bloody Circle duration is now 5s (from 10s). [UPDATED] Bleed & Hemorrhage debuffs duration (from last application) is now 4s (from 10s). [UPDATED] Removed the "Circle Duration Enhancement" skill for the Icy Circle from the Tree. [UPDATED] "Bloody Circle I" - chance to create the Circle - nerfed from 6.24% ~ 11.1% ~ 20% (level 1 / 10 / 20) to 1.26% ~ 2.23% ~ 4% (level 1 / 10 / 20). [UPDATED] "Bloody Circle II" now requires 20 Points (from 10 Points). [UPDATED] "Bloody Circle Enhancement" now requires 15 Points and it adds a flat 1% chance to create the Circle. [UPDATED] "Bleeding Effect Enhancement" nerfed from 178 ~ 852 ~ 1852 ~ 3000 (level 1 / 10 / 20 / 30) to 39 ~ 207 ~ 456 ~ 742 (level 1 / 10 / 20 / 30). [UPDATED] "Hemorrhage Effect Enhancement I" nerfed from 136 ~ 739 ~ 1574 ~ 2500 (level 1 / 10 / 20 / 30) to 28 ~ 148 ~ 315 ~ 500 (level 1 / 10 / 20 / 30). [UPDATED] "Hemorrhage Effect Enhancement II" nerfed from 118 ~ 471 ~ 959 ~ 1500 (level 1 / 10 / 20 / 30) to 33 ~ 192 ~ 412 ~ 655 (level 1 / 10 / 20 / 30). Icy Circle Debuff: [UPDATED] Icy Circle duration is now 5s (from 10s). [UPDATED] Freezing & Frostbite debuffs duration (from last application) is now 8s (from 10s). [UPDATED] Freezing debuff defense reduced is now 150 (from 200). [UPDATED] Frostbite debuff attack speed reduced is now 12% (from 20%). [UPDATED] Removed the "Circle Duration Enhancement" skill for the Icy Circle from the Tree. [UPDATED] "Icy Circle I" - chance to create the Circle - nerfed from 6.24% ~ 11.1% ~ 20% (level 1 / 10 / 20) to 3.26% ~ 4.23% ~ 6% (level 1 / 10 / 20). [UPDATED] "Icy Circle II" now requires 20 Points (from 10 Points). [UPDATED] "Icy Circle Enhancement" now requires 15 Points and it adds a flat 2% chance to create the Circle. [UPDATED] "Freezing Effect Enhancement" nerfed from 29 ~ 90 ~ 215 ~ 400 (level 1 / 10 / 20 / 30) to 15 ~ 42 ~ 98 ~ 180 (level 1 / 10 / 20 / 30). [UPDATED] "Frostbite Effect Enhancement I" nerfed from 1.10% ~ 4.69% ~ 10.21% ~ 16.67% (level 1 / 10 / 20 / 30) to 1.01% ~ 2.16% ~ 3.93% ~ 6% (level 1 / 10 / 20 / 30). [UPDATED] "Frostbite Effect Enhancement II" nerfed from 1.03% ~ 4.42% ~ 9.37% ~ 15% (level 1 / 10 / 20 / 30) to 1.01% ~ 2.47% ~ 4.6% ~ 7.04% (level 1 / 10 / 20 / 30). Venomous Circle Debuff: [UPDATED] Venomous Circle duration is now 5s (from 10s). [UPDATED] Poisoning & Toxic debuffs duration (from last application) is now 7s (from 10s). [UPDATED] Poisoning & Toxic debuffs base damage per second is now 2500 (from 4000). [UPDATED] Removed the "Circle Duration Enhancement" skill for the Venomous Circle from the Tree. [UPDATED] "Venomous Circle I" - chance to create the Circle - nerfed from 6.24% ~ 11.1% ~ 20% (level 1 / 10 / 20) to 2.26% ~ 3.23% ~ 5% (level 1 / 10 / 20). [UPDATED] "Venomous Circle II" now requires 20 Points (from 10 Points). [UPDATED] "Venomous Circle Enhancement" now requires 15 Points and it adds a flat 1.5% chance to create the Circle. [UPDATED] "Poisoning Effect Enhancement" nerfed from 106 ~ 882 ~ 2498 ~ 4700 (level 1 / 10 / 20 / 30) to 95 ~ 416 ~ 1087 ~ 2000 (level 1 / 10 / 20 / 30). [UPDATED] "Toxic Effect Enhancement I" nerfed from 145 ~ 774 ~ 1962 ~ 3500 (level 1 / 10 / 20 / 30) to 131 ~ 332 ~ 710 ~ 1200 (level 1 / 10 / 20 / 30). [UPDATED] "Toxic Effect Enhancement II" nerfed from 119 ~ 472 ~ 1138 ~ 2000 (level 1 / 10 / 20 / 30) to 114 ~ 392 ~ 919 ~ 1600 (level 1 / 10 / 20 / 30). PvM Attack & Defense Rate Changes [UPDATED] Replaced "Defense Success Rate +10%" excellent option with "Increase Attack Speed +3" option. [UPDATED] Now all characters start with 300 PvM Defense Rate that can't be raised with any stat. Note: You can only increase your PvM Defense Rate from shield & from master tree skill "Improve PvM Defense Rate". [UPDATED] Now all "starting" monsters have 1000 Attack Rate (which means, by default, without any increase, all characters have 30% chance to "resist" (via miss) damage from "starting" monsters). [UPDATED] Now all "normal" monsters have 2000 Attack Rate (which means, by default, without any increase, all characters have 15% chance to "resist" (via miss) damage from "normal" monsters). [UPDATED] Now all "special" monsters (invasion monsters, events monsters, mini-bosses, etc.) have 3000 Attack Rate (which means, by default, without any increase, all characters have 10% chance to "resist" (via miss) damage from "special" monsters). [UPDATED] Now all "boss" monsters have 6000 Attack Rate (which means, by default, without any increase, all characters have 5% chance to "resist" (via miss) damage from "boss" monsters). [UPDATED] Monsters Defense Rate: Monsters from maps until Old Kethothum (included) have a constant increase in Defense Rate (the higher the mobs, the higher the Defense Rate) up to 720. Monsters from Nixies Lake, Deep Dungeon 1-5 and Swamp of Dark have a constant, static Defense Rate of 720. Monsters from map starting with Cubera Mine have a constant but lower increase in Defense Rate, starting from 750, up to 1080. Special Monsters (invasion monsters, events monsters, bosses, mini-bosses, etc.) have a Defense Rate that mirrors the spot monsters of their level/tier. Edited Monday at 11:56 AM by rDy Updated with official launch information Good, fast, cheap - you can only pick 2! Link to comment Share on other sites More sharing options...
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